<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Blood angels 1500 list"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Blood angels 1500 list"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Blood angels 1500 list</title>
				<description><![CDATA[ Hello dakkites and others!<br /> I am sorry I have been gone for so long, I have been busy with other stuff. <br /> I have made a list for a blood angels list, which I quite like but am unsire of in certain aspects.<br /> The Idea is is that scouts make a scout move to a centre objective. They hold the fort, as in turn one, not mcuh will happen, and, if I am facing a bad player, neither in turn two. My dakka preds would fire anti Infantry fire support into the enemy, whilst the techmarine sits behind them repairing when necessary. The tactical squad splits up into combat squads and the missile launcher stays, whilst the melta gun and sergeant go out in the razorback. to back up the scouts. the scouts teleport beacon allows the assault marines (along with the sanguinary priest) to deep strike in acurately and take up positions to strengthen the wall further. The devastators and combat squad with missile launcher sit back with the preds firing kras and frags if necessary.<br /> The librarian would use shield to give a large amount of marines the cover, whilst firing lances into enemy flanks, or another power depending on the army (such as fotd if against orks). So here is the list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Blood angels librarian<br /> Blood lance<br /> Sanguine shield<br /> <br /> ELITES<br /> Sanguinary priest<br /> Jump pack<br /> <br /> Techmarine<br /> Servo harness<br /> Accompanied by two servitors<br /> <br /> TROOPS<br /> Scout squad<br /> 10 man<br /> Bolt guns<br /> Locator beacon<br /> Heavy bolter<br /> <br /> Tactical squad<br /> Razorback<br /> Power fist<br /> Missile launcher<br /> Melta gun<br /> <br /> Assault squad<br /> Ten man<br /> Melta gun<br /> Power fist<br /> <br /> Assault squad<br /> Ten man<br /> Melta gun<br /> Power fist<br /> <br /> HEAVY SUPPORT <br /> <br /> Devastator squad<br /> 4 missile launchers<br /> Sergeant has melta bombs<br /> <br /> Predator<br /> Heavy bolters and auto cannon<br /> <br /> Predator<br /> Heavy bolters and auto cannon<br /> <br /> Only thing about this list I fear is the lack of fast attack.  <img src="/s/i/a/618ca238ac260cc8a402cf6eded61ff4.gif" border="0"> <br /> <br /> So wha tdo you guys think of the list? Comments and critisism welcome  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/362051/2690147.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/362051/2690147.page</link>
				<pubDate><![CDATA[Sun, 17 Apr 2011 20:57:42]]> GMT</pubDate>
				<author><![CDATA[ blood lance]]></author>
			</item>
			<item>
				<title>Blood angels 1500 list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad eeeeeeeeeeeeeeeeewwwwwww.<br /> <br /> I would say take the lib with unleash rage and shield.<br /> <br /> Give the assault squads 2 melta guns.<br /> <br /> Drop scouts and <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad get another assault squad with 2 melta guns and a <span class="glossaryitem" onmouseover='gp(105);'>pf</span>.<br /> <br /> Get a priest for each squad with a <span class="glossaryitem" onmouseover='gp(457);'>jp</span>.<br /> <br /> Drop the preds they are not doing anything productive get 2 Baal preds instead of the normal preds with assault cannons and <span class="glossaryitem" onmouseover='gp(51);'>hb</span> sponsons its really effective.<br /> <br /> Drop the tech marine there is no point really.<br /> <br /> here is what i run for 1500 its fluffy and effective.<br /> <br /> Lib with <span class="glossaryitem" onmouseover='gp(457);'>jp</span><br /> <br /> 3 priests <span class="glossaryitem" onmouseover='gp(457);'>jp</span><br /> <br /> 3 assault squads <span class="glossaryitem" onmouseover='gp(105);'>pf</span> 2 melta each<br /> <br /> 2 baal preds tw assault cannons <span class="glossaryitem" onmouseover='gp(51);'>hb</span> sponsons<br /> <br /> vindicator with siege shield.<br /> <br /> This moves fast and hits hard.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/362051/2690724.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/362051/2690724.page</link>
				<pubDate><![CDATA[Mon, 18 Apr 2011 00:27:06]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
			</item>
			<item>
				<title>Blood angels 1500 list</title>
