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				<title>35 points Rahn </title>
				<description><![CDATA[ Thinking about getting back in Warmachine! How does this list look?<br /> <br /> Adeptis Rahn <br /> -Chimera – 0<br /> -Discordia – 10<br /> Battle Mage – 5<br /> Battle Mage – 5<br /> Magister – 2<br /> Magister – 2<br /> Artificer - 3<br /> Assassin – 2<br /> Assassin – 2<br /> Arcanist – 1<br /> <span class="glossaryitem" onmouseover='gp(352);'>Eeiryss</span> -3<br /> <br /> 35<br /> <br /> Plenty of mages to go with Rahn's feat, plus Assassins and <span class="glossaryitem" onmouseover='gp(352);'>Eeiryss</span> because they are just downright nasty!<br /> Thinking about getting some houseguards though, just so the list would be more versatile.]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 07:11:23]]> GMT</pubDate>
				<author><![CDATA[ Jackster]]></author>
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				<title>35 points Rahn </title>
				<description><![CDATA[ I would suggest Halberds w/ <span class="glossaryitem" onmouseover='gp(192);'>UA</span>, great defense and offense to the list while remaining pretty quickly.<br /> <br /> But, with such a heavy investment on mittens, magic-denial lists will be highly annoying.  Not saying you can't win, but...it takes the fun out of ... throwing your opponent around <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.<br /> <br /> Honestly, one battle mage unit is good enough and some souless are good.]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 16:31:24]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>35 points Rahn </title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>I would suggest Halberds w/ <span class="glossaryitem" onmouseover='gp(192);'>UA</span>, great defense and offense to the list while remaining pretty quickly.<br /> <br /> But, with such a heavy investment on mittens, magic-denial lists will be highly annoying.  Not saying you can't win, but...it takes the fun out of ... throwing your opponent around <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.<br /> <br /> Honestly, one battle mage unit is good enough and some souless are good.</div></blockquote><br /> Ironic enough I used to play <span class="glossaryitem" onmouseover='gp(255);'>PoM</span> and my previous army would be great against this. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> I am open to other units though, but why Halberds over say... Invictors?]]></description>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 03:19:11]]> GMT</pubDate>
				<author><![CDATA[ Jackster]]></author>
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				<title>35 points Rahn </title>
				<description><![CDATA[ Only from experience against them:<br /> Invictors would need a reach jack to get the most from them.<br /> <br /> In addition, they are quite expensive for no direct way to make them better offensively (well there's <span class="glossaryitem" onmouseover='gp(418);'>TK</span>'ing enemy models) and are slower than most things in the army.<br /> <br /> But those are not big issues honestly.<br /> <br /> I think the Halbs are great in that they tarpit better, ranked so stuff can see though, offers one of the few fast moving shield walls and are very powerful with the minifeat and a charge.<br /> <br /> They are also more likely to be there to hold and dely scenario games.]]></description>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 05:02:06]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:35 points Rahn </title>
				<description><![CDATA[ Not withstanding the fact that Reznik EATS lists like this... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> I think the halbardiers are a good choice. Lets you screen your core mittens, and lets them do what they do best. <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 05:35:53]]> GMT</pubDate>
				<author><![CDATA[ CATACLYSMUS]]></author>
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				<title>Re:35 points Rahn </title>
				<description><![CDATA[ <blockquote><div><cite>CATACLYSMUS wrote:</cite>Not withstanding the fact that Reznik EATS lists like this... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> I think the halbardiers are a good choice. Lets you screen your core mittens, and lets them do what they do best. <br /> </div></blockquote><br /> Yea, I used to run him! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> So yea, I do think I need something non-magic to deal with that kind of stuff.<br /> <br /> How about this:<br /> <br /> Adeptis Rahn - 6<br /> -Chimera - 6<br /> -Discordia – 10<br /> Halberdider x10 – 7<br /> <span class="glossaryitem" onmouseover='gp(192);'>UA</span> - 2<br /> Battle Mage – 5<br /> Magister – 2<br /> Artificer - 3<br /> Assassin – 2<br /> Arcanist - 1<br /> <span class="glossaryitem" onmouseover='gp(352);'>Eeiryss</span> -3<br /> <br /> 35]]></description>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 07:03:36]]> GMT</pubDate>
