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		<title><![CDATA[Latest posts for the thread "painting battle damage (usage of colours across armour types)"]]></title>
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				<title>painting battle damage (usage of colours across armour types)</title>
				<description><![CDATA[ hi all,<br /> <br /> i'm sorry to beat a drum which has become a little deafening by now but i have a query regarding battle damage - more specifically batlle damage on space marines, and even more specifically still, does the 'chip' colour depend on what armour colour you are painting? i have seen many tutorials for different types of battle damage on marines, but they all seem to vary in which colours are used (Charadon Granite seems fairly popular) but i was basically hoping someone might be able to tell me if the colour used should vary across <span class="glossaryitem" onmouseover='gp(119);'>SM</span> chapters. <br /> <br /> i'm looking to start painting up Blood Angels and after checking through any tutorials i can find (both on the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website and various blogs) i am at somewhat of a loss as to which colour to use - the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tutorials for the stormraven say blazing orange with chaos black/godex grey mix (followed by boltgun metal) whereas as mentioned, many the "homemade" tutorials (for want of a better word) seem to advise chardon granite with just an degde higlight underneath - also another <span class="glossaryitem" onmouseover='gp(143);'>WD</span> battle damage tutorial on Lukas the trickster had the undercoat mix being re-used! As a result i'm a little confused with what to do and was hoping someone might  be able to offer me any advice on what colours to use for <span class="glossaryitem" onmouseover='gp(10);'>BA</span> battle damage, the highlighting approach and any other tips going!? <br /> <br /> many thanks in advance.<br /> <br /> Mike.]]></description>
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				<pubDate><![CDATA[Thu, 31 Mar 2011 12:50:37]]> GMT</pubDate>
				<author><![CDATA[ MikeVG8]]></author>
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