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		<title><![CDATA[Latest posts for the thread "HELP making a GK terminator ARMY at 1850 pts"]]></title>
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				<title>HELP making a GK terminator ARMY at 1850 pts</title>
				<description><![CDATA[ so how would you guys go about making a good 1850 point army comprised of mainly terminators nad henchmen<br /> <br /> i was thinking for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> kaldor draigo 275<br /> <br /> 5 paladins, 2 psycannons, 3 halberds, apothecarie, 3 master crafted 405<br /> 5 paladins, 2 psycannons, 3 halberds, apothecarie, 390<br /> 5 paladins, 2 psycannons, 3 halberds, apothecarie, 390<br /> 5 paladins, 2 psycannons, 3 halberds, apothecarie, 390<br /> <br /> 1850<br /> <br /> and obviously some paladins and terminators<br /> <br /> but can yall help me make a great army? please?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 31 Mar 2011 21:57:56]]> GMT</pubDate>
				<author><![CDATA[ SweetLou]]></author>
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				<title>HELP making a GK terminator ARMY at 1850 pts</title>
				<description><![CDATA[ A small attempt at you making a list would be nice.<br /> <br /> Try choosing Draigo + Paladins<br /> <br /> Then add as many terminators into that as you can.  See what you get and post it.]]></description>
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				<pubDate><![CDATA[Thu, 31 Mar 2011 22:54:38]]> GMT</pubDate>
				<author><![CDATA[ coolkidroc]]></author>
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				<title>HELP making a GK terminator ARMY at 1850 pts</title>
				<description><![CDATA[ will doo]]></description>
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				<pubDate><![CDATA[Thu, 31 Mar 2011 23:24:53]]> GMT</pubDate>
				<author><![CDATA[ SweetLou]]></author>
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				<title>HELP making a GK terminator ARMY at 1850 pts</title>
				<description><![CDATA[ Paladins die to Terminator killing weapons just as easily as actual terminators do.  S8 is murder.  You become practically immune to Autocannons, small arms fire, etc... but that's not what you should be worrying about.  <br /> <br /> I would honestly go with normal terminator squads instead and support with Henchman meatshields/ranged support, Dreadnoughts, Interceptors.]]></description>
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				<pubDate><![CDATA[Fri, 1 Apr 2011 02:09:15]]> GMT</pubDate>
				<author><![CDATA[ Pvt. Jet]]></author>
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				<title>HELP making a GK terminator ARMY at 1850 pts</title>
				<description><![CDATA[ Hmm I would forget about draigo and paladin spam. I'd say one unit of paladins with grandmaster, then fill up with cortez, terminators, and henchmen. Psybolt Riflemen dreads will also form a solid backbone]]></description>
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				<pubDate><![CDATA[Fri, 1 Apr 2011 02:32:51]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>HELP making a GK terminator ARMY at 1850 pts</title>
				<description><![CDATA[ Draigo and Paladin spam =/= Competitive<br /> <br /> Its not possible, you can have Draigo as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and some paladins, but you'll need Coteaz and Henchmen to do the hard slog.]]></description>
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				<pubDate><![CDATA[Fri, 1 Apr 2011 02:45:35]]> GMT</pubDate>
				<author><![CDATA[ Eyclonus]]></author>
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				<title>HELP making a GK terminator ARMY at 1850 pts</title>
				<description><![CDATA[ i tested 2 5 man paladin units and they did phenominal, 8 psycannon shots a turn each on the move, really destroyed transports. in combat they were amazing . <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 23:27:09]]> GMT</pubDate>
				<author><![CDATA[ SweetLou]]></author>
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				<title>HELP making a GK terminator ARMY at 1850 pts</title>
