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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ Yet again, I throw another <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list out into the sea of Dakkanauts, hoping to bait some on my meaty post.<br /> <br /> <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"><br /> <br /> Anyway, onto the point: This list is designed to be competetive and have as large a model count as possible whilst keeping more-or-less to the theme of the force. It's also another attempt at planning out my <span class="glossaryitem" onmouseover='gp(305);'>GK</span> force. <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 251 Points </b><br /> <br /> <u>Castellan Crowe: 150 Points</u><br /> <br /> <br /> <u>Ordo Xenos Inquisitor: 101 Points </u><br /> - Force Weapon<br /> - Psychic Mastery Level 1 and<i> Hammerhand </i><br /> - Meltabombs<br /> - Psychostroke Grenades <br /> - Rad Grenades <br /> - Power armor <br /> - Servo-Skull<br /> <br /> <b>Elites: 0 Points </b><br /> <br /> <br /> <b><br /> Troops: 498 Points</b><br /> <br /> <u>Purifiers: 239 Points</u> <br /> - 4 Purifiers <br /> - 2 Psycannons <br /> - 2 Nemesis Force Halberds <br /> - 1 Knight of the Flame with Master-Crafted Nemesis Daemon Hammer <br /> - Razorback with Assault cannon and Psybolt ammunition<br /> <br /> <u>Purifiers: 259 Points</u> <br /> - 4 Purifiers <br /> - 2 Psycannons<br /> - 2 Nemesis Force Halberds <br /> - 1 Knight of the Flame with Master-Crafted Nemesis Daemon Hammer <br /> - all with Psybolt ammunition<br /> - Razorback with Assault cannon and Psybolt ammunition<br /> <br /> <b>Fast Attack: 0 Points </b><br /> <br /> <br /> <b>Heavy Support: 0 Points</b> <br /> <u><br /> <br /> Total: 749 Points</u><br /> <br /> Twelve models [and two vehicles], including two <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> at 750 Points. An unusual set-up, I know, but I reckon that it should balance out. I've got my <span class="glossaryitem" onmouseover='gp(482);'>AT</span> in the form of Hammers and Asscannons, plenty of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> from the <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> and the Inquisitor buff who is actually decent in an assault. I'd put him with the Purifiers to make a mini death-star unit, especially if they both charge the same unit. Crowe will just run around trying to find things to kill, and hopefully a stray Lascannon won't find its mark. <br /> <br /> ----------------------------------------------------------------<br /> <br /> Onto the second list, at 1k.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 257 Points </b><br /> <br /> <u>Castellan Crowe: 150 Points</u><br /> <br /> <br /> <u>Ordo Xenos Inquisitor: 107 Points </u><br /> - Force Weapon<br /> - Psychic Mastery Level 1 and<i> Hammerhand </i><br /> - Meltabombs<br /> - Psychostroke Grenades <br /> - Rad Grenades <br /> - Power armor<br /> - 3 Servo-Skulls<br /> <br /> <b>Elites: 0 Points </b><br /> <br /> <br /> <b><br /> Troops: 743 Points</b><br /> <br /> <u>Purifiers: 239 Points</u> <br /> - 4 Purifiers <br /> - 2 Psycannons <br /> - 2 Nemesis Force Halberds <br /> - 1 Knight of the Flame with Master-Crafted Nemesis Daemon Hammer <br /> - Razorback with Assault cannon and Psybolt ammunition<br /> <br /> <u>Purifiers: 239 Points</u> <br /> - 4 Purifiers <br /> - 2 Psycannons<br /> - 2 Nemesis Force Halberds <br /> - 1 Knight of the Flame with Master-Crafted Nemesis Daemon Hammer <br /> - Razorback with Assault cannon and Psybolt ammunition<br /> <br /> <br /> Terminators: 265 Points<br /> - 4 Terminators<br /> - Justicar with a Master-crafted Daemonhammer<br /> - 1 Psycannon<br /> - 1 Nemesis Daemon Hammer<br /> - 2 Pairs of Nemesis Falchions<br /> <br /> <b>Fast Attack: 0 Points </b><br /> <br /> <br /> <b>Heavy Support: 0 Points</b> <br /> <br /> <u><br /> Total: 1000 Points</u><br /> <br /> Servo-skulls on the Inquisitor are to give my Terminators an easy time of Deep-Striking, had to drop the Psybolt ammunition from one Purifier squad - no real loss.<br /> <br /> ----------------------------------------------------------------<br /> <br /> List #3, at 1.5k.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 365 Points </b><br /> <br /> <u>Castellan Crowe: 150 Points</u><br /> <br /> <u>Grey Knight Grand Master: 215 points </u><br /> - Storm Bolter <br /> - Master-Crafted Nemesis Force Sword <br /> - Meltabombs <br /> - Psychostroke Grenades <br /> - Rad Grenades <br /> <br /> <br /> <br /> <b>Elites: 0 Points </b><br /> <br /> <br /> <b><br /> Troops: 743 Points</b><br /> <br /> <u>Purifiers: 239 Points</u> <br /> - 4 Purifiers <br /> - 2 Psycannons <br /> - 2 Nemesis Force Halberds <br /> - 1 Knight of the Flame with Master-Crafted Nemesis Daemon Hammer <br /> - Razorback with Assault cannon and Psybolt ammunition<br /> <br /> <u>Purifiers: 239 Points</u> <br /> - 4 Purifiers <br /> - 2 Psycannons<br /> - 2 Nemesis Force Halberds <br /> - 1 Knight of the Flame with Master-Crafted Nemesis Daemon Hammer <br /> - Razorback with Assault cannon and Psybolt ammunition<br /> <br /> <br /> Terminators: 265 Points<br /> - 4 Terminators<br /> - Justicar with a Master-crafted Daemonhammer<br /> - 1 Psycannon<br /> - 1 Nemesis Daemon Hammer<br /> - 2 Pairs of Nemesis