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		<title><![CDATA[Latest posts for the thread "Ork tactic Vs Nids"]]></title>
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				<title>Ork tactic Vs Nids</title>
				<description><![CDATA[ Hi first of all, I´m a lon time reader / new poster. My native language isn´t english so I doubted a little bit about posting. Here I go.<br /> <br /> I´ve been playing for  around 1 year Vs a friend that uses Tyranids and I have never defeated him 1 on 1 so I would like some advice.<br /> Here´s more or less whqat he usually plays, I´ll write the names of the units that cause more damage on capital letters for easy identification.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- he usually uses... ammm... Tyranid prime i think, with a unit of warriors.<br /> <br /> He usally uses 3 units of HIVE GUARDS (i hate them, donñt need a <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, no cover allowed (unless you have <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> or are in area terrain), high toughness so no instant dead from <span class="glossaryitem" onmouseover='gp(107);'>PK</span> (that´s If my boys can reach them), rending, good <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, they are effing hideous!)<br /> <br /> He almos everytime covers his compulsory troop slots with hormagaunts or termagautns (pretty much sacrificial lambs)<br /> <br /> 2 or 3 BIOVORE units ( hell from the sky!! my footsloggers NEVER get to the other side of the field even if I have <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, multiple barrage is just awful, for me at least.<br /> So that´s pretty much what I can remember, maybe he uses more Units, but those units (hive guards and biovores) are the ones that worry me. any suggestions?]]></description>
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				<pubDate><![CDATA[Fri, 1 Apr 2011 02:43:55]]> GMT</pubDate>
				<author><![CDATA[ MikeSalazar]]></author>
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				<title>Ork tactic Vs Nids</title>
				<description><![CDATA[ Sounds like he made a list to beat orks specifically. Biovores are usually not taken. <br /> <br /> I have to ask this before I can give sufficient help. How many points is this? Sounds like 1000-1250 correct? <br /> <br /> Ever tried Nobz equipped with all different weapons? This makes them quite a big threat. 5 Nobz and a warboss must take 7 wounds before losing 1 model. They have <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and Cybork bodies (or just rely on the <span class="glossaryitem" onmouseover='gp(545);'>FF</span>) to get cover saves. <br /> <br /> A battlewaggon sounds like it would destroy his list. No <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, AV14 or 12 on the side with coversaves from a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. Hive guard start crying. <br /> <br /> Killa kans. Again, with added <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> support, hive guard will start getting annoyed. Also, if your opponent isn't getting his biovores out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> (taking advantage of Barrage), then S8+ weapons will just make them go splat. <br /> <br /> Trukks with 12 boyz, a nob with bosspoll and powerklaw wile staying in the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> aura would also probably be a good idea. That unit of 12 can dish out a lot of damage to all units mentioned. ]]></description>
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				<pubDate><![CDATA[Fri, 1 Apr 2011 04:38:46]]> GMT</pubDate>
				<author><![CDATA[ wisdomseyes1]]></author>
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				<title>Re:Ork tactic Vs Nids</title>
				<description><![CDATA[ We'll thanks for a list that will help me beat orks. I'm not sure about all the ork models so I don't know how to be myself essentially. My advice would be to get into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> with the hive guard as soon as possible, seeing as they only have two attacks a piece. So even if you have 14 wounds in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> with one Hive Guard, that will tie him up for the rest of the game. This is however, assuming that the Guard stays alive that long.]]></description>
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				<pubDate><![CDATA[Fri, 1 Apr 2011 10:16:38]]> GMT</pubDate>
				<author><![CDATA[ Eftz3]]></author>
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				<title>Re:Ork tactic Vs Nids</title>
