<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "air support"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "air support"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>air support</title>
				<description><![CDATA[ i must find a way to intergrate <u>battlefleet gothic(please correct)</u> into <span class="glossaryitem" onmouseover='gp(146);'>wh40k</span> battles i have been inspired by H.A.W.X. 2 and <u>Ghost Recon Future Warfighter(also correct)</u><br /> <br /> all suggestions will be heard and appreciated<br /> (try, even if you fail you get xp)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/348662/2477074.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/348662/2477074.page</link>
				<pubDate><![CDATA[Tue, 22 Feb 2011 20:04:59]]> GMT</pubDate>
				<author><![CDATA[ la'DunX]]></author>
			</item>
			<item>
				<title>air support</title>
				<description><![CDATA[ Pretend the Master Of Ordnance calls airstrikes instead?<br /> <br /> There's already a way of integrating them, and that's the aircraft from Apocalypse and Imperial Armor.<br /> <br /> I suggest trying those out.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/348662/2477501.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/348662/2477501.page</link>
				<pubDate><![CDATA[Tue, 22 Feb 2011 21:50:25]]> GMT</pubDate>
				<author><![CDATA[ grayspark]]></author>
			</item>
			<item>
				<title>air support</title>
				<description><![CDATA[ We used Space Hulk tiles to signify combat on board or for salvaging a wreck.<br /> <br /> <span class="glossaryitem" onmouseover='gp(168);'>BFG</span>/<span class="glossaryitem" onmouseover='gp(3);'>40K</span> combos are great for narrative campaigns.  Our little group allows the winner of the last game to set the narrative.  Had an awesome battle with an imperial fleet captain and crew possessed by a tyranid mind parasite.  <br /> <br /> Failed <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> tests meant the opponent got control of a ship for a turn and the ship's <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> dropped a point (as crew mutinied and got gribbled), but they all got an <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> bonus at the start and were kick-ass in boarding actions.<br /> <br /> Other General Ideas:  Make any interaction between the games the basis of special order.<br /> <br /> A ship in the planet's gravity well can give such an order. Declare the order during the <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> game, then play the effect in the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> game.  This means you can make up campaign-specific rules as you go along.<br /> <br /> Planetary bombardment.  Play on a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> roll of 6.  Pie-plate ordnance attack with nasty stats (S10 AP2) and lots of dice (<span class="glossaryitem" onmouseover='gp(4);'>4d6</span>) for scatter, with no auto-hit.  Misses completely if hasn't arrived by the end of the game.  <br /> <br /> Drop attack.  The ship uses attack craft to deliver a small combat unit to the battlefield.  One infantry unit (5 models or less) that can't normally do so has the chance to deep strike.<br /> <br /> Co-ordinated attack.  The ship takes time to scan the planetary surface, transmitting details of the battlefield and enemy movement to the ground force.  One outflanking unit may re-roll the dice to see when they arrive.<br /> <br /> <br /> On the other hand, <span class="glossaryitem" onmouseover='gp(3);'>40K</span> to <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> is even easier.  <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> has rules for planetary defences; capturing certain objectives in the game of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> lets you control these during the game of <span class="glossaryitem" onmouseover='gp(168);'>BFG</span>.<br /> <br /> <br /> Thoughts?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/348662/2477601.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/348662/2477601.page</link>
				<pubDate><![CDATA[Tue, 22 Feb 2011 22:15:26]]> GMT</pubDate>
				<author><![CDATA[ doctorludo]]></author>
			</item>
			<item>
				<title>air support</title>
				<description><![CDATA[ The best option I can think of is Epic/Aeronautica Imperialis. They're even on the same scale (6mm).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/348662/2477656.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/348662/2477656.page</link>
				<pubDate><![CDATA[Tue, 22 Feb 2011 22:27:45]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
			</item>
	</channel>
</rss>