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		<title><![CDATA[Latest posts for the thread "[grey knights] 2000 competative"]]></title>
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				<title>[grey knights] 2000 competative</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Castellan Crowe [150]<br /> <br /> Elites<br /> <br /> Tech marine [140] [orbital strike relay]<br /> <br /> Troops<br /> <br /> <br /> 5 Purifiers [225] [2 Psycannons, Razorback with assault cannon and psybolt ammo]<br /> <br /> 5 Purifiers [225] [2 Psycannons, Razorback with assault cannon and psybolt ammo]<br /> <br /> 5 Purifiers [225] [2 Psycannons, Razorback with assault cannon and psybolt ammo]<br /> <br /> 5 Purifiers [225] [2 Psycannons, Razorback with assault cannon and psybolt ammo]<br /> <br /> 5 Purifiers [225] [2 Psycannons, Razorback with assault cannon and psybolt ammo]<br /> <br /> 5 Purifiers [225] [2 Psycannons, Razorback with assault cannon and psybolt ammo]<br /> <br /> Heavy Support<br /> <br /> Purgation Squad [180] [4 psycannons]<br /> Purgation Squad [180] [4 psycannons]<br /> <br /> Total: 2000<br /> <br /> Mega Psycannon spam OOOH ah<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 16:33:16]]> GMT</pubDate>
				<author><![CDATA[ gendoikari87]]></author>
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				<title>[grey knights] 2000 competative</title>
				<description><![CDATA[ This is the first <span class="glossaryitem" onmouseover='gp(305);'>GK</span> lists Ive seen without psyfilman dreads.  At least someone posted one up.  Well done.]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 17:37:18]]> GMT</pubDate>
				<author><![CDATA[ Byte]]></author>
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				<title>Re:[grey knights] 2000 competative</title>
				<description><![CDATA[ I'm not a huge fan of the psyflemen dreads when they take four gatling guns out of my army.... more gatling guns the better. ]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 17:40:24]]> GMT</pubDate>
				<author><![CDATA[ gendoikari87]]></author>
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				<title>[grey knights] 2000 competative</title>
				<description><![CDATA[ Yea, but those gattling guns are stuck at 24" range, but other than that...<br /> <br /> Don't take Coteaz if all he'll do is make that one squad of Servitors scoring; you'd be better off either removing them and providing the Purgation squad with a Razorback to put out more shots (assuming they'll be attached to the Techpriest for the purpose of being a firebase).<br /> <br /> Alternatively, replace Coteaz for a cheaper Ordo Xeno Inquisitor with a Conversion Beamer and Servo Skulls, drop the Chimera (it's your only vehicle at the moment, it'll be targeted and blown up by turn one) and buy the third Techmarine a ranged weapon to use.<br /> <br /> Another alternative would be to drop the Purgation squads, techmarines, Coteaz and the Servitors altogether and run 2 kitted-out Interceptor squads:<br /> <br /> -10 models<br /> -2 Psycannons<br /> -Psybolt ammunition<br /> -Master-crafted Daemonhammer on the Justicar<br /> <br /> This allows you to Deep Strike alongside the Terminators and gives you a mobile, shooty unit that can get behind vehicles and target weak rear armor.  If that's too far of a departure from what you had in mind, then don't worry about it.<br /> <br /> Lastly, let the Grandmaster just use his sword rather than Falchions, giving him better survivability in combat over an extra attack.  With the freed-up points buy him Rad Grenades so the entire unit becomes better in combat.]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 18:06:26]]> GMT</pubDate>
				<author><![CDATA[ bhsman]]></author>
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				<title>Re:[grey knights] 2000 competative</title>
				<description><![CDATA[ good point on the chimera, but coteaz's squad is there for the "i've been expecting you goodness. should I just drop the chimera?]]></description>
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				<pubDate><![CDATA[Sun, 24 Apr 2011 12:06:40]]> GMT</pubDate>
				<author><![CDATA[ gendoikari87]]></author>
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				<title>[grey knights] 2000 competative</title>
				<description><![CDATA[ Drop it and use the points to buy some ablative Henchmen wounds for the squad. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 24 Apr 2011 18:17:30]]> GMT</pubDate>
				<author><![CDATA[ bhsman]]></author>
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				<title>Re:[grey knights] 2000 competative</title>
