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		<title><![CDATA[Latest posts for the thread "500P Orks."]]></title>
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				<title>500P Orks.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> 85P<br /> <br /> Troops<br /> 15 Ork boyz 1 with Big Shoota 95P<br /> 15 Ork boyz 90P<br /> <br /> Heavy Support<br /> 1 Looted Wagon with Boomgun and 'Ard case 115P<br /> 1 Looted Wagon with Boomgun and 'Ard case 115P<br /> <br /> Tactics. <br /> Only worry is anti tank so I'm going to have to play Ambush tactics. Since the Weapons are Ordanace it's ethier roll <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> or +1 on the chart, meaning I can take out AV14. <br /> So what would you say about this list?]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 20:48:49]]> GMT</pubDate>
				<author><![CDATA[ InquisitorVaron]]></author>
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				<title>500P Orks.</title>
				<description><![CDATA[ what is the plan? sit back let the boom gun shoot and bubble wrap it with boys and the big mek?<br /> <br /> its different and at 500 poitns it might work, but at 500 points i don't think many people will have much armor 14 units for you to deal with ]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 20:55:58]]> GMT</pubDate>
				<author><![CDATA[ G00fySmiley]]></author>
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				<title>Re:500P Orks.</title>
				<description><![CDATA[ If you don't do a <i>tonne</i> of damage in the first couple of turns, you're probably screwed. You're likely to roll some Don't Press Dats which will not only cost you a shot, but expose the armour when it's out of <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> range, and possibly run down the small Boyz mobs you're no doubt running in front of it.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 21:07:43]]> GMT</pubDate>
				<author><![CDATA[ Content Josho]]></author>
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				<title>500P Orks.</title>
				<description><![CDATA[ Dont press dat is anoying but the other one should cover it. I actually run it strange sometimes. The mek goes with the boyz and 30 orks is something you can't ignore. I have run 30 boys and mek with one boomgun killa kan and a warbuggy which has won 6 drawn 1 and lost 1. Not bad but the boomgun killed moat so I thought let's run two and here I am might proxie game it soon. I can see <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s running scared <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 21:43:36]]> GMT</pubDate>
				<author><![CDATA[ InquisitorVaron]]></author>
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				<title>500P Orks.</title>
				<description><![CDATA[ Ditch one of the boomwagons, bump up your boyz mobs to 20s with <span class="glossaryitem" onmouseover='gp(107);'>pk</span> nob, give wagon ard case so it doesnt die to bolter rounds and you've got a good looking list. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, you have the honour of this being the first dakka post from my new samsung smartphone <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 22:29:55]]> GMT</pubDate>
				<author><![CDATA[ Leigen_Zero]]></author>
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				<title>Re:500P Orks.</title>
				<description><![CDATA[ I agree bout taking out the one boomwagon...and boosting boy power.......with only 15 boys....bolter fire will make you run off the board quickly]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2011 01:11:55]]> GMT</pubDate>
				<author><![CDATA[ Orkykoolaid]]></author>
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				<title>500P Orks.</title>
				<description><![CDATA[ The wagon has 'Ard case. I don't feel like dropping for more boyz. 30 Boyz might get wiped out by a firing line but the Wagons will blast the <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s to bits. <br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> would get 1 turn of firing mabye not even that before they get blasted into oblivion. ]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2011 06:17:11]]> GMT</pubDate>
				<author><![CDATA[ InquisitorVaron]]></author>
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				<title>500P Orks.</title>
				<description><![CDATA[ Yeah, I think a lot of Ork players overestimate what other armies can take at 500 points.  The two Boomwagons will be plenty, I think, for anti-armour.  Could split your Boyz into 1 squad of 30 and one of 10, use one to camp objectives while the other is out there krumpin.]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2011 16:48:54]]> GMT</pubDate>
				<author><![CDATA[ Anvildude]]></author>
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				<title>Re:500P Orks.</title>
				<description><![CDATA[ How about this: replace one of the wagons with a big mek with a <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>, and drop the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek for some more boys. You'll probably lose some more boys to gunfire, but the excess boys should make up for that loss. And you gotta love 72" <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 pie plates!]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2011 19:37:58]]> GMT</pubDate>
				<author><![CDATA[ mik339]]></author>
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				<title>500P Orks.</title>
				<description><![CDATA[ What that could hit my boyz? <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> over <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> with 2 tanks? No thanks <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Any better suggestions?]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 15:12:36]]> GMT</pubDate>
				<author><![CDATA[ InquisitorVaron]]></author>
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				<title>500P Orks.</title>
				<description><![CDATA[ <blockquote><div><cite>InquisitorVaron wrote:</cite>The wagon has 'Ard case. I don't feel like dropping for more boyz. 30 Boyz might get wiped out by a firing line but the Wagons will blast the <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s to bits. <br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> would get 1 turn of firing mabye not even that before they get blasted into oblivion. </div></blockquote><br /> <br /> <br /> If you're going to play orks, you can't give a damn about seeing your casualty count going through the roof relative to your opponents. Dey's ALWAYS moar boyz! Speaking of, I would do nothing in 500 points but mass boyz w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> nobz and bosspoles, and <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> them with a big mek. I say drop <span class="glossaryitem" onmouseover='gp(482);'>AT</span> LEAST 1 tank for <span class="glossaryitem" onmouseover='gp(107);'>PK</span> nobz n boyz, you will not be sorry.]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 19:15:47]]> GMT</pubDate>
				<author><![CDATA[ BattlePope]]></author>
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