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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ Inquisitor Coteaz - 100<br /> <br /> 5x Purifers - 2x Psycannons, 1 Daemon Hammer, Rhino - 185<br /> 5x Purifers - 2x Psycannons, 1 Daemon Hammer, Rhino - 185<br /> 5x Purifers - 2x Psycannons, 1 Daemon Hammer, Rhino - 185<br /> <br /> 3x Servitors, 3x Crusaders - 3x Plasma Cannons, Chimera - 160<br /> 5x Warrior Acolytes - 3x Meltas, Chimera - 105<br /> 5x Warrior Acolytes - 3x Meltas, Chimera - 105<br /> 5x Warrior Acolytes - 3x Plasmas, Chimera - 105<br /> 5x Warrior Acolytes - 3x Plasmas, Chimera - 105<br /> 5x Warrior Acolytes - 3x Plasmas, Chimera - 105<br /> <br /> 5x Purgation Squad - 4x Psycannons, Rhino - 220<br /> 5x Purgation Squad - 4x Psycannons, Rhino - 220<br /> 5x Purgation Squad - 4x Psycannons, Rhino - 220<br /> <br /> Total - 2000pts<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 12 Mar 2011 18:01:18]]> GMT</pubDate>
				<author><![CDATA[ jy2]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ Ghost knights are expsensive<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 12 Mar 2011 18:36:19]]> GMT</pubDate>
				<author><![CDATA[ rovian]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ I'd lose the Ghost Knights in favour of... well, I don't know. Perhaps 2 Jokearos in with each Henchmen Squad. They can fire out the window alongside the Acolytes and provide some additional firepower.]]></description>
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				<pubDate><![CDATA[Sat, 12 Mar 2011 20:38:18]]> GMT</pubDate>
				<author><![CDATA[ Popsicle]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ I think this is good also compared to every thing else ghost knights are relatively cheap!]]></description>
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				<pubDate><![CDATA[Sat, 12 Mar 2011 21:07:27]]> GMT</pubDate>
				<author><![CDATA[ necronsftw]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ According to the blackbox codex, you can only take a retinue of 5 Ghostknights to start, if I remember correctly.]]></description>
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				<pubDate><![CDATA[Sat, 12 Mar 2011 21:17:47]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ Is having henchmen in Chimera's or <span class="glossaryitem" onmouseover='gp(112);'>RB</span>'s better?<br /> <br /> I want to take a few squads to complement <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> + Purifer lists.<br /> <br /> Not a big fan of Chimera models however... but if they are really good I'm sure I can look past it <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2011 01:43:54]]> GMT</pubDate>
				<author><![CDATA[ grimz]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ <blockquote><div><cite>Thunderfrog wrote:</cite>According to the blackbox codex, you can only take a retinue of 5 Ghostknights to start, if I remember correctly.</div></blockquote><br /> <br /> Correct there same cost as reg Termies and cant take psycannons.....mordrak sigh you had potential]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2011 02:06:26]]> GMT</pubDate>
				<author><![CDATA[ Holycrusader27]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ take chimeras, the multiple fire ports are whats so good<br /> <br /> a couple meltas to pop a tank, and 2 heavy flamers to flame whats inside]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2011 03:03:20]]> GMT</pubDate>
				<author><![CDATA[ SweetLou]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ If this is using the leaked playtest codex... i recommended not bothering. It has been changed with the final release. <br /> <br /> (ie. Dreadnights are T6 not 7)]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2011 03:54:52]]> GMT</pubDate>
				<author><![CDATA[ wisdomseyes1]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ It appears I made a mistake with the Ghost Knights, basing them off of the leaked codex.  I will get rid of them and replace them with purifiers.<br /> <br /> @grimz:<br /> <br /> I like chimeras because:<br /> <br /> 1)  5 fire points so that all the henchmen can shoot out of it.<br /> <br /> 2)  F12 armor<br /> <br /> 3)  Scatter laser<br /> <br /> 4)  Heavy bolter, basically the chimera has a lot more offense than the rhino.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2011 08:00:20]]> GMT</pubDate>
