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				<title>Blood Angels Against DOA lists</title>
				<description><![CDATA[  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> I know this is going to make me very unpopular among my fellow <span class="glossaryitem" onmouseover='gp(10);'>BA</span> players, but I don't get the appeal of playing a <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> list other than to win. It seems so boring to be in command of. I like having a variety of units and vehicles and it's the entire reason I got into <span class="glossaryitem" onmouseover='gp(10);'>BA</span> was because of all the unit options I had.<br /> <br /> Everyone at my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does not want to play my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> because they assume I run a <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> list and all the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> hate it leads to makes me even less inclined to look further into the appeal of <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> lists.<br /> <br /> <br /> Are there any other Blood Angels player sick of seeing the same list posted repeatedly? Assault marines with melta and sang guard with <span class="glossaryitem" onmouseover='gp(457);'>jp</span> and 2 libby with <span class="glossaryitem" onmouseover='gp(457);'>jp</span>? I see the same list over and over and I know Mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span> is big too, but I don't see it half as much.<br /> <br /> I guess I am either looking for other people who are sick of <span class="glossaryitem" onmouseover='gp(493);'>DOA</span>, and if they play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> as well, even better...or can someone who plays <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> outside of tournaments please explain to me where the fun in that list is  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> , and winning can't be why.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 18:40:27]]> GMT</pubDate>
				<author><![CDATA[ Lord_Osma]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> is tactically challenging. In a game where armor rules, running only infantry units is difficult. <br /> <br /> <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> is fluffy, for some that is important.<br /> <br /> <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> is easy to carry. I know that its nice to have an army that consists only of infantry, it makes coming to and from the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> a whole lot easier.<br /> <br /> Honestly, I think mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are a lot better, and many tournament players will tell you that Mech generally does better in tournament settings too. I am sorry you are bored with it.]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 18:45:23]]> GMT</pubDate>
				<author><![CDATA[ Grey Knight Luke]]></author>
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				<title>Blood Angels Against DOA lists</title>
				<description><![CDATA[ You know, I'm not sure I've seen a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> army in real life.  All the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> players around  here do mech or hybrid.]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 18:47:20]]> GMT</pubDate>
				<author><![CDATA[ frenrik]]></author>
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				<title>Blood Angels Against DOA lists</title>
				<description><![CDATA[ I can't see why it's so bad - it's certainly more fun than fighting a Razorspam list.  I can personally see the appeal, deepstriking a bunch of units - an all-infantry list - is a lot more fun to play with.  If I started <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, that's what I'd play.  There's a lot of room for playing with some options that are generally  a bad choice, Vanguard Vets chief among them.]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 18:48:18]]> GMT</pubDate>
				<author><![CDATA[ Gavo]]></author>
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				<title>Blood Angels Against DOA lists</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, you don't have to apologize and I  actually like a few of your reasons. Especially that it is easy to carry, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Is it really tactically challenging? It always seems to leave people with a horrible memory of playing <span class="glossaryitem" onmouseover='gp(10);'>BA</span> because most of my local players are scared from playing the other local <span class="glossaryitem" onmouseover='gp(10);'>BA</span> players <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> list. So I assume it won pretty well. Other players use: Tau, Ultramarines, Necrons, Orks,and I think Demonhunters B4 they were <span class="glossaryitem" onmouseover='gp(305);'>GK</span> technically. Got the Ultramarine player to play me and he saw that I wan't "that guy" but I got a whole lot of fancy units and few opponents locally.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Gavo wrote:</cite>I can't see why it's so bad - it's certainly more fun than fighting a Razorspam list.  I can personally see the appeal, deepstriking a bunch of units - an all-infantry list - is a lot more fun to play with.  If I started <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, that's what I'd play.  There's a lot of room for playing with some options that are generally  a bad choice, Vanguard Vets chief among them.</div></blockquote><br /> <br /> Am also against Razorspan just because it is a multi army tactic and that takes away from making any list feel individualized for the army.]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 18:51:51]]> GMT</pubDate>
