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				<title>Un-Warding codex: Blood Angels</title>
				<description><![CDATA[ I've been trying to take all the sillyness out of <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex and try to make it more fair for friendly games. I've been trying the next rule changes out in few matches and so far they've been working quite nicely. But I'm still interested what people in Dakka think and also if you guys have any good ideas.<br /> So far what I've changed is:<br /> <br /> Angelus Bolt-gun: raise <span class="glossaryitem" onmouseover='gp(6);'>AP</span> to 5<br /> Blood Claws: extra attacks do not generate extra attacks<br /> Dreadnought: Missilelauncher +5pts. Can be taken as Heavy Support or Elite<br /> Furioso Dreadnoughts: lower <span class="glossaryitem" onmouseover='gp(9);'>AV</span> to 12/12/10<br /> Descent of Angels: +3pts per model that has this rule or gets it from wargear<br /> Dante: remove the "curse enemy <span class="glossaryitem" onmouseover='gp(67);'>IC</span>" rule, add Eternal warrior<br /> Mephiston: New statline 6/5/5/5/4/6/3/10/	2+<br /> Assault Squad: Can get rhino or drop-pod for free when removing jump-packs. Anything else with normal costs<br /> Devastators: Point costs for heavy weapons same as in codex: Space Marines<br /> Predators, Baal Predators, Vindicators, Razorbacks, Whirlwinds: point cost +10pts<br /> Landraider+variants: remove Deepstrike. Can be taken as Heavy Support<br /> Searchlights: Default upgrade for free to all vehicles that has option for it<br /> Glaive Encarmine: Change to relic blade from Codex: Space Marines. Point cost +5pts when taken as upgrade<br /> Sanguinary Priests: Grants <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and Furious charge only to the unit they're attached to.<br /> Shield of Sanguinius: Works only on non-vehicle units.<br /> Furioso Librarian: add Ld10 to it's statline.<br /> Drop-pod:Increase the passenger capacity to 12 models<br /> <br /> I know this is lots of toning-down but I recommend trying in out before judging too harshly.<br /> Comments?]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 06:16:34]]> GMT</pubDate>
				<author><![CDATA[ Thunder555]]></author>
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				<title>Un-Warding codex: Blood Angels</title>
				<description><![CDATA[ I think you need one of these:<br /> <img src="http://imagemacros.files.wordpress.com/2009/09/butthurt_report_form.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 06:53:05]]> GMT</pubDate>
				<author><![CDATA[ BoyMac]]></author>
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				<title>Un-Warding codex: Blood Angels</title>
				<description><![CDATA[ <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> That's a good one. <br /> But I'm not the one who has butt-hurting. I'm actually playing <span class="glossaryitem" onmouseover='gp(10);'>BA</span> instead trying to tone them down so I could win against them.]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 07:05:34]]> GMT</pubDate>
				<author><![CDATA[ Thunder555]]></author>
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				<title>Re:Un-Warding codex: Blood Angels</title>
				<description><![CDATA[ Angelus Bolt-gun: raise <span class="glossaryitem" onmouseover='gp(6);'>AP</span> to 5 <br /> <font color='red'>Ap4 seems adequate, to represent the special Bloodshard shells used which are slightly better than Bolt shells</font><br /> <br /> Blood Claws: extra attacks do not generate extra attacks <br /> <font color='red'>If no extra attacks are generated, what reason do I have to take these instead of the Blood Fists?</font><br /> <br /> Dreadnought: Missilelauncher +5pts. Can be taken as Heavy Support or Elite <br /> <font color='red'>Good idea, can't see a problem with that.</font><br /> <br /> Furioso Dreadnoughts: lower <span class="glossaryitem" onmouseover='gp(9);'>AV</span> to 12/11/10 <br /> <font color='red'>Why?</font><br /> <br /> Descent of Angels: +3pts per model that has this rule or gets it from wargear <br /> <font color='red'>Not a good suggestion. <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> is the special unique rule for <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, ergo they shouldn't have to pay for it. <span class="glossaryitem" onmouseover='gp(25);'>DA</span> don't pay for Deathwing Assault, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> don't pay for Combat Tactics</font><br /> <br /> Dante: remove the "curse enemy <span class="glossaryitem" onmouseover='gp(67);'>IC</span>" rule <br /> <font color='red'>It's a good rule, it doesn't seem to be broken</font><br /> <br /> Mephiston: New statline 6/5/5/5/4/6/3/10/ 2+ <br /> <font color='red'>Partially agree with you there, but I've never used Mehp so I don't have something to compare him to.