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		<title><![CDATA[Latest posts for the thread "Gorbad Ironclaw Rules"]]></title>
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				<title>Gorbad Ironclaw Rules</title>
				<description><![CDATA[ Gorbad Ironclaw	 M4	WS8	BS3	S6	T5	W4	I5	A6	Ld10 <br /> <br /> Special Rules: Ignore greenskin panic, <br /> <br /> Da Boss: Gorbad must be your general, regardless of the Leadership value of any other characters in your army<br /> <br /> Chieftan: Gorbad removes the 0-1 restriction on black Orcs<br /> <br /> Magic Items<br /> Da Ironclaw <br /> Gorbad has always possessed his signature weapon, Da Ironclaw, <br /> and to this day no one knows where he acquired it. <br /> Da Ironclaw gives Gorbad +1 additional attack for each point his <br /> weapon skill is higher than his opponent's on the first round of combat. <br /> On the second round, he gains +1 attack for each wound he <br /> inflicted in the first round (these second round bonus attacks <br /> replace the bonus attacks from the first round) <br /> <br /> Da Boss Choppa <br /> Da Boss Choppa gives Gorbad +3 strength<br /> <br /> Ironhide<br /> Ironhide gives Gorbad a 1+ armor and a 6+ ward save<br /> <br /> Cost 600 pts.<br /> <br /> How balanced is this?<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2011 15:10:50]]> GMT</pubDate>
				<author><![CDATA[ Warmastersolon]]></author>
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				<title>Gorbad Ironclaw Rules</title>
				<description><![CDATA[ Bonus attacks for differences in <span class="glossaryitem" onmouseover='gp(149);'>WS</span> is always a bad idea.  The game mechanics for splitting attacks and bonus attacks in this way get messy.<br /> If he's in <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> with a WS2 goblin, a WS5 goblin warboss, and a WS10 shaman with the fencer's blades, how many attacks would he get?<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2011 17:33:36]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:Gorbad Ironclaw Rules</title>
				<description><![CDATA[ Clarification: Ironclaw gives Gorbad +1 additional attack for each point his <br /> weapon skill is higher than his opponent's on the first round of combat.(<b>if Gorbad is fighting a unit, use the highest weapon skill in the unit to determine this bonus</b><br /> On the second round, he gains +1 attack for each wound he <br /> inflicted in the first round (these second round bonus attacks <br /> replace the bonus attacks from the first round) ]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2011 17:44:40]]> GMT</pubDate>
				<author><![CDATA[ Warmastersolon]]></author>
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				<title>Gorbad Ironclaw Rules</title>
				<description><![CDATA[ That's pretty crazy <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.  Heroes with double-digit and counting attacks just isn't good.  And most of his mojo comes from a magic item, which isn't what the real Gorbad was, and it's kind of low fluff.  And the real Gorbad wasn't a Black Orc, he was a regular one, so I don't see the afinity there.  The real one has bonuses for regular orcs.<br /> <br /> The Orc army in general seems to be very "low" point lords.  It's a Horde army.  Only Azhag is ultra high and he's sitting on a Wyvern so he's really "only" a 400 pt char.<br /> <br /> Your Gorbad would be at least as strong as a max buffed Bloodthirster of Khorne, a living embodiement of the Chaos god of destruction.  And this is just an orc.  No matter how spiffy he is, he's still just a big greenskin.<br /> <br /> If you want to make an uber orc, I think it would be fluffier to make them buff their troops.  Like the real Skarsnik and real Gorbad.  Grimgor is supposedly the toughest individual orc that ever was, and your Gorbad is vastly stronger.]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2011 18:13:10]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Re:Gorbad Ironclaw Rules</title>
				<description><![CDATA[ Bloodthirsters have base 10 wounds, WS10, I10, S10, T8 or 10<br /> BEFORE MAGIC WEAPONS/BUFFING<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Although you're probably right about the <span class="glossaryitem" onmouseover='gp(280);'>OP</span><br /> This is my first scratch character, so feedback helps]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 15:19:09]]> GMT</pubDate>
				<author><![CDATA[ Warmastersolon]]></author>
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				<title>Gorbad Ironclaw Rules</title>
				<description><![CDATA[ There is no restriction on Black Orcs in the army book....]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 17:07:55]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Re:Gorbad Ironclaw Rules</title>
				<description><![CDATA[ Isn't there a 0-1 restriction on Black Orc regiments?]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 17:33:04]]> GMT</pubDate>
				<author><![CDATA[ Warmastersolon]]></author>
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				<title>Gorbad Ironclaw Rules</title>
				<description><![CDATA[ Not as far as i recall, i'd check but i don't have my army book on me]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 18:05:42]]> GMT</pubDate>
				<author><![CDATA[ Eldar Own]]></author>
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				<title>Gorbad Ironclaw Rules</title>
