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		<title><![CDATA[Latest posts for the thread "1850 nids competitive?"]]></title>
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				<title>1850 nids competitive?</title>
				<description><![CDATA[ So I have been working on several lists recently and one of them performed really well the other day so I thought I would post it here:<br /> <br /> Prime<br /> Deathspitter<br /> Lashwhips and Bonesword<br /> Regenerate<br /> Adrenal Glands<br /> <br /> Prime<br /> Deathspitter<br /> Dual Boneswords<br /> Regenerate<br /> Adrenal Glands<br /> <br /> 3x Zoanthropes<br /> <br /> 3x Hive guard<br /> <br /> 11x gaunts<br /> <br /> 12x gaunts<br /> <br /> Tervigon<br /> Catalyst<br /> Adrenal glands<br /> Toxin Sacs<br /> <br /> Tervigon<br /> Catalyst<br /> Adrenal glands<br /> Toxin Sacs<br /> <br /> Trygon<br /> <br /> Trygon<br /> <br /> 2x Dakkafexes<br /> <br /> Now the idea is simple. Footslog it across the board and hold objectives with gaunts. Now granted not all missions are objectives but the list doesn't give away that many easy <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s either. Although the trygons look deadly when deployed on the table the real deathstar is the combined Primes and fexes. <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> them and make sure they have cover and they can take some serious punishment. Not sure how this will fare against <span class="glossaryitem" onmouseover='gp(27);'>DE</span> or <span class="glossaryitem" onmouseover='gp(69);'>IG</span> but I pitted this (and a variant) against orks and <span class="glossaryitem" onmouseover='gp(124);'>SW</span>. 2 big wins. So my question is...is this list solid on paper or am I missing something? ]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 11:14:52]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Re:1850 nids competitive?</title>
				<description><![CDATA[ It's a fairly solid list, but there is scope for some tweaking. Without a points breakdown I will assume your list is exactly 1,850 ...<br /> <br /> I wonder about the regen. It has never worked for me. Also, do the primes need adrenal if attached to the dakka fexes? They will be shooting every turn and so won't need to benefit on the charge. Also, do you therefore really need the lashwhip and bonesword upgrade?<br /> <br /> My thinking here is that if you trim the points here and drop the gaunts to 10 strong broods you can afford another hive guard and field them as 2*2 for the added flexibility of being able to shoot at 2 targets.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 11:23:19]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>1850 nids competitive?</title>
				<description><![CDATA[ Hmm interesting. <br /> <br /> My train of thought was that once the fexes get close the Primes can split and are still reasonably hard hitting when on their own. And with regen they can soak up wounds and then get them back later. Very useful when you don't want a wounded fex to take a power weapon hit.<br /> <br /> Will try freeing up some points and throwing some more hive guard in though. More bodies is where it's at (especially if they are <span class="glossaryitem" onmouseover='gp(337);'>HG</span>). ]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 11:36:22]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>1850 nids competitive?</title>
				<description><![CDATA[ <blockquote><div><cite>Lukus83 wrote:</cite>My train of thought was that once the fexes get close the Primes can split and are still reasonably hard hitting when on their own. And with regen they can soak up wounds and then get them back later. Very useful when you don't want a wounded fex to take a power weapon hit.</div></blockquote><br /> Or they can remain &lt;2&quot; close to the fexes for assaulting enemies hitting at I=1 (prime with the whip) or inflict <span class="glossaryitem" onmouseover='gp(269);'>ID</span> on pesky <span class="glossaryitem" onmouseover='gp(67);'>IC</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> model trying to bring da beast down.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 12:33:25]]> GMT</pubDate>
				<author><![CDATA[ ENKHANNA]]></author>
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				<title>1850 nids competitive?</title>
				<description><![CDATA[ Looks alright but not sure about those Zoanthropes on foot, would be better with Hive Guard. ]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 15:38:27]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1850 nids competitive?</title>
				<description><![CDATA[ Yeah that was another consideration. I feel I need to try more variants with a few alternative options thrown out there. <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> I was putting in the zoeys due to our local meta. A successful <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player likes running 3 manticores. They ruin hive guard but zoeys have a 3++ and are a bit more survivable. They also give me something to hit AV14 with at range. Will be trying out a variation soon.]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 00:16:24]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>1850 nids competitive?</title>
				<description><![CDATA[ If the Zoanthrope fails it's armour save from a Manticore it's instant death, won't be for Hive Guard. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 13:59:06]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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