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		<title><![CDATA[Latest posts for the thread "Ork Horde 1500 pts Proto-List, comment and suggestions plz"]]></title>
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				<title>Ork Horde 1500 pts Proto-List, comment and suggestions plz</title>
				<description><![CDATA[ New to the game, this is just the first list I have completed with suggestions from players and others on here.<br /> <br /> Core: 2x 20 Boyz w/Nob<br /> Boyz will have Sluggaz and Choppaz<br /> Nob will have Power Klaw and Boss Pole<br /> <br /> 2x 20 Boyz w/Nob<br /> Boyz will have Shootas and 2 Big Shootaz each<br /> Nob will have Boss Pole<br /> <br /> Fast: 6 Warbikes w/Nob<br /> Nob will have Power Klaw and Boss Pole<br /> <br /> 5 Deff Koptaz<br /> 3 w/ Kustom Mega-Blasta<br /> 2 w/ Twin-linked Rokkit Launcha<br /> 2 w/ BigBoom<br /> 3 w/ Buzzsaws<br /> <br /> Heavy: 5 Killa Kans w/ Kustom Mega-Blastas and Grot Riggers<br /> 3 Kannons<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Warboss w/Cybork and eavy Armour.<br /> <br /> Intent is to shoot, move and communicate.  Target Armour first with Kannons and Killa Kans, move quick with shootaz to engage and attempt flanking with sluggas.  Bikes and Koptas will be armour/VIP targeters.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 18:06:07]]> GMT</pubDate>
				<author><![CDATA[ DaNewBoy]]></author>
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				<title>Re:Ork Horde 1500 pts Proto-List, comment and suggestions plz</title>
				<description><![CDATA[ Heyy there DaNewBoy, welcome to DakkaDakka!<br /> <br /> first off your list needs a little work. When playing orks, I find, there are 3 "competitive" builds. These are:<br /> <br /> 1. Green Tide: Does what it says on the tin, have so many boyz on the field and saturate your opponent to death!<br /> <br /> 2. Speed Freaks: Okay, this is slightly harder (and much more cheaper!) than a Green Tide list. Basically you want everything that moves fast. I.e. Deffkoptas, Nob bikerz, battlewagons and trukks. Along with some lootas for fire support.<br /> <br /> 3. Finally, the "Kan Wall". Essentially is 9 Killa Kanz around a Big Mek with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> providing cover saves for units behind it and marching to meet the enemy.<br /> <br /> so your list is:<br /> <br /> 1. Warboss<br /> w/ Cybork Body and 'Eavy Armour. Here, you always want to give your Warboss a power klaw - you've just doubled your strength!<br /> <br /> (2 + 3). 20 boyz<br /> w/ Nob, Power Klaw Boss Pole. The boss pole isn't neccesary here, just the Klaw.<br /> <br /> (3 +4). 20 Boyz<br /> w. 2 big shootas, Nob, boss pole. Again strike the pole and throw in a Klaw.<br /> <br /> 5. 6 Warbikers<br /> w/Nob, Power Klaw, Boss Pole. Never EVER go with warbikers. Nob Bikers are more expensive but are one of the most powerful dedicated assualt units in the game when geared and played correctly.<br /> <br /> 7. 5 Deff Koptaz<br /> w/ 3 kustom mega blasta, 2 twin-linked rockkit launcha, 2 bigboom, 3 buzzsaws. Right this unit right here is a massive points <span class="glossaryitem" onmouseover='gp(164);'>sag</span>. Take 3 all with rockkit launchas and buzzsaws; these are your anti-tank.<br /> <br /> Right so as you can see, it's a mis-mash of green tide and kult of speed. My advice is to choose a path to go down and work it to death!<br /> <br /> Hope I helped, <br /> <br /> Zeph.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 23:32:41]]> GMT</pubDate>
				<author><![CDATA[ ZepherZealot257]]></author>
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