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		<title><![CDATA[Latest posts for the thread "A Space Marine Army up for Critique"]]></title>
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				<title>A Space Marine Army up for Critique</title>
				<description><![CDATA[ <font color='blue'></font><span style="font-size: 12px; line-height: normal;"></span><br /> I haven't built all of my army yet but decided to get some help on building my army of space marines.  What I'm planning so far is to have:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Darneth Lysander<br /> <br /> Elites<br /> <br /> Dreadnought<br />  -twin-linked lascannon<br />  -replace the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> with a missile launcher<br /> <br /> Troops<br /> <br /> I)Tactical Squad (10 Marines)<br />  -meltagun<br />  -missile launcher<br />  -the sergeant has a boltpistol and a chainsword and also has melta bombs and a teleport homer <br /> <br /> II)Tactical Squad (10 Marines)<br />  -plasma gun<br />  -lascannon<br />  -the sargeant carries a plasma pistol and a chainsword and a teleport homer as well<br /> <br /> III)Scout Squad (10 Scouts)<br />  -Replace the sergeant w/ Sergeant Telion<br />  -missile launcher<br />  -2 scouts with shotguns and 2 with sniper rifles<br /> <br /> Fast Attack<br /> <br /> Attack Bike<br />  -Multi-melta<br /> <br /> Heavy Supprt<br /> <br /> I)Vindicator<br />  -Siege shield<br />  -and attach Brother-Sergeant Chronus<br /> <br /> II)Devastator Squad (10 Marines)<br />  -2 marines with lascannons<br />  -a marine with a plasma cannon<br />  -a marine with a multi-melta<br /> <br /> <br /> With all of this this Army comes to 1485 pts<br /> <br /> please send feedback on how I may improve this army. <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Apr 2011 00:20:28]]> GMT</pubDate>
				<author><![CDATA[ avondale]]></author>
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				<title>A Space Marine Army up for Critique</title>
				<description><![CDATA[ Why do you have shotguns with snipers in the same squad? or are you combat squading?<br /> <br /> Leave chronus behind and just put extra armour on the vindicator.<br /> <br /> Try to give your <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> transports. I would go with Razors.<br /> <br /> Good Luck]]></description>
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				<pubDate><![CDATA[Tue, 5 Apr 2011 03:03:09]]> GMT</pubDate>
				<author><![CDATA[ Rex-Nine]]></author>
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				<title>A Space Marine Army up for Critique</title>
				<description><![CDATA[ You have given units Teleport Homers, but you don't have any Drop Pods or Terminators - unless you were planning on deepstriking Lysander? (I wouldn't recommend that.)<br /> <br /> Unless you were Combat Squading your scouts, there is no reason to have both snipers and shotguns in the same unit - decide if it will be a close combat squad, or a long range squad.<br /> <br /> I would drop the Attack Bike and Chronus, and try to get another Vindicator. This army seems to be tailored towards fighting a mechanized army. I think fighting a close-combat oriented enemy will prove a tough challenge for you.]]></description>
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				<pubDate><![CDATA[Tue, 5 Apr 2011 03:10:31]]> GMT</pubDate>
				<author><![CDATA[ Goddard]]></author>
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				<title>A Space Marine Army up for Critique</title>
				<description><![CDATA[ Actually I have shotguns and the same squad with the snipers to let my scouts take on a more numerous enemies by using the shotguns to "soften" the enemy squads when they get too close and let the couple of snipers pick them off from a distance, otherwise giving my <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> some transports is a good idea since my main opponent uses tau and has a Hammerhead that's annoying to deal with.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also in regard to the teleport homers I'm planning to further expand and get a Terminator squad to deep strike in and also get a drop pod for my dreadnought, though I am also deciding to combat squad my scout.]]></description>
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				<pubDate><![CDATA[Tue, 5 Apr 2011 03:12:18]]> GMT</pubDate>
				<author><![CDATA[ avondale]]></author>
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				<title>A Space Marine Army up for Critique</title>
				<description><![CDATA[ I decided to take out Chronus and the scout squad to add some transports, a drop pod, and a additional Vindicator<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Darneth Lysander<br /> <br /> Elites<br /> <br /> Dreadnought<br /> -twin-linked lascannon<br /> -replace the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> with a missile launcher<br /> -dropped in with Drop Pod<br /> <br /> Troops<br /> <br /> I)Tactical Squad (10 Marines)<br /> -meltagun<br /> -missile launcher<br /> -the sergeant has a boltpistol and a chainsword and also has melta bombs and a teleport homer<br /> Ded.Trans. Razorback w/ twin-linked lascannon<br /> <br /> II)Tactical Squad (10 Marines)<br /> -plasma gun<br /> -lascannon<br /> -the sargeant carries a plasma pistol and a chainsword and a teleport homer as well<br /> <br /> Fast Attack<br /> <br /> Attack Bike<br /> -Multi-melta<br /> <br /> Heavy Supprt<br /> <br /> I)Vindicator<br /> -Siege shield<br /> <br /> II)Vindicator<br /> -Siege shield<br /> <br /> III)Devastator Squad (10 Marines)<br /> -2 marines with lascannons<br /> -a marine with a plasma cannon<br /> -a marine with a multi-melta<br /> <br /> Ded. Trans. Razorback w/ twin-linked assault cannon<br /> <br /> which then come to 1525 points<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Apr 2011 15:36:19]]> GMT</pubDate>
