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		<title><![CDATA[Latest posts for the thread "A new IG unit. Bomb squads"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "A new IG unit. Bomb squads"]]></description>
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				<title>A new IG unit. Bomb squads</title>
				<description><![CDATA[ I reckon the <span class="glossaryitem" onmouseover='gp(69);'>ig</span> should have these in there army. What do you think?<br /> Bombs squad........points: 65 points<br /> Troop/infantry platoon<br /> Bomb sergeant <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:3 S:3 T:3 W:1 I:3 A:2 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>SV</span>: 5+/-<br /> Bomb troop <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:3 S:3 T:3 W:1 I:3 A:1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:9 <span class="glossaryitem" onmouseover='gp(157);'>SV</span>: 5+/-<br /> Comp: 1 bomb sergeant, 9 bomb troops<br /> Unit type: infantry <br /> Wargear:<br /> -lasgun (sergeant has laspistol instead)<br /> -flak armour<br /> -<span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon<br /> -frag and krak grenades (sergeant also has melta bombs)<br /> Options:<br /> Sergeant may exchange his laspistol for<br /> -bolt pistol........points 2<br /> plasma pistol.....points 10<br /> Sergeant may exchange his <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon for<br /> -power sword...points 10<br /> any bomb troop may exchange thier lasgun for<br /> shotgun.....free<br /> 2 bomb troops may exchange thier lasguns for<br /> -grenade launcher.......points 5<br /> -melta gun.................points 10<br /> 1 bomb troop may take a<br /> vox caaster................points 5<br /> a spuad may take a <br /> bomb bot..................points 20<br /> any bomb troop may take<br /> -1 demo charge each..points 20 each<br /> bomb armour.............points 25 each<br /> a spaud may take a chimera as a dedicated transport<br /> rules: bang trap<br /> bomb bot: WS3 BS3 S3 T3 W2 I3 A1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10 SV4+/5+<br /> Type: infantry<br /> wargear:<br /> -servo arm<br /> -shot gun<br /> Rules: mindlock(set on the sergeant instead of a techpriest), move through cover.<br /> Bomb armour: <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:4+, halfs the strength of blast and template weapons (except D weapons) <br /> Bangtrap: if the spuad is in difficult terain you may shoose to rig it with exsposive. roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> on the roll of 2+ the terrain becomes dangerous terrain (enamy models only) except when a enamy modle fails the test the model suffers a S10 AP2 blast(focused on the model that fails the test).<br /> <br /> Tell me what you think. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Mar 2011 07:55:23]]> GMT</pubDate>
				<author><![CDATA[ mr-squigi]]></author>
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				<title>A new IG unit. Bomb squads</title>
				<description><![CDATA[ So it's a squad of Guardsmen with Demo Charges that cost 5x normal but die just as easily? The Bangtrap rule is also very <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, it would just be better to let them secretly rig one piece of terrain before deployment.]]></description>
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				<pubDate><![CDATA[Sun, 20 Mar 2011 09:44:34]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Re:A new IG unit. Bomb squads</title>
				<description><![CDATA[ <blockquote class="uncited"><div>So it's a squad of Guardsmen with Demo Charges that cost 5x normal but die just as easily?</div></blockquote><br /> i see the points as fare but any sugestions will be taken into account, and they would'nt die as much if you by the bomb armour upgrade.<br /> <blockquote class="uncited"><div>The Bangtrap rule is also very <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, it would just be better to let them secretly rig one piece of terrain before deployment.</div></blockquote><br /> i was thinking about making it minus a demo charge from their stock evertime you use the bangtrap rule. as said any sugestions will be taken and noted.]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2011 08:42:17]]> GMT</pubDate>
				<author><![CDATA[ mr-squigi]]></author>
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				<title>A new IG unit. Bomb squads</title>
				<description><![CDATA[ Not bad but it needs still much to do with. They cost too much, their <span class="glossaryitem" onmouseover='gp(82);'>ld</span> is too high, bangtrap is useless and bomb armour costs too much.]]></description>
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				<pubDate><![CDATA[Tue, 22 Mar 2011 12:50:50]]> GMT</pubDate>
				<author><![CDATA[ Jone96]]></author>
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				<title>Re:A new IG unit. Bomb squads</title>
				<description><![CDATA[ Why do they have leadership higher than that of a Company Commander?<br /> <br /> Bomb armor costs too LITTLE if anything.  Why is it bomb armor?  Why not the established carapace armor?  It's the same thing.  As many demo packs as you want on these guys, they're going to be pretty nasty.  Why do they get cheaper carapace than Vets?<br /> <br /> Also your S10 AP2 blast is excessive for the point cost.  Either reduce the power of the hit, make it an ability you have to buy seperately, or increase the squad cost.<br /> <br /> Finally, their Demo packs should cost more than the demo packs that <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> buy.  Its the same philosophy as a <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad:  You're paying for the weapon, but also for the ability to put so many in one squad.]]></description>
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				<pubDate><![CDATA[Tue, 22 Mar 2011 15:04:10]]> GMT</pubDate>
				<author><![CDATA[ daedalus]]></author>
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				<title>A new IG unit. Bomb squads</title>
				<description><![CDATA[ Personally I think that the bombs are overpriced.  15 or 10 points seems more reasonable.  Also I thought of another special rule while reading the post. whenever a member of the squad fails an armor save, roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>/if they rolled a 1 for their armor save, and on a result of 6/ the explosives he was carrying explode and you place a small <span class="glossaryitem" onmouseover='gp(123);'>str</span>.5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span>.5 blast template over his head.  Just my two cents.]]></description>
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				<pubDate><![CDATA[Thu, 24 Mar 2011 05:56:28]]> GMT</pubDate>
				<author><![CDATA[ Mr.Norman]]></author>
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