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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ Grey Knights 1500<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <br /> - Castellan Crow...150<br /> <br /> <br /> Troops<br /> <br /> - Purifier Squad...231 pts<br /> 	-2x Psycannon<br /> 	-3x Nemesis Force Halberd<br /> 	-Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon and Psybolt Ammo<br /> <br /> <br /> - Purifier Squad...234 pts<br /> 	-2x Psycannon<br /> 	-2x Nemesis Force Halberd<br /> 	-1x Nemesis Daemon Hammer<br /> 	-Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon and Psybolt Ammo<br /> <br /> <br /> - Purifier Squad...231 pt<br /> 	-2x Psycannon<br /> 	-3x Nemesis Force Halberd<br /> 	-Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon and Psybolt Ammo<br /> <br /> <br /> - Purifier Squad...231 pts<br /> 	-2x Psycannon<br /> 	-3x Nemesis Force Halberd<br /> 	-Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon and Psybolt Ammo<br /> <br /> Heavy Support<br /> <br /> - Nemesis Dreadknight...160<br /> 	-2x Nemesis Doom Fist <br /> 	-Heavy Incinerator<br /> <br /> - Dreadnought...135 pts<br /> 	-Twin Linked Autocannon x2<br /> 	-Psybolt Ammo<br /> <br /> - Dreadnought...135 pts<br /> 	-Twin Linked Autocannon x2<br /> 	-Psybolt Ammo<br /> <br /> total = 1507 points. <br /> <br /> C&C Appreciated  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 6 Apr 2011 20:58:14]]> GMT</pubDate>
				<author><![CDATA[ SomaRukido]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ Looks Solid, Whats the purpose of the Dreadknight? <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and burn then Smash?]]></description>
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				<pubDate><![CDATA[Wed, 6 Apr 2011 22:06:48]]> GMT</pubDate>
				<author><![CDATA[ Luna Havoc]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ That does look pretty mean not going to lie.  I would love to play against it!<br /> <br /> I got a chance to play against the DreadKnights last night and they really are tough.  Not sure if you could fit it, but those teleport things are pretty sick on them.  ]]></description>
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				<pubDate><![CDATA[Wed, 6 Apr 2011 22:10:03]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ Thanks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Yeah, the Dreadknight will probably deepstrike, and kill some footsloggers with that heavy incinerator, and then use the daemon hammer/<span class="glossaryitem" onmouseover='gp(571);'>dccw</span> to wreck some enemy tanks. I'm not sure, but if the dreadknight uses hammerhand wouldn't that be a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 14 daemon hammer?]]></description>
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				<pubDate><![CDATA[Wed, 6 Apr 2011 23:51:08]]> GMT</pubDate>
				<author><![CDATA[ SomaRukido]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> the razorbacks are too many points other than that, it looks quite solid. ]]></description>
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				<pubDate><![CDATA[Wed, 6 Apr 2011 23:52:19]]> GMT</pubDate>
				<author><![CDATA[ necronsftw]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ <blockquote><div><cite>necronsftw wrote:</cite><span class="glossaryitem" onmouseover='gp(72);'>IMO</span> the razorbacks are too many points other than that, it looks quite solid. </div></blockquote><br /> What other weapon would you give them? I like the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasmagun and Lascannon cuz it gives you some extra antitank]]></description>
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				<pubDate><![CDATA[Wed, 6 Apr 2011 23:56:21]]> GMT</pubDate>
				<author><![CDATA[ SomaRukido]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ <blockquote><div><cite>SomaRukido wrote:</cite>Thanks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Yeah, the Dreadknight will probably deepstrike, and kill some footsloggers with that heavy incinerator, and then use the daemon hammer/<span class="glossaryitem" onmouseover='gp(571);'>dccw</span> to wreck some enemy tanks. I'm not sure, but if the dreadknight uses hammerhand wouldn't that be a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 14 daemon hammer?</div></blockquote><br /> <br /> No, max strength is always 10.<br /> <br /> But, you're 10 + <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> for being a monstrous creature...that should be enough.]]></description>
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				<pubDate><![CDATA[Thu, 7 Apr 2011 02:03:52]]> GMT</pubDate>
				<author><![CDATA[ Target]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ Why does the Knight have a daemonhammer? You lose I4 just to have an extra stun ability and you have to pay a bit extra, not worth it <span class="glossaryitem" onmouseover='gp(72);'>imo</span>]]></description>