				<description><![CDATA[ Welcome to finally posting on DAKKA, this place is fantastic for thinking tanking.<br /> <br /> Secondly, what do YOU usually bring. Posting what you normally run will help us incredibly on how to help you out. In all honesty, the problem you are having might just be what your build is. Ive seen it a million times. Someone has problems against said army, and turns out 80% of the problem was the list they were using. <br /> <br /> Also a few quick tips against nids. Dont ever try to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with the troops. They are faster then Orks, and kill boyz in droves before you even get to attack. So basically against his troops your just shooting the hell out of his when it comes down to it. Also the hormaguants have fleet so those guys can steal an assault easy enough, try not to let that happen. When boyz get assaulted first, they suddenly suck real bad. <br /> <br /> Oddly enough against <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, one of the best bets is to shoot the hell out of them, and then assault. Mainly because they only have a few attacks, and therefore cant kill THAT many boyz. Not to mention the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> attacks kill them off easy enough. <br /> <br /> <br /> But most importantly, give us your list]]></description>
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				<pubDate><![CDATA[Fri, 1 Apr 2011 15:42:52]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Ork tactic Vs Nids</title>
				<description><![CDATA[ From what his opponent is usually using, I can't say that I think the troops will be a problem. <br /> <br /> Termagants are scary when a Trevigan is involved. I see none. Hormagaunts are kind of scary... Vet scary if you give them poison and furrious charge. 3 attacs that hit on 4's and wound on 4's with rerolls to wound each is quite annoying... but it is 10 points a model.... which hurts. It doesn't sound like the opponent is doing that either. <br /> <br /> It sounds like the list the opponent is using is made the way it is soley to beat orks. Not many nid players take Biovores unless they know they will be up against hoards. Which is fine when in friendly games, but the list that the ork player is using should also be made to beat the tyranid player to create a balance. ]]></description>
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				<pubDate><![CDATA[Fri, 1 Apr 2011 16:51:04]]> GMT</pubDate>
				<author><![CDATA[ wisdomseyes1]]></author>
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				<title>Ork tactic Vs Nids</title>
				<description><![CDATA[ <blockquote><div><cite>wisdomseyes1 wrote:</cite>From what his opponent is usually using, I can't say that I think the troops will be a problem. <br /> <br /> Termagants are scary when a Trevigan is involved. I see none. Hormagaunts are kind of scary... Vet scary if you give them poison and furrious charge. 3 attacs that hit on 4's and wound on 4's with rerolls to wound each is quite annoying... but it is 10 points a model.... which hurts. It doesn't sound like the opponent is doing that either. <br /> <br /> It sounds like the list the opponent is using is made the way it is soley to beat orks. Not many nid players take Biovores unless they know they will be up against hoards. Which is fine when in friendly games, but the list that the ork player is using should also be made to beat the tyranid player to create a balance. </div></blockquote><br /> <br /> Before I get to Advice, I'd like to mention that Biovores are becoming a lot more common, with the recent new codexs destroying <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Nids. But that's a discussion for a different time.<br /> <br /> <br /> As a Nid player, that has fought with Orks, I can tell you this. Orks have the advantage in massed shooting, even if it's BS2 Against Nids.  Lootas will shred most units, and Units of Burnas in a BattleWagon are absolutely Terrifying.  Squads of Boyz will wreck any <span class="glossaryitem" onmouseover='gp(93);'>MC</span> A Nid player can field. You want if all possible to get a charge on them. Otherwise the chances are the smaller units are going to have the advantage of <span class="glossaryitem" onmouseover='gp(160);'>AG</span>+Poison, with Rerolls. You can avoid the Rerolls on the poison if you get the charge off.  Nids have trouble with <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14, so Battlewagons are always a good bet. Trukks will most likely get downed by Hiveguard the minute they come into 24' Range of them.<br /> <br /> In short, against most Nid lists, these will be your most effective things<br /> <br /> -Massed shooting I.E. Lootas, Burnas.<br /> -Battlewagons- While they will crumple from a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> attack, if you've gotten that far, the BW has done it's job.<br /> -Large Mobs of Boyz These guys will Wreck <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and can put up an excellent fight, and most likely win combat if you get the charge off. A power Klaw will tear through nearly everything in the Nid army, as it suffers a heavy lack of Invuls.<br /> <br /> Keep in mind, that this is coming from the perspective of a Nid player, not an Ork one.<br /> <br /> Good luck!]]></description>
