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		<title><![CDATA[Latest posts for the thread "Nazi Zombies in 40k. Made up rules. Criticism and help welcome."]]></title>
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				<title>Nazi Zombies in 40k. Made up rules. Criticism and help welcome.</title>
				<description><![CDATA[ Hi, I've decided to make a board of the nazi zombie map Nacht Der Untoten from Call Of Duty World At War. I know what to do for the board and once I've started getting somewhere with it I'll post a link. For now I'm more concerned with the special rules for the map. For now, all I've got is the rules for the standard zombie and the human survivors. Please do not mention if you think something is missing at this point as I've only just started so I'll probably include it anyway later, thanks. However any criticisms on what I've already got or any improvements will be very helpful.<br /> <br /> P.S I'm not completely sure if this is in the right forum, sorry if it's not. Also, please feel free to follow my blog if you wish: <a href="http://geekzngamerz.blogspot.com/" target="_blank" rel="nofollow">http://geekzngamerz.blogspot.com/</a><br /> <br /> <br /> <br /> Standard Zombie<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>	<span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	W	I	A	<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>	<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 5	0	5	3	1	1	1	10	6+<br /> Wargear<br /> Hand Weapon<br /> <br /> Special Rules<br /> Fearless:		See main rulebook.<br /> Brains: 	                 The zombies must move towards the nearest enemy in light of sight by the shortest route, otherwise the player can control movement just like usual.<br /> Break Windows:	To get inside a zombie can assault a window, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>, if it’s 4+ then the window is broken, remove the barrier.<br /> Endless Horde:	When a zombie dies, place them to one side, they may re-enter next turn.<br /> <br /> <br /> Survivors<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>	<span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	W	I	A	<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>	<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 3	4	3	4	2	4	2	10	4+<br /> Wargear<br /> Bolt Pistol<br /> Knife (Hand Weapon)<br /> 1 x Zombie Grenade<br /> <br /> Special Rules<br /> Fearless:		 See main rulebook.<br /> Revive:	                 When a survivor gets ‘killed’ they can come back on one wound and with the original wargear (pistol, knife and 1 x grenade) at the beginning of the next round as long as as                               there is at least one other survivor alive.<br /> Repair Windows:	If a survivor is next to a broken window, they can roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> during the shooting phase, if it’s 3+ then the window is repaired, replace the barrier. The survivor can                             can still shoot while repairing and assault in the same turn.<br /> Zombie Grenade:	Each survivor can carry only one grenade at a time; they spawn with one and receive one more each new round.<br />  ]]></description>
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				<pubDate><![CDATA[Sun, 27 Feb 2011 19:40:59]]> GMT</pubDate>
				<author><![CDATA[ tantan628]]></author>
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				<title>Nazi Zombies in 40k. Made up rules. Criticism and help welcome.</title>
				<description><![CDATA[ Changes I would recommend:<br /> <br /> <u>Zombies</u><br /> No WS5, 3 is enough<br /> S4 should be sufficient<br /> <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> would be suitable<br /> Why I1, I2 suits them better.<br /> <br /> <u>Survivors</u><br /> <br /> WS3 BS4 S3 T3 W2 I3 A2 Ld10 Sv5+<br /> Much better statline.]]></description>
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				<pubDate><![CDATA[Sun, 27 Feb 2011 21:33:24]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Nazi Zombies in 40k. Made up rules. Criticism and help welcome.</title>
				<description><![CDATA[ Instead of nazi zombie they should be nurgle zombies! Read Cadian Blood by Aaron Dembski-Bowden, it's all about nurgle zombies.]]></description>
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				<pubDate><![CDATA[Sun, 27 Feb 2011 21:39:49]]> GMT</pubDate>
				<author><![CDATA[ mebobsayhi9]]></author>
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				<title>Nazi Zombies in 40k. Made up rules. Criticism and help welcome.</title>
				<description><![CDATA[ Thanks for responses. I'll change statlines shortly thanks. I don't really care about fluff and I've found some amazing nazi zombie miniatures from studiominiatures.com. <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 27 Feb 2011 21:56:29]]> GMT</pubDate>
				<author><![CDATA[ tantan628]]></author>
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				<title>Nazi Zombies in 40k. Made up rules. Criticism and help welcome.</title>
				<description><![CDATA[ <blockquote><div><cite>tantan628 wrote:</cite>Thanks for responses. I'll change statlines shortly thanks. I don't really care about fluff and I've found some amazing nazi zombie miniatures from studiominiatures.com. <br /> </div></blockquote><br /> those are some pretty cool minis! I personally care about fluff, but you dont have to]]></description>
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				<pubDate><![CDATA[Sun, 27 Feb 2011 22:05:23]]> GMT</pubDate>
				<author><![CDATA[ mebobsayhi9]]></author>
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				<title>Re:Nazi Zombies in 40k. Made up rules. Criticism and help welcome.</title>
