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		<title><![CDATA[Latest posts for the thread "Blood Angels 2000k Tournament List"]]></title>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Dante 225<br /> <br /> Sangunior 275<br /> <br /> Elites<br /> <br /> Sanguinary Guard 280<br /> 2 x infernus pistol <br /> 2 x plasma pistol<br /> 1 x angelus pistol and <span class="glossaryitem" onmouseover='gp(105);'>PF</span> w/Banner<br /> <br /> Sanguniary Priest 290<br /> Sanguinary w/jump pack/infernus pistol/<span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> Sanguinary w/jump pack/ infernus pistol<br /> Sanguinary w/jump pack/ <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> <br /> Troops<br />  Assualt Marines 2 melta gun 225<br /> Sergeant w/<span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> <br /> Assualt Marines 2 melta gun 225<br /> Sergeant w/<span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> <br /> Assualt Marines 2 melta gun 235<br /> Sergeant w/<span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> Fast Attack 235<br /> Vanguard w/jump pack <br /> Sergeant w/<span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 4 x <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> <br /> 1990]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 02:48:34]]> GMT</pubDate>
				<author><![CDATA[ mrblacksunshine_1978]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ The Sanguinary Guard are troops with Dante in the list.  This looks like a good list.  With the extra 10pts you can give the 2 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> sarges meltabombs in the assault squads.]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 03:02:33]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ Loose the vangaurds and put in a stormraven. It's the same amount of points with the hurricane bolters. Every other gun is free]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 03:03:15]]> GMT</pubDate>
				<author><![CDATA[ bloodjunkey]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ Bloodjunkey: I test played with the Stormraven.....and I plan to painted with a huge bulls eyes. I and I do me I find it a waste of space in this list. Think about 1 Model compaired to 5 Models]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 03:06:45]]> GMT</pubDate>
				<author><![CDATA[ mrblacksunshine_1978]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ Those two <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> are costing 500 points between them a 1/4 of your army list. You're not using Dante to his full abilities so you're basically paying 225 just to deep strike a unit of target and Sanguinor doesn't do a fat lot, just makes a Sgt a Captain.<br /> <br /> Sanguinary Guard are cool.<br /> <br /> Priests come with nothing. Zero. Zippo. Why? Because they're just a booster unit to help you survive better, if they get into combat they will die power weapon or not costing more points in the process.<br /> <br /> All Assault Squads are fine.<br /> <br /> Vanguard should have more power fists in case you find yourself against armour.]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 15:45:25]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ Too many points spent in <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s, 2 Librarians would work better and that saves you 300 points!]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 17:13:28]]> GMT</pubDate>
				<author><![CDATA[ SanguineWarrior]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ Sangunie Warrior: Libby doesnt grants any ablies to any of its units plus they only have two wounds with no <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> save. Too many anti Pschyic armies out there now. <br /> <br /> Mercer: the Priest does have <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, they are there to grant the any within 6' unit <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and Furious Charge, so I will be going first in assualt. <br /> <br /> Dante ablity are very useful, againt any <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that i don't like.<br /> <br /> I have test play this army verison and quite like it. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 19:38:30]]> GMT</pubDate>
				<author><![CDATA[ mrblacksunshine_1978]]></author>
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				<title>Re:Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ I would drop the Sanguinor. He's costing a lot of points on top of Dante. I field that exact combo a lot of the time but only in 2500 point lists. for 275 points you could field another Assault squad and a couple other upgrades for your squads you could also drop the P. pistols on the S guard and pick up another priest for the squad with a pack and infernos pistol or P. sword.<br /> <br /> Or you could field another squad of S. Guard as Dante makes them troops.]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 21:45:08]]> GMT</pubDate>
				<author><![CDATA[ Awesome Christ]]></author>
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				<title>Re:Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ Why does no one seem to use thunder hammer terminators with storm shields. they are walking tanks]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 22:17:36]]> GMT</pubDate>
