<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "How to arm mobile veterans against Tyranids?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "How to arm mobile veterans against Tyranids?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>How to arm mobile veterans against Tyranids?</title>
				<description><![CDATA[ Just as it states guys, i'v got a squad of shotgun vets and i know i'm going up against a horde of filthy aliens on tuesday, lots of gaunts... what's the best special weapons to give them? (as i plan to keep them moving and relatively cheap) I know flamers don't take advatange of their <span class="glossaryitem" onmouseover='gp(14);'>BS</span>... so grenade launchers? i'm quite new to this! <br /> <br /> thanks!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/360832/2672249.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/360832/2672249.page</link>
				<pubDate><![CDATA[Wed, 13 Apr 2011 13:09:49]]> GMT</pubDate>
				<author><![CDATA[ sphynx]]></author>
			</item>
			<item>
				<title>Re:How to arm mobile veterans against Tyranids?</title>
				<description><![CDATA[ Maybe scrap the vets altogether? Why use an expensive unit with loads of custom option when you can take a cheaper infantry unit with a flamer and add a special weapon sqaud with flamers in their support?<br /> <br /> Also, I don't play Nids' often but why the transport? Don't they generally come to you? <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I've only played 'Nids once but I did the same thing I would with any <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army. Concentrate on containment. A cheap front line to create a buffer for them to assualt. Behind that have the flamers and other anti-horde guns like H.bolters. You won't stop them getting into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with you, so why not concentrate on how you can still function when they do?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/360832/2672259.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/360832/2672259.page</link>
				<pubDate><![CDATA[Wed, 13 Apr 2011 13:12:57]]> GMT</pubDate>
				<author><![CDATA[ Deceiver]]></author>
			</item>
			<item>
				<title>How to arm mobile veterans against Tyranids?</title>
				<description><![CDATA[ I've never played them before but i was thinking of cutting down swarms then moving on... Yeah i think i might as well just scrap the vets, vets against Tyranids really do have no feasable special weapons. I guess i just thought the shotguns would come in handy!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/360832/2672293.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/360832/2672293.page</link>
				<pubDate><![CDATA[Wed, 13 Apr 2011 13:20:38]]> GMT</pubDate>
				<author><![CDATA[ sphynx]]></author>
			</item>
			<item>
				<title>Re:How to arm mobile veterans against Tyranids?</title>
				<description><![CDATA[ Well I had a thought on the shotguns and scrapped it. Think about it logically. A shotugn allows you two shots at 12'' and then to charge. Now vets are no better than standard guard in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> so its a last resort. A lasgun will get extra shots at 24''. Would you get more kills in assault or from the extra shots? Thats before considering you can use the <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> order if you have a spare order to issue.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/360832/2672323.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/360832/2672323.page</link>
				<pubDate><![CDATA[Wed, 13 Apr 2011 13:26:13]]> GMT</pubDate>
				<author><![CDATA[ Deceiver]]></author>
			</item>
			<item>
				<title>How to arm mobile veterans against Tyranids?</title>
				<description><![CDATA[ Flamers may not take advantage of their <span class="glossaryitem" onmouseover='gp(14);'>BS</span> but two of them plus a heavy flamer in a squad is brutal on gaunts. Put em in a transport an you'll be good to go.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/360832/2677261.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/360832/2677261.page</link>
				<pubDate><![CDATA[Thu, 14 Apr 2011 14:49:16]]> GMT</pubDate>
				<author><![CDATA[ capt. tyco]]></author>
			</item>
			<item>
				<title>How to arm mobile veterans against Tyranids?</title>
				<description><![CDATA[ Vets are just good for a all-comers <span class="glossaryitem" onmouseover='gp(69);'>ig</span> mech list. You wont need more than 1 sqd of vets with flamers, for that the chimeras alone has heavy flamers and <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and also 5 firing points. Arm your vets with plasma/meltas to take down the trygons, tyrants and etc.  <br /> <br /> vets in 4-5 chimeras w <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and hvy flamers<br /> 3 vendettas<br /> 2 manticores<br /> 1 <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> or demolisher or even a basilisk(I run a executioner which owns pretty much everything). <br /> <br /> will make short work of any nid army. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/360832/2677517.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/360832/2677517.page</link>
				<pubDate><![CDATA[Thu, 14 Apr 2011 15:40:04]]> GMT</pubDate>
				<author><![CDATA[ SonsofVulkan]]></author>
			</item>
	</channel>
</rss>