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		<title><![CDATA[Latest posts for the thread "Rage USR"]]></title>
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				<title>Rage USR</title>
				<description><![CDATA[ I did a quck search and didn't find what I was after, so I'm just going to ask.<br /> <br /> Recently I have seen some posts here on Dakka claiming that only the first model needs to move closer to the nearest enemy unit when using the Rage <span class="glossaryitem" onmouseover='gp(136);'>USR</span>. I would appreciate an explanation for this interpretation of the rules, as I can find nothing in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>, the codices, or the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> that would indicate that this is how the rule is to be applied.<br /> <br /> Thanks in advance!  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 7 Mar 2011 22:56:50]]> GMT</pubDate>
				<author><![CDATA[ Valdrad]]></author>
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				<title>Re:Rage USR</title>
				<description><![CDATA[ /myunderstanding<br /> <br /> Your closest model moves towards the closest visible enemy unit. The rest of that unit simply needs to stay in coherency of that model. Otherwise, they would always just bunch up in nice little pockets and stay that way every single time they moved. Hope that made sense.<br /> <br /> /myunderstanding]]></description>
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				<pubDate><![CDATA[Mon, 7 Mar 2011 23:10:29]]> GMT</pubDate>
				<author><![CDATA[ Kurce]]></author>
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				<title>Rage USR</title>
				<description><![CDATA[ Yes, I understand that part. I just don't understand how you interpret the rule that way. <br /> <br /> The RAGE <span class="glossaryitem" onmouseover='gp(136);'>USR</span> says nothing about "move the closest model towards the closest visible enemy unit". The rule states that you are supposed to move the unit closer to the nearest enemy. It gives no explanation as to how to do that, and I would interpret that as meaning the whole unit must move closer. Moving one model closer would not be moving the whole unit closer.]]></description>
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				<pubDate><![CDATA[Mon, 7 Mar 2011 23:32:23]]> GMT</pubDate>
				<author><![CDATA[ Valdrad]]></author>
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				<title>Rage USR</title>
				<description><![CDATA[ The distance between units is the distance between the two closest models.<br /> <br /> The argument is that by moving the first guy, the unit has now moved as fast as possible to the closest unit, and you've satisfied the conditions for the rage rule.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2011 00:44:27]]> GMT</pubDate>
				<author><![CDATA[ frenrik]]></author>
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				<title>Rage USR</title>
				<description><![CDATA[ <blockquote><div><cite>Valdrad wrote:</cite>I did a quck search and didn't find what I was after</div></blockquote><br /> <br /> As I understand it, the Search function is a little wonky right now, because this was at the top of page 2:<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/351171.page" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/351171.page</a><br /> <br /> That post even links to another post.<br /> <br /> I posted twice in that thread I believe. There are many things I used to support my argument, but the most important per the rules is that, according to page 3, distances between units are measure between the closest models. Any other models in the unit have no bearing on whether the unit got closer (the requirement of the Rage <span class="glossaryitem" onmouseover='gp(136);'>USR</span>) - all that matters is that the closest model gets closer.<br /> <br /> As was mentioned, any stricter interpretation would lead to Rage units being clumped together in blast formation.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2011 03:01:04]]> GMT</pubDate>
				<author><![CDATA[ somerandomdude]]></author>
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				<title>Rage USR</title>
				<description><![CDATA[ Page three basically outlines how it works. Rage only requires the unit, not the individual models, to make the required movement.<br /> <br /> Lemartes loves it.]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2011 03:07:56]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Rage USR</title>
				<description><![CDATA[ And loves the lack of assault restrictions.<br /> <br /> I points this out (again) because folks try to say they must.]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2011 03:09:41]]> GMT</pubDate>
				<author><![CDATA[ kirsanth]]></author>
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				<title>Rage USR</title>
				<description><![CDATA[ <blockquote><div><cite>kirsanth wrote:</cite>And loves the lack of assault restrictions.<br /> <br /> I points this out (again) because folks try to say they must.</div></blockquote><br /> <br /> This is very important. The Rage rule does not require you to assault at all if you don't want to.]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2011 03:13:30]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Re:Rage USR</title>
				<description><![CDATA[ There's actually quite a bit that it doesn't specify. Disembarking, Hit & Run (yay Dante!), Pile-ins... <br /> <br /> There are a lot of tricks you can pull with Rage units to take away a little of the downside.]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2011 03:20:50]]> GMT</pubDate>
				<author><![CDATA[ somerandomdude]]></author>
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				<title>Rage USR</title>
				<description><![CDATA[ Yep, Rage only has requirements for normal movement, running (should you choose to do so), and consolidation movements. Everything else can be done to the controlling player's disgression. It's not nearly as bad as some people think it to be if you know what you're doing.]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2011 03:26:40]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Rage USR</title>
				<description><![CDATA[ <blockquote><div><cite>Fafnir wrote:</cite> Everything else can be done to the controlling player's disgression.</div></blockquote><br /> <br /> He can wander off the subject?  <br /> <br /> [/spelling&word choice nazi]]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2011 05:29:00]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Rage USR</title>
				<description><![CDATA[ Discretion. I guess I deserved that one.]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2011 05:37:57]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Rage USR</title>
				<description><![CDATA[ Nah.  I'm just a jerk.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2011 05:54:31]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Rage USR</title>
				<description><![CDATA[ <br /> Since that other thread seems to have more of the arguments spelled out, I'll go ahead and lock this one to keep the discussion in one place.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2011 06:13:33]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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