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				<pubDate><![CDATA[Thu, 7 Apr 2011 02:20:01]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ <blockquote><div><cite>targetawg wrote:</cite><blockquote><div><cite>SomaRukido wrote:</cite>Thanks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Yeah, the Dreadknight will probably deepstrike, and kill some footsloggers with that heavy incinerator, and then use the daemon hammer/<span class="glossaryitem" onmouseover='gp(571);'>dccw</span> to wreck some enemy tanks. I'm not sure, but if the dreadknight uses hammerhand wouldn't that be a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 14 daemon hammer?</div></blockquote><br /> <br /> No, max strength is always 10.<br /> <br /> But, you're 10 + <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> for being a monstrous creature...that should be enough.</div></blockquote><br /> yeah strength 10 is enough to kill just about everything<br /> it would be strength 10 even without hammerhand though right?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>kenshin620 wrote:</cite>Why does the Knight have a daemonhammer? You lose I4 just to have an extra stun ability and you have to pay a bit extra, not worth it <span class="glossaryitem" onmouseover='gp(72);'>imo</span></div></blockquote><br /> Daemon hammer is only 10 points, and it says in the codex that the knight strikes at normal initiative with the daemon hammer, plus it can pretty much destroy every vehicle in the game]]></description>
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				<pubDate><![CDATA[Thu, 7 Apr 2011 02:20:55]]> GMT</pubDate>
				<author><![CDATA[ SomaRukido]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ <blockquote><div><cite>SomaRukido wrote:</cite><blockquote><div><cite>targetawg wrote:</cite><blockquote><div><cite>SomaRukido wrote:</cite>Thanks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Yeah, the Dreadknight will probably deepstrike, and kill some footsloggers with that heavy incinerator, and then use the daemon hammer/<span class="glossaryitem" onmouseover='gp(571);'>dccw</span> to wreck some enemy tanks. I'm not sure, but if the dreadknight uses hammerhand wouldn't that be a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 14 daemon hammer?</div></blockquote><br /> <br /> No, max strength is always 10.<br /> <br /> But, you're 10 + <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> for being a monstrous creature...that should be enough.</div></blockquote><br /> yeah strength 10 is enough to kill just about everything<br /> it would be strength 10 even without hammerhand though right?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>kenshin620 wrote:</cite>Why does the Knight have a daemonhammer? You lose I4 just to have an extra stun ability and you have to pay a bit extra, not worth it <span class="glossaryitem" onmouseover='gp(72);'>imo</span></div></blockquote><br /> Daemon hammer is only 10 points, and it says in the codex that the knight strikes at normal initiative with the daemon hammer, plus it can pretty much destroy every vehicle in the game</div></blockquote><br /> <br /> His point is that you pay for the daemonhammer, and it's not even really any better.<br /> <br /> Remember he comes armed with dreadnought close combat weapons: these already double his strength to the max (10). The hammer just provides an extra stun effect.<br /> <br /> There's a bit of rules debate of whether a monstrous creature can use a dreadnought close combat weapon at the moment, however, it's a serious case of <span class="glossaryitem" onmouseover='gp(111);'>raw</span>, and you can expect any <span class="glossaryitem" onmouseover='gp(421);'>TO</span>/<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> to reinforce this ruling. Ruling that a model can't use it's standard weapons would be a tad silly after all.]]></description>
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				<pubDate><![CDATA[Thu, 7 Apr 2011 02:42:35]]> GMT</pubDate>
				<author><![CDATA[ Target]]></author>
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				<title>Re:Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ Paying 10 points in order to lose an attack, trading it for automatic vehicle stun, when you're pretty much going to kill any tank you hit anyways?<br /> <br /> Fail.]]></description>
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				<pubDate><![CDATA[Thu, 7 Apr 2011 02:50:21]]> GMT</pubDate>
				<author><![CDATA[ shealyr]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ Yeah, there doesn't seem to be a point in the hammer, really. ]]></description>
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				<pubDate><![CDATA[Thu, 7 Apr 2011 05:56:03]]> GMT</pubDate>