				<author><![CDATA[ Gorfan]]></author>
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				<title>Re:Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ Some humble thoughts;<br /> <br /> If you like the Sanguinor, play him...but he's a point sink <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.  Ever lose 3 terminators to dakka fire?  I have...many times.  That's basically what Sang is---3 terminator saves worth of wounds.  That's 275 points which buys a honor squad...and trust me...you'll fall in love with those guys and Dante.  4 Meltas/flamers and his ability....more on that below.<br /> <br /> 4 Priests are too many and with Dante, you really should try to take an honor squad w/ melta/flamers.  I would drop a couple of priests and pick up an honor squad w/ melta/flamers.  Why?<br /> <br /> Honor Squad has a hidden priest<br /> Dante lets them drop anywhere on the board with no scatter<br /> Melta/Flamer Honor squad w/ Dante precision = pick a unit and/or vehicle and watch it disappear<br /> <br /> <span class="glossaryitem" onmouseover='gp(486);'>PW</span> in Assault Squads is a good combo with Priests...but if you meet a Dread/Walker and/or fail a melta shot against one (which happens even with 2 meltas), that squad is dead.  I would consider a fist or two for your Sargs.  <span class="glossaryitem" onmouseover='gp(123);'>Str</span>. 9 Power Fists on the charge start to threaten a wide array of vehicles plus scares many <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>.<br /> <br /> Vanguard are fun/good but I'm not sure you need that many <span class="glossaryitem" onmouseover='gp(486);'>PWs</span>.  It's good to have a bullet catcher or two in the squad as this squad is the most likely to be out of a Priest bubble (due to heroic not allowing priest attachment).  I would drop a couple of <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> and add melta bombs....as these guys can threaten vehicle with their heroic (and people forget to move vehicles for these guys all the time).<br /> <br /> Lastly, I'm of the belief all <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> armies should have first turn <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> support.  You should give a couple squads a try with <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and see if it opens up your game a bit.<br /> <br /> <br /> Again, humble thoughts...if you like your army play it! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 22:22:47]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<description><![CDATA[ An easy answer to your question Gorgan: This is a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list, all deep striking and everyone has jump pack, even though the Term has the abiliy to deep strike as well, the mobilty of the Term is only 6' compaired to 12' for a jump pack unit. I hope that help.<br /> <br /> <br /> Thanks AgeofEgos, I completely over look the Honor Guard.]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 22:24:59]]> GMT</pubDate>
				<author><![CDATA[ mrblacksunshine_1978]]></author>
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				<description><![CDATA[ This is very close to my <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> list, the only difference being I took 2 dreads in drop pods over 5 extra men and the <span class="glossaryitem" onmouseover='gp(671);'>VV</span>.]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 00:04:21]]> GMT</pubDate>
				<author><![CDATA[ doubled]]></author>
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				<title>Re:Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ oh k sweet angles arent really my strong suit all i know is everytime i vs them with my khorne army i get raped]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 03:28:06]]> GMT</pubDate>
				<author><![CDATA[ Gorfan]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ hey doubled i was wondering how the two dreads in pods work out in your <span class="glossaryitem" onmouseover='gp(493);'>doa</span> list and the loadout. thanks!]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 04:29:33]]> GMT</pubDate>
				<author><![CDATA[ xdefton3sx]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ In using Dante and the Sanguinor, you could use the sanguinary guard to the best effect as your troops and have Honor guard for your main melta uses, leaving only Vanguard vet sgts to be a viable target for the sanguinors buff.]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 04:55:14]]> GMT</pubDate>
				<author><![CDATA[ Slick]]></author>