Falchions<br /> <br /> <b>Fast Attack: 0 Points </b><br /> <br /> <br /> <b>Heavy Support: 390 Points</b> <br /> <br /> Dreadnought: 135 points <br /> - two Twin-linked Autocannons <br /> - Psybolt ammunition <br /> <br /> Land Raider Redeemer: 255 points <br /> - Multi-Melta <br /> <br /> <br /> <u>Total: 1498 Points</u><br /> <br /> So, when we reach this points level, I'm dropping the Inquisitor in favor of a <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span>. He jumps in the <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> with the Terminators - the tactics here are obvious. He will also make the Dreadnought scoring with Grand Strategy, allowing it to sit back on objectives. Otherwise, in Annihilation, I'll just give Counter-Attack to some other unit. Model count: 17 Infantry, 3 Vehicles, 1 Walker = 9 Kill Points. Gonna have to play real careful with my fragile units and watch out for plasma/melta. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> will really present problems for this list; though I don't expect to face any, unless I happen to go to a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> (which I never do.. dreadful places). <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>, Orks, Marines and Necrons are the only opponents I'll ever really face, so shouldn't have too many problems against any of them. <span class="glossaryitem" onmouseover='gp(379);'>NFW</span>'s will eat through <span class="glossaryitem" onmouseover='gp(95);'>Meq</span> and Cleansing Flame will destroy Orks. <br /> <br /> <br /> As for 2k, not too sure what to add other than perhaps more Purifier spam units; which would mean 10 more <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>. Could add another Psyfleman instead. Vindicare and Techmarine with OSR are both interesting investments. <br /> <br /> Maybe, for the 1k and 1.5k lists, I should drop the Terminators and <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span>, and just add more Purifier units to get my body count up? Then add the Terminators/<span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> at 2k instead? Of course this would probably mean my merry little Inquisitor would still be removed from the list to get more points for Purifiers. <br /> <br /> What do you all think? Thanks for reading my long posts, and double-thanks if any of you actually go through this entire thing in detail. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 09:02:59]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ In the first you are REALLY light on bodies. I'd dump the Razorbacks down to Rhinos and drop the Inquisitor this should give you room for a 3rd purifier squad. THat would give you far more bodies and no loss of firepower (actually a slight ncreas and the ability to pillbox).<br /> <br /> At 1k I odn't really understaand wht the terminators are giivng you that another squad of Purifiers couldn't do better. I'd serious consider dropping them and again concentrating on Purifiers. Diversifying  at that points level isn't a great idea.<br /> <br /> If you really want the terminators you don't need 2 Hammers in the squad. Likewise in all cases I wouldn't bother putting the hammer on the Justicar/<span class="glossaryitem" onmouseover='gp(539);'>KotF</span> as you can lose it to a perils as you'll still get base 2 attacks with it from your normal guys. Also never take the sword on the Terminators the +1 invunerable save is almost never a better defensive option than the Halberd. Saving 1 in 6 more success power weapon wounds is not as good as not receiving those power weapon attacks because you've killed the enemy before he's struck. <br /> <br /> For the final list you'ree still very low on body count. However there are more efficient things you can take utilising the same core units.<br /> <br /> The dread needs to be doubled or dropped. They are awesome but at this point level your opponent wil have too much ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span> for the Dread to do its job without better target saturation.<br /> <br /> The Redeemer needs Psybolt ammo. Making that Asscan into a Psycannon makes a huge difference to how effective it is against tanks.<br /> <br /> As for the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> + Terminators combo a Libby in general works far better. Since the Dread is the only thing in your army that isn't scoring you don't really need <span class="glossaryitem" onmouseover='gp(47);'>GS</span>. So why not just make that unit as powerful as possible? Go with falchions on all the Terminators and a Psycannon (no <span class="glossaryitem" onmouseover='gp(30);'>DH</span> required). Take a wardingstave on the Libby (just to keep him alive) and give him the powers: Sanctuary, Shrouding, Quicksilver, Might of Titan.<br /> <br /> Now that unit moves forwards pops smoke and your Landraider has a 3+ coversave. Then when you pile out your guys get 5 S6 forceweapon attacks each at I10 and doing <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> Armour pen. That unit will wreck anything it touches. Try to consolidate into cover and use Shrouding and Sanctuary to prrotect you from reprisails before going again.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 09:41:24]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ thanks for the reply, I'll draw up some new lists with your advice in mind.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 13:06:06]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ Sorry to barge in here and I know this sounds a bit noobish but where exactly are Paladins useful. From what I can gather they are great if you are playing folk in small games at gamesworkshop but in real games where do you use them and how could you fit them in? Are they even worth the points when you are playing 750pts games or are you better to just ignore terminator armour all together and just go for the power armoured grey knights?]]></description>