				<description><![CDATA[ Not in the new Army book, they used to be 0-1, not anymore]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 19:10:04]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Re:Gorbad Ironclaw Rules</title>
				<description><![CDATA[ THat's got to be it. I have the 7th ed book]]></description>
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				<pubDate><![CDATA[Wed, 13 Apr 2011 02:49:53]]> GMT</pubDate>
				<author><![CDATA[ Warmastersolon]]></author>
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				<title>Re:Gorbad Ironclaw Rules</title>
				<description><![CDATA[ <blockquote><div><cite>Warmastersolon wrote:</cite>Bloodthirsters have base 10 wounds, WS10, I10, S10, T8 or 10<br /> BEFORE MAGIC WEAPONS/BUFFING<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Although you're probably right about the <span class="glossaryitem" onmouseover='gp(280);'>OP</span><br /> This is my first scratch character, so feedback helps</div></blockquote><br /> <br /> I dont know what bloodthirster you are looking at....<br /> <br /> My daemons book most defianately says<br /> <br /> Ws10<br /> S6<br /> T6<br /> W5<br /> I9<br /> A7<br /> <br /> to get <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 its something like 75 points...]]></description>
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				<pubDate><![CDATA[Wed, 13 Apr 2011 18:14:22]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
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				<title>Re:Gorbad Ironclaw Rules</title>
				<description><![CDATA[ <blockquote><div><cite>ShivanAngel wrote:</cite><blockquote><div><cite>Warmastersolon wrote:</cite>Bloodthirsters have base 10 wounds, WS10, I10, S10, T8 or 10<br /> BEFORE MAGIC WEAPONS/BUFFING<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Although you're probably right about the <span class="glossaryitem" onmouseover='gp(280);'>OP</span><br /> This is my first scratch character, so feedback helps</div></blockquote><br /> <br /> I dont know what bloodthirster you are looking at....<br /> <br /> My daemons book most defianately says<br /> <br /> Ws10<br /> S6<br /> T6<br /> W5<br /> I9<br /> A7<br /> <br /> to get <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 its something like 75 points...</div></blockquote><br /> <br /> S7 with the included Mark of Khorne<br /> <br /> Bloodthirsters are 650 points - this guy is 600 ish]]></description>
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				<pubDate><![CDATA[Thu, 14 Apr 2011 03:01:06]]> GMT</pubDate>
				<author><![CDATA[ Warmastersolon]]></author>
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				<title>Re:Gorbad Ironclaw Rules</title>
				<description><![CDATA[ No strength 6 base. daemons dont have a mark of khorne.<br /> <br /> Your guy only has 2 less <span class="glossaryitem" onmouseover='gp(149);'>ws</span> then the thirster, 3 more strength, and more attacks potentially.<br /> <br /> If i were to put a balanced price on your character, I would say more along the lines of 750-800 points]]></description>
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				<pubDate><![CDATA[Thu, 14 Apr 2011 04:16:38]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
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				<title>Re:Gorbad Ironclaw Rules</title>
				<description><![CDATA[ My Daemons book is 7th ed, so maybe I'm off. <br /> <br /> Wait a minute. The S7 is from <b>Might of Khorne</b> not a Mark of Khorne.<br /> <br /> What about this <br /> <br /> Drop <br /> <br /> Da Boss Choppa to S +1 <br /> <br />  1 attack (leaving him at A5 base)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Apr 2011 16:20:00]]> GMT</pubDate>
				<author><![CDATA[ Warmastersolon]]></author>
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				<title>Gorbad Ironclaw Rules</title>
				<description><![CDATA[ I'm curious, here: why change Gorbad? He's a pretty fly character.<br /> <br /> The only things I don't like about him are his lack of protective goodies (which yours also lacks; 6+ Ward is basically none) and the fact that, in the story, his name isn't really mentioned beyond "it's his tribe".<br /> <br /> Beyond that, I'd keep him relatively simple. A magic weapon. Magic armour. He's got to keep his "any orcs can be Bigguns" rule; I mean, that's what makes him Gorbad.<br /> <br /> Also, why drop the "he's your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and General, out to 18"" rule?<br /> <br /> Finally, I'd suggest keeping his stats pretty much the same as a normal Warboss, except <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. He was a great general (for orcs), first and foremost. Grimgor is the one with the crazy stats.<br /> <br /> If I had to put a point value on this guy, I'd consider three things:<br /> <br /> 1. His abilities will make him more expensive than the one in the book. More importantly, I don't think some of those abilities can have a price tag. They just shouldn't be, at all.<br /> <br /> 2. Even as-is, I'd probably take the one in the book over this guy. Army-bonuses are better than attacks.<br /> <br /> 3. An elaboration of #2: 5-600 pts spent on more Boyz would be better. 8th isn't about super-killy characters anymore. It's about big units and tough characters.]]></description>
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				<pubDate><![CDATA[Thu, 14 Apr 2011 22:13:10]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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