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				<title>2000pt space wolves list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> Logan<br /> <br /> rune priest<br /> terminator armour/storm bolter<br /> jaws<br /> hurricane<br /> <br /> wolf priest<br /> combi melta<br /> <span class="glossaryitem" onmouseover='gp(501);'>wtt</span><br /> melta bombs<br /> saga of the hunter<br /> <br /> elites<br /> dreadnought<br /> assault cannon<br /> heavy flamer<br /> <br /> scouts x5<br /> mark of the wulfen<br /> power weapon<br /> melta bombs<br /> <br /> troops<br /> grey hunters x10<br /> melta gun<br /> plasma gun<br /> power fist<br /> <br /> wolf guard x5<br /> terminator armor x5<br /> 1x pair of wolf claws<br /> 2x wolf claw / stormbolter<br /> 1x assault cannon / power fist<br /> 1x thunder hammer / frost weapon<br /> <br /> wolfguard x 7<br /> terminator armour x 5<br /> 1x cyclone missile launcher<br /> 4x heavy flamer / chainfist<br /> arjac<br /> 1 in power armour with combi melta, mark of the wulfen and melta bombs<br /> <br /> fast attack<br /> land speeder typhoon<br /> multimelta<br /> typhoon launcher<br /> <br /> heavy support<br /> long fangs<br /> 2x plasma cannons<br /> 1x lascannon<br /> 1x heavy bolter<br /> 1x missile launcher<br /> <br /> should be 1976 points in total<br /> <br /> let me know your thoughts<br /> <br /> this army is just for fun I'm not looking at entering any tournies<br /> <br /> I may swap the dread and the power weapon on the scout for a pod and a predator destructor with lascannons sponsons<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And the priest and wolf guard in power armour go with the scouts and reek havoc on behind enemy lines]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2011 19:17:39]]> GMT</pubDate>
				<author><![CDATA[ Maxwell80]]></author>
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				<title>2000pt space wolves list</title>
				<description><![CDATA[ <blockquote><div><cite>Maxwell80 wrote:</cite><span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> Logan<br /> <br /> rune priest<br /> terminator armour/storm bolter <font color='red'>to go with the termies?</font><br /> jaws<br /> hurricane <font color='red'>these are two shooting attacks but you are in a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit?</font><br /> <br /> wolf priest <font color='red'>Scouts are fine as is.  Do not waste these points.</font><br /> combi melta<br /> <span class="glossaryitem" onmouseover='gp(501);'>wtt</span><br /> melta bombs<br /> saga of the hunter<br /> <br /> elites<br /> dreadnought <font color='red'>Why?</font><br /> assault cannon<br /> heavy flamer<br /> <br /> scouts x5 <font color='red'>why <span class="glossaryitem" onmouseover='gp(423);'>MotW</span> and a <span class="glossaryitem" onmouseover='gp(486);'>PW</span>? Pick one.  Also, no melta gun?! I suggest dropping the <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and giving the same dude both the <span class="glossaryitem" onmouseover='gp(423);'>MotW</span> and the Melta (since not having two <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons isn't wasted on him now) </font><br /> mark of the wulfen<br /> power weapon<br /> melta bombs<br /> <br /> troops<br /> grey hunters x10 <font color='red'>why a melta and a plasma? jsut go two melta, you lose one potential shot and gain reliability.  Also the fist is a waste on a regular <span class="glossaryitem" onmouseover='gp(390);'>GH</span>. only 1A base and very expensive.  Also, where is their ride?!</font><br /> melta gun<br /> plasma gun<br /> power fist<br /> <br /> wolf guard x5<br /> terminator armor x5<br /> 1x pair of wolf claws<br /> 2x wolf claw / stormbolter<br /> 1x assault cannon / power fist<br /> 1x thunder hammer / frost weapon<br /> <br /> wolfguard x 7<br /> terminator armour x 5<br /> 1x cyclone missile launcher<br /> 4x heavy flamer / chainfist<br /> arjac<br /> 1 in power armour with combi melta, mark of the wulfen and melta bombs <font color='red'><span class="glossaryitem" onmouseover='gp(423);'>MotW</span> negates his extra attack you are paying for. And don't you already have melta bombs on all of the scouts? Trim the fat here. This is where you take a fist if you really want one.</font><br /> <br /> fast attack <font color='red'>One AV10 speeder is a dead speeder.  Are you going for "duality"?  I think this is an expensive route to go.  Duality is accomplished much more cheaply with a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span>.  