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				<pubDate><![CDATA[Fri, 29 Apr 2011 13:52:13]]> GMT</pubDate>
				<author><![CDATA[ 1R0NM0NK3Y]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ <blockquote><div><cite>1R0NM0NK3Y wrote:</cite>Sorry to barge in here and I know this sounds a bit noobish but where exactly are Paladins useful. From what I can gather they are great if you are playing folk in small games at gamesworkshop but in real games where do you use them and how could you fit them in? Are they even worth the points when you are playing 750pts games or are you better to just ignore terminator armour all together and just go for the power armoured grey knights?</div></blockquote><br /> <br /> Full Paladin lists aren't really worth bothering with.. But a small unit in an army list of at least 1500 points could work well when paired with a <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> (to give them Rad 'nades, make them scoring and generally make the unit stronger) in a Land Raider Redeemer (or other variant) as the main close combat unit of the force.]]></description>
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				<pubDate><![CDATA[Fri, 29 Apr 2011 14:00:42]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ That sounds pretty good. I know that a sqaud of assault terminators in a land raider can kill a whole carnifex brood so when you make them all instant death and have 2 wounds that could be pretty overkill. I could just field one of the paladins as a grand master and have four regular and have the rest of my army as <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>. another thing i was looking at was a purgation squad in a Chimera. I know i can't have it as a dedicated transport but if i feild them both i can put them in the chimera first turn and shoot the whole squad out of it cause it has 4 or 5 fire points. That will also protect my Psycannons while they dish out some heavy punishment. I would just have to watch out for Lascannons. i am thinking Halberds for the force weapons on the Paladins so i can strike first (most of the time). In a game against Daemons a sqaud of 15-20 Bloodletters managed to slaughter my paladins cause of furious charge. they struck first and got tonnes of power attacks so i just never got to attack. Unfortunate but that sort of thing happens from time to time. I should also give one a Warding Stave...]]></description>
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				<pubDate><![CDATA[Sun, 1 May 2011 09:37:35]]> GMT</pubDate>
				<author><![CDATA[ 1R0NM0NK3Y]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ Or halberds. I6 means you hit at the same time. Top tip from me is buying little magnets and put them in the arms. Since the upgrades are free you can switch the arms for the best effect before the game.]]></description>
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				<pubDate><![CDATA[Sun, 1 May 2011 10:05:28]]> GMT</pubDate>
				<author><![CDATA[ InquisitorVaron]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ Sounds good. Where can I buy the magnets. I know they have them at miniwargaming.com but its pretty expensive shipping since their <span class="glossaryitem" onmouseover='gp(134);'>UK</span> stores shut down...]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 13:33:38]]> GMT</pubDate>
				<author><![CDATA[ 1R0NM0NK3Y]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ I find them at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> something called Blue daemon. Only problem is the price. At £12.30 at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> they're not cheap cheap. But cheaper than buying another squad though. You get about 30 Magnets so 15 sets of arms. Glad to be of service <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 13:40:42]]> GMT</pubDate>
				<author><![CDATA[ InquisitorVaron]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ I found a set of 100 for £11 something on a site called Firestormgames.com they are the blue demon magnets but i am not sure because the site Insists on having you phone number and to be honest we get enough indians phoning us about their "delux package". <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I just reilised how dirty that sounded...<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh yeah and you know that Hammerhand trick. Use two hammer hands with librarian and then his third power on the one that gives <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> armour penatration. you have just given grey knights the power of a carnifex...]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 13:51:19]]> GMT</pubDate>
