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				<title>Crimson Fists 1500-1750 what to add.</title>
				<description><![CDATA[ Ok heres the list that i play <span class="glossaryitem" onmouseover='gp(258);'>atm</span>, but now the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> i play at has anounced that were going up to 1750 points as all the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tournaments will be going upto 1750 points. SO question is what to add to this 1500 to get to 1750?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Pedro Kantor = 175<br /> <br /> ELITES<br /> <br /> 8 Sternguard, Sergeant with Powerfist, Rhino = 260<br /> <br /> 10 Sternguard, 5x combi-melta, Rhino = 310<br /> <br /> TROOPS<br /> <br /> 10 tactical Marines, Flamer, Missile launcher, Powerfist, Razorback = 235<br /> <br /> 10 tactical Marines, Flamer, Missile launcher, Powerfist, Razorback = 235<br /> <br /> HEAVY SUPPORT<br /> <br /> Vindicator = 115<br /> <br /> Predator, Autocannon, Heavy Bolter Sponsons =85<br /> <br /> Predator, Autocannon, Heavy Bolter Sponsons =85<br /> <br /> Total 1500<br /> <br /> I had a few suggestions of my own:<br /> <br /> 1. 5xTH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Termies + adding an extra sternguard to the 8, a siege shield on the vindy and a teleport homer on one of the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.<br /> <br /> 2. 8 Scouts w/ Snipers and camo cloaks, Techmarine w/ Storm Bolter and 3x Servitors<br /> <br /> 3. 10x Assault Marines sarg with pair of <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s and a flamer <br /> <br /> 4. 4x Honour Guard for Pedro + a Razorback, and +2 Sternguard to make 10.<br /> <br /> 5. Dreadnaught w/ assault cannon and misile launcher, 5 Scout bikers with cluster mines.<br /> <br /> Which one to choose or does anyone have any other suggestions?]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 07:45:01]]> GMT</pubDate>
				<author><![CDATA[ Gorillawizard]]></author>
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				<title>Re:Crimson Fists 1500-1750 what to add.</title>
				<description><![CDATA[ hey,<br /> <br /> first i can recall razorbacks carry a maximum of 6 models and cannot carry those troops i would give them the rhinos from the sterguard and put in 2 <span class="glossaryitem" onmouseover='gp(262);'>dps</span> in place, i do this and i have lost once in about 25 games. On top of that you deffo don't need <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on your sergant of your squads, it's a waste of 25 points, i would replce them with a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> so you have another 20 points from both of them and another 20 from the razorbacks. <br /> <br /> Again <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on the sternguard sergant i really think you don't need them so either peplace it completly with 5 combi- weapons or 2 combis and a <span class="glossaryitem" onmouseover='gp(486);'>PW</span>. since you still have 40 points from the tacs you can boost your combi-weapons to 10 on both of the squads, this will give you the awesomnness to blow a hole in any taank when you come down and if you combat squad them either combat squad them a kill 2 units! also when you combat squad them you get another scoring unit. with regards to only 8 sternguard best boosting that up, leadership and survivabillity. so i would say if you drop both powerfists from the tactical squads i would say use that 50 points to get those two guys.<br /> <br /> I think, for your extra 250 points i am loving the marines but 1 alteration, pistols can count as extra <span class="glossaryitem" onmouseover='gp(20);'>ccws</span> so you only need to take a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and with that 15 points maby a plasma pistol on oone of your other dudes (saves your sarg if you roll a one on to hit) <br /> <br /> heavy support, vindicator  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> predators, <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> heavy bolter is no good, if your not gonna have las cannon sponsons over <span class="glossaryitem" onmouseover='gp(51);'>HB</span> i don't think it's worth it, i can maximumly take a low <span class="glossaryitem" onmouseover='gp(9);'>AV</span> tank out with it's S7 <span class="glossaryitem" onmouseover='gp(5);'>AC</span>. i say remove them or a least on of them and find the points either for a pred with <span class="glossaryitem" onmouseover='gp(80);'>LC</span> sponsons or another vindicator, 2 vindicators is mean. say you get anothe vindicaor and you remove both of the preds you have 55 points to spend.<br /> <br /> altogether you get:<br /> 75 - removing <span class="glossaryitem" onmouseover='gp(105);'>PFs</span><br /> -50 - two guys<br /> 170 - removing 2 preds<br /> -115 - vindicator<br /> 20 - replacing razorbacks for rhinos<br /> _____<br /> 100 points left, i would spend it on upgrades or a thunderfire cannon, that way get a servitor aswell for all the tanks.<br /> <br /> thanks,<br /> madman12367]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 08:27:16]]> GMT</pubDate>
				<author><![CDATA[ madman12367]]></author>
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				<title>Re:Crimson Fists 1500-1750 what to add.</title>
				<description><![CDATA[ Ha way to rip my list apart thanks for that! I really should have said don't rip my list apart cos thats how i like it and it plays out well for me. And i should have also said it was fluffy for after Snagrod's destruction of Rynn's world. But madman12367 i do see what you mean by your suggestions. I know only 6 can fit into a razorback. If its a kill point game i don't field them in them i put them into terrain and shoot. But if its an objectives game i combat squad them, leaving 2 units of 5 on my objective/s and go out and get the other/s with my sternguard ( they are scoring units if Pedro is leading) and the other 2 units of 5 in the rhino's and razorback's. As for the Predators i would think that fluffy wise, Snagrods orks would have taken out the biggest threat towards their gargants, So i equiped them with heavy bolters. Anyways, any suggestion to the extra 250 points to add to the list?]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 09:44:02]]> GMT</pubDate>
				<author><![CDATA[ Gorillawizard]]></author>
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				<title>Crimson Fists 1500-1750 what to add.</title>
				<description><![CDATA[ hey there.  I'll disagree with the madman.  While in a vacuum a fist seems weak, it changes how your opponent plays.  They are FAR less likely to want to assault you if have a fist in a unit. <br /> <br /> I'd personally add in a librarian.  Nullzone wins games.  Simple as that.  There are so many games i've played and seen where Nullzone was the MVP.<br /> <br /> After that it sounds like you like scouts... Now if that's the case, I'd go with 4 scout bikers and a fist on the sergent.  its a very good unit when you figure out how to use it.  ]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 10:54:01]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>Re:Crimson Fists 1500-1750 what to add.</title>
				<description><![CDATA[ What do people think about cluster mines? are they effective or are they just crap? <br /> A librarian sounds good, haven't thought about it <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>. If i did chose a librarian, what other psychic power aswell as Null Zone?<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 11:04:23]]> GMT</pubDate>
				<author><![CDATA[ Gorillawizard]]></author>
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				<title>Crimson Fists 1500-1750 what to add.</title>
				<description><![CDATA[ I like the avenger as the second power.<br /> <br /> Clustermines are fun, not great for winning, but cheap enough to mix in]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 12:59:18]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>Crimson Fists 1500-1750 what to add.</title>
				<description><![CDATA[ Not going to pretend I know what I'm on about, mainly because I don't. But The armies you usually play, being either Marines or my 'Nids. The librarian seems like a good idea.]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 14:56:29]]> GMT</pubDate>
				<author><![CDATA[ Lorna]]></author>
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				<title>Crimson Fists 1500-1750 what to add.</title>
				<description><![CDATA[ Crimson fist by default are amazing so its okay you win... all the time]]></description>
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				<pubDate><![CDATA[Sat, 26 Feb 2011 23:18:53]]> GMT</pubDate>
				<author><![CDATA[ Reather]]></author>
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