Effective long range shooting is done better with typhoon/<span class="glossaryitem" onmouseover='gp(51);'>HB</span>. </font><br /> land speeder typhoon<br /> multimelta<br /> typhoon launcher<br /> <br /> heavy support<br /> long fangs <font color='red'>Uhhhh what is going on here with the weapon choices? pick one or two and stick with it. </font><br /> 2x plasma cannons<br /> 1x lascannon<br /> 1x heavy bolter<br /> 1x missile launcher<br /> <br /> should be 1976 points in total<br /> <br /> let me know your thoughts<br /> <br /> this army is just for fun I'm not looking at entering any tournies <font color='red'>won't be fun long when you do not get that "W"</font><br /> <br /> I may swap the dread and the power weapon on the scout for a pod and a predator destructor with lascannons sponsons <font color='red'> no </font><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And the priest and wolf guard in power armour go with the scouts and reek havoc on behind enemy lines <font color='red'>I was not aware scouts could take a Pack Leader.  Also, those guys are liekly not going to "reek havoc" on anybody.  Give them an objective like opening back field tanks or tying up devastators/lootas.</font> </div></blockquote><br /> <br /> Also, where are your transports?  Are you telling me that you are going to foot slog a terribly cost inefficient army and bank solely on wound allocation? <br /> <br /> There are also a tone of points spent in special/<span class="glossaryitem" onmouseover='gp(67);'>ICs</span>. You have Logan, Runic Priest, Wolf Priest, and Arjac.  That is a TON of points.  <br /> <br /> I am not sure where this list is meant to go or do but I think you need to focus a bit.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2011 20:10:43]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>2000pt space wolves list</title>
				<description><![CDATA[ This is my first army <span class="glossaryitem" onmouseover='gp(17);'>btw</span> <span class="glossaryitem" onmouseover='gp(84);'>lol</span> what if I drop the priest and the speeder and get some transport ]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2011 20:23:02]]> GMT</pubDate>
				<author><![CDATA[ Maxwell80]]></author>
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				<title>2000pt space wolves list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> Logan<br /> <br /> rune priest<br /> terminator armour/storm bolter<br /> Tempest Wrath<br /> Storm Caller<br /> <br /> Termi Wolf Guard x10<br /> arjac<br /> 3x <span class="glossaryitem" onmouseover='gp(486);'>PW</span>/<span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> 2x thunder hammer<br /> 2x cyclone missile launcher<br /> 2x chainfist<br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Crusader<br /> <br /> <br /> 2x5x scouts<br /> mark of the wulfen<br /> Melta Gun<br /> melta bombs<br /> <br /> troops<br /> 3x10x grey hunters<br /> 2xmelta gun<br /> Rhino<br /> <br /> fast attack<br /> 2x land speeder typhoon<br /> multimelta/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> heavy support<br /> 2x5x long fangs<br /> 4x missile launcher<br /> <br /> I am not sure what the points are at now because I added more than I deleted. This army has other issues as well, like the fact that so much is relyign on reserve rolls that the army comes in piecemeal. Generally speaking though the most efficient units in the dex are the <span class="glossaryitem" onmouseover='gp(390);'>GHs</span>, Scouts, <span class="glossaryitem" onmouseover='gp(450);'>LFs</span>, and Speeders.  You have all of those in there but do they harmonize? I tried to stay true to your original build as much as possible<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I forget the capacity for <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Crusaders but if you need to make room then make the cyclone <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s pack leaders for the <span class="glossaryitem" onmouseover='gp(450);'>LFs</span>. Ld9 and two more missiles is always a good thing for <span class="glossaryitem" onmouseover='gp(328);'>ML</span> <span class="glossaryitem" onmouseover='gp(450);'>LFs</span>.]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2011 21:11:15]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:2000pt space wolves list</title>
				<description><![CDATA[ To answer the question of the Wolf Scouts, yes they can be given a Wolf Guard Pack Leader, and yes they can use Behind Enemy Lines when they have one attached, because the Pack Leader is not an Independent Character. It's in the most current Space Wolves <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, which I recommend you check out because it clarifies a lot of rules issues that the Codex created. That said, the Wolf Scouts CANNOT use Behind Enemy Lines if they have an attached Wolf Priest/Rune Priest or other Independent Character, because the character does not have Behind Enemy Lines and thus the unit loses it. Additionally, if you attach an Independent Character of any kind that does NOT have Saga of the Hunter, the Wolf Scouts cannot even infiltrate or use Scout.