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		<title><![CDATA[Latest posts for the thread "1700 Points Tyranid Tournament Army"]]></title>
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				<title>1700 Points Tyranid Tournament Army</title>
				<description><![CDATA[ <P>I'm going to be playing in a local tournament on the 25 and another in a different city in March. Just curious what my fellow 'Nid players thought of this 1700 points of rending Tyranid pain <img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/w00t.gif'>. The tactics behind this list are simple. Engage the enemy on turn 2 if possible, using the Zoanthropes to destroy armour/Daemon Princes, and the Lictors ability to get the Raveners into the thick of it. And force my opponents to make critical decisions on which broods to fire on. And as a side note, there is tons of synapse on the table.</P>  <P>&nbsp;</P><B><I><U><FONT color=#0000ff size=4>  <P>Hive Fleet Hydra 1700 Points:</P></B></I></U></FONT><FONT face=Arial size=2>  <P  >Hive Tyrant 197 Points</P>  <BLOCKQUOTE  >  <P>-Adrenal Glands +1 <span class="glossaryitem" onmouseover='gp(74);'>Init</span>/<span class="glossaryitem" onmouseover='gp(149);'>WS</span></P>  <P>-Toxin Sacs</P>  <P>-Winged</P>  <P>-Scything Talons (x2)</P>  <P>-Warp Field</P></BLOCKQUOTE>  <P>Lictors (2) 160 Points</P>  <P>Warrior Brood (4) 172 Points</P>  <BLOCKQUOTE  >  <P>-Adrenal Glands +1 <span class="glossaryitem" onmouseover='gp(74);'>Init</span></P>  <P>-Extended Carapace</P>  <P>-Flesh Hooks</P>  <P>-Toxin Sacs</P>  <P>-Leaping</P>  <P>-Rending Claws</P>  <P>-Scything Talons</P></BLOCKQUOTE>  <P>Warrior Brood (4) 172 Points</P>  <BLOCKQUOTE  >  <P>-Adrenal Glands +1 <span class="glossaryitem" onmouseover='gp(74);'>Init</span></P>  <P>-Extended Carapace</P>  <P>-Flesh Hooks</P>  <P>-Toxin Sacs</P>  <P>-Leaping </P>  <P>-Rending Claws</P>  <P>-Scything Talons</P></BLOCKQUOTE>  <P>Hormagaunt Brood (16) 160 Points</P>  <P>Hormagaunt Brood (16) 160 Points</P>  <P>Hormagaunt Brood (16) 160 Points</P>  <P>Hormagaunt Brood (16) 160 Points</P>  <P>Ravener Brood (4) 160 Points</P>  <BLOCKQUOTE  >  <P>-Scything Talons &amp; Rending Claws</P></BLOCKQUOTE>  <P>Zoanthrope (3) 195 Points&nbsp;&nbsp; </P>  <BLOCKQUOTE  >  <P>-Warp Blast</P>  <P>-Synapse</P></BLOCKQUOTE>  <P>1696/1700 Points</P></FONT><FONT face=Arial size=2>  <P>102 Wounds, 82 Models</P></FONT>]]></description>
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				<pubDate><![CDATA[Sat, 18 Feb 2006 05:25:16]]> GMT</pubDate>
				<author><![CDATA[ Hypergaunt]]></author>
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				<title>RE: 1700 Points Tyranid Tournament Army</title>
				<description><![CDATA[ Not a big fan of antitank I see.<br><br>S10 ap2 sounds great but when  you take into account the range its pretty bad really. Not to mention  you are averaging only 1.4 hits a turn.<br><br>Now taking into account  the effective range of 18" (not 24" as tanks move back atleast if not  faster than zoans move forward) This basically means you will not be  shooting tanks with the Zoans unless they are stunned first for the  first 3-5 turns.<br><br>Also the Zoans are pretty bad against fast skimmers.<br><br>As is ANY mech list will give you trouble, be it <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, tau, eldar, <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, ork.<br><br>Leaving out antitank is a risky business.<br><br>That  said I did used to run a list back in 3rd ed with just 2 warp blasts  and 3 biovores, it never really killed much armour but tried to take on  all else, worked ok but not great.<br><br>When the enemy starts coming  at you with things like vypers and land speeders that do ALOT of <span class="glossaryitem" onmouseover='gp(198);'>dmg</span>  yet die easily you want to have some guns to shoot them down. a single  land speeder puts out a good 24 rending and 18 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> shots within 1 game.  that is 42 shots with good S and <span class="glossaryitem" onmouseover='gp(6);'>ap</span>, most of which rend! <br><br>You just CANNOT let these things have free raign!<br><br>You need more antitank<b> </b><br><br>You also need something that will take rear objectives<b> </b><br>Biovore or Fex, they also fill the first need.<br><br>Course  the problem here is as is your army has no real targets for lascannons  (assuming the winged tyrant can keep away from their <span class="glossaryitem" onmouseover='gp(85);'>los</span>)<br><br>Taking a fex will give them this target, not much you can do about that though.]]></description>
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				<pubDate><![CDATA[Sat, 18 Feb 2006 11:06:39]]> GMT</pubDate>
				<author><![CDATA[ vsurma]]></author>
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				<title>RE: 1700 Points Tyranid Tournament Army</title>
