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		<title><![CDATA[Latest posts for the thread "Throws against a Repulser Sheild"]]></title>
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				<title>Throws against a Repulser Sheild</title>
				<description><![CDATA[ Here is the situation.  (I think i know the answer but I need to double check, I don't want to tell the kid the wrong answer).<br /> <br /> I hit a Revenger with a 2 handed throw.  I win the strength check. The Revenger goes x distance, and my jack gets knocked back and inch.  Is this correct?]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2011 13:48:21]]> GMT</pubDate>
				<author><![CDATA[ Casper]]></author>
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				<title>Throws against a Repulser Sheild</title>
				<description><![CDATA[ I believe you are correct by the wording of Repel.  You still have to hit with the DHT which triggers the knockback effect.]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2011 13:56:20]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>Re:Throws against a Repulser Sheild</title>
				<description><![CDATA[ So does he get knocked back, thus canceling out the throw?<br /> ...get knocked back before throwing, thus reducing the throw distance?<br /> ...or throw and get knocked back, thus they kinda go opposite ways?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2011 16:53:41]]> GMT</pubDate>
				<author><![CDATA[ MudgeBlack]]></author>
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				<title>Throws against a Repulser Sheild</title>
				<description><![CDATA[ What is the exact wording on Repulsor shield?]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2011 17:20:47]]> GMT</pubDate>
				<author><![CDATA[ themocaw]]></author>
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				<title>Throws against a Repulser Sheild</title>
				<description><![CDATA[ <b>Repel</b> - when this model hits an enemy model with this weapon during its activation, the model hit is pushed one inch directly away from this model. When this model is hit with a melee attack made by a model in its front arc, <b>after</b> the attack is resolved the attacking model is pushed one inch directly away from this model. This model loses repel while thie weapon system is crippled or locked.<br /> <br /> Short story, it kicks into effect after the attack is resolved. If it worked any other way, any model without reach would never be able to damage anything with a repulsor shield...you can see the implications. <br /> <br /> You'd throw the guy first, resolve that and then bounce back one inch directly away. It's odd, but that's how it works if I read it right.]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2011 17:52:45]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Throws against a Repulser Sheild</title>
				<description><![CDATA[ Unless the throw damage takes out the shield, in which case there's no push. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2011 19:36:20]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>Throws against a Repulser Sheild</title>
				<description><![CDATA[ [edit] <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is correct.]]></description>
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				<pubDate><![CDATA[Sat, 26 Mar 2011 04:07:50]]> GMT</pubDate>
				<author><![CDATA[ George Spiggott]]></author>
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				<title>Throws against a Repulser Sheild</title>
				<description><![CDATA[ <blockquote><div><cite>Sgt.Sunshine wrote:</cite><b>Repel</b> - when this model hits an enemy model with this weapon during its activation, the model hit is pushed one inch directly away from this model. When this model is hit with a melee attack made by a model in its front arc, <b>after</b> the attack is resolved the attacking model is pushed one inch directly away from this model. This model loses repel while thie weapon system is crippled or locked. ....</div></blockquote><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> You are getting bad advice, the repulse effect only activates when the model holding the sheild makes an attack with that sheild, It doesn't effect another model when that model is attacking it.<br /> <br /> You said you landed a double handed throw on the model with repulse right... it has no effect on this attack at all, as it only takes effect when he hit's you, not when you hit him!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> ...further more, if he tried a power attack on you, as in the ravenger tried to hit you with a power attack it would have no effect either. It only works when the attack is made with that weapon (i.e.the sheild, not a head but, or the open hand attached to the arm holding the shield, but an attack which uses the sheilds P+S), power attacks are not using that weapon.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> are you guys playing MK1 or something, this seems obvious to me, but maybe it's just because I play MK2]]></description>
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				<pubDate><![CDATA[Thu, 31 Mar 2011 01:57:08]]> GMT</pubDate>
				<author><![CDATA[ INFBlue13]]></author>
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				<title>Throws against a Repulser Sheild</title>
				<description><![CDATA[ <blockquote><div><cite>INFBlue13 wrote:</cite><blockquote><div><cite>Sgt.Sunshine wrote:</cite><b>Repel</b> - when this model hits an enemy model with this weapon during its activation, the model hit is pushed one inch directly away from this model. When this model is hit with a melee attack made by a model in its front arc, <b>after</b> the attack is resolved the attacking model is pushed one inch directly away from this model. This model loses repel while thie weapon system is crippled or locked. ....</div></blockquote><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> You are getting bad advice, the repulse effect only activates when the model holding the sheild makes an attack with that sheild, It doesn't effect another model when that model is attacking it.<br /> <br /> You said you landed a double handed throw on the model with repulse right... it has no effect on this attack at all, as it only takes effect when he hit's you, not when you hit him!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> ...further more, if he tried a power attack on you, as in the ravenger tried to hit you with a power attack it would have no effect either. It only works when the attack is made with that weapon (i.e.the sheild, not a head but, or the open hand attached to the arm holding the shield, but an attack which uses the sheilds P+S), power attacks are not using that weapon.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> are you guys playing MK1 or something, this seems obvious to me, but maybe it's just because I play MK2</div></blockquote><br /> <br /> Read the card, it's in the second sentence.<br /> <br />  "When this model is hit with a melee attack made by a model in its front arc..."]]></description>
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				<pubDate><![CDATA[Thu, 31 Mar 2011 03:21:00]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>Throws against a Repulser Sheild</title>
				<description><![CDATA[ duh! yeah that's true, I'm a dummy! I apologize, I can't believe I quoted that and then forgot to read the second sentence. I'm an ass!]]></description>
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				<pubDate><![CDATA[Thu, 31 Mar 2011 05:21:26]]> GMT</pubDate>
				<author><![CDATA[ INFBlue13]]></author>
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				<title>Re:Throws against a Repulser Sheild</title>
				<description><![CDATA[ Run ten times around Icthier at high noon as penance, my child!  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 6 Apr 2011 23:35:17]]> GMT</pubDate>
				<author><![CDATA[ CATACLYSMUS]]></author>
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