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				<description><![CDATA[ <blockquote><div><cite>mrblacksunshine_1978 wrote:</cite><br /> <br /> Mercer: the Priest does have <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, they are there to grant the any within 6' unit <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and Furious Charge, so I will be going first in assualt. <br /> <br /> <br /> </div></blockquote><br /> <br /> No, you won't be going first in assault. You will be going most times and you misunderstand me. In combat your Priest HAS to be in base contact to attack. Any smart opponent would allocate a bucket of attacks to the Priest so even though he chops down about 2 models with his power weapon he will ultimately die because he needs to be in base to base contact to fight, putting him at risk. So the power weap is a waste of points..]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 13:31:43]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ The Priest is <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 and has 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 attacks on the charge.  15pts for a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> is well worth it.  The best way for the Priest to live is to chop down all the enemy models before they can swing at him.  A <span class="glossaryitem" onmouseover='gp(486);'>PW</span> can help do that.]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 13:37:27]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
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				<description><![CDATA[ I know what the Priest is man I do play Blood Angels. Did you read what I put? Priest kills 2 models those models are removed from the back of the scrum, Priest still has enemy models in base contact and Priest dies. Awesome, lost a 75 point Priest and Priest has killed 2 models in the process lost feel no pain and furious charge just to use that power weapon when the Priest should be hidden in the unit and out of base contact. You want to feed your Priest to assault units so he can die? More fool you if you do..]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 13:48:22]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ Actually if you place the priest smartly at the end of the formation, at most they'll have two models that can attack him.  <br /> <br /> Remember, if a model is in base to base with regular troops they can ONLY attack the regular troops....they can't use the 2" supporting attacks on the character.  So if you base most of his unit then throw his priest at the end of the line, he'll probably get one model to attack you.  <br /> <br /> Orks are a different matter and sometimes burying your priest is the wise move....but in most games I throw him in the combat at the end of the line.]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 15:16:00]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<description><![CDATA[ Not really, it's any models within 2" of those in base contact so Priest kills two models just remove them from else where of the enemy unit. aLSO A I.C has to move into combat first and has to take a direct route.]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 15:46:44]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ Not all models within 2" can attack the priest.  If they are in base contact with another enemy unit (IE the assault squad the priest is attached to), they must attack that unit.  The only models that may attack the priest are;<br /> <br /> Any model in base to base<br /> Any mode not in base to base with any other model and within 2" of the priest<br /> <br /> So, if you put him at the end of your assault tango like this;<br /> <br /> AAAAAAAAAAP<br /> <br /> Where A = Assault Marine and P = Priest...unless it's a huge Ork mob you can keep him save.  It's not hard to line him up with his jump pack.]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 15:51:50]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<description><![CDATA[ That's correct but any models not in b2b of any other models and 2" of models within b2b of the Priest can allocate attacks on the Priest. Also as I said, if the Priest kills two models in the unit those which die don't need to be the ones in base contact as you can allocate wounds wherever, so the Priest will die.<br /> <br /> You example:<br /> <br /> AAAAAP<br /> OOOOOO<br /> OOOOOO<br /> <br /> O is Orks. Any Orks within 2" of those two in base contact can attack the Priest,  that be about 5 Ork attacks on the Priest and if the Priest kills any in the mean time models can be removed from anywhere in the unit so still 5 models attacking the Priest. Bye bye Priest. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 15:55:38]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ Right o, as I stated I agree that large groups of untouched Orks are problematic.  Marines, smaller groups of Orks, etc...usually there isn't but 1 dude left to attack the Priest (If any at all after all your <span class="glossaryitem" onmouseover='gp(73);'>Ini</span> 5 attacks go off).  ]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 16:02:22]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<description><![CDATA[ It will still happen with other units, depending on size and damage of course. Even if you're against 10 Guardsmen if you don't kill enough and the opponent leaves models in contact with the Priest then the Priest stands a chance a dying. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 16:05:01]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ Experience does vary but against any unit 10 or &lt; I don't worry at all about return attacks if I have an assault unit w/ priest.  Especially if the priest has a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 16:13:21]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ 10 guardsman against 10 assault marines with a priest and the you are worried the priest will die in combat?  