				<description><![CDATA[ My 3rd edition 'Nid list had only 1 warp blast from my flying Tyrant and no guns at all. That said, I lost 2 games in 3 years and did fight alot of land speeders (6 to be exact in my buds Ultramarine army), and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> with 3 tanks (leman russ, demolisher, hellhound) on a regular basis. My one loss was to Alpha Legion and the other to Ork Speedfreaks. I basically covered my anti-tank with rending. And my 3 Lictors were unstoppable. They killed <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> squads, tanks, speeders, Daemon Princes, etc... Damn new secret deployment rules and loss of 1 wound.<br><br>That said, I do agree with you. In the future I would like to have more Gunfexs like I do for my Genestealer army. And a venom cannon for another Hive Tyrant. Probably even some devourer/deathspitter/venom cannon armed warriors. I'm just hoping that a mass of fast rending bugs will put an end to any armour the Zoats don't.<br>]]></description>
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				<pubDate><![CDATA[Sat, 18 Feb 2006 12:02:57]]> GMT</pubDate>
				<author><![CDATA[ Hypergaunt]]></author>
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				<title>RE: 1700 Points Tyranid Tournament Army</title>
				<description><![CDATA[ <blockquote class="uncited"><div>  I basically covered my anti-tank with rending </div></blockquote><br><br>Rending won't do much against skimmers, as you need 6's to hit and then 6's again to rend.  Skimmer tanks have become far more popular than ground-pounders, as people have noticed they are more survivable and more manueverable.  Without a couple of big bugs with venom cannons, your going to struggle against the ubiquitous hammerheads/tornadoes/vypers/falcons/monoliths etc.<br><br>The other slight problem with warp blast is that almost every marine player now uses a librarian, whose psychic hood can spoil your zoanthropes' day.<br><br>I'm not a fan of gun-armed warriors.  They are too fragile, and basically your limited to 2 shots at bs3 s7 plus a couple of weaker shots from the deathspitters.  In the good old days, the brood of heavy support warriors where every member had a venom cannon was probably cost-effective.  I think the gun toting tyrant/fex is now the best bet - they're tougher, shoot better and cost about the same.]]></description>
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				<pubDate><![CDATA[Sat, 18 Feb 2006 14:57:49]]> GMT</pubDate>
				<author><![CDATA[ Lewzor The Grate]]></author>
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				<title>RE: 1700 Points Tyranid Tournament Army</title>
				<description><![CDATA[ Yes, cursed libraians. You do see lots of them now. I would definitly like to get some venom cannon action in my list, but I'm pressed for points and time. I guess I could lose a brood of Hormagaunts or something and add a Carni with a barbed strangler, venom cannon, and enhanced senses. But once again, with the whole lack of time to assemble/paint, it's not very likely in the immediate future. I'll just hope the Hive Mind convinces my opponents to leave their fast skimmers at home.]]></description>
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				<pubDate><![CDATA[Sat, 18 Feb 2006 16:55:56]]> GMT</pubDate>
				<author><![CDATA[ Hypergaunt]]></author>
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				<title>RE: 1700 Points Tyranid Tournament Army</title>
				<description><![CDATA[ <b> I basically covered my anti-tank with rending.[/<b> <br><br>That is like saying you assume bad players as opponents, great if it works in your area but your talking about a tournament list here. Needing 12 stealers to assualt a single landspeeder JUST to cause 1 glance on average which does not even kill the speeder is not tactically wise! esp considering said speeder will kill its cost in stealers in just 1 turn of fire!<br><br>The other slight problem with warp blast is that almost every marine player now uses a librarian, whose psychic hood can spoil your zoanthropes' day.<b> </b><br><br>Ah very good point! your down to about 0.7 blast hits a turn! hoorah for the antitank.<br><br>Not much you can do if you dont have the time to biuld a fex or tyrant, own a biovore?<br>1 with toxin would be nice for your list.]]></description>
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				<pubDate><![CDATA[Sat, 18 Feb 2006 22:43:12]]> GMT</pubDate>
				<author><![CDATA[ vsurma]]></author>
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				<title>Re:1700 Points Tyranid Tournament Army</title>
				<description><![CDATA[  i dig that list, how do you find that it works now?]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 20:21:39]]> GMT</pubDate>
				<author><![CDATA[ KlepticNids]]></author>
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