				<author><![CDATA[ Luna Havoc]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ <blockquote><div><cite>Luna Havoc wrote:</cite>Yeah, there doesn't seem to be a point in the hammer, really. </div></blockquote>The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> will be interesting because one can assume the fists do not double <span class="glossaryitem" onmouseover='gp(123);'>STR</span> (for various reasons, one being what would be the point of Hammerhand?). Logically, so the points makes sense, I anticipate the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> will give you the following options for your Dreadknights:<br /> <br /> 1) Doomfists - matched pair gives +1 attack, ignores armour saves, force weapon, does NOT double <span class="glossaryitem" onmouseover='gp(123);'>STR</span>, strikes at I4.<br /> 2) Daemon Hammer - doubles <span class="glossaryitem" onmouseover='gp(123);'>STR</span>, adds stun effect, ignores armour saves, force weapon, strikes at I4.<br /> 3) Greatsword - rerolls failed hits, wounds, armour penetration, ignores armour saves, force weapon, strikes at I4.<br /> 4) REALLY BIG NEMESIS HALBERD - ignores armour saves, force weapon, +2I.<br /> <br /> (Well... maybe not #4.)<br /> <br />  <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Apr 2011 21:16:21]]> GMT</pubDate>
				<author><![CDATA[ DogOfWar]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ Well i like how the hammer looks, and its cheap <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, so im gonna keep it, i dont really have anything else to fill 10 points up with anyway]]></description>
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				<pubDate><![CDATA[Thu, 7 Apr 2011 21:30:54]]> GMT</pubDate>
				<author><![CDATA[ SomaRukido]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ <blockquote><div><cite>DogOfWar wrote:</cite><blockquote><div><cite>Luna Havoc wrote:</cite>Yeah, there doesn't seem to be a point in the hammer, really. </div></blockquote>The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> will be interesting because one can assume the fists do not double <span class="glossaryitem" onmouseover='gp(123);'>STR</span> (for various reasons, one being what would be the point of Hammerhand?). Logically, so the points makes sense, I anticipate the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> will give you the following options for your Dreadknights:<br /> <br /> 1) Doomfists - matched pair gives +1 attack, ignores armour saves, force weapon, does NOT double <span class="glossaryitem" onmouseover='gp(123);'>STR</span>, strikes at I4.<br /> 2) Daemon Hammer - doubles <span class="glossaryitem" onmouseover='gp(123);'>STR</span>, adds stun effect, ignores armour saves, force weapon, strikes at I4.<br /> 3) Greatsword - rerolls failed hits, wounds, armour penetration, ignores armour saves, force weapon, strikes at I4.<br /> 4) REALLY BIG NEMESIS HALBERD - ignores armour saves, force weapon, +2I.<br /> <br /> (Well... maybe not #4.)<br /> <br />  <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> </div></blockquote><br /> <br /> I think your "one can assume" is the issue in your above post. Assuming the dreadnought close combat weapons the model comes with don't double it's strength, which is their entire purpose, is a pretty big leap. That may be the current <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, but I think most people are fairly certain it'll get <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d that they do double strength.<br /> <br /> But, these are points best left to <span class="glossaryitem" onmouseover='gp(421);'>TO</span>'s or personal game groups to determine their ruling until an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> comes out.]]></description>
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				<pubDate><![CDATA[Thu, 7 Apr 2011 22:16:22]]> GMT</pubDate>
				<author><![CDATA[ Target]]></author>
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				<title>Re:Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ True enough.<br /> <br /> While <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't known for logic, a 10 point upgrade for something that grants the model -1 attack, and the ability to stun vehicles/cause models to strike at I1 next turn is a bit silly if it isn't the only way to also double the bearer's strength.<br /> <br />  <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Apr 2011 22:59:32]]> GMT</pubDate>
				<author><![CDATA[ DogOfWar]]></author>
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				<title>Re:Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ <blockquote><div><cite>DogOfWar wrote:</cite>True enough.<br /> <br /> While <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't known for logic, a 10 point upgrade for something that grants the model -1 attack, and the ability to stun vehicles/cause models to strike at I1 next turn is a bit silly if it isn't the only way to also double the bearer's strength.<br /> <br />  <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> </div></blockquote><br /> technically its not minus one attack, it just stays at base attack<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> On another note though, if i do take off the hammer, waht would i use the extra 10 points for? i could just as easily do -10, seeing as the list is 1t 1506 right now, and it would only go down to 1496.]]></description>