On average 2 models survive the assault and lets say both put attacks on the priest.  They will need 4's to hit, 5's to wound and the priest has a 3+ and a 4+ they have to get through.  Not a chance the priest dies.<br /> <br /> Lets look at a 10 man grey hunter squad.  The priests unit will do 9 savable wounds and 3 power weapon wounds.  Without the priest in combat I do 9 savable wounds and only 1 <span class="glossaryitem" onmouseover='gp(486);'>pw</span> wound.  4 <span class="glossaryitem" onmouseover='gp(390);'>Gh</span> strike back with a <span class="glossaryitem" onmouseover='gp(486);'>pw</span> priest and 6 without.  That's a difference of 6 extra attacks I've denied the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> because of the priest.  18 attacks vs. 12 attacks is a big deal.  Go ahead and put 2 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> on the priest.  You'll average 0.24 wounds through the priests armor and <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> save.  <br /> <br /> Against a 6-man Long Fang squad (a very common squad to see on the tabletop) the <span class="glossaryitem" onmouseover='gp(486);'>pw</span> Priest can be the difference between seeing seeing counter attacks or wiping out the squad on the charge.<br /> <br /> You need 24 marine attacks to statistically get 1 wound through to the priest to kill him.  That's not easy.  Sure it can be done in one attack - a grot can put 1 wound on Fateweaver to, but we don't go changing the list so Fateweaver doesn't have to face grots.<br /> <br /> You know what all those attacks allocated to the Priest do?  They keep the scoring unit he is attached to alive.  In the end it's 15 little points to give the Priest the flexibility to take it to marines.  No one said you have to throw him into a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob on the charge, but to disregard a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 5 character is a waste of points <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 17:05:43]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
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				<description><![CDATA[ Well said and pretty much spot on with my line of thinking.<br /> <br /> <blockquote><div><cite>DarthDiggler wrote:</cite>10 guardsman against 10 assault marines with a priest and the you are worried the priest will die in combat?  On average 2 models survive the assault and lets say both put attacks on the priest.  They will need 4's to hit, 5's to wound and the priest has a 3+ and a 4+ they have to get through.  Not a chance the priest dies.<br /> <br /> Lets look at a 10 man grey hunter squad.  The priests unit will do 9 savable wounds and 3 power weapon wounds.  Without the priest in combat I do 9 savable wounds and only 1 <span class="glossaryitem" onmouseover='gp(486);'>pw</span> wound.  4 <span class="glossaryitem" onmouseover='gp(390);'>Gh</span> strike back with a <span class="glossaryitem" onmouseover='gp(486);'>pw</span> priest and 6 without.  That's a difference of 6 extra attacks I've denied the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> because of the priest.  18 attacks vs. 12 attacks is a big deal.  Go ahead and put 2 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> on the priest.  You'll average 0.24 wounds through the priests armor and <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> save.  <br /> <br /> Against a 6-man Long Fang squad (a very common squad to see on the tabletop) the <span class="glossaryitem" onmouseover='gp(486);'>pw</span> Priest can be the difference between seeing seeing counter attacks or wiping out the squad on the charge.<br /> <br /> You need 24 marine attacks to statistically get 1 wound through to the priest to kill him.  That's not easy.  Sure it can be done in one attack - a grot can put 1 wound on Fateweaver to, but we don't go changing the list so Fateweaver doesn't have to face grots.<br /> <br /> You know what all those attacks allocated to the Priest do?  They keep the scoring unit he is attached to alive.  In the end it's 15 little points to give the Priest the flexibility to take it to marines.  No one said you have to throw him into a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob on the charge, but to disregard a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 5 character is a waste of points <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 17:07:23]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ <blockquote><div><cite>DarthDiggler wrote:</cite>10 guardsman against 10 assault marines with a priest and the you are worried the priest will die in combat?  On average 2 models survive the assault and lets say both put attacks on the priest.  They will need 4's to hit, 5's to wound and the priest has a 3+ and a 4+ they have to get through.  Not a chance the priest dies.<br /> <br /> Lets look at a 10 man grey hunter squad.  The priests unit will do 9 savable wounds and 3 power weapon wounds.  Without the priest in combat I do 9 savable wounds and only 1 <span class="glossaryitem" onmouseover='gp(486);'>pw</span> wound.  4 <span class="glossaryitem" onmouseover='gp(390);'>Gh</span> strike back with a <span class="glossaryitem" onmouseover='gp(486);'>pw</span> priest and 6 without.  