</font><br /> <br /> Assault Squad: Can get rhino or drop-pod for free when removing jump-packs. Anything else with normal costs <br /> <font color='red'>Good, but could encourage even more spammy Razor-rush lists</font><br /> <br /> Devastators: Point costs for heavy weapons same as in codex: Space Marines <br /> <font color='red'>Good suggestion</font><br /> <br /> Predators, Baal Predators, Vindicators, Razorbacks, Whirlwinds: point cost +10pts <br /> <font color='red'>Why? Vindis, for example, already cost +40pts more than vanilla <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, why do they need an extra 10pts?</font><br /> <br /> Landraider+variants: remove Deepstrike. Can be taken as Heavy Support <br /> <font color='red'>DSing Raiders are another unique <span class="glossaryitem" onmouseover='gp(10);'>BA</span> thing, just like <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>. It is fine just as it is, as it has it's drawbacks</font><br /> <br /> Searchlights: Default upgrade for free to all vehicles that has option for it <br /> <font color='red'>Seems reasonable</font><br /> <br /> Glaive Encarmine: Change to relic blade from Codex: Space Marines. Point cost +5pts when taken as upgrade <br /> <font color='red'>Giving Sang Guard S6 is a bit <span class="glossaryitem" onmouseover='gp(280);'>OP</span></font><br /> <br /> Sanguinary Priests: Grants <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and Furious charge only to the unit they're attached to. <br /> <font color='red'>If so, their cost would have to be lowered significantly.</font><br /> <br /> Shield of Sanguinius: Works only on non-vehicle units. <br /> <font color='red'>This is just the same as a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, why shouldn't it affect vehicles?</font><br /> <br /> Furioso Librarian: add Ld10 to it's statline. <br /> <font color='red'>Why?</font><br /> <br /> Drop-pod:Increase the passenger capacity to 12 models <br /> <font color='red'><span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, doesn't a Pod already have a cap of 12?</font><br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 12:06:42]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Re:Un-Warding codex: Blood Angels</title>
				<description><![CDATA[ Thanks for the input Valkyrie, here's my reasoning for the stuff I tried out so far.<br /> <br /> Angelus Bolt-gun: raise <span class="glossaryitem" onmouseover='gp(6);'>AP</span> to 5 <br /> <font color='red'>Ap4 seems adequate, to represent the special Bloodshard shells used which are slightly better than Bolt shells</font><br /> It's still a bolt-gun<br /> <br /> Blood Claws: extra attacks do not generate extra attacks <br /> <font color='red'>If no extra attacks are generated, what reason do I have to take these instead of the Blood Fists?</font><br /> I think you misunderstood this one. Extra attacks would be generated only from the normal attacks. No extra attacks from extra attacks.<br /> <br /> Furioso Dreadnoughts: lower <span class="glossaryitem" onmouseover='gp(9);'>AV</span> to 12/11/10 <br /> <font color='red'>Why?</font><br /> Furioso has only +20pts point cost. For that price +2WS and AV13/12/10 is kinda insane. Reducing the <span class="glossaryitem" onmouseover='gp(9);'>AV</span> same as normal dread seems fair to me.<br /> <br /> Descent of Angels: +3pts per model that has this rule or gets it from wargear <br /> <font color='red'>Not a good suggestion. <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> is the special unique rule for <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, ergo they shouldn't have to pay for it. <span class="glossaryitem" onmouseover='gp(25);'>DA</span> don't pay for Deathwing Assault, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> don't pay for Combat Tactics</font><br /> They already get Red Thirst instead of Combat tactics.<br /> <br /> Dante: remove the "curse enemy <span class="glossaryitem" onmouseover='gp(67);'>IC</span>" rule <br /> <font color='red'>It's a good rule, it doesn't seem to be broken</font><br /> It only reduces the worth of enemy <span class="glossaryitem" onmouseover='gp(67);'>IC</span> by 75% before the game even starts. That alone is easily worth 100+pts. And he's a good character even without it.<br /> <br /> Mephiston: New statline 6/5/5/5/4/6/3/10/ 2+ <br /> <font color='red'>Partially agree with you there, but I've never used Mehp so I don't have something to compare him to.</font><br /> 4th ed Mephiston was nasty already. Boosting him without really increasing the point cost is just weird and unfair. I understand why people hate him nowadays so much.