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		<title><![CDATA[Latest posts for the thread "Eiryss vs. eEiryss"]]></title>
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				<title>Eiryss vs. eEiryss</title>
				<description><![CDATA[ So I've come up with a bit of a sticky situation. That question being which Eiryss to field. The epic version seems to play a lot more defensively as it focuses on weakening opponents by stripping animus and upkeeps, while also granting disruption. In fact, she seems to focus on disrupting things and generally throwing a wrench in people's attacks plans at her epic level, but am I right in saying the prime is more aggressive? With her technological intolerance she can't stay too close to your own lines without risking less maneuverability, plus with all her bolts that she can use to deal damage and what not. So my question is which one should I field? Do you field a particular version consistently? Why?]]></description>
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				<pubDate><![CDATA[Fri, 25 Feb 2011 04:31:08]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Eiryss vs. eEiryss</title>
				<description><![CDATA[ I like <span class="glossaryitem" onmouseover='gp(352);'>eEiryss</span> more, simply because upkeep removal can be extremely important.  The extra shots on pEiryss can be helpful, but really are not that important.  Also, you always have the option of running <span class="glossaryitem" onmouseover='gp(352);'>eEiryss</span> 14" to get within 5" of several enemy jacks and prevent focus allocation to multiple ones.]]></description>
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				<pubDate><![CDATA[Fri, 25 Feb 2011 05:17:57]]> GMT</pubDate>
				<author><![CDATA[ Player-A]]></author>
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				<title>Eiryss vs. eEiryss</title>
				<description><![CDATA[ Oh good point, if I can get someone stationary and run <span class="glossaryitem" onmouseover='gp(352);'>eEiryss</span> in then I'd lock the jack for a few turns at least.]]></description>
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				<pubDate><![CDATA[Fri, 25 Feb 2011 05:30:19]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Re:Eiryss vs. eEiryss</title>
				<description><![CDATA[ I think eEriyss is better however, I think you have it backwards.<br /> <br /> eEriyss is a model you run in the middle of the fray to keep your opponent tied down or disrupted while pEiryss is all about being offensive and shutting down one key model.]]></description>
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				<pubDate><![CDATA[Fri, 25 Feb 2011 09:35:51]]> GMT</pubDate>
				<author><![CDATA[ Zhetsuken]]></author>
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				<title>Re:Eiryss vs. eEiryss</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(352);'>eEiryss</span> isn't just upkeep removal.  Every attack (melee and ranged) not only removes upkeeps, but also strips focus, Disrupts and removes animi making her a much better choice against hordes.  Then she's a sniper, so while she's removing spells from infantry units she's also adding up a body count (and damaging casters she's prepping for assassination).  Then She's got Arcane Interference which, as pointed out, is a great way to shut down allocation, but since it causes warjacks to lose Arc Nodes, can also counter enemy assassinations and if you play Retribution it doesn't affect your jacks.  <span class="glossaryitem" onmouseover='gp(352);'>eEiryss</span> does everything and wins more games than most will admit.<br /> <br /> pEiryss is still good, but stripping and keeping focus off is rarely neccessary, since usually by the time pEiryss is getting shots at the enemy caster it's assassination time.  Deathbolt seems more useful than it really is with 3 <span class="glossaryitem" onmouseover='gp(198);'>DMG</span> rarely being better than 1.  Both Kill infantry, neither kill solos, and only rarely will either be able to surgically remove systems.  ]]></description>
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				<pubDate><![CDATA[Fri, 25 Feb 2011 09:54:20]]> GMT</pubDate>
				<author><![CDATA[ Mastershake]]></author>
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				<title>Re:Eiryss vs. eEiryss</title>
				<description><![CDATA[ I run pEiryss with a unit of Widow Makers + <span class="glossaryitem" onmouseover='gp(197);'>WM</span> solo + Kell.  For 11 points it lets me hit whatever I want and strip out 10 boxes from where ever I need them.  It is also very effective in dealing with high Arm figures, like trollbloods, by putting some serious hurt on them before using a heavy jack to finish them off.  I can also pick off those annoying arc nodes with little to no problem since usually they're just 8 boxes in.  I use them to lobotomize warbeasts by targeting their mind branches so that they can no longer gain fury or be forced.<br /> Like anything else in the game it all depends on how you want to use the piece and what synergies you can find.]]></description>
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				<pubDate><![CDATA[Fri, 25 Feb 2011 11:53:39]]> GMT</pubDate>
				<author><![CDATA[ Leo_the_Rat]]></author>
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				<title>Eiryss vs. eEiryss</title>
				<description><![CDATA[ this does depend on 11 points using all their effort in a jack they cannont destroy. kinda like eggs in a basket...<br /> <br /> I must admit I have used pEiryss and kell bailoch in tandem before and it is nice when it works, but it is not to be counted on. bsides these are 2 solo's that can tandem. it gets a lot harder with more figures...]]></description>
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				<pubDate><![CDATA[Fri, 25 Feb 2011 13:45:28]]> GMT</pubDate>
				<author><![CDATA[ LordRavurion]]></author>
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				<title>Eiryss vs. eEiryss</title>
				<description><![CDATA[ @Zhestuken <br /> Well at least I got part of it right <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Maybe I should run <span class="glossaryitem" onmouseover='gp(352);'>eEiryss</span> more aggressively. <br /> <br /> Also yeah, Deathbolt looks great on paper, but without other things it's just kind of...not alot of damage :/]]></description>
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				<pubDate><![CDATA[Fri, 25 Feb 2011 14:29:36]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Eiryss vs. eEiryss</title>
				<description><![CDATA[ I haven't used <span class="glossaryitem" onmouseover='gp(352);'>eEiryss</span>, but I've been very happy with regular Eiryss. Her high <span class="glossaryitem" onmouseover='gp(186);'>Def</span>, cover bonus, stealth, and long range make her an excellent threat to divide an opponent's attention. I've used her with great effectiveness to pull high priority attacks away from my main force, and to disrupt a caster, and prime them for assassination.<br /> <br /> Disrupting a Behemoth always puts a smile on my face.]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 01:42:29]]> GMT</pubDate>
				<author><![CDATA[ Sp4m]]></author>
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