				<author><![CDATA[ avondale]]></author>
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				<title>Re:A Space Marine Army up for Critique</title>
				<description><![CDATA[ That Devastator Squad would be much better if it were a third Vindicator.  Vanilla Devastators are overpriced.  At the very least, don't mix weapons, with the possible exception of taking 1 Lascannon and 3 Missile Launchers to fully leverage the Signum.  The Multi-melta in particular is terrible, as it has too short a range and can't fire on the move.  If you swap in a third Vindicator, you will save a lot of points which you can use to take more Attack Bikes.  One Attack Bike is probably dead before it does anything.  It isn't that hard to get two wounds through a 3++ save.  Three Attack bikes are something to worry about, especially since you can run them separately to cause overkill.<br /> <br /> I've done the Mathammer, and the <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Lascannon Razorback is the weakest of the three highest cost options, at least in the Blood Angels codex.  It doesn't improve that much on the Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> at long range, and the <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span> is actually better at destroying AV14.  In addition, the <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span> holds up better against cover.  It probably improves in the Vanilla codex, as Vanilla Razorbacks aren't fast, which is more of a loss for the Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> and <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span> versions.  I would suggest you choose the same weapon for all the Razorbacks you take to make target priority more difficult for your opponent.  <br /> <br /> I also wonder why you want to put a long-range Dreadnought in a Drop Pod.  I suppose you will have a better chance at side and rear armor shots, but you pay a premium for the longer range that is wasted when you drop in close.  In addition, you give up an easy killpoint.  At the very least, remember that you can drop the pod empty, so experiment to find out when that is the better option.<br /> <br /> Finally, assuming this list is ultimately going to be 1500+ points, I think you need more troops.  You can have 4 scoring units with this list, but at most 2 will be mobile, and 5 man squads of Space Marines are not all that durable.  I'd think about working a third Tactical squad in, or possibly a squad of 5 Scouts with Snipers, Cloaks and a Missile Launcher for objective camping.  Do not expect them to kill much, but they can go to ground for a 2++ save which makes them borderline impossible to kill with shooting.  Stuff that moves up to Assault them will be in range of your Vindicators.]]></description>
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				<pubDate><![CDATA[Tue, 5 Apr 2011 17:12:08]]> GMT</pubDate>
				<author><![CDATA[ MrEconomics]]></author>
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				<title>A Space Marine Army up for Critique</title>
				<description><![CDATA[ I wouldn't give your tactical squads teleport homers. If there just going to be standing at the back of the board taking pot shots with the lascannon/missile launcher there is no point as you want the things coming in from deep strike close enough to assault. Also, the dread would be better of starting on the board with that load out, it seems to shooty to be dropped in.<br /> Your heavy support seems solid though <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br />  Hope this helps]]></description>
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				<pubDate><![CDATA[Tue, 5 Apr 2011 17:13:06]]> GMT</pubDate>
				<author><![CDATA[ Ghilksy]]></author>
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				<title>Re:A Space Marine Army up for Critique</title>
				<description><![CDATA[ well 1 attack bike is going to be super useless and is probably going to die well before it can do anything. play test it if you want but my personal experience is that you need 4 bikes in a squad to be remotely effective. its too easy to instant kill a single bike.<br /> <br /> I dont know why you are giving your devastators a dedicated transport, seems like a use of heavy weapons. Give the transport to your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad.]]></description>
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				<pubDate><![CDATA[Tue, 5 Apr 2011 17:35:23]]> GMT</pubDate>
				<author><![CDATA[ Grey Knight Luke]]></author>
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				<title>A Space Marine Army up for Critique</title>
				<description><![CDATA[ Specialize your devastator squads more.  And if you can lose at least one lascannon.  <br /> <br /> I would like 1x lascan + 3x <span class="glossaryitem" onmouseover='gp(330);'>MM</span> for anti-tank work. Knowing the sgt can pump one of them to <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5.  If you want an anti personnel squad, 3 x Plasma Cannon + 1 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> would serve you better again when at range, the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> can be pumped to <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 so that is two good accurate shots and overall this will be cheaper and more focused.<br /> <br /> If you can, get the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> a razorback as this adds to protection as well as firepower.  75 pts for a las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razorback would do wonders.]]></description>
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				<pubDate><![CDATA[Tue, 5 Apr 2011 17:44:05]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>A Space Marine Army up for Critique</title>
