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		<title><![CDATA[Latest posts for the thread "2k GK list from rumor material"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2k GK list from rumor material"]]></description>
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				<title>2k GK list from rumor material</title>
				<description><![CDATA[ Mordrak <br /> <br /> Ghost Knights<br /> -psybolt ammo<br /> -brotherhood banner<br /> -2x incinerator<br /> <br /> Inquizitor Coteaz <br /> <br /> 2 x 3 Henchmen<br /> 3 melta<br /> Razorback Laz/<span class="glossaryitem" onmouseover='gp(166);'>plas</span><br /> <br /> 1 x 3 Henchmen<br /> 2 melta<br /> Razorback Laz/<span class="glossaryitem" onmouseover='gp(166);'>plas</span><br /> <br /> 1 x Vindicare Assassin<br /> <br /> Nemesis Dreadknight x 3<br /> -Personal Teleporter<br /> -Heavy Incinerator<br /> -Heavy Psycannon<br /> <br /> Mordrak drops in first turn with Knights and flame. Dreadknights use grand stratagy for troops in objective heavy missions or use scout in <span class="glossaryitem" onmouseover='gp(316);'>KP</span> or low objective missions. Big rule clarification will be is Personal teleporters can be used with scout ... 3x dreads in your lines before the 1st turn could be devistating with a no scatter terminator unit arriving first turn as well. Henchmen stay off the board and use mordraks communion to Stay off with -1 until needed then add +1.<br /> <br /> Toying with attaching Cotaez to Mordrak's unit.<br /> <br /> Again this is theory list made from gathered information.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/348900/2480614.page</link>
				<pubDate><![CDATA[Wed, 23 Feb 2011 17:38:48]]> GMT</pubDate>
				<author><![CDATA[ Clay Williams]]></author>
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				<title>2k GK list from rumor material</title>
				<description><![CDATA[ Yeah, whether or not Teleporters can be used as a scout move is a BIG deal. It will allow grey knights to be played EXACTLY as they need to from the getgo, but it might be a BIT too much. Time will tell.<br /> <br /> As far as the lsit goes, I feel like if you are going to have henchmen, you are going to need more than that. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop a weapon from each knight, as i dont believe playstyle will necessitate 2 apeice. Use that for a couple more Razback squads. Though if it were me, <span class="glossaryitem" onmouseover='gp(269);'>Id</span> get some of the other, more fun henchmen units ^.^]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/348900/2482840.page</link>
				<pubDate><![CDATA[Thu, 24 Feb 2011 02:43:21]]> GMT</pubDate>
				<author><![CDATA[ Confoseph]]></author>
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				<title>2k GK list from rumor material</title>
				<description><![CDATA[ You are right, there can be some pretty nasty henchman units. for ~200pnts you can get a chimera with 10 melta or <span class="glossaryitem" onmouseover='gp(166);'>plas</span> henchmen ... nasty! Or you can mimic guard for cheaper .. yes they are <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 but you still dont have to pay nearly as much for them and can add counter assualt. 6 chimeras with 4 warrior, melta or <span class="glossaryitem" onmouseover='gp(166);'>plas</span>. Then toss in Storm ravens and land raiders. <br /> <br /> There are a good number of viable lists that have the potential to be top tier. Truthfully I hope they bring it back a little bit either by increasing points on some characters (truthfully you are not paying for what you get) or pulling the rules back into line.]]></description>
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				<pubDate><![CDATA[Thu, 24 Feb 2011 15:52:15]]> GMT</pubDate>
				<author><![CDATA[ Clay Williams]]></author>
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