<br /> <br /> Assault Squad: Can get rhino or drop-pod for free when removing jump-packs. Anything else with normal costs <br /> <font color='red'>Good, but could encourage even more spammy Razor-rush lists</font><br /> That would actually reduce Razor-rush since they wouldn't get razors with discount. <br /> <br /> Predators, Baal Predators, Vindicators, Razorbacks, Whirlwinds: point cost +10pts <br /> <font color='red'>Why? Vindis, for example, already cost +40pts more than vanilla <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, why do they need an extra 10pts?</font><br /> Can't remember the Vindicator costs at the moment. Will check on that. As for others, that would balance the cost of being Fast. Except for Rhinos. Don't think they're fine already even with fast.<br /> <br /> Landraider+variants: remove Deepstrike. Can be taken as Heavy Support <br /> <font color='red'>DSing Raiders are another unique <span class="glossaryitem" onmouseover='gp(10);'>BA</span> thing, just like <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>. It is fine just as it is, as it has it's drawbacks</font><br /> It's just free extra rule for <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. It's still exactly same vehicle for same price than other marines have. I see it's not a good thing to give them free rules. Maybe make it as optional upgrade instead?<br /> <br /> Glaive Encarmine: Change to relic blade from Codex: Space Marines. Point cost +5pts when taken as upgrade <br /> <font color='red'>Giving Sang Guard S6 is a bit <span class="glossaryitem" onmouseover='gp(280);'>OP</span></font><br /> Now this comes with increased <span class="glossaryitem" onmouseover='gp(6);'>ap</span> of the gun, +3pts per model for <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> and losing one re-roll to hit. As for single change it would be slightly <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.<br /> <br /> Sanguinary Priests: Grants <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and Furious charge only to the unit they're attached to. <br /> <font color='red'>If so, their cost would have to be lowered significantly.</font><br /> They're still very cheap for what they can do.<br /> <br /> Shield of Sanguinius: Works only on non-vehicle units. <br /> <font color='red'>This is just the same as a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, why shouldn't it affect vehicles?</font><br /> To avoid rules disputes. Alternatively it could have "vehicles count as obscured" written in to it.<br /> <br /> Furioso Librarian: add Ld10 to it's statline. <br /> <font color='red'>Why?</font><br /> To avoid confusion and rules disputes<br /> <br /> Drop-pod:Increase the passenger capacity to 12 models <br /> <font color='red'><span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, doesn't a Pod already have a cap of 12?</font><br /> Vanilla Marines have capacity of 12 and <span class="glossaryitem" onmouseover='gp(10);'>BA</span> 10. I reckon since they're same vehicles, they should use same rules. That way <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> can join drop-pod units that are full strength.<br /> <br /> More comments and suggestions are appreciated.]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 13:35:01]]> GMT</pubDate>
				<author><![CDATA[ Thunder555]]></author>
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				<title>Re:Un-Warding codex: Blood Angels</title>
				<description><![CDATA[ <blockquote><div><cite>Thunder555 wrote:</cite><br /> Angelus Bolt-gun: raise <span class="glossaryitem" onmouseover='gp(6);'>AP</span> to 5 <br /> <font color='red'>Ap4 seems adequate, to represent the special Bloodshard shells used which are slightly better than Bolt shells</font><br /> It's still a bolt-gun</div></blockquote><br /> So is the gun carried by Sternguard, and they are <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3.<br /> <blockquote><div><cite>Thunder555 wrote:</cite><br /> Furioso Dreadnoughts: lower <span class="glossaryitem" onmouseover='gp(9);'>AV</span> to 12/11/10 <br /> <font color='red'>Why?</font><br /> Furioso has only +20pts point cost. For that price +2WS and AV13/12/10 is kinda insane. Reducing the <span class="glossaryitem" onmouseover='gp(9);'>AV</span> same as normal dread seems fair to me.<br /> </div></blockquote><br /> That isn't the armor values of a regular dreadnought.]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 16:52:59]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Re:Un-Warding codex: Blood Angels</title>
				<description><![CDATA[ <blockquote><div><cite>DarknessEternal wrote:</cite>That isn't the armor values of a regular dreadnought.</div></blockquote><br /> Ah, thanks for noticing. That's a typo. *editing*]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 18:24:50]]> GMT</pubDate>
				<author><![CDATA[ Thunder555]]></author>
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