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				<pubDate><![CDATA[Thu, 7 Apr 2011 23:19:30]]> GMT</pubDate>
				<author><![CDATA[ SomaRukido]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ Yeah dump the pointless Daemon Hammer you're paying points to become worse...<br /> <br /> Why Las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> on the Razorbacks? Given that everyone is totting multiple powerweapon attacks do you need the extra anti-heavy infantry fire? I'd say no. Given that you'll be going forward so the&nbsp;squads can use their psycannons and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability do you need the range on the solo <span class="glossaryitem" onmouseover='gp(80);'>LC</span>? Again I'd say no. So why haven't you gone for the Psycannon back? Superior Anti-light to medium infantry and superior anti-tank and range matched to the squads you're transporting.<br /> <br /> <blockquote class="uncited"><div>True enough.<br /> <br /> While <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't known for logic, a 10 point upgrade for something that grants the model -1 attack, and the ability to stun vehicles/cause models to strike at I1 next turn is a bit silly if it isn't the only way to also double the bearer's strength. </div></blockquote><br /> <br /> If they bother FaQing it you'll still get the bonus attack, just like a dread with Seismic hammer and <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> so you're paying 10 points for the auto-stun (still not worth it). You'll be double strength with 4 attacks unless you take the sword and then S6 with 4 attacks re-rolling everything.]]></description>
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				<pubDate><![CDATA[Thu, 7 Apr 2011 23:55:23]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite>Yeah dump the pointless Daemon Hammer you're paying points to become worse...<br /> <br /> Why Las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> on the Razorbacks? Given that everyone is totting multiple powerweapon attacks do you need the extra anti-heavy infantry fire? I'd say no. Given that you'll be going forward so the&nbsp;squads can use their psycannons and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability do you need the range on the solo <span class="glossaryitem" onmouseover='gp(80);'>LC</span>? Again I'd say no. So why haven't you gone for the Psycannon back? Superior Anti-light to medium infantry and superior anti-tank and range matched to the squads you're transporting.<br /> <br /> <blockquote class="uncited"><div>True enough.<br /> <br /> While <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't known for logic, a 10 point upgrade for something that grants the model -1 attack, and the ability to stun vehicles/cause models to strike at I1 next turn is a bit silly if it isn't the only way to also double the bearer's strength. </div></blockquote><br /> <br /> If they bother FaQing it you'll still get the bonus attack, just like a dread with Seismic hammer and <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> so you're paying 10 points for the auto-stun (still not worth it). You'll be double strength with 4 attacks unless you take the sword and then S6 with 4 attacks re-rolling everything.</div></blockquote><br /> <br /> If you're telling me to use psycannons on the razorback, its not a weapon option for them to take...i do las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> because its two guns for the price of one twin linked gun, and is good anti tank or anti heavy infantry<br /> i guess ill drop the daemonhammer on the knight, even though i still think it would be a pretty nice thing to have, and idk why everyone is against, the only downside to having it is not getting the bonus attack for being on the charge]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2011 00:05:14]]> GMT</pubDate>
				<author><![CDATA[ SomaRukido]]></author>
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				<title>Re:Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ Assault Cannon + Psybolt Ammo = Psycannon.]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2011 00:10:11]]> GMT</pubDate>
