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				<title>Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ 2000p<br /> 1x <b>Tervigon</b>, <i>w/ Cluster spines, Catalyst.</i> 175p<br /> 3x <b>Hive Guard</b>. 150p<br /> 3x <b>Hive Guard</b>. 150p<br /> 2x <b>Hive Guard</b>. 100p<br /> 20x <b>Genestealer</b>. 280p<br /> 20x <b>Genestealer</b>. 280p<br /> 10x <b>Termagants</b>. 50p <br /> 1x <b>Tervigon</b>, <i>w/ Cluster spines, Catalyst.</i> 175p<br /> 1x <b>Trygon Prime</b>. 240p<br /> 1x <b>Trygon</b>. 200p<br /> 1x <b>Trygon</b>. 200p<br /> <br /> What do you think about this list? Will it be ok? I made the unit choices to be able to handle mostcomers and especially mechanized lists.<br /> The tevrigon will provide <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> to the genestealer squads and the hive guards will handle the tranports, and the trygons to bring some massive creatures to the list...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 18:59:33]]> GMT</pubDate>
				<author><![CDATA[ NeCrotic]]></author>
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				<title>Re:Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ I would drop the 2 broods of 3 hive guard and add 2 15 brood oh hermagants with toxic sacs and adrile glans they will be the fringht line to alow your genesteales stay in cover when crossing the field.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 19:44:27]]> GMT</pubDate>
				<author><![CDATA[ Kenmure]]></author>
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				<title>Re:Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ Hm i dont understand how you mean...<br /> <br /> My plan was to infiltrate the genestealers to be able to deploy them more forward on the field, and if i use the gaunts infront of the stealers i get no use of the infiltrate?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 20:03:07]]> GMT</pubDate>
				<author><![CDATA[ NeCrotic]]></author>
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				<title>Re:Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ i would take a lot less geane stealsers and more carnifexes those soak up firepower like nothing else]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 20:19:58]]> GMT</pubDate>
				<author><![CDATA[ firecraker]]></author>
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				<title>Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ are there broodlords in the gene stealer squads also i would say drop the terivagon <span class="glossaryitem" onmouseover='gp(56);'>hq</span> for a hive tyrant if you can fit it in.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 20:38:42]]> GMT</pubDate>
				<author><![CDATA[ shadeyaces]]></author>
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				<title>Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ So much bad advice....<br /> <br /> The list is probably pretty solid. Be careful of when you drop new gants. Personally I'd probably drop the Trygon Prime, and 2 Hive guard (1 each) from the 3 man units and take a Warrior Prime, Carnifex w/Dual <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s, and if you have enough points (and I'd make them by dropping 1-2 genestealers from each squad if you don't) add 10 more gants to move the other Tervi to troops. <br /> <br /> Something like:<br /> <br /> Prime w/poison+boneswords-100<br /> 3x2 Hive Guard-300<br /> 2x10 Gants-100<br /> 2xTervigons w/Catalyst-350<br /> 2x20 Genestealers-560<br /> 2xTrygons-400<br /> Carnifex w/Dual <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s-190<br /> <br /> 2k on the nose.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 21:49:49]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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				<title>Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ <blockquote><div><cite>Hulksmash wrote:</cite>So much bad advice....<br /> <br /> The list is probably pretty solid. Be careful of when you drop new gants. Personally I'd probably drop the Trygon Prime, and 2 Hive guard (1 each) from the 3 man units and take a Warrior Prime, Carnifex w/Dual <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s, and if you have enough points (and I'd make them by dropping 1-2 genestealers from each squad if you don't) add 10 more gants to move the other Tervi to troops. <br /> <br /> Something like:<br /> <br /> Prime w/poison+boneswords-100<br /> 3x2 Hive Guard-300<br /> 2x10 Gants-100<br /> 2xTervigons w/Catalyst-350<br /> 2x20 Genestealers-560<br /> 2xTrygons-400<br /> Carnifex w/Dual <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s-190<br /> <br /> 2k on the nose.</div></blockquote><br /> <br /> This.<br /> <br /> smart list that can Infiltrate and still have a ton of power coming in behind it. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 00:26:41]]> GMT</pubDate>
				<author><![CDATA[ killerpat]]></author>