				<author><![CDATA[ Jackster]]></author>
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				<title>Re:35 points Rahn </title>
				<description><![CDATA[ Statistically, though, you have a pretty low chance of coming up against the Hedzman, among the 40-50 casters/warlocks in the game, right now. (Actually, I think it is more, though).<br /> <br /> I am primarily a Menoth/Skorne player, but I do have a Tier list set up for Rahn, because I think he is cool, and I like the idea of flinging my enemy around the battlefield at my whim. I'd personally drop Eiryss and the Assassin, and throw in another squad of Mittens. Then, with your Halberdiers screening your advance, position yourself to take full advantage of Rahn's feat turn. It is a wincon, if you can preserve your forces until the time is right. <br /> Also, don't be afraid to run that chimera full-throttle out front, and use Rahn's 16" control area to start throwing high-threat units around!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 14:52:38]]> GMT</pubDate>
				<author><![CDATA[ CATACLYSMUS]]></author>
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				<title>35 points Rahn </title>
				<description><![CDATA[ hmmm... You cant blame me for being a bit reluctant about dropping those 2 very powerful solos]]></description>
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				<pubDate><![CDATA[Mon, 4 Apr 2011 02:54:22]]> GMT</pubDate>
				<author><![CDATA[ Jackster]]></author>
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				<title>35 points Rahn </title>
				<description><![CDATA[ What no, keep <span class="glossaryitem" onmouseover='gp(352);'>eEiryss</span> she's far too useful not to include.]]></description>
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				<pubDate><![CDATA[Mon, 4 Apr 2011 04:05:33]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>35 points Rahn </title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>Only from experience against them:<br /> Invictors would need a reach jack to get the most from them.<br /> <br /> In addition, they are quite expensive for no direct way to make them better offensively (well there's <span class="glossaryitem" onmouseover='gp(418);'>TK</span>'ing enemy models) and are slower than most things in the army.<br /> <br /> But those are not big issues honestly.<br /> <br /> I think the Halbs are great in that they tarpit better, ranked so stuff can see though, offers one of the few fast moving shield walls and are very powerful with the minifeat and a charge.<br /> <br /> They are also more likely to be there to hold and dely scenario games.</div></blockquote><br /> <br /> Invictors are probably one of the best units in faction, right up there with the MHSF.  Incidentally, I'm a big fan of the MHSF with Rahn.  A unit of Stealth, <span class="glossaryitem" onmouseover='gp(687);'>AD</span> Pathfinders goes a long way in any scenario and using Force Hammer to Slam models into casters is a great way to get assassinations with the MHSF even if you aren't in a position to pull them out with battle mages.  Also, they're worth their weight in gold against druids.  If you've never played Rahn vs. Circle, trust me, you want the MHSF if for no other reason than to get rid of druids.  Invictors are also a solid choice since the unit brings all the buffs they need with them.  They have Extended Fire to get a better ranged threat for a turn, <span class="glossaryitem" onmouseover='gp(185);'>CRA</span> and Combined Arms for extra accuracy and power at a distance, and Flank for extra melee hitting power (if they even need it, <span class="glossaryitem" onmouseover='gp(405);'>MAT</span> 7 and POW 10 do perfectly fine on their own).  Sentinels can be fun when Polarity Shielded, but my experience with them as opposed to the two ranged units have been much more hit and miss.<br /> <br /> <blockquote class="uncited"><div>I'd personally drop Eiryss and the Assassin, and throw in another squad of Mittens.</div></blockquote><br /> <br /> You sir, have forfeitted your right to type.  Go sit in a corner until you're ready to apologize to the orignal angry elf.  More serious note, not "no", but "hell no".  Eiryss and the MHA are the win conditions for the list.  Drop them and all that push-pulling is just flailing around like a idiot.]]></description>
