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		<title><![CDATA[Latest posts for the thread "Chimera Turret Options"]]></title>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ I'm currently building quite a few Chimeras for my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army but i'm not sure what weapon is best on the turret.<br /> I'm already using heavy flamers on the hull but I don't know wether to use Multi-Lasers or Heavy Bolters.<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 15:29:34]]> GMT</pubDate>
				<author><![CDATA[ RaptorsTalon]]></author>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ Against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s I use multilasers for the 2+ to wound <br /> for horde armies either go with the heavy flamer or heavy bolter due to the 2+ wound and their superior <span class="glossaryitem" onmouseover='gp(6);'>ap</span>]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 15:32:20]]> GMT</pubDate>
				<author><![CDATA[ The Night Stalker]]></author>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ I really like the multi-lasers.  They're a pretty darn multi-purpose gun.]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 17:04:42]]> GMT</pubDate>
				<author><![CDATA[ 1-UP]]></author>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ Multi-laser. Wounding on 2s and the potential to hurt vehicles is much better than AP5. <br /> <br /> L. Wrex]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 17:12:57]]> GMT</pubDate>
				<author><![CDATA[ Lycaeus Wrex]]></author>
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				<title>Re:Chimera Turret Options</title>
				<description><![CDATA[  Stick with the Multi-lasers. They provide you with a tool to more tactical situations. Don´t let the<br /> better <span class="glossaryitem" onmouseover='gp(6);'>AP</span> of the Heavy Bolter blind you. Cover is plentiful in 5th and <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> armies don´t care about AP4 anyway.<br /> S6 is the real ace in this match up. It enables you to threaten light armor, high Toughness monsters and wound<br /> basic troopers of most armies on a 2+.]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 17:16:05]]> GMT</pubDate>
				<author><![CDATA[ A-P]]></author>
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				<title>Re:Chimera Turret Options</title>
				<description><![CDATA[ Multi-laser, S6. it has  ap6 ,but wounds on a 2+ and gets three shots.]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 17:16:45]]> GMT</pubDate>
				<author><![CDATA[ Lord Solar Awesome]]></author>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ Gogo multi lasers. As said, S6 wins out. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 17:19:18]]> GMT</pubDate>
				<author><![CDATA[ TehScat]]></author>
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				<title>Re:Chimera Turret Options</title>
				<description><![CDATA[ A good mix of both, I have list now with two of each. My Multilaser Chimeras tend to be in the thickest fighting and having that extra bump of S is a big help. My heavy bolter Chimeras are my runners, they tend to be hitting flanks and pick apart enemy squads out of cover. They usually carry my melta vets. My Multilaser Chimeras carry plasma vets and my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. <br /> <br /> I've also had good success with putting a heavy stubber with multilaser + heavy bolter, that way I can still get 6 shots all the time. I like hull heavy flamers too, just don't use them as much. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 17:25:44]]> GMT</pubDate>
				<author><![CDATA[ Stormrider]]></author>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ It depends if you want a weapon that is crappy at everything, or a weapon that is slightly crappier at everything, but vaguely decent against at least one thing.<br /> <br /> Not that it is really going to matter much, as the purpose of a transport is to transport, which usually precludes all that much weapon fire most of the time.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 17:49:19]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(51);'>Hb</span>, S5 Ap4 3 shots, <span class="glossaryitem" onmouseover='gp(328);'>ml</span> S6 Ap6 3 shots. You do nothing with better <span class="glossaryitem" onmouseover='gp(6);'>ap</span> if you dont wound. Domt worry about <span class="glossaryitem" onmouseover='gp(6);'>ap</span>, if you need to blast something w <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4 or lower, your lemans,manticores etc. will take care of that!]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 18:21:49]]> GMT</pubDate>