				<author><![CDATA[ Magister187]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ <blockquote><div><cite>SomaRukido wrote:</cite><blockquote><div><cite>FlingitNow wrote:</cite>Yeah dump the pointless Daemon Hammer you're paying points to become worse...<br /> <br /> Why Las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> on the Razorbacks? Given that everyone is totting multiple powerweapon attacks do you need the extra anti-heavy infantry fire? I'd say no. Given that you'll be going forward so the&nbsp;squads can use their psycannons and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability do you need the range on the solo <span class="glossaryitem" onmouseover='gp(80);'>LC</span>? Again I'd say no. So why haven't you gone for the Psycannon back? Superior Anti-light to medium infantry and superior anti-tank and range matched to the squads you're transporting.<br /> <br /> <blockquote class="uncited"><div>True enough.<br /> <br /> While <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't known for logic, a 10 point upgrade for something that grants the model -1 attack, and the ability to stun vehicles/cause models to strike at I1 next turn is a bit silly if it isn't the only way to also double the bearer's strength. </div></blockquote><br /> <br /> If they bother FaQing it you'll still get the bonus attack, just like a dread with Seismic hammer and <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> so you're paying 10 points for the auto-stun (still not worth it). You'll be double strength with 4 attacks unless you take the sword and then S6 with 4 attacks re-rolling everything.</div></blockquote><br /> <br /> If you're telling me to use psycannons on the razorback, its not a weapon option for them to take...i do las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> because its two guns for the price of one twin linked gun, and is good anti tank or anti heavy infantry<br /> i guess ill drop the daemonhammer on the knight, even though i still think it would be a pretty nice thing to have, and idk why everyone is against, the only downside to having it is not getting the bonus attack for being on the charge</div></blockquote><br /> <br /> <br /> The reason everyone is against it:<br /> <br /> Nemsis Doomfist (Stock)<br /> -Strength 10<br /> -Force Weapon<br /> <br /> Daemonhammer (10 points)<br /> -Strength 10<br /> -Force Weapon<br /> -Auto stun<br /> -1 LESS attack<br /> <br /> <br /> So you pay 10 points to attack one less time...and get an auto stun. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> rather keep my extra attack.]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2011 00:16:06]]> GMT</pubDate>
				<author><![CDATA[ Target]]></author>
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				<title>Re:Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ <blockquote><div><cite>Magister187 wrote:</cite>Assault Cannon + Psybolt Ammo = Psycannon.</div></blockquote>ah ok i see<br /> i still like the las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> better, seems more tank killy to me,and its helped me out of a lot of situations, but ill try it both ways and see what i like better<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>targetawg wrote:</cite><blockquote><div><cite>SomaRukido wrote:</cite><blockquote><div><cite>FlingitNow wrote:</cite>Yeah dump the pointless Daemon Hammer you're paying points to become worse...<br /> <br /> Why Las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> on the Razorbacks? Given that everyone is totting multiple powerweapon attacks do you need the extra anti-heavy infantry fire? I'd say no. Given that you'll be going forward so the&nbsp;squads can use their psycannons and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability do you need the range on the solo <span class="glossaryitem" onmouseover='gp(80);'>LC</span>? Again I'd say no. So why haven't you gone for the Psycannon back? Superior Anti-light to medium infantry and superior anti-tank and range matched to the squads you're transporting.<br /> <br /> <blockquote class="uncited"><div>True enough.<br /> <br /> While <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't known for logic, a 10 point upgrade for something that grants the model -1 attack, and the ability to stun vehicles/cause models to strike at I1 next turn is a bit silly if it isn't the only way to also double the bearer's strength. </div></blockquote><br /> <br /> If they bother FaQing it you'll still get the bonus attack, just like a dread with Seismic hammer and <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> so you're paying 10 points for the auto-stun (still not worth it). You'll be double strength with 4 attacks unless you take the sword and then S6 with 4 attacks re-rolling everything.