				<author><![CDATA[ jy2]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ I don't think 3 man squads are a very good idea. You'll miss half the time, meaning 1.5 hits, and then you still have to pen and do damage to the vehicles. Also, once those chimeras are killed you are left with REALLY crappy troops choices that will not be able to hold objectives against anything. Take 4-5 or just don't bother, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> The Ghost Knights are limited to 5 in the actual codex, and cannon take psycannons or ammo. Only the close combat weapons and (i think) the banner. <br /> <br /> Sooo...the purgation squads. Rhinos have 2 firing points. You have 4 psycannons in each squad. Thats a problem. Either footslog them and buy a razorback, or use purifiers with 2 psycannons in rhinos. Same number of shots from the rhino + more capable in close combat.<br /> <br /> Keeping in  the spirit of your origanal list, i'd try:<br /> <br /> Coteaz - 100<br /> Mordrak - 200<br /> 5 knights with banner and assorted weapons - 185 (this is assuming that they are still 32 points each. i honestly don't remember if they are or not. Somehow i want to say they are 35...but i dont know.)<br /> <br /> Vindicare - 145 (he eats tanks. I can't see why you wouldn't take him.)<br /> <br /> 5 purifiers, 2 psycannons, rhino - 180<br /> 5 purifiers, 2 psycannons, rhino - 180 (its a psycannon rhino with a close combat punch inside)<br /> <br /> 4 <span class="glossaryitem" onmouseover='gp(409);'>WA</span> with 4 Meltas, chimera - 111<br /> 4 <span class="glossaryitem" onmouseover='gp(409);'>WA</span> with 4 Meltas, chimera - 111<br /> 4 <span class="glossaryitem" onmouseover='gp(409);'>WA</span> with 4 Meltas, chimera - 111<br /> 4 <span class="glossaryitem" onmouseover='gp(409);'>WA</span> with 4 Meltas, chimera - 111<br /> 5 <span class="glossaryitem" onmouseover='gp(409);'>WA</span> with 5 Plasma, chimera - 125 (i don't like plasma...you lose too many of them to gets hot, but you can change meltas to plasma at your preference.)<br /> <br /> 5 purgation, 4 psycannons, las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razorback - 220 <br /> 5 purgation, 4 psycannons, las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razorback - 220 (adds some long range shooting to the list, and some safe plasma.) <br /> <br /> <br /> So, Coteaz goes with one of the marine squads, probably the purifiers, or the plasma henchmen. The purgation squads, should be hiding behind the tanks and shooting through them with their psycannons. The terminators can be behind the tanks, but their stealth should keep them safe for the first few turns, so it's not needed. <br /> <br /> Turn 1 everything but the razorbacks go forward 12" and pop smoke. The razors hide behind rhinos for cover and shoot las at things.<br /> <br /> Turn 2 you move 6" and should be in range of something with your psycannons. So, shoot them. Keep doing this the rest of the game, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <br /> <br /> The termies would probably used as a sort of counter-charge unit, taking care of anything that got too close to your tanks. <br /> <br /> Alternitively you could switch them out for a librarian with temies, and use the shrouding spell to give most of your vehicles stealth (I think thats in the final copy, though now that i  think of it i am not sure it is. Can't remember.)]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2011 08:44:08]]> GMT</pubDate>
				<author><![CDATA[ jcd386]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ Ghost Knights got the bump to 40 points.<br /> <br /> The nice thing about Mordrack is you can start him with any unit and run them in a 1st turn no scatter <span class="glossaryitem" onmouseover='gp(471);'>DS</span>.<br /> <br /> I'm considering trying a 10 man Purgation squad and Libby with Mordrack, then Libby summoning another 10 man <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> with Halberds.]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2011 08:57:43]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ <blockquote><div><cite>jcd386 wrote:</cite>I don't think 3 man squads are a very good idea. You'll miss half the time, meaning 1.5 hits, and then you still have to pen and do damage to the vehicles. Also, once those chimeras are killed you are left with REALLY crappy troops choices that will not be able to hold objectives against anything. Take 4-5 or just don't bother, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.</div></blockquote><br /> <br /> Actually, they're 5-man squads, with 3 special weapons each.  I was trying to keep them on the cheap so that they wouldn't be a target priority.  The more special weapons you have, the higher a priority they become, especially with plasmas.  <br /> <br /> <blockquote><div><cite>jcd386 wrote:</cite><br /> Keeping in  the spirit of your origanal list, i'd try:<br /> <br /> Coteaz - 100<br /> Mordrak - 200<br /> 5 knights with banner and assorted weapons - 185 (this is assuming that they are still 32 points each. i honestly don't remember if they are or not. Somehow i want to say they are 35...but i dont know.)</div></blockquote><br /> <br /> Yeah, I found out they were under-costed (should be 40pts each).  