<br /> <br /> Moving on, I'd like to say that your list is a general amalgamation of unnecessary upgrades and units that lack cohesion. I've mentioned this before, but for a list to be successful in 5th edition it needs to have Mobility, Durability, Duality and Redundancy:<br /> <br /> Mobility - Transports for every unit that can take them. Yes, even Long Fangs. Razorbacks are perfect for them and it lets them deploy more reliably in Dawn of War. If your list lacks mobility, your opponent will run circles around you. That said, just because you HAVE mobility does not mean you always have to use it in every mission, but it should be there regardless.<br /> <br /> Durability - Again, transports for every unit. Without transports, your opponent can go right to shooting your infantry. Taking transports forces him to break them open before he can shoot your troops, and if he fails, his anti-infantry weapons have nothing to fire at.<br /> <br /> Duality - Each unit should be able to deal with more than one threat. Grey Hunters with 2x Flamers lack the ability to open up a vehicle and then assault the guys that come out. Similarly, Grey Hunters without a Power Fist in the unit (usually in the form of a Wolf Guard Pack Leader with the fist) cannot stand up to Monstrous Creatures or Walkers that assault them. Giving your units a dual purpose is important, or you run the risk of not having the right tools for the job. This doesn't mean every unit needs to be a Swiss Army Knife, but each unit should be able to face off against at least two types of units.<br /> <br /> Redundancy - Simply put, why take one when you can have two at twice the price? Imperial Guard are very familiar with this, and they call it the "Rule of Threes", which says "Take three, because one will miss and one will be dead". If you only have one of a particular unit/weapon and it fills a specific role (Land Speeders, Dreadnoughts and Vindicators are good examples), then you lose that functionality if your opponent destroys or incapacitates it with lucky shots. Taking more than one means your opponent has to devote more resources to taking out ALL of those potential threats, or risk them doing their job when it comes around to your turn. Does this mean you should always have two of every unit? Certainly not. But it does mean that fragile units that fill a specialized role on the battlefield should probably have a backup, because it's likely that a loner will be destroyed before it does anything.<br /> <br /> So, taking all of the above into consideration and looking over your list, we can see that you have a lone Dreadnought and a lone Land Speeder, both of which should be taken in pairs. You have a footslogging unit of Grey Hunters and two footslogging units of Wolf Guard, all three of which lack mobility and contain a pile of upgrades that would be better taken elsewhere (the fist on the Grey Hunters) or better left off all together (<span class="glossaryitem" onmouseover='gp(224);'>TH</span> and <span class="glossaryitem" onmouseover='gp(39);'>FW</span> on the same model, 4x Heavy Flamers which is actually illegal, etc...) to save points. Also, your Long Fangs need to be equipped with all Missile Launchers. That way they all have a cheap weapon that can fire as anti-tank AND anti-infantry.<br /> <br /> To start, I would ditch Logan all together. He is really only useful if you intend to field a Loganwing list, and I would not suggest going that route for a new player. Next, I would try adding some additional Grey Hunters in place of the Wolf Guard, and use the extra points to double up on Land Speeders and Long Fangs. Anything left over should first be spent on giving every unit a Rhino or Razorback depending on size, and Wolf Guard pack leaders for your Grey Hunters and Wolf Scouts. Finally, replace the Dreadnought with an Autocannon/Lascannon Predator. The higher armor gives it a better chance of survival as a loner, and the number of weapons makes it harder to suppress than a Dreadnought.<br /> <br /> Of course that's just my opinion, and you are free to do as you like, but I think even for a friendly list you can build it to be successful. I recommend looking through these forums, because there are thousands of Space Wolves lists posted here, and a lot of good commentary both competitive and friendly in nature.<br /> <br /> Hope that helps!]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2011 21:25:19]]> GMT</pubDate>
				<author><![CDATA[ Aldarionn]]></author>
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				<title>2000pt space wolves list</title>