That's a difference of 6 extra attacks I've denied the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> because of the priest.  18 attacks vs. 12 attacks is a big deal.  Go ahead and put 2 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> on the priest.  You'll average 0.24 wounds through the priests armor and <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> save.  <br /> <br /> Against a 6-man Long Fang squad (a very common squad to see on the tabletop) the <span class="glossaryitem" onmouseover='gp(486);'>pw</span> Priest can be the difference between seeing seeing counter attacks or wiping out the squad on the charge.<br /> <br /> You need 24 marine attacks to statistically get 1 wound through to the priest to kill him.  That's not easy.  Sure it can be done in one attack - a grot can put 1 wound on Fateweaver to, but we don't go changing the list so Fateweaver doesn't have to face grots.<br /> <br /> You know what all those attacks allocated to the Priest do?  They keep the scoring unit he is attached to alive.  In the end it's 15 little points to give the Priest the flexibility to take it to marines.  No one said you have to throw him into a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob on the charge, but to disregard a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 5 character is a waste of points <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.</div></blockquote><br /> <br /> The Guardsmen are just a example..<br /> <br /> Where do get these numbers from that it takes 24 attacks to kill a Priest? I think you've got something wrong there. Point is Priest can be picked out in combat and will die and you do not want the Priest in that situation. All attacks allocated no the Priest means no <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> no F.C which means Blood Angels die quicker. You don't have to throw him into anything particular, just combat. A power weapon on Priest is a waste of points as the Priest will die you put the Priest in combat you're doing the opponent a favour, no <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> means your Angels die quick no F.C means you don't hit as hard and you want to waste all that bonus just to get a few poxy power weap attacks in and then lose those benefits? Er, no thank you. With the Priest dead the scoring unit won't be alive for much longer, bravo <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 17:15:44]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ <blockquote><div><cite>mercer wrote:</cite>[Where do get these numbers from that it takes 24 attacks to kill a Priest? I think you've got something wrong there. </div></blockquote><br /> <br /> <br /> 24 attacks at <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4.  1/2 hit (12) 1/2 wound (6) 2/3 armor save (2) 1/2 saved from <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> (1 wound gets through, on average). ]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 18:03:33]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
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				<description><![CDATA[ I doubt that very much, though I understand your logic. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Mar 2011 15:02:04]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>Lets look at a 10 man grey hunter squad. The priests unit will do 9 savable wounds and 3 power weapon wounds. Without the priest in combat I do 9 savable wounds and only 1 <span class="glossaryitem" onmouseover='gp(486);'>pw</span> wound. 4 <span class="glossaryitem" onmouseover='gp(390);'>Gh</span> strike back with a <span class="glossaryitem" onmouseover='gp(486);'>pw</span> priest and 6 without. That's a difference of 6 extra attacks I've denied the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> because of the priest. 18 attacks vs. 12 attacks is a big deal. Go ahead and put 2 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> on the priest. You'll average 0.24 wounds through the priests armor and <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> save.<br /> </div></blockquote><br /> <br /> Maths error here it is 5 <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> left with Priest and (9 savable wounds = only 2 dead <span class="glossaryitem" onmouseover='gp(390);'>GHs</span>, they are not vanilla marines remember) and 7 without. <br /> <br /> Well thats on the savable now look at the <span class="glossaryitem" onmouseover='gp(486);'>PW</span> wounds. Preist has 4 attacks = 2 hits = 1.33 wounds so not the 2 wounds you are claiming not the 6 attacks difference but more like 4 attacks.<br /> <br /> There will be a wulfen in there and probably other stuff too. Now again normal marines it takes on average 24 attacks to cause a wound. So denying your enemy 4 extra attacks, means you'll lose 1/8 of an assault marine less woo hoo that'll swing the game. Though obviously with <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> it takes less than 24 attacks to cause a wound (about 17.6 attacks on average) still the amount of damage you are taking from not throwing in the Priest is negliable. However you're risking both <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and <span class="glossaryitem" onmouseover='gp(397);'>FC</span> to do it.<br /> <br /> If the power weapon was free I'd take it and use it when I felt it would increase my chances of wipping out the enemy before they attack back without risking my <span class="glossaryitem" onmouseover='gp(759);'>SP</span> but to pay 15 points for a weapon 90% of the&nbsp;time you don't want to be using is just a waste. It will make you make poor decisions as you'll want to get more benefit from that <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and even if you have the self control not to you're now just wasting 15 more points on each <span class="glossaryitem" onmouseover='gp(759);'>SP</span>...<br /> <br /> Mercer is right don't throw your SPs into combat unless you absolutely have to!]]></description>
