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		<title><![CDATA[Latest posts for the thread "advice on Hive Tyrant"]]></title>
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				<title>advice on Hive Tyrant</title>
				<description><![CDATA[ So i just finished my tyrant today, all magnetized up and ready for battle, and tomorrow is his first.<br /> <br /> Now i made some custom wings so  really want to play those, and i am going up against a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player, who i know is going to run 3 razorbacks loaded with <span class="glossaryitem" onmouseover='gp(19);'>cc</span> troops and priests.  which variant of Hive tyrant works best at nerfing that.<br /> <br /> my first thought is <br /> Flyrant + 2x scything talons, paroxysm, leech essence<br /> but the one that made the list is<br /> Flyrant + 2x devourers brainleech worms, same powers<br /> <br /> what do you guys think to fight razorbacks?]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 04:09:58]]> GMT</pubDate>
				<author><![CDATA[ Built-in]]></author>
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				<title>advice on Hive Tyrant</title>
				<description><![CDATA[ Devourers all the way. <br /> <br /> 1) Old adversary... same effect with supporting abilities<br /> 2) Tyrants aren't tank hunters<br /> 3) <span class="glossaryitem" onmouseover='gp(126);'>TL</span> devourers is better at dealing with razorbacks than just dual talons because if hits at a range, and basically all damage results lead to the razorback being worthless for that turn. <br /> 4)<span class="glossaryitem" onmouseover='gp(126);'>TL</span> devourers + <span class="glossaryitem" onmouseover='gp(446);'>OA</span> is no different in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> than Dual talons... just more points. But supporting factors and range make up for this. <br /> <br /> In both cases, wings and gargoyles are probably the best option. If you choose talons, you must take wings or you are waisting your time. <br /> <br /> <br /> That's my 2 cent's]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 04:44:27]]> GMT</pubDate>
				<author><![CDATA[ wisdomseyes1]]></author>
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				<title>Re:advice on Hive Tyrant</title>
				<description><![CDATA[ +1 but I'll just throw in the reminder that <span class="glossaryitem" onmouseover='gp(446);'>OA</span> won't help you against vehicles.  Still, if you have the points, the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> are not a bad choice at all for most of the reasons stated above.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 05:31:18]]> GMT</pubDate>
				<author><![CDATA[ Maelstrom808]]></author>
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				<title>Re:advice on Hive Tyrant</title>
				<description><![CDATA[ 1. While the devourer gives you plenty of shots, it's only S6 vs armour 11 and so 5 to glance, 6 to pen. It is 12 twin linked shots though.<br /> <br /> 2. Talons will give you rerolls in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> armour penetration, but you only get 4 attacks - 5 of the charge.<br /> <br /> So not much in it ...<br /> <br /> Overall, the devourer will give you more flexibility especially if you don't have many other high <span class="glossaryitem" onmouseover='gp(123);'>str</span> shooting attacks. Overall though, Nids are about synergy and the tyrant should be used to match the rest of your army.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 08:27:49]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>advice on Hive Tyrant</title>
				<description><![CDATA[ @ruminator: 1 damage result, be it glance or pen, will take care of razorbacks with no problems. On a 1 it cant shoot, on a 2 it can't shoot, on a 3 you get rid of a weapon, on a 4... don't get a 4. On a 5 and 6 it is gone. <br /> <br /> You assume that the vehicle has to be dead that turn for its worth to be made up... <br /> <br /> Leave the rerolls to hit at S6+<span class="glossaryitem" onmouseover='gp(1);'>2D6</span> to the trygons in your list (ninjafex if you wish as well) ]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 18:52:07]]> GMT</pubDate>
				<author><![CDATA[ wisdomseyes1]]></author>
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				<title>Re:advice on Hive Tyrant</title>
				<description><![CDATA[ Just remember, this weapon is fine for stopping light vehicles from shooting, but nothing more as it gets the -1 on the damage chart for <span class="glossaryitem" onmouseover='gp(6);'>ap</span> -. This means glances are a -3 and -1 on the odd pen.  Chances of actually cracking a light vehicle are extremely small, but as stated its best use is suppression to stop them firing.]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2011 13:02:58]]> GMT</pubDate>
				<author><![CDATA[ slice'n'dice]]></author>
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