				<author><![CDATA[ Lord_Osma]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ I guess it depends on the local meta. <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> should get destroyed by Tau players (with so much shooting, <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> coming in piecemeal, there probably wont be a whole lot to shoot at). If your <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> has a mostly infantry meta then ya <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> is serious hurt. But if everyone is meched up and shooty, <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> gets a lot harder.]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 19:09:36]]> GMT</pubDate>
				<author><![CDATA[ Grey Knight Luke]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Knight Luke wrote:</cite>I guess it depends on the local meta. <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> should get destroyed by Tau players (with so much shooting, <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> coming in piecemeal, there probably wont be a whole lot to shoot at). If your <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> has a mostly infantry meta then ya <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> is serious hurt. But if everyone is meched up and shooty, <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> gets a lot harder.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> doesn't come in piece meal.  You get to reroll reserve rolls.  75% chance second turn, 88% chance third turn, 97% chance fourth turn.<br /> <br /> <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> with a couple drop podding Dreads can be really nasty.]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 19:27:53]]> GMT</pubDate>
				<author><![CDATA[ Amaya]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ All <span class="glossaryitem" onmouseover='gp(471);'>DS</span> armies come in piecemeal. So you get 75% of your stuff on the board, great! that stuff can shoot you for a turn. If its an extremely shooty army (Tau, <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>) then you probably have much less than 75% of your stuff left. All I really meant is that it is hard to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> on a gunline or shooting army. Adding in dreads helps but then just allows the player to shoot his anti tank weapons at something.]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 19:33:38]]> GMT</pubDate>
				<author><![CDATA[ Grey Knight Luke]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ does <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> let you re roll reserve rolls? Thought it only helped with scatter distance on Deep Striking.]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 19:48:58]]> GMT</pubDate>
				<author><![CDATA[ Lord_Osma]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Knight Luke wrote:</cite>All <span class="glossaryitem" onmouseover='gp(471);'>DS</span> armies come in piecemeal. So you get 75% of your stuff on the board, great! that stuff can shoot you for a turn. If its an extremely shooty army (Tau, <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>) then you probably have much less than 75% of your stuff left. All I really meant is that it is hard to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> on a gunline or shooting army. Adding in dreads helps but then just allows the player to shoot his anti tank weapons at something.</div></blockquote><br /> <br /> And I'm dropping in Assault Squads /w 2x Meltaguns, Dreadnaughts /w Meltaguns and Frag Cannons.  <br /> <br /> I get to shoot first, a lot of your stuff is going to be dead.]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 19:57:58]]> GMT</pubDate>
				<author><![CDATA[ Amaya]]></author>
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				<title>Blood Angels Against DOA lists</title>
				<description><![CDATA[ <blockquote><div><cite>Lord_Osma wrote:</cite> <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> I know this is going to make me very unpopular among my fellow <span class="glossaryitem" onmouseover='gp(10);'>BA</span> players, but I don't get the appeal of playing a <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> list other than to win. It seems so boring to be in command of. I like having a variety of units and vehicles and it's the entire reason I got into <span class="glossaryitem" onmouseover='gp(10);'>BA</span> was because of all the unit options I had.<br /> <br /> Everyone at my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does not want to play my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> because they assume I run a <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> list and all the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> hate it leads to makes me even less inclined to look further into the appeal of <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> lists.<br /> <br /> <br /> Are there any other Blood Angels player sick of seeing the same list posted repeatedly? Assault marines with melta and sang guard with <span class="glossaryitem" onmouseover='gp(457);'>jp</span> and 2 libby with <span class="glossaryitem" onmouseover='gp(457);'>jp</span>? I see the same list over and over and I know Mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span> is big too, but I don't see it half as much.<br /> <br /> I guess I am either looking for other people who are sick of <span class="glossaryitem" onmouseover='gp(493);'>DOA</span>, and if they play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> as well, even better...or can someone who plays <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> outside of tournaments please explain to me where the fun in that list is  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> , and winning can't be why.<br /> <br /> </div></blockquote><br /> <br /> It's funny. I sometimes will run a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list and whenever my friend sets up his deployment and then asks why I haven't put anything on the table I just smile and tell him everything is in reserve. At point I get told how lame that is for the rest of the game.