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				<pubDate><![CDATA[Wed, 2 Mar 2011 15:31:14]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<description><![CDATA[ Thanks for the more indepth explanation <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> . ]]></description>
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				<pubDate><![CDATA[Wed, 2 Mar 2011 16:05:49]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite><br /> <br /> Well thats on the savable now look at the <span class="glossaryitem" onmouseover='gp(486);'>PW</span> wounds. Preist has 4 attacks = 2 hits = 1.33 wounds so not the 2 wounds you are claiming not the 6 attacks difference but more like 4 attacks.<br /> <br /> Mercer is right don't throw your SPs into combat unless you absolutely have to!</div></blockquote><br /> <br /> 4 attacks at <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 = 2.64 hits<br /> 2.64 hits at <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 = 1.749 wounds....not 1.33.  Rounding up, that's 2 wounds which is what he initially claimed.  Not to mention most units are force multiplied with Unleash Rage Libby's or Chaps....so it gets even better.<br /> <br /> If it were mech, I would argue against a power weapon priest as well.  They could stay in the rhino/Land Raider and bubble for others...but in a <span class="glossaryitem" onmouseover='gp(457);'>JP</span> list with the new <span class="glossaryitem" onmouseover='gp(67);'>IC</span>/assault rules....he's going to see combat.<br /> <br /> Regardless, this argument has been done to death...probably doesn't belong here;<br /> <br /> <br /> <a href="http://www.bolterandchainsword.com/index.php?showtopic=208025&st=0" target="_blank" rel="nofollow">http://www.bolterandchainsword.com/index.php?showtopic=208025&<span class="glossaryitem" onmouseover='gp(171);'>st</span>=0</a><br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/301756.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/301756.page</a>]]></description>
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				<pubDate><![CDATA[Wed, 2 Mar 2011 16:33:30]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<description><![CDATA[ Sanguinary Priests are WS4 though.]]></description>
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				<pubDate><![CDATA[Wed, 2 Mar 2011 16:36:08]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite>Sanguinary Priests are WS4 though.</div></blockquote><br /> <br /> Recheck your dex]]></description>
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				<pubDate><![CDATA[Wed, 2 Mar 2011 16:37:33]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite>Sanguinary Priests are WS4 though.</div></blockquote><br /> <br /> WS5 dude  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 2 Mar 2011 16:56:35]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ Yeah totally wrong on that one. Shows how often I let them get into assault <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">. Which does make them more threatening.<br /> <br /> But still the point remains if you can't win combat wihtout the support of the <span class="glossaryitem" onmouseover='gp(759);'>SP</span> are you assaulting the right thing? If you are going to wipe out the enemy certainly with the <span class="glossaryitem" onmouseover='gp(759);'>SP</span> do you really need to risk him? Basically are the benefits worth spending an extra 15 points for? Given the draw backs? Why put him unnecessarily at risk?]]></description>
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				<pubDate><![CDATA[Wed, 2 Mar 2011 17:04:57]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<description><![CDATA[ Still, Priest only kills 2 enemy models hardly worth the sacrifice of feel no pain and furious charge which means Blood Angel squads survival rate drops and don't hit as hard in combat, bad times :( ]]></description>
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				<pubDate><![CDATA[Wed, 2 Mar 2011 17:11:49]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ Always take the <span class="glossaryitem" onmouseover='gp(486);'>PW</span>.  You can't play in fear.  Winners play to win.  Give yourself the option for a mini-chracter with a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and you will come out on top more often than not.  A 50pt kill point is not worth <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> on it's own, especially with so many weapons denying <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> these days.]]></description>