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				<pubDate><![CDATA[Fri, 1 Apr 2011 19:38:34]]> GMT</pubDate>
				<author><![CDATA[ Sasori]]></author>
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				<title>Ork tactic Vs Nids</title>
				<description><![CDATA[ If he keeps his Biovores backfield woulden't Kommandos be good to take them out without having to go through his gaunts, or deffkoptas?<br /> <br /> I'm curious to see this myself as I haven't played alot of Nids with my Orks.]]></description>
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				<pubDate><![CDATA[Fri, 1 Apr 2011 20:08:09]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>Ork tactic Vs Nids</title>
				<description><![CDATA[ What I have noticed as effective against Tyranids... <br /> <br /> Mechinized Orks: <br /> Tyranids have a little trouble popping vehicles given the # of shots available to them and like orks have to rely on assaulting with a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or glancing the vehicle to death. (Luckily they do not have the deff rolla <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">) <br /> <br /> Complex Nobz are effective given the amount of wounds you have to suffer before you start losing models. <br /> <br /> Against Hordes of non-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, Units of 3 Meganobz (1 with a kombi-Skorcha and the other with a kombi rokkit) are very cost effective. The Unit of 3 Meganobz are also pretty cost effective against lone <span class="glossaryitem" onmouseover='gp(93);'>MC</span> with a low number of attacks or a low initiative. <br /> <br /> Against those high initiative units, Burnaboyz are very effective and are more effective when in a battlewagon. <br /> <br /> In the fast attack slot: <br /> Rokkit buggies can add a few wounds to <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and by going 12", they can block off units of enemy infantry (6s are need to hit and glance). <br /> Skorcha Buggies can accomplish the same thing and put wounds on those high initiative units.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 01:32:01]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>Re:Ork tactic Vs Nids</title>
				<description><![CDATA[ First of all I´d like to tell you all I´m happy I decideed to register and post in here. ^^<br /> Well, thanks for all the responses.<br /> <br /> @Wisdomeyes1: Yes, we usually try to build our lists to beat an specific army, well, tehy do, I usually field my army depending on my mood. He almost always field his hive guards (2 or 3 units) and his Biovores (You gotta admit larg blast Multiple Barrage it´s B*tch no matter what <span class="glossaryitem" onmouseover='gp(400);'>AS</span> you´ve got). I havn´t tried nobs with different equipment because I´m lazy as hell, in fact, I don´t usually field nobs (at least not withous their Mega Armor) =P<br /> <br /> @Eftz3 Gettinf in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with my boyz vs Hive Gurads hasn´t worked, by the time I get there there´s not enough boyz to beat them, having in mind my strenght 3 and their toughness 6 (not counting the first turn if I assault).<br /> <br /> @KingCracker, thanks for the welcome! I love your profile pic <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>. ^^. <br /> I usually have a Warboss with his compulsory <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, attack squig and bosspole usually accompanied by some <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> (that usually get killed instantly by Hive Guard´s firepower) Elites I usally put in some Lootas on a BW and some kommandos with snikrot to try to nulify at least one Biovore Unit (which usually is all they do before getting killed because they are basically boyz). For heavy support I usually do 1 or 2 units of 3 killa kanz with grotzookas, but again, they can get killed fast by hiveguards even with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> cover because of the sheer amount of shots he has and his "high" ballistic skill<br /> <br /> @QuietOrkmi Mechanized orks have been my best shot until now, but it seems that even Nid's poop has rending or S6 ¬¬. Also, I KNOW FOR SURE, the moment I leave my A12 side exposed to his Hive Guards my BW will go BOOM! Today I´ll try to steal one of his lists to post it in here for you to watch it, if you are a Nid player you can feel free to try it out.  =P<br /> <br /> My goodness, that was a large post. On a second thought, it lookes larger in my NotePad <span class="glossaryitem" onmouseover='gp(84);'>LOL</span><br /> I edited this post 3 times so far trying to correct spelling mistakes and typing errors, I wasn´t succesful so You gotts live with my spelling mistakes... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 02:02:18]]> GMT</pubDate>
				<author><![CDATA[ MikeSalazar]]></author>
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				<title>Ork tactic Vs Nids</title>