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Gavo wrote:</cite>I can't see why it's so bad - it's certainly more fun than fighting a Razorspam list.  I can personally see the appeal, deepstriking a bunch of units - an all-infantry list - is a lot more fun to play with.  If I started <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, that's what I'd play.  There's a lot of room for playing with some options that are generally  a bad choice, Vanguard Vets chief among them.<br /> <br /> Am also against Razorspan just because it is a multi army tactic and that takes away from making any list feel individualized for the army.</div></blockquote><br /> <br /> By the way, you've said now that you dislike the most two popular ways of running a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army. What would you like us to run?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 20:13:31]]> GMT</pubDate>
				<author><![CDATA[ Shovan]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ <blockquote><div><cite>Amaya wrote:</cite><blockquote><div><cite>Grey Knight Luke wrote:</cite>All <span class="glossaryitem" onmouseover='gp(471);'>DS</span> armies come in piecemeal. So you get 75% of your stuff on the board, great! that stuff can shoot you for a turn. If its an extremely shooty army (Tau, <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>) then you probably have much less than 75% of your stuff left. All I really meant is that it is hard to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> on a gunline or shooting army. Adding in dreads helps but then just allows the player to shoot his anti tank weapons at something.</div></blockquote><br /> <br /> And I'm dropping in Assault Squads /w 2x Meltaguns, Dreadnaughts /w Meltaguns and Frag Cannons.  <br /> <br /> I get to shoot first, a lot of your stuff is going to be dead.</div></blockquote><br /> <br /> Good players can depoly well enough to stop this from happening. It really isnt that hard.]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 20:16:18]]> GMT</pubDate>
				<author><![CDATA[ Grey Knight Luke]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Knight Luke wrote:</cite><blockquote><div><cite>Amaya wrote:</cite><blockquote><div><cite>Grey Knight Luke wrote:</cite>All <span class="glossaryitem" onmouseover='gp(471);'>DS</span> armies come in piecemeal. So you get 75% of your stuff on the board, great! that stuff can shoot you for a turn. If its an extremely shooty army (Tau, <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>) then you probably have much less than 75% of your stuff left. All I really meant is that it is hard to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> on a gunline or shooting army. Adding in dreads helps but then just allows the player to shoot his anti tank weapons at something.</div></blockquote><br /> <br /> And I'm dropping in Assault Squads /w 2x Meltaguns, Dreadnaughts /w Meltaguns and Frag Cannons.  <br /> <br /> I get to shoot first, a lot of your stuff is going to be dead.</div></blockquote><br /> <br /> Good players can depoly well enough to stop this from happening. It really isnt that hard.</div></blockquote><br /> <br /> Really, you can deploy so perfectly that I can't shoot at anything?  What tables have you been playing on?]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 20:17:11]]> GMT</pubDate>
				<author><![CDATA[ Amaya]]></author>
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				<title>Blood Angels Against DOA lists</title>
				<description><![CDATA[ <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Gavo wrote:</cite>I can't see why it's so bad - it's certainly more fun than fighting a Razorspam list.  I can personally see the appeal, deepstriking a bunch of units - an all-infantry list - is a lot more fun to play with.  If I started <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, that's what I'd play.  There's a lot of room for playing with some options that are generally  a bad choice, Vanguard Vets chief among them.<br /> <br /> Am also against Razorspan just because it is a multi army tactic and that takes away from making any list feel individualized for the army.</div></blockquote><br /> <br /> By the way, you've said now that you dislike the most two popular ways of running a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army. What would you like us to run?<br /> </div></blockquote><br /> <br /> How about a hybrid of the 2?  Or a mech list using different tanks? Like preds or vindicators since they are both fast in a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army and that makes them better for us then others. ]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 21:32:33]]> GMT</pubDate>
				<author><![CDATA[ Lord_Osma]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ <blockquote><div><cite>Amaya wrote:</cite><blockquote><div><cite>Grey Knight Luke wrote:</cite><blockquote><div><cite>Amaya wrote:</cite><blockquote><div><cite>Grey Knight Luke wrote:</cite>All <span class="glossaryitem" onmouseover='gp(471);'>DS</span> armies come in piecemeal. So you get 75% of your stuff on the board, great! that stuff can shoot you for a turn. If its an extremely shooty army (Tau, <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>) then you probably have much less than 75% of your stuff left. All I really meant is that it is hard to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> on a gunline or shooting army. Adding in dreads helps but then just allows the player to shoot his anti tank weapons at something.</div></blockquote><br /> <br /> And I'm dropping in Assault Squads /w 2x Meltaguns, Dreadnaughts /w Meltaguns and Frag Cannons.  <br /> <br /> I get to shoot first, a lot of your stuff is going to be dead.</div></blockquote><br /> <br /> Good players can depoly well enough to stop this from happening. It really isnt that hard.</div></blockquote><br /> <br /> Really, you can deploy so perfectly that I can't shoot at anything?  