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				<pubDate><![CDATA[Mon, 4 Apr 2011 04:45:29]]> GMT</pubDate>
				<author><![CDATA[ Mastershake]]></author>
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				<title>Re:35 points Rahn </title>
				<description><![CDATA[ MHSF might be better due the point cost, thats another Magister I can bring.<br /> But some playtest would need to be done to see which one I'd prefer.]]></description>
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				<pubDate><![CDATA[Mon, 4 Apr 2011 05:12:16]]> GMT</pubDate>
				<author><![CDATA[ Jackster]]></author>
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				<title>35 points Rahn </title>
				<description><![CDATA[ <blockquote><div><cite>Mastershake wrote:</cite>I'd personally drop Eiryss and the Assassin, and throw in another squad of Mittens.</div></blockquote><br /> <br /> You sir, have forfeitted your right to type.  Go sit in a corner until you're ready to apologize to the orignal angry elf.  More serious note, not "no", but "hell no".  Eiryss and the MHA are the win conditions for the list.  Drop them and all that push-pulling is just flailing around like a idiot.</div></blockquote><br /> <br /> Now, now, Shake! I've seen your army! It is beautifully painted, and chock full of Mage Hunters! I know you are partial to those buggers, but I think that the best wincon setup for Rahn is to maximize on his Feat turn <span class="glossaryitem" onmouseover='gp(264);'>FTW</span>. It is a bit more straightforward than the Mage Hunters. Keep Eiryss, if you must, she is always a monkeywrench for the opposition.<br /> Of course, I am working on an article right now about how to run successful tier lists, so maybe I'm ALSO a bit biased... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 4 Apr 2011 12:22:57]]> GMT</pubDate>
				<author><![CDATA[ CATACLYSMUS]]></author>
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				<title>35 points Rahn </title>
				<description><![CDATA[ The only problem with that setup is that it's excessively vulnerable to something that is already a bad match-up for Rahn i.e. anti-magic.  It's the big reason I usually don't bring more than one Battle Mage squad with the man, I'm already fighting uphill against lists with strong anti-magic, the rest of the army should at least be able to pull it's weight in such an encounter.<br /> <br /> <blockquote class="uncited"><div>...I am working on an article right now about how to run successful tier lists...</div></blockquote><br /> <br /> Your advice for the angry elves should be "don't", possibly underlined once or twice.  Their tiers are wretched and few casters get things they actually want for trading off things their army needs or at the very least, really likes to have around...except Ravyn who oddly enough is only missing Aiyana from the mix and gets <span class="glossaryitem" onmouseover='gp(352);'>eEiryss</span> for free.  It would actually be good if she didn't need 3 MHSF to pull it off.]]></description>
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				<pubDate><![CDATA[Mon, 4 Apr 2011 14:39:37]]> GMT</pubDate>
				<author><![CDATA[ Mastershake]]></author>
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				<title>Re:35 points Rahn </title>
				<description><![CDATA[ Point taken. I am kind of shooting a little from the hip with my Scyrah List. I am undefeated with the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> list, in a total of...3 games  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">. That doesn't exactly make me a badass with Rahn. <br /> However, I like the idea of taking theme armies, and finding a way to make them work. So...I guess we'll see. <br /> <br /> But, not to get too far off topic, my personal bias notwithstanding, I know for a fact that 'Shake knows his angry elves, (I've seen him play), so I will defer to him, until I play my Rahn List enough to see whether or not it works. Conceptually, it is the same general advice I'd give to my Protectorate "students", so there you go.<br /> <br /> And, the Fires of Menoth will purge you all from the earth in the end, so the point is moot... <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 4 Apr 2011 18:38:26]]> GMT</pubDate>
				<author><![CDATA[ CATACLYSMUS]]></author>
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