				<author><![CDATA[ 1R0NM0NK3Y]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ Give them a fake phone number.. or someone you dislike. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 13:55:24]]> GMT</pubDate>
				<author><![CDATA[ InquisitorVaron]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ I'm starting up a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list as well. I agree with earlier posts on the way you armed your razorbacks. First I don't see much need for taking them in the smaller lists because it's just not enough armor. Second for the same price you could take a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> plasma or <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> with psybolt - That makes you have a <span class="glossaryitem" onmouseover='gp(171);'>st</span> 10 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and a S8 plasma- That's actually pretty scary.<br /> <br /> I also would never take an inquisitor unless I wanted to take henchmen - which if you look at them are extremely under pointed and several options will just rape face. However a Librarian and <span class="glossaryitem" onmouseover='gp(524);'>GM</span> or 2x Librarian is the better way to run if you aren't taking henchmen - At low points just take the Libi.<br /> <br /> I'm convinced also the only way to take purifiers is in a Land Raider w/ Libi w/ quicksilver and might of Titan and you prolly should arm them with falchions. At lower points you are better of just taking Terminators - First they are troops - Second they have 2+ save and an <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> save - Third they move and still get 4 shots with psycannons - They Deep Strike so they don't need a vehicle.]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 14:12:40]]> GMT</pubDate>
				<author><![CDATA[ RinesofGlory]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ Actually I would like to point out Terminator psycannons are large blast weapons I would take a squad <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 14:27:00]]> GMT</pubDate>
				<author><![CDATA[ InquisitorVaron]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ <blockquote><div><cite>InquisitorVaron wrote:</cite>Actually I would like to point out Terminator psycannons are large blast weapons I would take a squad <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.</div></blockquote><br /> <br /> No, that's the heavy psycannon on the Dreadknight. Terminators just benefit from relentless so their Psycannons are always Heavy 4.<br /> <br /> I'll draw up a new list later today.]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 14:40:57]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ It said use the heavy option I know whats right now but with the Heavy psycannon right above it I assumed it was that.]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 14:47:00]]> GMT</pubDate>
				<author><![CDATA[ InquisitorVaron]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ <blockquote><div><cite>InquisitorVaron wrote:</cite>It said use the heavy option I know whats right now but with the Heavy psycannon right above it I assumed it was that.</div></blockquote><br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> No worries dude, we all make mistakes.]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 14:51:43]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Second for the same price you could take a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> plasma or <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> with psybolt - That makes you have a <span class="glossaryitem" onmouseover='gp(171);'>st</span> 10 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and a S8 plasma- That's actually pretty scary.</div></blockquote><br /> <br /> <br /> Psybolt ammo has no effect on Lascannons or plasma weapons. ]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 16:08:29]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ What we could do is take a purgation squad and a chimera feild them next to each other and put the purgers in the chimera. Four or five can fire as I have said before and if they have psybolt ammunition you can turn that chimera into a rolling death machine and standard infantry (usually) cant hurt it. i.e: most weapons are about streangth 3 or 4 so unless they are hitting side or rear you cant actually do anything and even if you do you will be glancing on a 6. Obviously you will have to look out for stray lascannon shots. what are the rules if you are inside a vehicle when it gets wrecked or explodes? I never bothered to look cause I never thought about vehicles before when playing with nids or grey knights.]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 16:35:06]]> GMT</pubDate>
				<author><![CDATA[ 1R0NM0NK3Y]]></author>
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				<title>Grey Knight list: 750-1000-1500-2000 Points</title>
				<description><![CDATA[ Wow you are right i didn't read the whole psybolt option in the codex - figured it was just +1 s to any weapon.]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2011 19:53:19]]> GMT</pubDate>
				<author><![CDATA[ RinesofGlory]]></author>
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