				<description><![CDATA[ That is a great help, the 4x heavy flamers is a typo it should have been 4x wolf claw and storm shield and 1x heavy flamer and chain fist this is mainly just an army made up of units I have collected over the years with no thought of gaming until now so it's a bit of a mash of things I have in my collection hence it's disjointed nature, I'm mainly using it to get to grips with things and what I feel my play style is for helping me decide which army to collect solely for gaming purposes which may be necron if what a bloke at <span class="glossaryitem" onmouseover='gp(50);'>gw</span> told me is true when I asked him if tau were next after <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, I respect you all and will take your advice and see what I can do with what I have and let you know how I get on with them in a game<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> One last question though regarding the comment about losing an attack on the wolf guard in power armour, if I took a combi melts fist combination I would just get 2 attacks yes? If I take combo melts and mark of the wulfen then I get 2-7 attacks that are rending, that's how I see it anyway correct me if I'm wrong please]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2011 22:25:04]]> GMT</pubDate>
				<author><![CDATA[ Maxwell80]]></author>
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				<title>2000pt space wolves list</title>
				<description><![CDATA[ <blockquote><div><cite>Maxwell80 wrote:</cite><br /> One last question though regarding the comment about losing an attack on the wolf guard in power armour, if I took a combi melts fist combination I would just get 2 attacks yes? If I take combo melts and mark of the wulfen then I get 2-7 attacks that are rending, that's how I see it anyway correct me if I'm wrong please</div></blockquote><br /> -A model with a Power Fist NEVER gets an additional attack for having two close combat weapons unless the other close combat weapon is a second Power Fist. A Wolf Guard with a Power Fist and a Combi-Melta would have 2 Power Fist attacks, and +1 if he charged. This would be the same if he had a Bolt Pistol instead of the Combi-Melta. This is why it's always better to take a Wolf Guard with a Power Fist instead of a Grey Hunter with a Power Fist, since the Grey Hunter has only one attack base, and the Wolf Guard has two.<br /> -A model with Mark of the Wulfen replaces his base attacks with <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+1, however there is nothing that states he cannot gain the bonus for having two close combat weapons, and of course he gains the bonus for charging, so a model with Mark of the Wulfen, a Bolt Pistol and a Close Combat Weapon had <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+1 attacks, +1 for having two close combat weapons, +1 for charging, for a total of 4-9 rending attacks on the charge.<br /> -A model with Mark of the Wulfen can NEVER use a special close combat weapon. All attacks made by a model with Mark of the Wulfen are assumed to be made with teeth, and claws, so there is no benefit to giving a model with a Power Fist Mark of the Wulfen as well, because he cannot use the Fist.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2011 23:59:06]]> GMT</pubDate>
				<author><![CDATA[ Aldarionn]]></author>
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				<title>2000pt space wolves list</title>
				<description><![CDATA[ <blockquote><div><cite>Aldarionn wrote:</cite><br /> -A model with Mark of the Wulfen replaces his base attacks with <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+1, however there is nothing that states he cannot gain the bonus for having two close combat weapons, and of course he gains the bonus for charging, so a model with Mark of the Wulfen, a Bolt Pistol and a Close Combat Weapon had <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+1 attacks, +1 for having two close combat weapons, +1 for charging, for a total of 4-9 rending attacks on the charge.<br /> </div></blockquote><br /> <br /> The codex says:<br /> <blockquote class="uncited"><div> These attacks are made using the marked models' claws and teeth, and hence are not affected by wargear, additional hand weapons and so on, though they may be bolstered by other factors (the bonus for charging, Logan Grimnar's Living Legend ability, etc).</div></blockquote><br /> <br /> I think that says he doesn't get the bonus for two close combat weapons. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Mar 2011 00:44:30]]> GMT</pubDate>
				<author><![CDATA[ LightningClawsFTW]]></author>
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				<title>Re:2000pt space wolves list</title>
				<description><![CDATA[ You are correct. It's been a while since I've read that entry because I don't use it that often <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> My bad.]]></description>
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				<pubDate><![CDATA[Tue, 22 Mar 2011 07:04:29]]> GMT</pubDate>
				<author><![CDATA[ Aldarionn]]></author>
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