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				<title>Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ Yup...Hulksmash knows what he's talking about when it comes to nids. Possibly try to get poison and adrenal on the tervigons also...maybe by losing a couple of stealers. Makes the gaunts that much more deadly.]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 00:42:08]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Re:Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ For simple changes I would trim hive guard down to 2 in each brood - gives you a 100 points to play with.<br /> <br /> Adrenals on all 3 trygons is 30 pts and toxin/adrenal on both tervigons is a further 40pts. 30 pts to play with? Maybe increase the gaunts to 16 to stop an easy <span class="glossaryitem" onmouseover='gp(316);'>KP</span> on turn one and keep that shield alive ...]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 12:19:56]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ <blockquote><div><cite>Hulksmash wrote:</cite>So much bad advice....<br /> <br /> The list is probably pretty solid. Be careful of when you drop new gants. Personally I'd probably drop the Trygon Prime, and 2 Hive guard (1 each) from the 3 man units and take a Warrior Prime, Carnifex w/Dual <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s, and if you have enough points (and I'd make them by dropping 1-2 genestealers from each squad if you don't) add 10 more gants to move the other Tervi to troops. <br /> <br /> Something like:<br /> <br /> Prime w/poison+boneswords-100<br /> 3x2 Hive Guard-300<br /> 2x10 Gants-100<br /> 2xTervigons w/Catalyst-350<br /> 2x20 Genestealers-560<br /> 2xTrygons-400<br /> Carnifex w/Dual <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s-190<br /> <br /> 2k on the nose.</div></blockquote><br /> <br /> Exactly the first sentence! Example list is pretty decent as well, though Genestealers don't need to be in squads of 20. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 14:30:17]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ @mercer<br /> <br /> I'm generally an 18-20 Genestealer man. But it depends on what you're using them for. If you plan on outflanking them then generally 6-10 is in order. If you are using them for disruption and infiltration then 18-20 is best as they are one of the nastiest units in the game given <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>.]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 15:20:19]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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				<title>Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ Aye, I outflank them and go for a tank or squad or something or go for a objective and they do pretty well. I think having a large unit like that is just costly, 280 points for 20 of them?]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 16:28:14]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ Ahhhh, but it's immediate pressure and it just ruins <span class="glossaryitem" onmouseover='gp(69);'>IG</span> parking lots. If you go first it's 20 <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> T4 guys who will be in assault range on turn 2. If you go second it's still 20 guys who are 18" away and generally in cover. Takes a lot of firepower to dig them out <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Your style is equally valid though. It's just not my style.]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 16:43:17]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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				<title>Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(269);'>Id</span> recommend taking less stealers but with toxin sacs instead, rerolls on wounds makes for more rending wounds without save. Toxin is nearly mandatory for me.<br /> <br /> I ran a stealer shock army last night at the 1200 level (No Trygons). I had one large stealer unit +broodlord behind a unit of hormies. They received <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> every turn and also got cover from the hormies (also from some Venomthropes).<br /> <br /> Then I had three smaller stealer units, one which infiltrated and one which outflanked. Finally one unit of Ymgarls.<br /> <br /> Cover is so important for your genestealers, they are vulnerable to shooting. Without cover and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> my main stealer unit would have been owned. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 16:45:05]]> GMT</pubDate>
				<author><![CDATA[ lighterthief]]></author>
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				<title>Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ <blockquote><div><cite>Hulksmash wrote:</cite>Ahhhh, but it's immediate pressure and it just ruins <span class="glossaryitem" onmouseover='gp(69);'>IG</span> parking lots. If you go first it's 20 <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> T4 guys who will be in assault range on turn 2. If you go second it's still 20 guys who are 18" away and generally in cover. Takes a lot of firepower to dig them out <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Your style is equally valid though. It's just not my style.</div></blockquote><br /> <br /> I understand your angle here, the thing I've found my Stealers can tackle multiple vehicles, though not as affectively as 20 or as many.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span> - I'll add your blog to my blog roll www.imperiusdominatus.com]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 16:49:58]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ i'm sorta new, and sorry if i am hijacking, but you guys all seem like pretty knowledgeable nid players, how do i get <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> on genestealers? ]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 16:58:15]]> GMT</pubDate>
				<author><![CDATA[ Built-in]]></author>
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				<title>Tyranids 2k game, what do you think?</title>
				<description><![CDATA[ tervigon uses catalyst psychic power, will affect Genestealers as long they're within 12" of the Tervigon <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 17:02:40]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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