				<description><![CDATA[ The attack bike is mainly for going around doing what it can and be a decoy target but I'm also planning to increase it to 3 attack bikes, the Razorback that is attached to the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> was a mistake and is actually suppose to be with the other <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad, I may also switch the <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Lascannon Razorback for a <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span>, and the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads aren't taking pot shots and are going to go rampage about.  Plus the local players around me use strong vehicles and long range weaponry .]]></description>
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				<pubDate><![CDATA[Tue, 5 Apr 2011 18:21:21]]> GMT</pubDate>
				<author><![CDATA[ avondale]]></author>
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				<title>Re:A Space Marine Army up for Critique</title>
				<description><![CDATA[ Just a reminder: Decoys will not work against good opponents.  If the lone Attack Bike is an actual threat, they will kill it easily.  If it is not, they will ignore it.  You shouldn't rely on your opponent making obvious mistakes for obvious reasons.  <br /> <br /> Against bad opponents, you should be winning without a need to induce poorer play from them.]]></description>
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				<pubDate><![CDATA[Tue, 5 Apr 2011 18:27:07]]> GMT</pubDate>
				<author><![CDATA[ MrEconomics]]></author>
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				<title>A Space Marine Army up for Critique</title>
				<description><![CDATA[ i don't understand why you have given your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads heavy weapons then, if there going to be rampaging surly it would be better to spend the points else where? As they wont be able to shoot the big guns if there moving all over the show. Just a suggestion (:]]></description>
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				<pubDate><![CDATA[Tue, 5 Apr 2011 18:40:31]]> GMT</pubDate>
				<author><![CDATA[ Ghilksy]]></author>
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				<title>A Space Marine Army up for Critique</title>
				<description><![CDATA[ I updated my army due to your help and came up with this instead<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Darneth Lysander<br /> <br /> Elites<br /> <br /> Dreadnought<br /> -twin-linked lascannon<br /> -replace the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> with a missile launcher<br /> -dropped in with Drop Pod<br /> <br /> Sternguard Veteran Squad (10)<br /> -4 storm bolters<br /> -flamer<br /> -heavy flamer<br /> Ded. Trans. Rhino<br /> <br /> Legion of the Damned (5)<br /> -plasma gun <br /> -plasma cannon<br /> <br /> Troops<br /> <br /> I)Tactical Squad (10 Marines)<br /> -meltagun<br /> -missile launcher<br /> -the sergeant has a boltpistol and a chainsword and also has melta bombs and a teleport homer<br /> Ded.Trans. Razorback w/ twin-linked assault cannon<br /> <br /> II)Tactical Squad (10 Marines)<br /> -plasma gun<br /> -lascannon<br /> -the sargeant carries a plasma pistol and a chainsword and a teleport homer as well<br /> Ded. Trans. Razorback w/ twin-linked assault cannon<br /> <br /> Heavy Supprt<br /> <br /> I)Vindicator<br /> -Siege shield<br /> <br /> II)Vindicator<br /> -Siege shield<br /> <br /> III)Devastator Squad (10 Marines)<br /> -2 marines with lascannons<br /> -a marine with a plasma cannon<br /> -a marine with a multi-melta<br /> <br /> Which all comes to a total of 2,005 points<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads aren't exactly rampaging about as I'm planning to have the Razorback deploy them by the objectices or strategic locations and have them there with the transports as support or get close enough so that I can Deep Strike the Legion of the Damned squad or bring in my dreadnought with the drop pod without worrying about scatter, but once they get to where I want them they ain't movin' from there unless the situation changes ]]></description>
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				<pubDate><![CDATA[Tue, 5 Apr 2011 20:27:07]]> GMT</pubDate>
				<author><![CDATA[ avondale]]></author>
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				<title>A Space Marine Army up for Critique</title>
				<description><![CDATA[ I decided to take my army in a different way and design it to hopefully kill anything from afar before it gets too close and this is what I came up with:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Space Marine Captain<br /> -Artificer Armour<br /> -plasma pistol<br /> -power sword<br /> -digital weapons<br /> <br /> Elites<br /> <br /> Dreadnought<br /> -twin-linked lascannon<br /> -replace storm bolter with heavy flamer <br /> <br /> Dreadnought<br /> -twin-linked lascannon<br /> -replace storm bolter with heavy flamer <br /> <br /> Legion of the Damned (5)<br /> -plasma gun<br /> -missile launcher<br /> <br /> Troops<br /> <br /> I)Tactical Squad (10 Marines)<br /> -plasma gun<br /> -missile launcher<br /> -the sergeant has a bolt pistol and a chainsword and also a teleport homer<br /> <br /> II)Scout Squad (10 Scouts)<br /> -Sergeant Telion<br /> -missile launcher<br /> -rest of squad carries snipers<br /> <br /> III)Scout Squad (10Scouts)<br /> -missile launcher<br /> -squad carries sniper rifles-Sergeant has plasma pistol and power weapon<br /> <br /> Heavy Support<br /> <br /> I)Vindicator<br /> -Siege shield<br /> -Brother-Sergeant Chronus<br /> <br /> II)Predator<br /> -no change to sponsons or main gun<br /> <br /> III)Predator<br /> -no change to sponsons or main gun<br /> <br /> Please suggest how I may improve it.]]></description>
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				<pubDate><![CDATA[Tue, 12 Apr 2011 20:18:00]]> GMT</pubDate>
				<author><![CDATA[ avondale]]></author>
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