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				<pubDate><![CDATA[Wed, 2 Mar 2011 17:26:38]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
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				<description><![CDATA[ Never take the power weapon and you don't win nothing with a dead Priest with no feel no pain and furious charge. Fail. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Mar 2011 17:28:54]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ Im with mercer on this one, the priest is already a good enough target to kill, let alone if you dump another 15 points into him for what will be him getting one round of combat before being killed. Between 3 priests, you're saving almost 2 power fists worth of points to go somewhere else. You want to force your opponent to have to pick between killing a priest, or trying to get rid of the threatening power weapons in your squad.]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2011 00:43:10]]> GMT</pubDate>
				<author><![CDATA[ Slick]]></author>
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				<description><![CDATA[ That is quite an expensive Sanguinary Guard.  Im assuming most of this <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> onto the board?  Do you ever have any problems taking care of Mech?  The list looks like a version of 1 of the 2 most popular <span class="glossaryitem" onmouseover='gp(10);'>BA</span> lists out right now....but if it works then go for it! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2011 00:50:32]]> GMT</pubDate>
				<author><![CDATA[ Element206]]></author>
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				<description><![CDATA[ I played against a footslogging with mech and beat it, but that was another list, completely different from this one. This also goes for Dark Eldar, I dont have a problem with them either. My <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> is never on board, and i get about 3/4 of my army during the second turn. I try to push the envelope so that my opponent has only 3 turn. ]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2011 04:34:09]]> GMT</pubDate>
				<author><![CDATA[ mrblacksunshine_1978]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ Mephiston 250<br /> <br /> Librarian 100<br /> <br /> 3x sanguinary priest with power weapon 195<br /> 3x sanguinary priest with power weapon 195<br /> 1x sanguinary priest with jump pack and power weapon 90<br /> <br /> 1 10 man assault squad power fist and 2 melta  235<br /> 1 10 man assault squad  power fist melta and flamer 230<br /> <br /> 2x Baal predator auto cannon <span class="glossaryitem" onmouseover='gp(51);'>hb</span> (145 each) 290<br /> <br /> 1 vindicator with siege shield 155<br /> 1 <span class="glossaryitem" onmouseover='gp(87);'>lr</span> crusader with multi melta 260<br /> <br /> 2000 points <br /> <br /> attach the 6 priests without jump packs and the librarian to Mephiston put that all in the land raider give the librarian shield and sword or shield and lance. Then have fun muahaha this list is ridiculous but just you wait till you see your opponents face when that charges out of the land raider]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2011 08:10:53]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(334);'>WTF</span>? That's the shitest feedback I've even seen anyone give. Why do you need 7 Priests especially with power weapons when 3 do the same job and only 20 troops <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> utter rubbish. ]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2011 13:33:37]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ Plus i don't think you can even join <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s to Mephiston, as he is a unit of 1 i dont think <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s are allowed to join units of 1, in any case as Mercer said its just plain stupid anyway.]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2011 14:05:24]]> GMT</pubDate>
				<author><![CDATA[ Dragosanii12]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ I agree that Mephiston can't join any units, but there isn't a rule that an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can join him.]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2011 14:42:38]]> GMT</pubDate>
				<author><![CDATA[ mrblacksunshine_1978]]></author>
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				<title>Re:Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ <blockquote><div><cite>Dragosanii12 wrote:</cite>Plus i don't think you can even join <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s to Mephiston, as he is a unit of 1 i dont think <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s are allowed to join units of 1, in any case as Mercer said its just plain stupid anyway.</div></blockquote><br /> <br /> It's stupid because 3 Priests are Terminator price which are more killy in combat and don't give up 3 kill points. Also 7 Priests can do the same job as 1-3. It's just crazy.<br /> <br /> <blockquote><div><cite>mrblacksunshine_1978 wrote:</cite>I agree that Mephiston can't join any units, but there isn't a rule that an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can join him.</div></blockquote><br /> <br /> You are correct. Mephiston is a unit on his own, a I.C can join him if wanted and you can have other I.