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		<title><![CDATA[Latest posts for the thread "Scenario Concept - Turncoat"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Scenario Concept - Turncoat"]]></description>
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				<title>Scenario Concept - Turncoat</title>
				<description><![CDATA[ I've been trying to come up with some new scenarios for play. The aim is to make something unique, but balanced enough for potential use in a competitive, tournament environment. Here's the first draft of one of those concepts, for comment, questions and suggestions. <br /> <br /> <br /> <span style="font-size: 18px; line-height: normal;"><b>Turncoat!</b></span><br /> <br /> <i>Loyalty can be a fleeting thing, especially in a world torn by bloodshed and strife. Allegiances can be bought, controlling magics subverted and internal rivalries fired by slander and rumors. When these schemes come to fruition on the battlefield, the results can be devastating…</i><br /> <br /> <b>The Armies</b><br /> Each player chooses his force using the army list from a Warhammer Armies book, to an equal points value agreed to before the game. <br /> <br /> <b>The Battlefield</b> <br /> Setup terrain as described on page 142 of the Warhammer Rulebook. <br /> <br /> <b>Deployment</b><br /> Roll off to see which player will choose the half of the table that they will deploy in. The opponent will deploy in the other half. Players then take turns placing units on the table, using the alternating units method of deployment described on page 142 of the Warhammer Rulebook. <br /> <br /> Units may be placed anywhere in their half of the table that is more than 9” from the center line, and more than 9” from any narrow table edge. <br /> <br /> <b>First Turn</b><br /> Roll off after deployment to see which player receives the first turn. The player that finished deploying his army first adds +1 to his roll. <br /> <br /> <b>Game Length</b><br /> The game lasts for six turns. <br /> <br /> <b>Victory Conditions</b><br /> Use victory points to determine the winner of the battle, as described on page 143 of the Warhammer Rulebook. <br /> <br /> <b>Scenario Special Rules</b><br /> The first unit that is destroyed or flees off of the table during the battle is the turncoat. At the beginning of the opposing player’s next turn, that unit enters the battlefield as a part of their army exactly as if it were a unit that had been kept in reserve, with exactly the same unit size, equipment and magical item selections that it was originally purchased with. Character models are ignored for the purposes of this scenario (they will never become turncoats and never count as the first unit destroyed during a game), as are units summoned by a spell or magic item (such as Zombies raised by a Vampire Counts’ Raise Dead spell). The turncoat unit is worth full victory points each time that it is destroyed (so once by the first army to destroy it, and once by its former allies if they manage to destroy the turncoats). <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(36);'>FAQ</span></b><br /> <br /> Q. <i>What happens to Tomb Kings or Vampire Counts units that become turncoats? Do they still crumble if the Vampire General/Hierophant from their original army is destroyed?</i><br /> A. No, but they will crumble if the general of the army that they’ve defected to is slain or flees from the table. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 18:47:24]]> GMT</pubDate>
				<author><![CDATA[ SkaerKrow]]></author>
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				<title>Re:Scenario Concept - Turncoat</title>
				<description><![CDATA[ Read through that real quick, and have but one suggestion: That the turncoat unit be worth double <span class="glossaryitem" onmouseover='gp(140);'>vp</span> to its orginal army. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 21:14:58]]> GMT</pubDate>
				<author><![CDATA[ Beer_&_Bolters]]></author>
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				<title>Scenario Concept - Turncoat</title>
				<description><![CDATA[ Noted. I had that thought as well, but stayed conservative and kept it at the original cost. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2011 23:47:18]]> GMT</pubDate>
				<author><![CDATA[ SkaerKrow]]></author>
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				<title>Scenario Concept - Turncoat</title>
				<description><![CDATA[ Double <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> might be open to abuse. I could take a unit of 20 skinks, throw them at the enemy, they get destroyed and the enemy gets 100VPs. I then kill them (they're squishy, so won't be hard; just fling a simple damage spell their way and watch them panic off) and get 200VPs.<br /> <br /> An army taking a simple sacrificial unit and throwing them the enemy so they'll turn and be just as easy to kill for more <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> would be the general order of the day.]]></description>
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				<pubDate><![CDATA[Wed, 16 Mar 2011 04:36:57]]> GMT</pubDate>
				<author><![CDATA[ Avatar 720]]></author>
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