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		<title><![CDATA[Latest posts for the thread "1850 Ork Speed Freaks "]]></title>
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				<title>1850 Ork Speed Freaks </title>
				<description><![CDATA[ The list below was crafted after consultation with the community; you can read here: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/355605.page#2591982" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/355605.page#2591982</a><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1: Warboss, Power Klaw, ‘Ard Armor, Cybork Body, Attack Squig <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 2: Warboss, Power Klaw, ‘Ard Armor, Cybork Body, Attack Squig<br /> <br /> Elite 1: 3 Meganobs, Combi-Rokkit Launcha, Combi-Scorcha; Trukk, Red Paint Job, Battering Ram, Boarding Plank<br /> Elite 2: 3 Biker Nobs, Power Klaw, Big Choppa<br /> Elite 3: 3 Biker Nobs, Power Klaw, Big Choppa<br /> <br /> Troop 1: 3 Meganobs, Combi-Rokkit Launcha, Combi-Scorcha; Trukk, Red Paint Job, Battering Ram, Boarding Plank<br /> Troop 2: 3 Meganobs, Combi-Rokkit Launcha, Combi-Scorcha; Trukk, Red Paint Job, Battering Ram, Boarding Plank<br /> Troop 3: 11 ‘Ardboys; Nob, Power Klaw, Bosspole; Trukk, Red Paint Job, Battering Ram, Boarding Plank<br /> Troop 4: 10 Trukkboys; Nob, ‘Ard Armor, Big Choppa, Bosspole; Trukk, Red Paint Job, Battering Ram, Boarding Plank <br /> Troop 5: 10 Trukkboys; Nob, ‘Ard Armor, Big Choppa, Bosspole; Trukk, Red Paint Job, Battering Ram, Boarding Plank <br /> <br /> Fast Attack 1: 3 Warbuggies, 3 Red Paint Jobs, 3 Twin-Linked Rokkits<br /> Fast Attack 2: 10 Stormboys; Nob, Power Klaw, Bosspole<br /> <br /> Strategy, Thoughts:<br /> <br /> 1). <b>GROUPING. </b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1 + Troop 4; <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 2 + Troop 5; Fast 1+ Fast 2. No trukk is full, so that a Boss could run into whatever trukk is still trukking.<br /> <br /> 2). <b>OVERALL STRATEGY.</b> You'll note that all units are about the same points. On deployment I want there to be no obvious choice at what unit to fire. Hopefully, my opponents will be forced either to fire two or three times at one unit to destroy it (good) or to fire at all the units on the board (better). <br /> <br /> 3). <b>NO <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> BIG MEK.</b> This is very unorthodox, but the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Big Mek has two things going against it in my book: one, they give an obvious, very obvious target to fire at; two, I hate how it makes me either bunch my army up or split up what will be protected & what won't. I'm not smart enough to find the in-between. I'm better served, I think, with the screening options below. <br /> <br /> 4). <b>BIKERNOB ESCORT.</b> The bikernobs are diversified, but small & without a painboy. They are suppose to screen the trukks (and themselves) from enemy fire. The opponent will be forced to fire at the trukks with a coversave, or at the bikernobs for a coversave. <br /> <br /> 5). <b>BUGGY ESCORT.</b> There more traditional role of screening trukks is reserved for the stormboys, not the trukkboys. Buggies standup pretty well against assaults, and the stormboys should be able to keep up, performing the hammer-&-anvil tactic when required. <br /> <br /> 6). <b>NO LOOTAS. NOT GROTS.</b> I just didn't have the points to include these units. A great shame! I do love them, particularly in combo, what with the lootas murdering from afar and the grots defending them from combat as well as holding objectives. I worked to include them by making one group of bikernobs into bikerboys for the change in <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>, and by dropping red paint jobs list wide. The math wouldn't work. Such is life. ]]></description>
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				<pubDate><![CDATA[Thu, 31 Mar 2011 17:25:53]]> GMT</pubDate>
				<author><![CDATA[ thunderingjove]]></author>
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				<title>1850 Ork Speed Freaks </title>
				<description><![CDATA[ No comments, ah?]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 02:20:17]]> GMT</pubDate>
				<author><![CDATA[ thunderingjove]]></author>
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				<title>1850 Ork Speed Freaks </title>
				<description><![CDATA[ <blockquote><div><cite>thunderingjove wrote:</cite><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1: Warboss, Power Klaw, ‘Ard Armor, Cybork Body, Attack Squig <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 2: Warboss, Power Klaw, ‘Ard Armor, Cybork Body, Attack Squig<br /> <br /> Elite 1: 3 Meganobs, Combi-Rokkit Launcha, Combi-Scorcha; Trukk, Red Paint Job, Battering Ram, Boarding Plank<br /> Elite 2: 3 Biker Nobs, Power Klaw, Big Choppa<br /> Elite 3: 3 Biker Nobs, Power Klaw, Big Choppa<br /> <br /> Troop 1: 3 Meganobs, Combi-Rokkit Launcha, Combi-Scorcha; Trukk, Red Paint Job, Battering Ram, Boarding Plank<br /> Troop 2: 3 Meganobs, Combi-Rokkit Launcha, Combi-Scorcha; Trukk, Red Paint Job, Battering Ram, Boarding Plank<br /> Troop 3: 11 ‘Ardboys; Nob, Power Klaw, Bosspole; Trukk, Red Paint Job, Battering Ram, Boarding Plank<br /> Troop 4: 10 Trukkboys; Nob, ‘Ard Armor, Big Choppa, Bosspole; Trukk, Red Paint Job, Battering Ram, Boarding Plank <br /> Troop 5: 10 Trukkboys; Nob, ‘Ard Armor, Big Choppa, Bosspole; Trukk, Red Paint Job, Battering Ram, Boarding Plank <br /> <br /> Fast Attack 1: 3 Warbuggies, 3 Red Paint Jobs, 3 Twin-Linked Rokkits<br /> Fast Attack 2: 10 Stormboys; Nob, Power Klaw, Bosspole </div></blockquote><br /> <br /> One thing I might recommend with the Meganobz would be to group together the combi-weapons. With one shot only I would trust 3 Rokkits instead of 1 to take out a hard target with <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5. Also, I'd drop the 'Eavy Armor from the Trukkboy nobz, all the boyz don't benefit from his armor save until it's just him. You could take the 10 points from dropping the armor to get two more combi-rokkits in your Meganobz mob. I may recommend testing the same list replacing one Warboss for a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, potentially giving all 5 trukks a 4+ cover, freeing up your buggies and bikes for additional flank moves. It is a very solid core for a list, I'm building up some more trukks in my playing as well. Also... moar rokkits  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 08:31:36]]> GMT</pubDate>
				<author><![CDATA[ Scorchedangel767]]></author>
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				<title>1850 Ork Speed Freaks </title>
				<description><![CDATA[ i believe that 17 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> are too much, expecially if they are easy Kill Point (In italy there is a metagame with a lot of anti-tank unit, and so we don't use so much trukk)]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 08:55:55]]> GMT</pubDate>
				<author><![CDATA[ Elgard]]></author>
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				<title>1850 Ork Speed Freaks </title>
				<description><![CDATA[ Hahahaha.<br /> <br /> You're right; there are a lot of kill points here. I guess I'll just have to table 'em! ]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 18:41:02]]> GMT</pubDate>
				<author><![CDATA[ thunderingjove]]></author>
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