Add to the fact that they can't really contribute at range and I've decided to scrap them for now.  <br /> <br /> <blockquote><div><cite>jcd386 wrote:</cite><br /> Vindicare - 145 (he eats tanks. I can't see why you wouldn't take him.)</div></blockquote><br /> <br /> I may try him out.  Not too familiar with the new Vindicare.  I just worry about his 2W.<br /> <br /> <blockquote><div><cite>jcd386 wrote:</cite><br /> 5 purifiers, 2 psycannons, rhino - 180<br /> 5 purifiers, 2 psycannons, rhino - 180 (its a psycannon rhino with a close combat punch inside)</div></blockquote><br /> <br /> Solid.<br /> <br /> <blockquote><div><cite>jcd386 wrote:</cite><br /> 4 <span class="glossaryitem" onmouseover='gp(409);'>WA</span> with 4 Meltas, chimera - 111<br /> 4 <span class="glossaryitem" onmouseover='gp(409);'>WA</span> with 4 Meltas, chimera - 111<br /> 4 <span class="glossaryitem" onmouseover='gp(409);'>WA</span> with 4 Meltas, chimera - 111<br /> 4 <span class="glossaryitem" onmouseover='gp(409);'>WA</span> with 4 Meltas, chimera - 111<br /> 5 <span class="glossaryitem" onmouseover='gp(409);'>WA</span> with 5 Plasma, chimera - 125 (i don't like plasma...you lose too many of them to gets hot, but you can change meltas to plasma at your preference.)</div></blockquote><br /> <br /> I feel that with too many special weapons, they become less survivable as they become a higher target priority.  Probably 4 is the absolute maximum I would give them.  5 and they probably won't live too long.  Anyways, I had 1 squad with 3 plasma cannon servitors.  Coteaz goes with this squad.  Why?  Because any unit that deepstrikes within range of Coteaz is going to each 3 plasma cannon shots while they're still bunched up.<br /> <br /> <blockquote><div><cite>jcd386 wrote:</cite><br /> 5 purgation, 4 psycannons, las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razorback - 220 <br /> 5 purgation, 4 psycannons, las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razorback - 220 (adds some long range shooting to the list, and some safe plasma.) </div></blockquote><br /> <br /> I like the idea of the razorbacks.  But the cost is wrong.  220 is how much it would be with a rhino.  I believe las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razorbacks would be 35pts more.<br /> <br /> <br /> Overall, some very good ideas.  I will consider them as I re-work the list.  Thanks.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2011 15:42:06]]> GMT</pubDate>
				<author><![CDATA[ jy2]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ Hm, yeah i overlooked the fact that Purgs psycannons are overcosted (20 instead of the regular 10 on other squads). Annoying. In that case i'd probably drop one of the Henchman squads and use any extra points on hammers or something.<br /> <br /> I see the point of the servitor thing, but honestly don't see very many competent players dropping things on Coteaz, so i doubt it would be used too often. Plus since you need to remain still to fire the heavy weapons, they are not really my favorite. ]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2011 20:42:52]]> GMT</pubDate>
				<author><![CDATA[ jcd386]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ <blockquote><div><cite>Thunderfrog wrote:</cite>The nice thing about Mordrack is you can start him with any unit and run them in a 1st turn no scatter <span class="glossaryitem" onmouseover='gp(471);'>DS</span>.</div></blockquote><br /> <br /> But he is not an Independent Character.  So he only can roll with his Ghosts.]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2011 21:46:18]]> GMT</pubDate>
				<author><![CDATA[ Stavkat]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ Oh. Well crap. I thought that Crowe and Thawn were the only non <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s.<br /> <br /> Um.. Well.. buncha paladins and a libby then maybe?]]></description>
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				<pubDate><![CDATA[Mon, 14 Mar 2011 01:56:09]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ 10 Purifiers, 4 Psycannons, Combat Squad em maybe?]]></description>
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				<pubDate><![CDATA[Mon, 14 Mar 2011 04:57:03]]> GMT</pubDate>
				<author><![CDATA[ grimz]]></author>
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				<title>2K Grey Knights Special Weapons+Psycannon-spam army</title>
				<description><![CDATA[ <blockquote><div><cite>grimz wrote:</cite>10 Purifiers, 4 Psycannons, Combat Squad em maybe?</div></blockquote><br /> <br /> I prefer 5 purifiers with 2 psycannons.  That way, you can get each squad a rhino/razorback transport.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Mar 2011 06:22:16]]> GMT</pubDate>
				<author><![CDATA[ jy2]]></author>
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