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		<title><![CDATA[Latest posts for the thread "What goes into a strong Nid list?"]]></title>
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				<title>What goes into a strong Nid list?</title>
				<description><![CDATA[ I'm looking at Nids as a possible replacement for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.  What exactly goes into a strong Nid list?]]></description>
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				<pubDate><![CDATA[Thu, 10 Mar 2011 01:12:06]]> GMT</pubDate>
				<author><![CDATA[ Noisy_Marine]]></author>
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				<title>Re:What goes into a strong Nid list?</title>
				<description><![CDATA[ The most common thing I see is 3 units of Hive guard for elites. Given the current popular of light-medium vehicles, its a no brainer.]]></description>
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				<pubDate><![CDATA[Thu, 10 Mar 2011 01:37:52]]> GMT</pubDate>
				<author><![CDATA[ scubasteve04]]></author>
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				<title>What goes into a strong Nid list?</title>
				<description><![CDATA[ Hive Guard are good. Though, you may want to consider zoanthropes as well. <br /> <br /> Trygons are one of the best <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choices tyranid have, and for reason. <br /> <br /> Tervigans are common TROOPS choices. <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> onto any unit you want and a 6 wound T6 3+ save SCORING Monstous creature is always nice to have... especially one that spawns gants that it buffs into a very strong <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit that also scores. <br /> <br /> <br /> Some people still stealer shock, which is just mass genestealers. Fun, but not competitive. Genestealers are just amazing, but mech is annoying... <br /> <br /> <a href="http://thetyranidhive.proboards.com/index.cgi" target="_new" rel="nofollow">This</a> may help<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Mar 2011 04:15:10]]> GMT</pubDate>
				<author><![CDATA[ wisdomseyes1]]></author>
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				<title>What goes into a strong Nid list?</title>
				<description><![CDATA[ Don't listen to any of them.<br /> All Pyrovores. All the time.<br /> See, were you to win too much, you may be beaten in the parking lot of your local game store by disgruntled Tau players.<br /> This will definitely save you that humiliation/hospitalization.<br /> <br /> You're welcome.]]></description>
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				<pubDate><![CDATA[Thu, 10 Mar 2011 06:57:14]]> GMT</pubDate>
				<author><![CDATA[ Nightbringer's Chosen]]></author>
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				<title>What goes into a strong Nid list?</title>
				<description><![CDATA[ Okay, looks like im the first non troll xD<br /> <br /> Here are the strong units that synergize well:<br /> <br /> hive guard<br /> tervigon <br /> mawloc/trygon<br /> termagaunt<br /> gargoyle<br /> genestealers.<br /> <br /> Most lists use a variation of the tervigon and hiveguard mix with mawloc/trygon as heavy support choices, also using the tervigon as the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> or either using a flyrant or just a normal tyrant with a guard or two. <br /> <br /> I personally use harpys alot <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Mar 2011 19:12:57]]> GMT</pubDate>
				<author><![CDATA[ Dave_Nz]]></author>
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				<title>What goes into a strong Nid list?</title>
				<description><![CDATA[ If you are going to play 'Nids, you should come to terms with 3 basic facts about your army.<br /> <br /> 1. You will eat faces in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (if done right).<br /> 2. Your Anti-Tank Options are SEVERELY limited.<br /> 3. You have no Assault Grenades.<br /> <br /> If you want a ranged tank solution, consider a Tyrannofex with Rupture Cannon (48" ST10) or try dropping in some Zoanthropes for some glass-hammer style Tank Busting.<br /> <br /> As for close combat, I recommend throwing as many bodies into assault as you can. Tervigons are your friends. Even if your opponent has marines with a 2+ save, if you fire enough shots/get enough wounds on them in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, they will fall. Keep in mind that in nonKP missions, the troops spawned by Tervigons don't cost you anything if they die.]]></description>
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				<pubDate><![CDATA[Thu, 10 Mar 2011 19:39:30]]> GMT</pubDate>
				<author><![CDATA[ Kumorikage]]></author>
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				<title>What goes into a strong Nid list?</title>
				<description><![CDATA[ <blockquote><div><cite>Dave_Nz wrote:</cite>Okay, looks like im the first non troll xD<br /> <br /> Here are the strong units that synergize well:<br /> <br /> hive guard<br /> tervigon <br /> mawloc/trygon<br /> termagaunt<br /> gargoyle<br /> genestealers.<br /> <br /> Most lists use a variation of the tervigon and hiveguard mix with mawloc/trygon as heavy support choices, also using the tervigon as the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> or either using a flyrant or just a normal tyrant with a guard or two. <br /> <br /> I personally use harpys alot <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </div></blockquote><br /> <br /> Excuse me? Guess my post meant nothing... <br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>: I still have a link for the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> on my first post... <br /> <br /> <blockquote class="uncited"><div>2. Your Anti-Tank Options are SEVERELY limited. </div></blockquote><br /> <br /> True. But this is not the answer to that:<br /> <br /> <blockquote class="uncited"><div>If you want a ranged tank solution, consider a Tyrannofex with Rupture Cannon (48" ST10)</div></blockquote><br /> <br /> AV13+ is the only reason you would need the S10. <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 and assault 2... you aren't touching landraiders. Not with less than 1. ]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2011 03:24:39]]> GMT</pubDate>
				<author><![CDATA[ wisdomseyes1]]></author>
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				<title>Re:What goes into a strong Nid list?</title>
				<description><![CDATA[ Are you wanting to have a heavy <span class="glossaryitem" onmouseover='gp(19);'>cc</span> nid list or are you desiring to go little more shooty? I prefer shooty.<br /> <br /> If you were to consider a more shooty option then I'd bring along some devilgants (Termagants w/ Devourers). Things are killer; literally. A little pricey but worth it <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span><br /> <br /> Mathematically, it's pretty simple.  <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"> <br /> <br /> You have a brood of 20 devilgants stuffed inside 1 Mycetic Spore (kinda like a stomboli now that I think about it). You drop the spore next to your favorite enemy troop unit (possibly Space Marine tactical squad? Seeing as how you played Chaos and all?). Your 20 devilgants (who get 3 shots a model) barf 60 shots of carnivorous brain weasel worms all over the smurfs. The <span class="glossaryitem" onmouseover='gp(119);'>SM</span> unit is 10 strong. That comes out to 10 shots a model. Unless you have the most horrible dice rolls then there's going to be some death on the battlefield and most likely it's going to be them. It's like your devilgants go all John Woo on the smurfs and your opponent gives you this ugly stare from across the table like you just pee'd in his kool-aid.<br /> <br /> Hope that helps.]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2011 04:23:44]]> GMT</pubDate>
				<author><![CDATA[ Mercy of Spades]]></author>
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				<title>What goes into a strong Nid list?</title>
				<description><![CDATA[ 20 devilgants, just for the record, has a 57% chance of killing 5 <b>or more</b> marines. Pretty nice in my opinion.  ]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2011 05:13:36]]> GMT</pubDate>
				<author><![CDATA[ wisdomseyes1]]></author>
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