<span class="glossaryitem" onmouseover='gp(732);'>Cs</span> joining others to make a super unit. The point is multiple Priests aren't required especially with power weapons.]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2011 15:06:08]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ <blockquote><div><cite>cowpow16 wrote:</cite>attach the 6 priests without jump packs and the librarian to Mephiston put that all in the land raider give the librarian shield and sword or shield and lance. Then have fun muahaha this list is ridiculous but just you wait till you see your opponents face when that charges out of the land raider</div></blockquote><br /> <br /> Their face? You mean looking at you like a complete idiot?  6 Priests to <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> each other or are you trying to make Mephiston eternal?  Either way that is a terrible waist of 195 pts....x2!]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2011 15:16:22]]> GMT</pubDate>
				<author><![CDATA[ Element206]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ <blockquote><div><cite>mrblacksunshine_1978 wrote:</cite>I agree that Mephiston can't join any units, but there isn't a rule that an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can join him.</div></blockquote><br /> <br /> Page 48- "Independent characters are allowed to join other units. They cannot, however join vehicle squadrons and <b>units that always consist of a single model</b>(Like most vehicles and monstrous creatures) They can join other independent characters though, to form a powerful multi-character unit!"<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2011 23:09:41]]> GMT</pubDate>
				<author><![CDATA[ Slick]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ Haha this is a terrible list I agree and Mephiston cant attach to anything but the priests can attach to him this is utterly pointless but funny has hell if you are trying to do something silly and yes its a waste of points but when seen on the table it does get laughs for how ridiculous it is.]]></description>
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				<pubDate><![CDATA[Fri, 4 Mar 2011 06:39:42]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ @xdefton3sx<br /> <br /> I run two standard furioso's with blood talons. Land Melta or just pop smoke, the 13 front armour helps a lot and your opponent has to deal with them, they are two dangerous to sit unattended in a backfield. Just consider an extra pod with one of the assualt squads so you can pick and choose who comes in when.]]></description>
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				<pubDate><![CDATA[Fri, 4 Mar 2011 21:06:18]]> GMT</pubDate>
				<author><![CDATA[ doubled]]></author>
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				<title>Re:Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ Pretty heated discussion here over army lists...]]></description>
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				<pubDate><![CDATA[Sat, 5 Mar 2011 17:16:28]]> GMT</pubDate>
				<author><![CDATA[ Martiler]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ I can't wait to see what he does with the remaining 1,998,000 points!]]></description>
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				<pubDate><![CDATA[Sat, 5 Mar 2011 18:48:59]]> GMT</pubDate>
				<author><![CDATA[ Chito]]></author>
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				<title>Re:Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ <blockquote class="uncited"><div> mercer wrote: <br /> Those two <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> are costing 500 points between them a 1/4 of your army list. You're not using Dante to his full abilities so you're basically paying 225 just to deep strike a unit of target and Sanguinor doesn't do a fat lot, just makes a Sgt a Captain.</div></blockquote><br /> <br /> I find the Sanguinor to be one off the best characters to irritate the hell out of people. He's not ridiculously awesome, but he will be a headache for a lot of people if you get him into assaults. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> But yes, I don't think it's a good idea to take both Dante & the Sanguinor. <br /> <br /> The rest of the list is  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> o.O]]></description>
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				<pubDate><![CDATA[Sun, 6 Mar 2011 07:07:37]]> GMT</pubDate>
				<author><![CDATA[ nyaaarrrgh]]></author>
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				<title>Blood Angels 2000k Tournament List</title>
				<description><![CDATA[ if you are asking for opinion on the list <span class="glossaryitem" onmouseover='gp(269);'>id</span> say lose sanguinor. ive used dante and sanguinor and dante is better for the cost. but if you like this list and the way it plays <span class="glossaryitem" onmouseover='gp(269);'>id</span> say more power to you. people are usually so busy "power gaming" sometimes they fail to make a creative list. ]]></description>
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				<pubDate><![CDATA[Sun, 6 Mar 2011 14:49:17]]> GMT</pubDate>
				<author><![CDATA[ Sanguinius1385]]></author>
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