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		<title><![CDATA[Latest posts for the thread "Dwarf Anti Magic Vs Bound Spells"]]></title>
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				<title>Dwarf Anti Magic Vs Bound Spells</title>
				<description><![CDATA[ Hi, please help clarify a few things for me.<br /> <br /> A bound spell ie <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 will need a roll of 4 to suceed, so even if 3 dice were thrown for a total of say 10, the 'total' is still 4?<br /> <br /> If so, as a dwarf, you would only need a 2 to stop it due to +2 to dispel?<br /> <br /> Against a bound level 3, would a roll of 1 stop it, or is 1 an auto fail (like everything else)?<br /> <br /> Finally, can this really mess up an OK magic phase due to the low numbers to cast and the dwarfs +2?<br /> <br /> Thanks for your attention.]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 13:21:16]]> GMT</pubDate>
				<author><![CDATA[ KSpen]]></author>
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			<item>
				<title>Re:Dwarf Anti Magic Vs Bound Spells</title>
				<description><![CDATA[ Whatever the total of the power dice you roll happens to be is what the defending player will need to roll to dispel.  In your example, they will need a 10 or higher.<br /> <br /> To dispel, your natural dice total (aka before any modifiers) needs to be a 3 or higher or it automatically fails regardless of the final value.  The Dwarf player will have to roll a 3+ on a single dice before adding any modifiers just like everyone else.<br /> <br /> This is why you do not see many single dice casting and dispelling attempts anymore, you have a straight 1/3 chance of failure and that wizard not being able to cast or dispel the rest of the phase.  No, this would not keep the dwarf player from getting a +2 if he failed on subsequent attempts as it is the army attempting to dispel, not an individual wizard.]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 13:31:01]]> GMT</pubDate>
				<author><![CDATA[ Davall]]></author>
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				<title>Re:Dwarf Anti Magic Vs Bound Spells</title>
				<description><![CDATA[ Ok, I sort of understand.<br /> <br /> So even a bound <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4, a dwarf needs to match the enemy cast value, but a 2 would not suffice as this is a fail (even if they rolled a 4 on 1 dice). So really a dwarfs +2 advantage lessens the more dice are used by the opponent.]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 13:53:28]]> GMT</pubDate>
				<author><![CDATA[ KSpen]]></author>
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				<title>Re:Dwarf Anti Magic Vs Bound Spells</title>
				<description><![CDATA[ Yes, the bound level of the item is just what they need to roll in order to activate the item, not what power the item operates.<br /> <br /> A natural 1 or 2 (so a 1 or 2 on one dice, or double 1's on 2 dice) always fails to cast or dispel.]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 14:27:36]]> GMT</pubDate>
				<author><![CDATA[ Davall]]></author>
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				<title>Re:Dwarf Anti Magic Vs Bound Spells</title>
				<description><![CDATA[ Thanks for the help.]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 16:05:00]]> GMT</pubDate>
				<author><![CDATA[ KSpen]]></author>
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