				<author><![CDATA[ Jone96]]></author>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ <blockquote><div><cite>Jone96 wrote:</cite>You do nothing with better <span class="glossaryitem" onmouseover='gp(6);'>ap</span> if you dont wound.</div></blockquote><br /> You do nothing with wounding if your opponent passes his armor saves.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 18:41:03]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite><blockquote><div><cite>Jone96 wrote:</cite>You do nothing with better <span class="glossaryitem" onmouseover='gp(6);'>ap</span> if you dont wound.</div></blockquote><br /> You do nothing with wounding if your opponent passes his armor saves.<br /> <br /> <br /> </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> isn't all that important unless you get to marine armor values.  Anything with worse save is going to be in cover assuming decent terrain and competent players.  I personally would only go with multilasers, since they are decent against light tanks, and wound nearly everything at a decent number (short of the talos, C'tan, wraithlords, wounds on no worse than a 4).  <br /> <br /> I've personally have found more dakka to be more important than <span class="glossaryitem" onmouseover='gp(6);'>AP</span> most of the time.]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 20:02:59]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ Thank you for the advice, I think I will use the Multi-Lasers.<br /> <br /> (<span class="glossaryitem" onmouseover='gp(72);'>IMO</span> they are the best looking weapon as well)]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 13:47:35]]> GMT</pubDate>
				<author><![CDATA[ RaptorsTalon]]></author>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ Multi-Lazors!!!?!!?! <br /> <br /> I would go for the multilasers because of the higher <span class="glossaryitem" onmouseover='gp(123);'>str</span> will help get more wounds.]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 13:59:42]]> GMT</pubDate>
				<author><![CDATA[ EagleArk]]></author>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ Just go C.S. Goto on your army and have multilazors everywhere.  They work.]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 14:15:36]]> GMT</pubDate>
				<author><![CDATA[ Gavo]]></author>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ The ability to instant death t3 models shouldn't be over looked either, multi lasers can reall hurt guard heavy weapon teams and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 14:29:22]]> GMT</pubDate>
				<author><![CDATA[ EmilCrane]]></author>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ <blockquote><div><cite>EmilCrane wrote:</cite>The ability to instant death t3 models shouldn't be over looked either, multi lasers can reall hurt guard heavy weapon teams and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span></div></blockquote><br /> <br /> My pycannon inquisitor died from a S6 hit the other day, failed his termie armor save.  Serves him right for being alone in the open against guard.]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 14:31:03]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ <blockquote><div><cite>notabot187 wrote:</cite><blockquote><div><cite>EmilCrane wrote:</cite>The ability to instant death t3 models shouldn't be over looked either, multi lasers can reall hurt guard heavy weapon teams and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span></div></blockquote><br /> <br /> My pycannon inquisitor died from a S6 hit the other day, failed his termie armor save.  Serves him right for being alone in the open against guard.</div></blockquote><br /> <br /> There's a reason <span class="glossaryitem" onmouseover='gp(732);'>CS</span> Goto endorses multi lasers, they're killy<br /> <br /> A fellow guard player killed a greater daemon in one turn with them.]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 14:32:43]]> GMT</pubDate>
				<author><![CDATA[ EmilCrane]]></author>
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				<title>Re:Chimera Turret Options</title>
				<description><![CDATA[ What about dual <span class="glossaryitem" onmouseover='gp(336);'>HF</span>?]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 15:26:10]]> GMT</pubDate>
				<author><![CDATA[ Warmastersolon]]></author>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ Dual <span class="glossaryitem" onmouseover='gp(336);'>HF</span> is kinnda not impressive, you can only fire 1 if you move with short range. And if the opponent are so close that you can fire both you are dead anyways. <br /> <br /> Multilaser + hull heavy flamer is the best allround setup. <span class="glossaryitem" onmouseover='gp(328);'>ML</span> can threathen many units and heavyflamers are useful when they get close. ]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 17:38:10]]> GMT</pubDate>
				<author><![CDATA[ elite_dannux]]></author>
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				<title>Re:Chimera Turret Options</title>
				<description><![CDATA[ On a related point, when do you think it worth it to splurge for the Heavy Stubber? Its only S4 so you can still move and fire both it and another weapon. ]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 17:47:23]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>Chimera Turret Options</title>
				<description><![CDATA[ I'm the first to agree that Dakka's search is a bit wonky, but simply typing "Chimera Turret" into the tactics search box picks up these threads:<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/315772.page#1908274" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/315772.page#1908274</a><br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/291692.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/291692.page</a><br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/285900.page#1445823" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/285900.page#1445823</a><br /> <br /> To sum it all up: stick with multilasers.  ]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 17:50:14]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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