What tables have you been playing on?</div></blockquote><br /> <br /> I promise that I can deploy well enough that you are out of <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> melta range for all the models that I actually care about (if you kill a chimera or two, or some other transport who really cares). Correct me if I am wrong but I think the term is castling and its pretty effective against <span class="glossaryitem" onmouseover='gp(471);'>DS</span> armies of any kind.<br /> <br /> So yes, I castle up, you <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, kill a few transports maybe, then I shoot with the best part of my armies (sometimes if you pop a transport, there might be really bad things inside that can eat you, keep that in mind as well). <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> is problematic at best against mech.]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 22:57:47]]> GMT</pubDate>
				<author><![CDATA[ Grey Knight Luke]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Knight Luke wrote:</cite><br /> I promise that I can deploy well enough that you are out of <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> melta range for all the models that I actually care about (if you kill a chimera or two, or some other transport who really cares). Correct me if I am wrong but I think the term is castling and its pretty effective against <span class="glossaryitem" onmouseover='gp(471);'>DS</span> armies of any kind.<br /> <br /> So yes, I castle up, you <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, kill a few transports maybe, then I shoot with the best part of my armies (sometimes if you pop a transport, there might be really bad things inside that can eat you, keep that in mind as well). <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> is problematic at best against mech.</div></blockquote><br /> <br /> Blood Lance and Vanguard Vets would like to have a word with you.]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 23:50:24]]> GMT</pubDate>
				<author><![CDATA[ Ronin]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ I am fairly new to forums/<span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and I love playing <span class="glossaryitem" onmouseover='gp(10);'>BA</span>'s. And while it feels fluff wise, that they should be played more like <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>, I just love playing Mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span>'s. <br /> <br /> Part of it is I am more of a defensive player, so bunkering down to soften them up while they try to get to me, fits my playstyle more. Also, at least in my local area, 2/3 of the games at tournies seem to be objective based. I can cheese ball wins every day of the week with fast mech units and out maneuvering/outplaying my opponent. <br /> <br /> Also, while about 50% of the field of my meta is made of of some sort of <span class="glossaryitem" onmouseover='gp(119);'>SM</span>; either vanilla codex, <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, or Choas, the other half is horde armies. And <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> into a horde army with only 2 strong shots, just doesnt seem like a strong choice. Fast Vindicators eat up both infantry and vehicles all day. Lastly, of of the people I play against on a frequent basis, is a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player, and it is suicide <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in a 10 man unit right into his guys. Yes, I will pop his 10 armor transports, but then the stuff inside will usually chew me up and spit me out. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 00:58:03]]> GMT</pubDate>
				<author><![CDATA[ Eisbrecher]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ One thing that hasn't been mentioned that adds to the skill needed to play a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> army: You shouldn't always reserve everything.  I've only played Mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span> so far, but I know some people on this board (mercer comes to mind) swear that it is often better to start on the table.  I would think that one example would be against an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player with a Master of the Fleet, since you only get 55% of your stuff in on turn 2, and the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player can easily wipe out the better part of that in one turn of shooting.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 01:09:44]]> GMT</pubDate>
				<author><![CDATA[ MrEconomics]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ <blockquote><div><cite>Ronin wrote:</cite><blockquote><div><cite>Grey Knight Luke wrote:</cite><br /> I promise that I can deploy well enough that you are out of <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> melta range for all the models that I actually care about (if you kill a chimera or two, or some other transport who really cares). Correct me if I am wrong but I think the term is castling and its pretty effective against <span class="glossaryitem" onmouseover='gp(471);'>DS</span> armies of any kind.<br /> <br /> So yes, I castle up, you <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, kill a few transports maybe, then I shoot with the best part of my armies (sometimes if you pop a transport, there might be really bad things inside that can eat you, keep that in mind as well). <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> is problematic at best against mech.</div></blockquote><br /> <br /> Blood Lance and Vanguard Vets would like to have a word with you.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(267);'>QFT</span>.  Line your pretty tanks up in a row and watch them explode.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 04:22:33]]> GMT</pubDate>
