<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Mork's War Banner - Minor Adjustment"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "Mork's War Banner - Minor Adjustment"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Mork's War Banner - Minor Adjustment</title>
				<description><![CDATA[ Well, the general consensus is right now that "<span class="glossaryitem" onmouseover='gp(174);'>BSB</span> with Lord-magic limit Standard does not make up its points with <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Magic Resistance and base-to-base magic item nullification".  Personally, I agree with this:  You're forced to take a nigh-naked <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> to take this Banner, and it has a 50% chance each turn of failing to surpass an item slightly less than 1/2 the cost, and if put in Savage Orcs you bounce between a 33-50% chance of paying an extra 55pts for "Nullify Magic Items in base-to-base".  <br /> <br /> As such, my proposal for a counter to the item:  Roll the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> <span class="glossaryitem" onmouseover='gp(408);'>MR</span> as normal.  However, measure every friendly Orc unit within (I'm thinking 6", but 12" might be better).  If the unit has at least one model within the radius, apply half the <span class="glossaryitem" onmouseover='gp(24);'>D6</span>'s Magic Resistance (or a D3, essentially) to the unit.  Possibly make the final version as the banner normally is, apply <span class="glossaryitem" onmouseover='gp(408);'>MR</span>(D3) to units besides the bearer unit within 6" (so you will usually nab about three units), and all friendly Orc and Goblin Shamans within 12" may add +1 to their Channeling Rolls.<br /> <br /> Does this seem like it'd be closer to the proposed price tag of twice the old Spirit Totem's value?  The housing unit still gets the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> <span class="glossaryitem" onmouseover='gp(408);'>MR</span> and item nullification when in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> with the bearer, friendly units within 6" of the banner get D3 <span class="glossaryitem" onmouseover='gp(408);'>MR</span>, and friendly Shamans within 12" get +1 to Channeling.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/352349/2537817.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/352349/2537817.page</link>
				<pubDate><![CDATA[Thu, 10 Mar 2011 15:07:08]]> GMT</pubDate>
				<author><![CDATA[ Minsc]]></author>
			</item>
			<item>
				<title>Mork's War Banner - Minor Adjustment</title>
				<description><![CDATA[ An item that nullifies magic shouldn't give you a channeling bonus.<br /> <br /> I'd go with <span class="glossaryitem" onmouseover='gp(408);'>MR</span> <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for all units within 12" (friend or foe) and no wizard within 12" may channel at all.<br /> <br /> -Matt]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/352349/2539022.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/352349/2539022.page</link>
				<pubDate><![CDATA[Thu, 10 Mar 2011 19:10:19]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
			</item>
			<item>
				<title>Mork's War Banner - Minor Adjustment</title>
				<description><![CDATA[ I'm just curious: the main way that the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is going to die is through normal (non-magical) hand-to-hand, right? Artillery has a 1 in 6, of course, and magical sniping seems like it'd be a waste. So, basically, better combat characters, right?<br /> <br /> It seems like this is one of those banners that goes a ways toward protecting the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> who takes it, but I'll agree this item isn't worth it's cost<br /> <br /> Really, Magic Resistance is pretty bogus. It works when magic tries to kill you, but not curse you?<br /> In 8th, hexes/augments are almost always better than direct damage. I'd consider revamping <span class="glossaryitem" onmouseover='gp(408);'>MR</span> before changing items that give it.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/352349/2543278.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/352349/2543278.page</link>
				<pubDate><![CDATA[Fri, 11 Mar 2011 20:17:03]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
			</item>
			<item>
				<title>Mork's War Banner - Minor Adjustment</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(408);'>MR</span> revamp is easy.<br /> If you're targeted by a Hex, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>.  If you roll equal to your <span class="glossaryitem" onmouseover='gp(408);'>MR</span> or Less, the spell fails.<br /> <br /> <br /> Personally, I like that <span class="glossaryitem" onmouseover='gp(408);'>MR</span> doesn't help against Hexes.  Most hexes only target a single unit, which is a good balance for death stars.  If <span class="glossaryitem" onmouseover='gp(408);'>MR</span> stopped hexes, it would make the death star even more survivable, which <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> is a bad thing.<br /> <br /> -Matt]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/352349/2547352.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/352349/2547352.page</link>
				<pubDate><![CDATA[Sat, 12 Mar 2011 23:04:27]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
			</item>
			<item>
				<title>Mork's War Banner - Minor Adjustment</title>
				<description><![CDATA[ That system seems much more "all or nothing" than how <span class="glossaryitem" onmouseover='gp(408);'>MR</span> effects damaging magic...<br /> <br /> I don't think it makes sense, whether it balances the game or not. The fact that Deathstars are a big thing is just hinting at some other problems (like no partial <span class="glossaryitem" onmouseover='gp(140);'>VP</span>, for instance).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/352349/2548281.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/352349/2548281.page</link>
				<pubDate><![CDATA[Sun, 13 Mar 2011 06:43:56]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
			</item>
			<item>
				<title>Mork's War Banner - Minor Adjustment</title>
				<description><![CDATA[ You know, you could put that banner on a Black Orc <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and have him join a huge horde of night goblins with nets.<br /> 4+ armor and parry, with T5 and nets, while shutting down all magic items is pretty survivable.<br /> <br /> The problem I think is that you don't need to protect rank and file Orcs and Goblins.  Maybe if he's in a huge unit of boar boyz, or leading a troll horde; but outside of that, you should be fielding so many boyz that you won't notice losses that you get <span class="glossaryitem" onmouseover='gp(408);'>MR</span> against.<br /> <br /> -Matt]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/352349/2549711.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/352349/2549711.page</link>
				<pubDate><![CDATA[Sun, 13 Mar 2011 18:29:38]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
			</item>
	</channel>
</rss>