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		<title><![CDATA[Latest posts for the thread "2000 Dark Eldar"]]></title>
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				<title>2000 Dark Eldar</title>
				<description><![CDATA[ Baron + hellions x 9, Heliarch+Stun Claw<br /> <br /> Hellions x 10, Heliarch+Stun Claw - 3 units<br /> <br /> Ravager, 3 dark lances, nightshield, flickerfield, sails - 3 units<br /> <br /> Lady Malys + trueborn x 5, spilintercannon x 2, blaster x 3<br /> Raider, nightshield, flickerfield, sails<br /> <br /> Trueborn x 5, spilintercannon x 2, blaster x 3<br /> Raider, nightshield, flikcerfield, sails<br /> <br /> Reavers x 6 +caltrops x 2<br /> <br /> Don't know if I can put points on but comes to just under 2000 points<br /> <br /> Any suggestions? I posted about Lady Malys and like the idea she is immune to psychic powers. Is she good in closecombat?]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2011 16:36:24]]> GMT</pubDate>
				<author><![CDATA[ Commisar Hel]]></author>
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				<title>2000 Dark Eldar</title>
				<description><![CDATA[ One Ravager is hardly enough, and the only vehicle upgrade you need are the Flickerfields. The Trueborn seem to have a bit of mixed role, go all <span class="glossaryitem" onmouseover='gp(482);'>AT</span> or all AI methinks.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Hold up my mistake didn't see the 3 units part next to Ravagers]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2011 17:28:02]]> GMT</pubDate>
				<author><![CDATA[ asimo77]]></author>
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				<title>2000 Dark Eldar</title>
				<description><![CDATA[ Small suggestion, if I may. Drop everything but Flickerfields, as asimo said, and instead of 5 Trueborn with with 2 blasters and 2 Splinter Cannons, try a 4 trueborn squad with 4 Blasters in a Venom with 2 Splinter Cannons.<br /> <br /> 210 points for the current Trueborn squad and vehicle you have, 173 points for the Trueborn and vehicle I have suggested, with the same killing power for both infantry and vehicles, but it actually has more because you dont have to choose what to fire with the squad, they fire at the tank or transport, while the vehicle fires at another infantry squad or whatever pops out of the transport the Trueborn just blew up/wrecked. Plus that gives you 37 points to play with!! 74 Points if you do it to both squads and you can still attach Lady Malys to the squad in the venom as you have dropped the one guy.<br /> <br /> Then you get another 30 points for dropping the sails and night shields on the Ravagers, so that is 104 pts total saved. Thats another 10 man warrior squad with a Dark Lance, if you want it, or some other respectably used squad.<br /> <br /> Edit:<br /> <br /> I just added up your list myself and it only comes to 1901, which means that you have 205 pts left over if you make the above changes. That's another trueborn squad like I suggested, with 37 points left over for whatever you might need, such as adding two more hellions to a squad, or one more to each squad, and then 5 pts left over.<br /> <br /> Of course, my math skills could be off, but I did use a calculator, and not my head, so I know that the numbers that I pushed added up right <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2011 17:50:19]]> GMT</pubDate>
				<author><![CDATA[ Galador]]></author>
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				<title>2000 Dark Eldar</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Baron + hellions x 9, Heliarch+Stun Claw <br /> <br /> Hellions x 10, Heliarch+Stun Claw - 3 units</div></blockquote><br /> <br /> Lose the Stun Claws. They are worthless and you'd be better off with agonizers or power weapons.  <br /> <br /> <blockquote class="uncited"><div>Ravager, 3 dark lances, nightshield, flickerfield, sails - 3 units </div></blockquote><br /> <br /> Lose the sails and nightshields. Not worth it.<br /> <br /> <blockquote class="uncited"><div>Lady Malys + trueborn x 5, spilintercannon x 2, blaster x 3 <br /> Raider, nightshield, flickerfield, sails</div></blockquote><br /> <br /> If you are running any kind of <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with these guys, you may as well take the Duke and make their poisoned weapons 3+. Additionally, I think the Duke is slightly better of a fighter than Malys is.  <br /> <br /> <blockquote class="uncited"><div>Trueborn x 5, spilintercannon x 2, blaster x 3 <br /> Raider, nightshield, flikcerfield, sails</div></blockquote><br /> <br /> I'd put these guys in a Venom if you can. Otherwise bump the squad up to 6 and take a 4th blaster. <br /> <br /> <blockquote class="uncited"><div>Reavers x 6 +caltrops x 2</div></blockquote><br /> <br /> Not bad, but I'd take 2 lances instead.  <br /> <br /> <blockquote class="uncited"><div> I posted about Lady Malys and like the idea she is immune to psychic powers. Is she good in closecombat?</div></blockquote><br /> <br /> Your army is light on Troops choices for only 2000pts. Malys doesn't really fit in this list at all. The Baron makes sense. However, if you want a killier character, I'd go with the Duke as he also buffs your other units by allowing you to get a better drug roll and makes one of your true born squads better.  ]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2011 17:51:14]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>2000 Dark Eldar</title>
				<description><![CDATA[ Personally, I've discovered that the Baron/Hellions combination works best with a single, huge unit of Hellions with the Baron attached.  Unfortunately, small units without the Baron are pretty fragile to shooting, and a large unit of Hellions gets the most benefit from the Stealth and <span class="glossaryitem" onmouseover='gp(458);'>DT</span> re-rolls granted by the Baron.<br /> <br /> I and some friends have tried the multiple Hellion squad build, and the squad(s) without the Baron tend to die without really accomplishing anything worthwhile.]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2011 19:33:05]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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				<title>Re:2000 Dark Eldar</title>
				<description><![CDATA[ Thnx for the suggestions! Just so you know i picked raiders over venoms as they are out at the moment and im not good at converting. I will make 2 large groups of hellions and as soon as they are out look at getting the venoms. Having read another post on here I like the idea of an anti-psychic group but its either malys or duke, who was my original idea. thanks for your replies will look at streamlining the hellions and the transports, i find that i'm forever playing objective based games - maybe the store dice are loaded (jk) <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2011 21:37:12]]> GMT</pubDate>
				<author><![CDATA[ Commisar Hel]]></author>
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				<title>Re:2000 Dark Eldar</title>
				<description><![CDATA[ I am thinking now trying to go for a mix of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and shooting. I am thinking about putting Harleyquins in now or maybe some Wyches? I like the idea of not being spotted (edit: if i have a shadowseer) but is it really that useful? It seems WYches look better inclosecombat but does rending mean power weapon attacks?]]></description>
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				<pubDate><![CDATA[Fri, 11 Mar 2011 13:18:35]]> GMT</pubDate>
				<author><![CDATA[ Commisar Hel]]></author>
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