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		<title><![CDATA[Latest posts for the thread "Special khorne defiler."]]></title>
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				<title>Special khorne defiler.</title>
				<description><![CDATA[ Sigil of Khorne:<br /> Use chaos defiler profile with these options/modifications:<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>=4<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>=2<br /> Front armor=13<br /> Demolisher cannon instead of battle cannon<br /> 2 <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> as weapon choice (that makes 8 sacred limbs)<br /> Furious charge and +1D3 attacks on charge (as long as it still has 8 limbs, any destroyed <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> removes this bonus)<br /> Dreadnought's fire frenzy.<br /> Destroyer, as 4th. Ed. vehicular mark of Khorne.(1 reroll to hit <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, dreadnought's fire frenzy and blood rage on 1-2)<br /> <br /> What should that cost? 175 points?]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2011 19:29:48]]> GMT</pubDate>
				<author><![CDATA[ ENKHANNA]]></author>
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				<title>Special khorne defiler.</title>
				<description><![CDATA[ Ever heard of the Brass Scorpion?]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2011 19:31:44]]> GMT</pubDate>
				<author><![CDATA[ ph34r]]></author>
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				<title>Special khorne defiler.</title>
				<description><![CDATA[ I would beef up its melee power since you gave it <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2, giving it a ranged upgrade would be redundant. Perhaps something like what Blood Talons are? Or maybe a melee debuff for any unit in combat with it, lowing <span class="glossaryitem" onmouseover='gp(149);'>WS</span>,S,T,I, or <span class="glossaryitem" onmouseover='gp(82);'>LD</span>?]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2011 19:34:36]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<title>Special khorne defiler.</title>
				<description><![CDATA[ I don't really see the point for this. Apart from the beefed up cannon (which is offset by the BS2), the main bonus granted by it's 8 limbs can be offset by almost any result on the damage table (Weapon Destroyed - Loses bonus, Immobolised - Can't get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, Destroyed - Well, speaks for itself). ]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2011 19:53:54]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Re:Special khorne defiler.</title>
				<description><![CDATA[ Yeah, ever heard of not a dime to spend?<br /> Brass scorpion is nice, but too big for average games, 550 points, Super-heavy and all that jazz..<br /> <br /> This was an attempt at a lighter version, cheap/easy conversion AND potential for 2 S10 AP2 shots if psyched out. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"><br /> <br /> It is almost identical to an actual defiler, but Khornized a bit. <br /> <br /> I now think of adjusting attacks to 4, then allow old 4th Ed. fire frenzy apply fully as it was (attacks x2 if blood raged) only.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2011 22:40:30]]> GMT</pubDate>
				<author><![CDATA[ ENKHANNA]]></author>
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				<title>Special khorne defiler.</title>
				<description><![CDATA[ But still, Fire Frenzy has a chance of affecting your own troops, and I'm still adamant that no-one would take this seeing as, like I said before, almost any damage result renders it completly pointless.<br /> <br /> 1: Shaken - Only ranged weapon can't fire<br /> <font color='red'>2: Stunned - Can't do anything for a turn.<br /> 3: Weapon Destroyed - Loses a <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>, loses it's special abilities.<br /> 4: Immobilised - Just sits there with it's BS2 Demolisher Cannon<br /> 5+6: Destroyed - Smoking crater.</font><br /> <br /> You can see how the damage table really screws it up.]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2011 23:22:49]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Re:Special khorne defiler.</title>
				<description><![CDATA[ Ok, there go some options and stuff:<br /> <br /> 1.- Defilers have daemonic possession, so they ignore shaken and stunned results (2/3 glancing and 1/3 pen, quite like having 3++ and 5++, unless Vs. melta or similar).<br /> 2.- They could exchange demolisher cannon and/or front AV13 for becoming a fast attack <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> unit, costing 150 points total. (and rendering fire frenzy roll of 6 harmless)<br /> 3.- The cannon was there in the first place mainly because of its range decrease would serve as an incentive for The Sigil to seek shorter distance, fluff-wise approved. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> 4.- There are 4 distinct bonuses*, as well as 4 <span class="glossaryitem" onmouseover='gp(571);'>DCCWs</span>, so one weapon destroyed result (remember, 1 out of 6) could remove just one bonus. (whose choice?)<br /> 5.- Some sort of repair option could be added, like a mutating daemonic engine or whatever.<br /> <br /> *: furious charge, +1D3 attacks, 1 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> reroll and blood rage.<br /> <br /> I think I read about berzerkers riding bipods into combat, this could be a nice chance to add transport capability of 8, Khorne approved. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 22 Mar 2011 09:36:14]]> GMT</pubDate>
				<author><![CDATA[ ENKHANNA]]></author>
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				<title>Special khorne defiler.</title>
				<description><![CDATA[ There is an entry in the poc book (or reload book, can't remember which) about some Khorne Defiler.    Slaughterfiend i think it was called.    Basically it a normal Defiler, maxed out with <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>.  but it also has chains which 'zerkers can hook onto and use the Defiler as trasnport during it's fleet move.   <br /> <br /> Look it up, it's funky.]]></description>
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				<pubDate><![CDATA[Tue, 22 Mar 2011 12:14:38]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Re:Special khorne defiler.</title>
				<description><![CDATA[ That is likely to be what I was trying to get to, precisely.<br /> Any chance you could refer me to the exact <span class="glossaryitem" onmouseover='gp(39);'>FW</span> book it is in?]]></description>
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				<pubDate><![CDATA[Tue, 22 Mar 2011 12:50:30]]> GMT</pubDate>
				<author><![CDATA[ ENKHANNA]]></author>
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				<title>Special khorne defiler.</title>
				<description><![CDATA[ It's either in the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Apocolypse Book, or the smaller Apocolypse Reload.    <br /> <br /> it's not of on of the nasty expensive <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books.<br /> <br /> Can't find anything online for it but i'll check the book when i get home and try to find a page ref for you.<br /> <br /> I know it was part of an <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> formation as well.....you got bonuses for fielding 3 of them at a time i think.]]></description>
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				<pubDate><![CDATA[Tue, 22 Mar 2011 13:48:20]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Special khorne defiler.</title>
				<description><![CDATA[ It's in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> Reloaded.]]></description>
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				<pubDate><![CDATA[Tue, 22 Mar 2011 16:51:13]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Re:Special khorne defiler.</title>
				<description><![CDATA[ Perhaps akin minds think alike, it is not difficult to imagine similar ideas coming out from multiple sources (more or less at the same time), given the same fluff and rules to work with.]]></description>
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				<pubDate><![CDATA[Wed, 23 Mar 2011 14:07:03]]> GMT</pubDate>
				<author><![CDATA[ ENKHANNA]]></author>
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