				<description><![CDATA[ How about adding in a rule for that grenade? Maybe a thrown weapon with a small blast -&gt; 12&quot; S:4 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5 Assault 1<br /> <br /> Also, if it's going with Nacht Der Untoten, then you need to implement the weapons system <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> How about assigning 5 wall points within the structure as weapon spawns. <br /> For each weapon spawn, assign it with a weapon out of the following:<br /> <br /> Shotgun (see C:<span class="glossaryitem" onmouseover='gp(69);'>IG</span>)<br /> Heavy Stubber (see C:<span class="glossaryitem" onmouseover='gp(69);'>IG</span>, but assault)<br /> Grenade Launcher (see C:<span class="glossaryitem" onmouseover='gp(69);'>IG</span>)<br /> Ork Shoota (see C:Orks)<br /> Mystery box<br /> <br /> Note that the player must spend it's entire shooting phase in base contact with one of these points in order to purchase a new weapon, and that it may only do so once for every 15 zombie kills.<br /> <br /> Mystery Box: When the player uses the mystery box, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> to determine the weapon.<br /> 1 = Flamer (C:<span class="glossaryitem" onmouseover='gp(69);'>IG</span>)<br /> 2 = Big Shoota (C:Orks)<br /> 3 = Plasma Gun (C:<span class="glossaryitem" onmouseover='gp(69);'>IG</span>)<br /> 4 = &quot;Bertha&quot; (Using rules for Grotzooka, but limited to 12&quot; and rapid fire (2 shots at 6 inches))<br /> 5 = Demo charge (note that this can only be fired once, then the player reverts to their previous weapon; see C:<span class="glossaryitem" onmouseover='gp(69);'>IG</span>)<br /> 6 = Bowie Knife (rending power weapon that adds +1 to the player's attack characteristic; replaces <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon)<br /> <br /> S_P<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 08:32:32]]> GMT</pubDate>
				<author><![CDATA[ Space_Potato]]></author>
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				<title>Nazi Zombies in 40k. Made up rules. Criticism and help welcome.</title>
				<description><![CDATA[ I had that exact same idea for the grenade, I will finish writing up the wargear rules later on, and hopefully start building, I'll post a link. Thanks for help, especially with the box idea, that's cool. I will try and mix in some fluff if I can but I'm not promising anything. ]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 18:21:35]]> GMT</pubDate>
				<author><![CDATA[ tantan628]]></author>
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				<title>Nazi Zombies in 40k. Made up rules. Criticism and help welcome.</title>
				<description><![CDATA[ <blockquote><div><cite>Valkyrie wrote:</cite>Changes I would recommend:<br /> <br /> <u>Zombies</u><br /> No WS5, 3 is enough<br /> S4 should be sufficient<br /> <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> would be suitable<br /> Why I1, I2 suits them better.<br /> <br /> <u>Survivors</u><br /> <br /> WS3 BS4 S3 T3 W2 I3 A2 Ld10 Sv5+<br /> Much better statline.</div></blockquote><br /> <br /> I agree, but BS4? zombies shoot as well as the supreme whatever whatever gigantic taco defenders of humanity?]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 22:41:27]]> GMT</pubDate>
				<author><![CDATA[ stompydakka]]></author>
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				<title>Nazi Zombies in 40k. Made up rules. Criticism and help welcome.</title>
				<description><![CDATA[ <blockquote><div><cite>stompydakka wrote:</cite>I agree, but BS4? zombies shoot as well as the supreme whatever whatever gigantic taco defenders of humanity?</div></blockquote>I think the BS4 is for the survivors. The Zombies have <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 0 and no ranged weaponry.<br /> <br />  <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 23:35:41]]> GMT</pubDate>
				<author><![CDATA[ DogOfWar]]></author>
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				<title>Nazi Zombies in 40k. Made up rules. Criticism and help welcome.</title>
				<description><![CDATA[ <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> Thanks, although now I feel like a complete moron.]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 00:32:11]]> GMT</pubDate>
				<author><![CDATA[ stompydakka]]></author>
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				<title>Nazi Zombies in 40k. Made up rules. Criticism and help welcome.</title>
				<description><![CDATA[ <blockquote><div><cite>stompydakka wrote:</cite><img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> Thanks, although now I feel like a complete moron.</div></blockquote>Nah, you're fine. If I had $1 every time someone corrected me on Dakka I would probably be able to afford that fleet of Vendettas...<br /> <br />  <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 00:57:14]]> GMT</pubDate>
				<author><![CDATA[ DogOfWar]]></author>
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				<title>Re:Nazi Zombies in 40k. Made up rules. Criticism and help welcome.</title>
				<description><![CDATA[ heres an idea for those darn hell dogs taht spawn every now and again.<br /> <br /> Evil dog things<br /> <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 4   <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 0   S 3   T 5   W 2   I 5   A 2   <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10   <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 5+<br /> <br /> Wargear<br /> Claws and teeth (possibly rending?)<br /> <br /> Special Rules<br /> Fearless: see main rulebook<br /> Precarious Spawn: Roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> on a roll of a 6 the dogs can spawn that round, they arive via deepstrike, roll to scatter as normal. They may assault if they spawn close enuf to a survivor<br /> Fleet: see main rulebook<br /> Acute Senses: see main rulebook<br /> Brains: The dogs must move towards the nearest enemy in light of sight by the shortest route, otherwise the player can control movement just like usual.  (thought that this one would be good to just copy/ paste so it keeps the theme)<br /> <br /> This was just a quick idea that i think still needs heavy modifications, clarifying/ redoing how the dogs spawn.<br /> <br /> edited since the layout i did for the dogs stats was uglyer then sin]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 01:21:00]]> GMT</pubDate>
				<author><![CDATA[ Tazz Azrael]]></author>
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				<title>Nazi Zombies in 40k. Made up rules. Criticism and help welcome.</title>
				<description><![CDATA[ Thanks to evryone for ideas, sorry I'm falling behind on everything I've just been mega busy. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 23:28:59]]> GMT</pubDate>
				<author><![CDATA[ tantan628]]></author>
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