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		<title><![CDATA[Latest posts for the thread "1500 point Space Marine army for tournement"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500 point Space Marine army for tournement"]]></description>
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				<title>1500 point Space Marine army for tournement</title>
				<description><![CDATA[ Space Marine Captain- Power Sword, Boltgun 115 points<br /> Space Marine Librarian-Terminator Armor, Smite, Might of Ancients 125 points<br /> Tactical Squad+5-Missile Launcher, Flamer 170 points<br /> Tactical Squad+5-Missile Launcher, Flamer 170 points<br /> Terminator Squad- 200 points<br /> Dreadnaught- 105 points<br /> Dreadnaught- 105 points<br /> LandRaider-StormBolter 260 points<br /> Predator-Twin-Linked Lascannon, Lascannon sponsoons 165 points<br /> Whirlwind- 85 points<br /> Total Points-1500<br /> <br /> This is really all I have to work with before the tournament.  So any changes will have to be in future but still feel free to comment and post CONSTRUCTIVE critisism.  Thanks <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 11 Mar 2011 05:32:39]]> GMT</pubDate>
				<author><![CDATA[ starraptor]]></author>
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				<title>Re:1500 point Space Marine army for tournement</title>
				<description><![CDATA[ You really need transports for those <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.<br /> <br /> At 1,500 points you can get away with only one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, so drop the captain.<br /> <br /> Maybe look at upgrading the librarian to epistolary so he can use a power and force weapon in the same turn.<br /> <br /> That predator is very expensive. For that price you can almost run 2 lascannon preds without the sponsons which would give you more flexibility.<br /> <br /> The hammer here is the landraider and termies, but the tacs and dreads are unable to keep up and follow them in. The termies need to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ASAP. if you hold them back you'd be better taking a proper ranged option instead. ]]></description>
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				<pubDate><![CDATA[Fri, 11 Mar 2011 09:36:16]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>1500 point Space Marine army for tournement</title>
				<description><![CDATA[ Thanks and my next purchess is going to be 2 rhinos, Then I'm going to buy bitz to make my dreadnaughts into riflemen dreds.]]></description>
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				<pubDate><![CDATA[Fri, 11 Mar 2011 12:52:45]]> GMT</pubDate>
				<author><![CDATA[ starraptor]]></author>
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				<title>1500 point Space Marine army for tournement</title>
				<description><![CDATA[ Ok switch the boltgui to a bolt pistol and the Captain gets a extra attack in combat because now having two close combat weapons. Or you could get a relic blade and storm shield making the Captain beastly in combat.<br /> <br /> Tacticals need Rhinos and you need three squads really.<br /> <br /> Drop the Whirlwind and make those Dreadnoughts into riflemen - two autocannons each giving more long range support.<br /> <br /> I'm not sure on the single Land Raider, consider taking Assault Terminators and add teleporter homers onto the sgts and take gate of infinity as a psychic power - the Librarian can gate about and use the teleporter homers so he doesn't scatter, very useful and saves 250 points. ]]></description>
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				<pubDate><![CDATA[Fri, 11 Mar 2011 14:33:00]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1500 point Space Marine army for tournement</title>
				<description><![CDATA[ So I want my dreads to be riflemen dreads but i can't find twin-linked autocannons for both arms anywhere even though the codex says they can have both arms as <span class="glossaryitem" onmouseover='gp(126);'>tl</span> auto cannons.  Any other sugestions on what my dreads should use would be appreciated thanks.]]></description>
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				<pubDate><![CDATA[Fri, 11 Mar 2011 20:53:47]]> GMT</pubDate>
				<author><![CDATA[ starraptor]]></author>
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