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		<title><![CDATA[Latest posts for the thread "Mech Guard - A Recruit's approach to army building"]]></title>
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				<title>Mech Guard - A Recruit's approach to army building</title>
				<description><![CDATA[ Hi all,<br /> <br /> Going to be playtesting this list in the next few weeks, represent's my first foray into <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. Would like General Feedback, as well as specific advice on how to bring it up to 1000 (for neatness) and then 1500 points.<br /> <br /> I originally designed this list around 3 Vendettas instead of chimeras, which would take care of the dearth of anti-armour, which is my main concern, but didnt have the <span class="glossaryitem" onmouseover='gp(583);'>GC</span>, so flying lascannon death will have to wait!<br /> <br /> cheers,<br /> <br /> cK<br /> <br /> <br /> 13th Royal Ostrayan Rifles<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> (Plasma Pistol, Power Sword, 4x Plasma Guns) 195<br /> Chimera (Autocannon, Heavy Bolter, extra armour, heavy Stubber) 85<br /> <br /> TROOPS<br /> <br /> Veteran Squad Alpha (Plasma Pistol, Power Sword, 3x Plasma Guns, Carapace Armour) 180<br /> Chimera (Autocannon, Heavy Bolter, extra armour, heavy Stubber) 85<br /> <br /> Veteran Squad Bravo (Plasma Pistol, Power Sword, 3x Plasma Guns, Carapace Armour) 180<br /> Chimera (Autocannon, Heavy Bolter, extra armour, heavy Stubber) 85<br /> <br /> Total: 810<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 5 Mar 2011 22:17:29]]> GMT</pubDate>
				<author><![CDATA[ ColonelKlink]]></author>
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				<title>Re:Mech Guard - A Recruit's approach to army building</title>
				<description><![CDATA[ Looks solid so far, with a tough (for guard) centre of troops and commander, with the future vendettas fillout anti-armour, but how do your chimeras have autocannons?]]></description>
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				<pubDate><![CDATA[Sat, 5 Mar 2011 22:20:05]]> GMT</pubDate>
				<author><![CDATA[ Lord Harrab]]></author>
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				<title>Re:Mech Guard - A Recruit's approach to army building</title>
				<description><![CDATA[ Thats a good question. Codex upgrades are only heavy flamer or heavy bolters. Other than that, its a decent list. Theres a few things that I think should be switched. <br /> <br /> Since your playing guard, power weapons and plasma pistols on vet squads really aren't worth it. The squad want to avoid <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if possible, so what the point in kitting them out with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> stuff? By that same token, carapace armor is a pointsink. Since all your men are in chimeras, they really don't need the carapace. Personally I prefer a ratio of 50% plasma to 50% melta, it means that you can deal with both armor and heavy infantry, even without any big tanks. I also think the premier loadout for a chimera is Multi laser/heavy flamer, as it means you can deal with hordes and normal infantry rather well. <br /> <br /> Heres a 1000pt list I would run<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - 4xPlasma Guns, Chimera w. <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> (165)<br /> <br /> Troops<br /> Vet Squad - 3xPlasma, Chimera w. <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> (170)<br /> <br /> Vet Squad - 3xMelta, Chimera w. <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> (155)<br /> <br /> Vet Squad - 3xMelta, Chimera w. <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> (155)<br /> <br /> Fast Attack<br /> Vendetta Gunship<br /> (130)<br /> <br /> Heavy Support<br /> Hydra Flak Tank<br /> (75)<br /> <br /> Hydra Flak Tank<br /> (75)<br /> <br /> Hydra Flak Tank<br /> (75)<br /> <br /> Total 1000pts<br /> <br /> To take it up to 1500 pts, add another vet squad, another vendetta, and maybe switch out the hydras for a couple plain leman russes]]></description>
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				<pubDate><![CDATA[Sat, 5 Mar 2011 22:49:15]]> GMT</pubDate>
				<author><![CDATA[ orkboy232]]></author>
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				<title>Re:Mech Guard - A Recruit's approach to army building</title>
