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				<title>One of those fun RaW games with the new GK. </title>
				<description><![CDATA[ Ehe, I was just reading through the new codex and I found a rather funny...pure <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> thingie.<br /> <br /> Personal teleporters:<br /> "Units with personal teleporters are jump infantry"...(Goes onto the shunt rules)<br /> <br /> So with this...how does it acts with the Dreadknight and can a unit have 2 unit types?<br /> <br /> Does he:<br /> <br /> 1: Turn into jump infantry, losing his <span class="glossaryitem" onmouseover='gp(93);'>MC</span> status?<br /> 2: Turn into jump infantry, but also keeps his <span class="glossaryitem" onmouseover='gp(93);'>MC</span> status, following the rules for both. (Important for things like the Wolf Priest's thingie)<br /> 3: Doesn't turn into jump infantry but simply moves like one, still a bad-ass <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. (Important for Jaws)<br /> <br /> I guess it will be played like #3, but it could be interesting to see what the <span class="glossaryitem" onmouseover='gp(111);'>RaW</span>-experts say.]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 08:28:15]]> GMT</pubDate>
				<author><![CDATA[ Oscarius]]></author>
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				<title>One of those fun RaW games with the new GK. </title>
				<description><![CDATA[ What does adding wings to a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> generally do, like with tyranids or daemon princes? I can't recall the exact wording, though I know that those move like jump infantry at least. I imagine it's the same with the dreadknight's teleporters.]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 09:07:56]]> GMT</pubDate>
				<author><![CDATA[ Sir Pseudonymous]]></author>
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				<title>One of those fun RaW games with the new GK. </title>
				<description><![CDATA[ As it stands the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> loses its <span class="glossaryitem" onmouseover='gp(93);'>MC</span> status when it becomes JI. So it no longer ignores armour or rolls <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> armour pen. But since it always has a doomfist you get S10 ignoring armour anyway so not such a great loss in order to gain mobility and the ability to get cover saves like infantry <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 09:44:18]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>One of those fun RaW games with the new GK. </title>
				<description><![CDATA[ Funny too, in that case he have to stay stationary to fire any of his weapons, losing relentless sort of hurts. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> (But I'd gamble that it gets played/<span class="glossaryitem" onmouseover='gp(36);'>FaQ</span>'ed as "normal" flying <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s)]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 10:22:09]]> GMT</pubDate>
				<author><![CDATA[ Oscarius]]></author>
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				<title>One of those fun RaW games with the new GK. </title>
				<description><![CDATA[ Well that depends on the weapons you give him you don't have to give him a ranged weapon at all and theres certainly no point giving him 2 guns as he can now only fire 1.<br /> <br /> Yes we all know how it will be <span class="glossaryitem" onmouseover='gp(36);'>FaQ</span>'d.]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 10:38:22]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>One of those fun RaW games with the new GK. </title>
				<description><![CDATA[ I dunno that this interpretation is correct.<br /> <br /> Space marine <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s do not lose <span class="glossaryitem" onmouseover='gp(67);'>IC</span> status just because they buy a Bike (and become bike troops) or Jump Packs (becoming jump infantry)<br /> <br /> Are <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and Jump Infantry status mutually exclusive?  Why would granting one negate the other?  There is nothing in the rulebook stating you cannot be both OR MORE IMPORTANTLY nothing in the rulebook states that if you become Jump Infantry all other statuses are lost.<br /> <br /> I dont buy this one at all...'specially since it's so obviously sheisty.<br /> <br /> (this is the reason that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is constantly dumbing the game down...cause some guys need it)]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 11:12:09]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>One of those fun RaW games with the new GK. </title>
				<description><![CDATA[ <blockquote><div><cite>Deadshane1 wrote:</cite>I dunno that this interpretation is correct.<br /> <br /> Space marine <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s do not lose <span class="glossaryitem" onmouseover='gp(67);'>IC</span> status just because they buy a Bike (and become bike troops) or Jump Packs (becoming jump infantry)<br /> <br /> Are <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and Jump Infantry status mutually exclusive?  Why would granting one negate the other?  There is nothing in the rulebook stating you cannot be both OR MORE IMPORTANTLY nothing in the rulebook states that if you become Jump Infantry all other statuses are lost.<br /> <br /> <b>I dont buy this one at all...'specially since it's so obviously sheisty.<br /> </b><br /> (this is the reason that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is constantly dumbing the game down...cause some guys need it)</div></blockquote><br /> <br /> <br /> I completely agree. I havnt read the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex yet, but <span class="glossaryitem" onmouseover='gp(269);'>Id</span> put money down that it DOESNT say that taking the teleporters ignores the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> rules. Where are you getting that one? Again, havnt read it, but that just sounds made up]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 11:27:20]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>One of those fun RaW games with the new GK. </title>