				<description><![CDATA[ If you're going with Paladin spam then take all Haldberds except have 1 guy take a Daemon Hammer encase you get assaulted by a walker or <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.]]></description>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 23:55:24]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>HELP making a GK terminator ARMY at 1850 pts</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite>If you're going with Paladin spam then take all Haldberds except have 1 guy take a Daemon Hammer encase you get assaulted by a walker or <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.</div></blockquote><br /> <br /> I disagree.  You shouldn't take any force swords off unless you give one guy a warding stave so you can allocate the lascannon shots on him for the 2+ save.  You know why you keep the force swords on?  Because they make your invul 4+ instead of 5+...giving you a 50 percent chance of surviving the termie killer weapons.<br /> <br /> Draigo can cast Hammerhand, as can the paladins/termies.  Now you're strength 6.  So here's what I'm doing...adding a librarian in the mix for a third hammerhand and even a might of titan if needed.  Now paladins are strength 8 and draigo is 9.  Upgrade the librarian to psyker level 3 and you can make them all <span class="glossaryitem" onmouseover='gp(74);'>init</span> 10 also.  Nothing will survive assault with that, your paladins will be even more survivable with a 4+ invul and a 2+ invul to handle anti-tank shots.  Worried about dreads still?  Then take summon in case you need to call a dreadknight to your side...but frankly, I think a strength 9 draigo or some of the librarians psychic attacks will deal with dreads.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> and by making those 2 10 man squads, you can eliminate two apothecaries, giving you 150 points more to play with...which will give you a librarian, or a dreadknight.]]></description>
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				<pubDate><![CDATA[Mon, 4 Apr 2011 01:42:40]]> GMT</pubDate>
				<author><![CDATA[ Shenra]]></author>
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				<title>HELP making a GK terminator ARMY at 1850 pts</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I disagree. You shouldn't take any force swords off unless you give one guy a warding stave so you can allocate the lascannon shots on him for the 2+ save. You know why you keep the force swords on? Because they make your invul 4+ instead of 5+...giving you a 50 percent chance of surviving the termie killer weapons. </div></blockquote><br /> <br /> ? How on earth does the warding stave help against Lascannons? So which would you rather a 4+ invun against attacks or to not face those attacks at all? The Halberd is the better defensive option almost every time.<br /> <br /> <blockquote class="uncited"><div><br /> Draigo can cast Hammerhand, as can the paladins/termies. Now you're strength 6. So here's what I'm doing...adding a librarian in the mix for a third hammerhand and even a might of titan if needed. Now paladins are strength 8 and draigo is 9. Upgrade the librarian to psyker level 3 and you can make them all <span class="glossaryitem" onmouseover='gp(74);'>init</span> 10 also. Nothing will survive assault with that, your paladins will be even more survivable with a 4+ invul and a 2+ invul to handle anti-tank shots. Worried about dreads still? Then take summon in case you need to call a dreadknight to your side...but frankly, I think a strength 9 draigo or some of the librarians psychic attacks will deal with dreads.</div></blockquote><br /> <br /> Again with the Warding stave helping you with shots. How exactly? Why would you need a 4+ invun when you're strength 9 and I10? Falchions make the most sense in that case to take maximum benefit from those buffs.  And that unit is now about 1000 points (chuck a techmarine or 2 in there to go all out if thats your tactic). Yeah it is a deathstar but eggs in 1 totally unmanoucreable basket and all.<br /> <br /> <blockquote class="uncited"><div>and by making those 2 10 man squads, you can eliminate two apothecaries, giving you 150 points more to play with...which will give you a librarian, or a dreadknight. </div></blockquote><br /> <br /> Even further compounding the eggs and basket issue.]]></description>
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				<pubDate><![CDATA[Mon, 4 Apr 2011 22:18:30]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>HELP making a GK terminator ARMY at 1850 pts</title>
				<description><![CDATA[ Neither warding stave nor swords help at all against ranged attacks. Melee only.]]></description>
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				<pubDate><![CDATA[Mon, 4 Apr 2011 22:30:33]]> GMT</pubDate>
				<author><![CDATA[ ph34r]]></author>
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