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		<title><![CDATA[Latest posts for the thread "So you think you're pretty tough huh? (nids 500)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "So you think you're pretty tough huh? (nids 500)"]]></description>
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				<title>So you think you're pretty tough huh? (nids 500)</title>
				<description><![CDATA[ Im looking for the BEST,<br /> Maddest,<br /> UGLIEST tyranid 500 point lists out there, this is highly debated topic, lets see some badass tournement copmettitive lists!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <b>The Most Badass Tyranid 500point List in the history of Mankind. </b><br /> <br /> <u><i><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b></i></u><br /> Tervigon – Cluster Spines / Catalyst 	175<br /> <br /> <u><i><b>Elite</b></i></u><br /> Doom of Malan’tai – 90 <br /> <br /> <u><i><b>Troop</b></i></u><br /> Termagaunt x10 – Spinefists - 	60<br /> Tervigon – Cluster Spines / Adrenal Glands – 160 <br /> <br /> The plan is to have 2x X gaunts spawning each turn, then one of the tervigons will have Adrenal Glands which will pump up my nearby gaunts to S4 which I will be able to glance tanks with, Also I have catalyst which will allow my Doom of Malan’tai to get <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> rule which will make him incredibly hard to kill with a 3+ invunreble save as well, the 2 tervigon are also W6 and the doom average about W6 as well. Once the <span class="glossaryitem" onmouseover='gp(419);'>DoM</span> gets rolling, which he should considering he will have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and 3+ invulnerable my plan is to either take out high Toughness units (which there shouldn’t be in 500 points) or to either drop a large blast template with him, remember this strength 4+ and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 so is can lay the hurt very easily.  With both the Tervigons having cluster spines I should be able to drop some pretty serious large blasts considering it is 500 points, along with the <span class="glossaryitem" onmouseover='gp(419);'>DoM</span> aswell. Having 2 tervigons will also give me a big model advantage as they spawn units, even If they both get double numbers the first turn I am still left with  monstrous creatures that can lay serious hurt in 500 points.<br /> <br /> <b><i><u>C&C welcome. </u></i></b>]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 19:09:08]]> GMT</pubDate>
				<author><![CDATA[ Dave_Nz]]></author>
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