				<description><![CDATA[ Drop the Scouts.  You don't need a locator beacon with <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>, it's a waste of points.  Drop the Tech-Marine, again a waste of points.  Put Lascannon sponsons on the Preds.  I'm okay with the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad.  Not my flavor, but it'll do okay.  There's no reason those Assault units shouldn't have two meltaguns.  Get the Libby a Jump Pack and stick him with the Assault units to give them all a "shield" save.  It's nice to save when cannon shells are raining down on your head.<br /> <br /> Also, there's no need to fill out every organization slot.  Sometimes it can hurt you by trying.  At this level, keep with the basics, troops and cannons.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/362051/2690877.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/362051/2690877.page</link>
				<pubDate><![CDATA[Mon, 18 Apr 2011 01:36:27]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
			</item>
			<item>
				<title>Blood angels 1500 list</title>
				<description><![CDATA[ ^^ what they said.<br /> <br /> Tech marine and <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads sadly have next to no use in the codex :(<br /> <br /> Normal preds vs Baals.. both are good dependent on what you want them to too. Snipe or hoard control. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/362051/2691164.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/362051/2691164.page</link>
				<pubDate><![CDATA[Mon, 18 Apr 2011 03:25:09]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
			</item>
			<item>
				<title>Blood angels 1500 list</title>
				<description><![CDATA[ Baal preds solve all problems. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/362051/2691222.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/362051/2691222.page</link>
				<pubDate><![CDATA[Mon, 18 Apr 2011 03:52:51]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
			</item>
			<item>
				<title>Blood angels 1500 list</title>
				<description><![CDATA[ <blockquote><div><cite>cowpow16 wrote:</cite><span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad eeeeeeeeeeeeeeeeewwwwwww.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> I can understand, but in most objective games there will be an objective home. and who can hold that? assault squads arent really helpful in that area and tactical marines provide ranged support. (Am I being ridiculous as more often then not there wont be one in home objective, as a s shameful as it is to say, I havent had much experience in objective claimers.)<br /> <br /> I do like your army list, But I like to use a wide variety of stuff, as My imagination is too idealistic to be honest. What I wanted in my list is the sort of tactic I would have there (though replace scouts with probs another troop choice. and then next turn the jump packs come in. Not only does this have power (20-30 marines in one place, what isnt it?) It can (If im facing that sorta player) scare them and attract stuff either away, or waste resources trying to remove that threat, whilst the balls (which I may or may not have) will come in and burn (because reserevs are awesome, I learned that the hard way) stuff. The only problem I can see is with the objective that may be homeward.<br /> I understand why you dont like htem, as THIS IS BLOOD ANGEEEELSSSS!! But I would need at least one to hold home with the devastators, whos weapons im unsure of (heavy bolters or missile launchers?) I used devestators with heavy bolters in about a 500 point weakened version of this list, and they murdered. (killing 1 and a half units in 2 turns!) Ill definitely keep a vindicator too though. (After all Ive said, am I making any sense!?)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/362051/2691766.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/362051/2691766.page</link>
				<pubDate><![CDATA[Mon, 18 Apr 2011 08:45:06]]> GMT</pubDate>
				<author><![CDATA[ blood lance]]></author>
			</item>
			<item>
				<title>Blood angels 1500 list</title>
				<description><![CDATA[ To solve the problem of that 1 las <span class="glossaryitem" onmouseover='gp(166);'>plas</span> razor with 5 man assault squad in it with a <span class="glossaryitem" onmouseover='gp(486);'>pw</span> maybe a melta gun too.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> If you use <span class="glossaryitem" onmouseover='gp(29);'>devs</span> missile launchers <span class="glossaryitem" onmouseover='gp(51);'>hb</span> only on vehicles <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> That way you can smack 4 marines with oh hey I ignore your armor and bam you die or hordes you have templates and you can also crack vehicles.<br /> <br /> I play objective games too but after the main blow has been struck to the enemy closest non librarian squad heads back to base and usually i push them off their objectives and just keep grinding their army so they wont be shooting the guys heading back to base.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/362051/2691784.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/362051/2691784.page</link>
				<pubDate><![CDATA[Mon, 18 Apr 2011 08:53:30]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
			</item>
	</channel>
</rss>