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		<title><![CDATA[Latest posts for the thread "Approximate List used with 100% success (Grey Knights)"]]></title>
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				<title>Approximate List used with 100% success (Grey Knights)</title>
				<description><![CDATA[ This list has been used (with only a minor adaptation since last play, as moved from 1850 to 2000, main change was adding two rhinos.) to win 3 out of 3 games, but I think it could possibly be streamlined, what do you think?<br /> <br /> I considered dropping the Vindicare assassin and relying on the dreadnought for anti tank duty alone, but dreadnought got popped twice.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>					<br /> Librarian				165<br /> + quick silver<br /> + sanctuary<br /> + warp rift<br /> <br /> ELITES<br /> Vindicare assassin 			145<br /> <br /> Callidus assassin 			145<br /> <br /> Purifier (10)				305		<br /> + Thunder Hammer (<span class="glossaryitem" onmouseover='gp(93);'>MC</span>)<br /> + 7 Falchions<br /> + 2 Incinerators<br /> + Psybolt ammo<br /> <br /> Rhino 					50<br /> + stormbolter<br /> <br /> TROOP CHOICES			<br /> Terminators (5)			345<br /> + Justicar Thawn<br /> + 1 Brotherhood banner<br /> + 2 Halberds <br /> + Psybolt ammo<br /> + Psycannon <br /> <br /> StrikeSquad (10)			240		<br /> + 2 Psycannons<br /> + Psybolt ammo<br /> <br /> Rhino 					50<br /> + stormbolter<br /> <br /> HEAVY<br /> Purgation squad			160<br /> + 2 Psycannons<br /> + 2 psilencer’s<br /> <br /> Dreadnought				135<br /> 2 x T/L Autocannon<br /> +Psybolt ammunition<br /> <br /> Land Raider Crusader			260<br /> + Psybolt ammo<br /> <br /> <br /> TOTAL :  				2000	<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Apr 2011 17:56:14]]> GMT</pubDate>
				<author><![CDATA[ Loki the grey]]></author>
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				<title>Approximate List used with 100% success (Grey Knights)</title>
				<description><![CDATA[ Seems like a pretty good list, but my only concern is the amount of troops you have. In an objective game, this list won't be very competitive at all. I would probably get rid of Thawn, he's a justicar with <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 5 that costs 75 points so that he can resurrect, which will only probably happen once per game and won't bring much of an advantage. Also you don't really need psybolt ammo if they're going to be in assault most of the time. Otherwise, it seems like a very good list.]]></description>
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				<pubDate><![CDATA[Mon, 18 Apr 2011 23:38:47]]> GMT</pubDate>
				<author><![CDATA[ fattyhasarrived]]></author>
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				<title>Re:Approximate List used with 100% success (Grey Knights)</title>
				<description><![CDATA[ Giving the psybolt ammo to the Crusader is questionable. It gets rid of the advantage of having defensive hurricane bolters. I'd switch the psybolt ammo for a multimelta. Move six inches, fire everything, (machine spirit the melta at a different target).]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2011 00:48:35]]> GMT</pubDate>
				<author><![CDATA[ LightningClawsFTW]]></author>
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				<title>Approximate List used with 100% success (Grey Knights)</title>
				<description><![CDATA[ Giving the Crusader psybolt ammo does give it's assault cannon better <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and AI though...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2011 00:58:20]]> GMT</pubDate>
				<author><![CDATA[ fattyhasarrived]]></author>
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				<title>Re:Approximate List used with 100% success (Grey Knights)</title>
				<description><![CDATA[ Then take the redeemer for ten points less, and get both if you don't care about the hurricane bolters. <br /> <br /> The multimelta adds excellent anti tank. The hurricane bolters add 6 more shots at 24 inches, or 12 more shots at 12 inches. That sounds like decent anti infantry to me. ]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2011 01:02:15]]> GMT</pubDate>
				<author><![CDATA[ LightningClawsFTW]]></author>
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				<title>Approximate List used with 100% success (Grey Knights)</title>
				<description><![CDATA[ Sorry, didn't think of the redeemers <span class="glossaryitem" onmouseover='gp(5);'>AC</span>.]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2011 01:30:05]]> GMT</pubDate>
				<author><![CDATA[ fattyhasarrived]]></author>
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				<title>Approximate List used with 100% success (Grey Knights)</title>
				<description><![CDATA[ Agreed about the termies, they're as expensive as Paladins with thrawn there. Troops are also a problem. Purgations arent very good with psilencers, theres little reason to take psilencers in almost all cases <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. Points saved from that can swap incinerators in the purifiers for Psycannons. I find 2 assassins somewhat overkill but whatever floats your boat]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2011 01:36:32]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>Re:Approximate List used with 100% success (Grey Knights)</title>
				<description><![CDATA[ Why in the world would you give Purifiers Falchions?  +1 attack at int 4 I assume.. but why do that when you can take halberds at int 6 and kill most other armies before they get to attack at all?]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2011 11:58:33]]> GMT</pubDate>
				<author><![CDATA[ Roguejm11]]></author>
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				<title>Re:Approximate List used with 100% success (Grey Knights)</title>
				<description><![CDATA[ Hey all<br /> <br /> Thanks all of you for constructive comments.<br /> <br /> Response:<br /> For land raider I think the point is right about it being a shame to waste the hurricane bolter shots for psy-ammo, so I will keep the crusader but drop ammo upgrade.<br /> <br /> For the Terminators, once I get a couple more models, ill certainly use them with some of the points saved on Thawn, but I have him in the list just to try out as he is new, I also dont think he is worth while.<br /> <br /> I think its true there are not many troops, so I considered putting the strike squad into combat squads.<br /> <br /> In use with purgation squads I have tested, I find that the extra shots from the psilencer's do help, and on average give better wounds against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> with the combination of 2 of each.<br /> The assasins I think do use alot of points, but its two very different models for two very differant jobs.  The calidus has always earnt her points x 2 with every use (including in old codex) and the vindicare is my best hope of popping an armour 14 (hit on 2, <span class="glossaryitem" onmouseover='gp(4);'>4D6</span>+3(which it does receive as it has the Sniper special rule) and then role a 4+ for wreck as AP1).<br /> <br /> As for the Falchions, I plan to put the terminators into <span class="glossaryitem" onmouseover='gp(471);'>DS</span> to teleport in and the crusader for the purifiers, I will also put the librarian in that squad with quicksilver for some initiative 10 shenanigans, so I would rather have extra attack than I6.<br /> <br /> To be honest I previously used the halberds on purifiers and this is on of the changes I made, but as I prefer the look of the models with falchions anyway im gonna go with that. I like to play <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span> as much as possible.  I will be using all halbeards on the interceptor squads when I get them.]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2011 23:13:54]]> GMT</pubDate>
				<author><![CDATA[ Loki the grey]]></author>
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