</div></blockquote><br /> <br /> If you're telling me to use psycannons on the razorback, its not a weapon option for them to take...i do las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> because its two guns for the price of one twin linked gun, and is good anti tank or anti heavy infantry<br /> i guess ill drop the daemonhammer on the knight, even though i still think it would be a pretty nice thing to have, and idk why everyone is against, the only downside to having it is not getting the bonus attack for being on the charge</div></blockquote><br /> <br /> <br /> The reason everyone is against it:<br /> <br /> Nemsis Doomfist (Stock)<br /> -Strength 10<br /> -Force Weapon<br /> <br /> Daemonhammer (10 points)<br /> -Strength 10<br /> -Force Weapon<br /> -Auto stun<br /> -1 LESS attack<br /> <br /> <br /> So you pay 10 points to attack one less time...and get an auto stun. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> rather keep my extra attack.</div></blockquote>i suppose<br /> auto stun would help with a lot of armies at my <span class="glossaryitem" onmouseover='gp(38);'>flgs</span> though]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2011 00:16:16]]> GMT</pubDate>
				<author><![CDATA[ SomaRukido]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ <blockquote class="uncited"><div>auto stun would help with a lot of armies at my <span class="glossaryitem" onmouseover='gp(38);'>flgs</span> though </div></blockquote><br /> <br /> Not really as with S10 and <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> armour pen you should wreck any tank you touch with 5 attacks (on the charge). Why pay points to make yourself worse (4 attacks with autostun is worse than 5 attacks)?<br /> <br /> <blockquote class="uncited"><div>i still like the las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> better, seems more tank killy to me,and its helped me out of a lot of situations, but ill try it both ways and see what i like better</div></blockquote><br /> <br /> Against AV14 1 Psycannon = 2.67 Lascannons. So against AV14 a Psycannonback is better than a Landraider Godhammer!! Still think your solo-untwinlinked Lascannon is more tank killy?]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2011 00:24:49]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite><blockquote class="uncited"><div>auto stun would help with a lot of armies at my <span class="glossaryitem" onmouseover='gp(38);'>flgs</span> though </div></blockquote><br /> <br /> Not really as with S10 and <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> armour pen you should wreck any tank you touch with 5 attacks (on the charge). Why pay points to make yourself worse (4 attacks with autostun is worse than 5 attacks)?<br /> <br /> <blockquote class="uncited"><div>i still like the las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> better, seems more tank killy to me,and its helped me out of a lot of situations, but ill try it both ways and see what i like better</div></blockquote><br /> <br /> Against AV14 1 Psycannon = 2.67 Lascannons. So against AV14 a Psycannonback is better than a Landraider Godhammer!! Still think your solo-untwinlinked Lascannon is more tank killy?</div></blockquote><br /> <br /> yeah ok i see your points, and they are good, i think i will change that <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> only problem with that is it puts on an extra 20 points, which puts me at 1516, so i need to shave off 10 - 15 points..would it be worth taking the daemon hammers off the purifier squads and just giving them halberds?<br /> that would shave off 12 points, giving me 1503, but idk if its worth it]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2011 00:36:09]]> GMT</pubDate>
				<author><![CDATA[ SomaRukido]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ Possibly dump the dread Knight for another Psyfleman Dread that saves you 25 points.]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2011 00:47:25]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite>Possibly dump the dread Knight for another Psyfleman Dread that saves you 25 points.</div></blockquote><br /> i n33d the dreadknight. It's so cool.<br /> I would rather drop the daemon hammers in the purifier squads, but idk if thats a good idea like i said, plus if i drop 25 points ill need to add in another 10 :/]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2011 00:57:08]]> GMT</pubDate>
				<author><![CDATA[ SomaRukido]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ then just drop 3 NDHs rather than all of them.]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2011 02:16:01]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ I guess that would work]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2011 03:02:48]]> GMT</pubDate>
				<author><![CDATA[ SomaRukido]]></author>
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				<title>Purify Everything! - Grey Knights 1500</title>
				<description><![CDATA[ or drop all of them to 1 hammer and <span class="glossaryitem" onmouseover='gp(93);'>MC</span> it]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2011 04:11:55]]> GMT</pubDate>
				<author><![CDATA[ Luna Havoc]]></author>
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