				<description><![CDATA[ <blockquote><div><cite>orkboy232 wrote:</cite>Thats a good question. Codex upgrades are only heavy flamer or heavy bolters. Other than that, its a decent list. Theres a few things that I think should be switched. <br /> <br /> Since your playing guard, power weapons and plasma pistols on vet squads really aren't worth it. The squad want to avoid <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if possible, so what the point in kitting them out with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> stuff? By that same token, carapace armor is a pointsink. Since all your men are in chimeras, they really don't need the carapace. Personally I prefer a ratio of 50% plasma to 50% melta, it means that you can deal with both armor and heavy infantry, even without any big tanks. I also think the premier loadout for a chimera is Multi laser/heavy flamer, as it means you can deal with hordes and normal infantry rather well. <br /> <br /> Heres a 1000pt list I would run<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - 4xPlasma Guns, Chimera w. <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> (165)<br /> <br /> Troops<br /> Vet Squad - 3xPlasma, Chimera w. <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> (170)<br /> <br /> Vet Squad - 3xMelta, Chimera w. <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> (155)<br /> <br /> Vet Squad - 3xMelta, Chimera w. <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> (155)<br /> <br /> Fast Attack<br /> Vendetta Gunship<br /> (130)<br /> <br /> Heavy Support<br /> Hydra Flak Tank<br /> (75)<br /> <br /> Hydra Flak Tank<br /> (75)<br /> <br /> Hydra Flak Tank<br /> (75)<br /> <br /> Total 1000pts<br /> <br /> To take it up to 1500 pts, add another vet squad, another vendetta, and maybe switch out the hydras for a couple plain leman russes</div></blockquote><br /> <br /> or he could put the hydra's into a squadron to create a light infantry shredder, then have the Leman Russ tanks operate as lone wolves going after bigger game.<br /> <br /> But i agree with most of what you suggested, more bodies in an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is usually a good thing. what about having a vet squad to hang back with a heavy weapon as an objective holder? if they must be mounted in a chimeria, perhaps a heavy bolter in the hull would compliment it's passangers?<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Sat, 5 Mar 2011 22:59:47]]> GMT</pubDate>
				<author><![CDATA[ Lord Harrab]]></author>
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				<title>Re:Mech Guard - A Recruit's approach to army building</title>
				<description><![CDATA[ If you need to have an objective holder, just deploy 1 vet squad out of its chimera and hide it near the objective. At the end, they can run out of cover to control/contest the objective. It also means you can have a chimera to use as infantry support, and if one squad loses theirs, theres another one right there to re-embark in]]></description>
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				<pubDate><![CDATA[Sat, 5 Mar 2011 23:10:36]]> GMT</pubDate>
				<author><![CDATA[ orkboy232]]></author>
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				<title>Re:Mech Guard - A Recruit's approach to army building</title>
				<description><![CDATA[ You could also go with this Mech/Bio build<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Company Comand Squad<br /> 	- 3 Plasma Guns<br /> 	Dedicated Transport<br /> Total 150<br /> <br /> (Option 2)<br /> Primaris psyker<br /> Primaris psyker<br /> Total 140<br /> <br /> Troops		<br /> Veteran Squad <br /> 		- 2 melta guns <br /> 	-Dedicated Transport<br /> 		- 1 Chimera <br /> Total: 145 Pts<br /> <br /> Veteran Squad <br /> 		- 2 melta guns<br /> 	-Dedicated Transport<br /> 		- 1 Chimera <br /> Total: 145 Pts<br />  <br /> (Option 2)<br /> Veteran Squad <br /> 		- 2 melta guns <br /> 	-Dedicated Transport<br /> 		- 1 Chimera <br /> Total: 145 Pts<br /> <br /> Veteran Squad <br /> 		- 2 plasma guns<br /> 	-Dedicated Transport<br /> 		- 1 Chimera <br /> Total: 155 Pts<br /> <br /> Fast Attack<br /> Vendetta Squadron <br /> 	-Vendetta Gunship<br /> 		-Twin-linked Lascannons <br /> Total: 130 pts<br /> <br /> Vendetta Squadron <br /> 	-Vendetta Gunship<br /> 		-Twin-linked Lascannons <br /> Total: 130 pts<br /> <br /> Heavy Support <br /> <br /> Leman Russ Squadron <br /> -Leman Russ <span class="glossaryitem" onmouseover='gp(15);'>BT</span> or Exterminator Depending on preference <br /> Total: 150 Pts <br /> <br /> Leman Russ Squadron <br /> -Leman Russ <span class="glossaryitem" onmouseover='gp(15);'>BT</span> or Exterminator Depending on preference <br /> Total: 150 Pts <br /> <br /> Army Grand Total: 1000 Pts]]></description>
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				<pubDate><![CDATA[Sat, 5 Mar 2011 23:42:34]]> GMT</pubDate>
				<author><![CDATA[ Hunter]]></author>
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				<title>Mech Guard - A Recruit's approach to army building</title>
				<description><![CDATA[ Why do you have power weapons and carapace armor on your vet squads?]]></description>
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				<pubDate><![CDATA[Sun, 6 Mar 2011 01:07:40]]> GMT</pubDate>
				<author><![CDATA[ Jubear]]></author>
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				<title>Mech Guard - A Recruit's approach to army building</title>
				<description><![CDATA[ I like orkboy321 list a lot!!! makes me wanna use it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Mar 2011 05:03:31]]> GMT</pubDate>
				<author><![CDATA[ necronsftw]]></author>
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