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		<title><![CDATA[Latest posts for the thread "Yet ANother Fan 'Dex"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Yet ANother Fan 'Dex"]]></description>
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				<title>Yet ANother Fan 'Dex</title>
				<description><![CDATA[ Fear not, this is short and sweet.<br /> <br /> Here's yet another take on a fan 'dex. Mine is more of a tweak than a serious re-write. In other words, the sort of thing <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should do regularly with codexes <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> Going through the existing Codex: Witch Hunters, more or less in order:<br /> <br /> Psychic Powers: disregard all references to cost; psychic powers are free.<br /> <br /> Henchmen:<br />    Warriors: No restriction on number of warriors in retinue. Heavy weapons are limited to three per retinue. This includes plasma cannons.<br />   Chirurgeon: Confers Feel-No-Pain on Inquisitor. Two confer Feel-No-Pain on unit.<br /> <br /> Light of the Emperor and Spirit of the Martyr: Replace "start of turn" with "anytime during phase".<br /> <br /> Armoury:<br />    Plasma and Inferno pistols: 10 points.<br />    Eviscerator and Blessed Weapon: 20 points<br />    All Combi's: 10 points<br />    Jump Pack: Confers "Hit-and-Run" as per Seraphim.<br /> <br /> Inquisitor Lord: 60 points<br /> <br /> Priests: 25 points<br /> <br /> Inquisitor: <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9<br /> <br /> Arco-Flagelants: 25 points. 3-12. Allow invulnerable save when Implant Injectors cause wounds.<br /> <br /> Celestians: Any Celestian may take a Storm Bolter at 5 points. Add Frag and Krak grenades and Bolt pistols at no points cost. Imagifer 10 points. add option for Sister Hospitaler (confers Feel-No-Pain on unit). Hospitaler is 12 point upgrade (i.e. one Celestian may be upgraded at 12 points).<br /> <br /> Sisters Repentia: Add Fleet and Feel-No-Pain.<br /> <br /> Assassins: All: Add Feel-No-Pain. Replace Fearless with Iron Will (as Inquisitor Lord).<br />    Callidus: Neural Shredder counts as a pistol. Add Preferred Enemy: Everything.<br />    Eversor: Add Fleet and Furious Charge.<br />    Vindicare: Remove restriction on special ammo.<br /> <br /> Death-Cult: 20 points. 1-5.<br /> <br /> Chimera: As <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex (points too).<br /> <br /> Rhino: As <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex (points too).<br /> <br /> Land Raider: (As <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex).<br /> <br /> Battle Sisters: Veteran 9 points. 5-19. Add Frag and Krak grenades and Bolt pistols at no points cost.<br /> <br /> Storm Troopers: Add Frag and Krak grenades, Hell pistols and close-combat weapons at no points cost.<br /> <br /> Seraphim: 18 points.<br /> <br /> Dominions: Veteran 9 points. Add Frag and Krak grenades and Bolt pistols at no points cost. Weapons cost same as Battle Sisters. Imagifer 10 points.<br /> <br /> Retributors: Veteran 9 points. Add Frag and Krak grenades and Bolt pistols at no points cost. Heavy bolters 5 points, Multi-meltas 10 points. Imagifer 10 points.<br /> <br /> Immolator: 50 points. Add smoke launchers at no points cost. Extra Armor 15 points. Heavy Bolters are free, multi-meltas 15 points.<br /> <br /> Penitent Engines: 60 points. Replace armor values with T7, W3.<br /> <br /> Karamazov: Remove Monstrous Creature and Strength in Solitude. Add Independent Character.<br /> <br /> Celestine: Add Feel-No-Pain. Change Fearless to Iron Will (as Inquistor Lord).<br /> <br /> That's it. What do you think?<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Mar 2011 16:21:32]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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