				<description><![CDATA[ Oscarius did they actually keep that in the Final Codex; or were you looking through the leaked dex?<br /> <br /> I noticed it in the leaked dex.<br /> <br /> And yes <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>; a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> that becomes jump infantry Loses <span class="glossaryitem" onmouseover='gp(93);'>MC</span>(This is Why Wings in every other codex just make you <i>Move As JI</i>) as it becomes Jump Infantry. Same as Adding a bie to an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> makes that <span class="glossaryitem" onmouseover='gp(67);'>IC</span> now Bikes, and not Infantry, or adding a Jump pack to an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> makes them Jump infantry and not infantry.]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 11:47:31]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>One of those fun RaW games with the new GK. </title>
				<description><![CDATA[ <blockquote class="uncited"><div>I dunno that this interpretation is correct.<br /> <br /> Space marine <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s do not lose <span class="glossaryitem" onmouseover='gp(67);'>IC</span> status just because they buy a Bike (and become bike troops) or Jump Packs (becoming jump infantry)<br /> <br /> Are <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and Jump Infantry status mutually exclusive? Why would granting one negate the other? There is nothing in the rulebook stating you cannot be both OR MORE IMPORTANTLY nothing in the rulebook states that if you become Jump Infantry all other statuses are lost. </div></blockquote><br /> <br /> So wrong for so many reasons. <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is a special rule not a unit type. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(67);'>IC</span> that buy bikes do not change unit type they are still infantry (and therefore can still embark transports) and jump packs simply make you move as jump infantry not become jump infantry.<br /> <br /> You can't be both JI and an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> they are mutually exclusive as it stands the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> with teleporter is JI and therefore not an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> anymore.]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 12:43:51]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>One of those fun RaW games with the new GK. </title>
				<description><![CDATA[ Ohh, we got some discussion going. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>Deadshane1 wrote:</cite>I dunno that this interpretation is correct.<br /> <br /> Space marine <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s do not lose <span class="glossaryitem" onmouseover='gp(67);'>IC</span> status just because they buy a Bike (and become bike troops) or Jump Packs (becoming jump infantry)<br /> </div></blockquote><br /> <br /> Nope, because "Independant Character" isn't a unit type, it's a special rule.<br /> <br /> <blockquote><div><cite>Deadshane1 wrote:</cite><br /> Are <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and Jump Infantry status mutually exclusive?  Why would granting one negate the other?  There is nothing in the rulebook stating you cannot be both OR MORE IMPORTANTLY nothing in the rulebook states that if you become Jump Infantry all other statuses are lost.<br /> </div></blockquote><br /> <br /> Like I said, I'm not completely sure yet. #2 is still an option you know. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> BUT, do Assault marines keep their Jump Infantry status when removing their packs?<br /> <br /> <blockquote><div><cite>Deadshane1 wrote:</cite><br /> (this is the reason that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is constantly dumbing the game down...cause some guys need it)</div></blockquote><br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Kommissar Kel wrote:</cite><br /> Oscarius did they actually keep that in the Final Codex; or were you looking through the leaked dex?<br /> <br /> I noticed it in the leaked dex.<br /> </div></blockquote><br /> <br /> "Leaked" dex as in the photocopy of the black box dex or leaked as in the faulty scribd version.<br /> <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span>. I havn't seen it in person, could someone help us?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 12:47:54]]> GMT</pubDate>
				<author><![CDATA[ Oscarius]]></author>
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				<title>One of those fun RaW games with the new GK. </title>
				<description><![CDATA[ <blockquote class="uncited"><div>BUT, do Assault marines keep their Jump Infantry status when removing their packs?</div></blockquote><br /> <br /> Yes they do so can never embark on a transport even without <span class="glossaryitem" onmouseover='gp(457);'>JPs</span>. It makes the&nbsp;transport option rather redundant.]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 12:56:17]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>One of those fun RaW games with the new GK. </title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite>Yes they do so can never embark on a transport even without <span class="glossaryitem" onmouseover='gp(457);'>JPs</span>. It makes the&nbsp;transport option rather redundant.</div></blockquote><br /> <br /> <br /> Blood Angels lose there jump packs and ride in transports all the time.]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 13:04:05]]> GMT</pubDate>
				<author><![CDATA[ whill4]]></author>
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				<title>One of those fun RaW games with the new GK. </title>
				<description><![CDATA[ <br /> How about waiting to argue about potential loopholes in a codex until most people have the ability to read the codex on a regular basis.<br /> <br /> Its one thing if you actually want to ask a rules question, but as of now its like you're just trying to throw a hornet's nest into a movie theater.<br /> <br /> The leaked codex is rather different than the final version, so a lot of commentary you're going to get back on this matter is going to be simply misinformed.<br /> <br /> So again: if you have any actual questions, about the rule you read in the codex it wouldn't be terrible to post it, but let's steer clear from any '<span class="glossaryitem" onmouseover='gp(111);'>RAW</span> fun' gobble-dee-[<a href="http://www.dakkadakka.com/core/forum_rules.jsp">see forum posting rules</a>] until people actually have the book in their hands (not just a store copy they're trying to remember from) to discuss with.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 13:04:29]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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