				<description><![CDATA[ You can use deffkoptas w/ bigbomz to kill hes/shes gaunts, or looted wagons to do same thing BUT also it can instakill warriors! Use few rare shoota boy squads. They can run away from hes hormas, stay behind cover and if they reach you, they go trought cover and you strike first. <br /> You should deploy those bws, and ingore that av12 by deploying it on the side. In the other side <span class="glossaryitem" onmouseover='gp(337);'>hgs</span> cant reach and same side they hit in your front armour.]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 05:45:18]]> GMT</pubDate>
				<author><![CDATA[ Jone96]]></author>
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				<title>Ork tactic Vs Nids</title>
				<description><![CDATA[ At setup make your unit into squares that are 10" wide/long so there is a huge hole in the middle of your units for the 5" blast to fall in, this works better then the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. take a unit of 10 grots with 3 herders its about 60 pts. Each grabba stikk minuses 1 attack from a <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.<br /> <br /> he will hate me for telling you this but <br /> 3 units of 15 kommandos with 2 burnas and a nob with a power klaw bosspole and 2 weirdboyz upgrade to warpheads <br /> have a 50% chance of giveing you 1st turn waaagh so you can kill all the Biovores. dont take any tanks so all his HIVE GUARDS <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 shots will be at units of boyz]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 17:36:54]]> GMT</pubDate>
				<author><![CDATA[ yorkskargrimironklaw]]></author>
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				<title>Ork tactic Vs Nids</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Before I get to Advice, I'd like to mention that Biovores are becoming a lot more common, with the recent new codexs destroying <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Nids. But that's a discussion for a different time. </div></blockquote><br /> <br /> That doesn't defeat tyranids need for anti-tank. You can shoot your biovores into a ork trukk all you want and you are still doing almost nothing. Tyrgons on the other hand... <br /> <br /> My opinions past that haven't really changed. Though, the Komando idea did intrigue me... Not sure how your table is set up, but the komandos with their boss can destroy the biovores. Unfortunately for you though... the blast is still and assault weapon, so the biovore can still run away. from the back field. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 17:58:53]]> GMT</pubDate>
				<author><![CDATA[ wisdomseyes1]]></author>
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				<title>Ork tactic Vs Nids</title>
				<description><![CDATA[ @yorkskargrimironklaw I did like the idea of the kommandos, but wihtout snikrot ther aren´t very useful cause It´s difficult to be at 12" from the enemy on infiltrate... Snikrot's ambush is great! but you need Snikrot and there's only one... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> I´ll definetly try the square tactic on boys, maybe tomorrow night, and I´ll bring back the report, thnx guys!]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 19:55:03]]> GMT</pubDate>
				<author><![CDATA[ MikeSalazar]]></author>
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				<title>Ork tactic Vs Nids</title>
				<description><![CDATA[ Bring on burnas. Get a burna wagon, and you will eat nids for breakfast, lunch and dinner. Lootas slaughter <span class="glossaryitem" onmouseover='gp(93);'>mcs</span>, and if you need more ambush <span class="glossaryitem" onmouseover='gp(123);'>str</span> besides snikrot, there is always his stormboy alternative. Zaggy can assault when he deepstrikes, and he has a powerklaw that goes at normal initiative when chargeing, so int 5 from base three, furious charge and stikkbombs. You don't have to worry about leadership either.]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 20:08:48]]> GMT</pubDate>
				<author><![CDATA[ loota boy]]></author>
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				<title>Ork tactic Vs Nids</title>
				<description><![CDATA[ What would people rate better against Nids...<br /> Deffkoptas w/ twin linked or<br /> Wartrakks w/ rokkit??<br /> <br /> Also, I totally agree with burnas in Battlewagon!! <br /> *Sniff *Sniff <br /> "Dis ere' smellz like sum ezy victory - herr herr"   <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Dec 2013 05:19:49]]> GMT</pubDate>
				<author><![CDATA[ hd_miniatures]]></author>
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				<title>Ork tactic Vs Nids</title>
				<description><![CDATA[ This thread is pretty old, please just start a new one.]]></description>
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				<pubDate><![CDATA[Fri, 20 Dec 2013 06:05:30]]> GMT</pubDate>
				<author><![CDATA[ Manchu]]></author>
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