				<author><![CDATA[ Amaya]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> lists aren't winning major tournaments. They are not the most competative lists. Give me any major tournament that <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> has won. How many has a Mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, or a mech <span class="glossaryitem" onmouseover='gp(124);'>SW</span> won?]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 05:31:45]]> GMT</pubDate>
				<author><![CDATA[ Grey Knight Luke]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Knight Luke wrote:</cite><span class="glossaryitem" onmouseover='gp(493);'>DoA</span> lists aren't winning major tournaments. They are not the most competative lists. Give me any major tournament that <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> has won. How many has a Mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, or a mech <span class="glossaryitem" onmouseover='gp(124);'>SW</span> won?</div></blockquote><br /> <br /> So now that your castling flaw has been pointed out you go back to how many tournaments they've won.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 05:53:00]]> GMT</pubDate>
				<author><![CDATA[ Amaya]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ no, blood lance is a legitimate strat against castling. The entire point of my argument when I brought up castling is that mech provides stronger builds than <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>, as has been my whole point during this thread (see my comment at the begining). Foot armies and pure deepstrike armies are hard to run in the current environment. This shows when at all major tournaments mech is winning.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 07:10:48]]> GMT</pubDate>
				<author><![CDATA[ Grey Knight Luke]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Knight Luke wrote:</cite>no, blood lance is a legitimate strat against castling. The entire point of my argument when I brought up castling is that mech provides stronger builds than <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>, as has been my whole point during this thread (see my comment at the begining). Foot armies and pure deepstrike armies are hard to run in the current environment. This shows when at all major tournaments mech is winning.</div></blockquote><br /> <br /> And you couldn't even run <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> at large tournaments because <span class="glossaryitem" onmouseover='gp(69);'>IG</span> could just cheese and shoot deep strikers up until the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex came out.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 15:21:19]]> GMT</pubDate>
				<author><![CDATA[ Amaya]]></author>
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				<title>Re:Blood Angels Against DOA lists</title>
				<description><![CDATA[ <blockquote><div><cite>Amaya wrote:</cite><blockquote><div><cite>Grey Knight Luke wrote:</cite>no, blood lance is a legitimate strat against castling. The entire point of my argument when I brought up castling is that mech provides stronger builds than <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>, as has been my whole point during this thread (see my comment at the begining). Foot armies and pure deepstrike armies are hard to run in the current environment. This shows when at all major tournaments mech is winning.</div></blockquote><br /> <br /> And you couldn't even run <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> at large tournaments because <span class="glossaryitem" onmouseover='gp(69);'>IG</span> could just cheese and shoot deep strikers up until the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex came out.</div></blockquote><br /> <br /> So why are you arguing with me about this? <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> is relatively weak in 5th ed compared to mech builds (especially in tournaments). Yes Blood Lance is good, yes you can kill some vehicles turn 1, but against good players, you are at a MAJOR disadvantage.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 17:23:58]]> GMT</pubDate>
				<author><![CDATA[ Grey Knight Luke]]></author>
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				<title>Blood Angels Against DOA lists</title>
				<description><![CDATA[ I personally run the fun bus, It's just funny to me to see my opponents face gets flushed when he sees my Crusader driving forward with 15 Death Company and a Reclusiarch to eat up whatevers in view. Soon i'll be doing fun busses from my stormraven, blood talon death dreads will be fun <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 17:36:13]]> GMT</pubDate>
				<author><![CDATA[ Riddick40k]]></author>
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				<title>Blood Angels Against DOA lists</title>
				<description><![CDATA[ <blockquote><div><cite>Shovan wrote:</cite><br /> It's funny. I sometimes will run a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list and whenever my friend sets up his deployment and then asks why I haven't put anything on the table I just smile and tell him everything is in reserve. At point I get told how lame that is for the rest of the game.<br /> </div></blockquote><br /> You're supposed to show him your army list before either of you even roll for sides.  So either that's not happening, or he's just ignoring that your whole army has jump packs.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 19:39:59]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Blood Angels Against DOA lists</title>
				<description><![CDATA[ I play <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> and mech Blood angels.<br /> <br /> I have to say i rather Enjoy the <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> as its a great change from Mech spam.<br /> <br /> As for easy wins ?  I still see mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span> as stronger.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 20:28:37]]> GMT</pubDate>
				<author><![CDATA[ Spyder68]]></author>
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