				<description><![CDATA[ This list is generally horrible and not competetive at all.<br /> <br /> One vehicle, a chimera at that, will likely not last past the first turn against truly competetive lists.<br /> <br /> Orbital strikes are unreliable...depending on easily destroyed servo skulls is not an answer.<br /> <br /> Coteaz is unused.<br /> <br /> Techpriests are useless if your deployment zone has no "ruins"....cannot bolster woods.<br /> <br /> 15 terminators on foot (as I said the chimera is gone on first turn) is a poor plan for objective taking/damage dealing.<br /> <br /> 5 man purgation squads w/o transport?  Bad Choice.<br /> <br /> <br /> For a competetive list, scrap this idea entirely...start again.  This army is w/o any focus at all.<br /> <br /> Not competetive.]]></description>
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				<pubDate><![CDATA[Sun, 24 Apr 2011 18:41:51]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:[grey knights] 2000 competative</title>
				<description><![CDATA[ why would you put purgation squads in a transport? so only half of them can fire? They're heavy, so they can't fire if the transport moves. Save for a pidly two shots max. I'm sorry but I disagree I think these guys are best left denying half the board to your enemy with 16 rending <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 shots. ]]></description>
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				<pubDate><![CDATA[Sun, 24 Apr 2011 23:44:38]]> GMT</pubDate>
				<author><![CDATA[ gendoikari87]]></author>
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				<title>[grey knights] 2000 competative</title>
				<description><![CDATA[ The only problem is that it <i>is</i> a small squad size for them; take two wounds and you lose a Psycannon.  Is there any way to fit in more models?]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2011 00:56:02]]> GMT</pubDate>
				<author><![CDATA[ bhsman]]></author>
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				<title>Re:[grey knights] 2000 competative</title>
				<description><![CDATA[ <blockquote><div><cite>gendoikari87 wrote:</cite>why would you put purgation squads in a transport? so only half of them can fire? They're heavy, so they can't fire if the transport moves. Save for a pidly two shots max. I'm sorry but I disagree I think these guys are best left denying half the board to your enemy with 16 rending <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 shots. </div></blockquote><br /> <br /> Why would you put purgation squads in a transport?  In a list with a <span class="glossaryitem" onmouseover='gp(524);'>GM</span>?  Use your imagination.<br /> <br /> <br /> <br /> Units scout move up toward mid feild for better firepower...disembarking behind rhino wall out of line of sight.  Maybe the rhino's smoke.<br /> <br /> Begin first turn, noone can see the purgations behind the rhino wall.  They havent moved this turn and cast astral ammo...shooting with range on a good portion on the board....20shots per....again, out of line of sight....the way they were meant to be used.]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2011 00:59:26]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>[grey knights] 2000 competative</title>
				<description><![CDATA[ <blockquote><div><cite>gendoikari87 wrote:</cite><br /> <br />     3 Servitors [115][Plasma cannons, chimera]<br /> <br /> </div></blockquote><br /> <br /> For the price of the Servitors with chimeras, you could take 3 jokereo weaponsmiths, providing some much needed lascannons, and depending on how you roll, if you get rending shots, you can always put a techmarine in the unit for d3 S6 Ap4 Rending large blast templates.]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2011 01:26:09]]> GMT</pubDate>
				<author><![CDATA[ Coyote81]]></author>
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				<title>Re:[grey knights] 2000 competative</title>
				<description><![CDATA[ are we shure that works as someone in the <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> <span class="glossaryitem" onmouseover='gp(36);'>faq</span> thread pointed out it isn't a weapon technically.... Though I like the idea of jokaero. <br /> <br /> oh and on ruins there will be ruins. There will be plenty of ruins. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> oooooh lookit purifiers can take two psycannons for every 5 guys. that's (plus a razorback) 3 gatling guns per squad. I like this. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> yeah, psycannon spam Edited. ]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2011 11:44:47]]> GMT</pubDate>
				<author><![CDATA[ gendoikari87]]></author>
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				<title>[grey knights] 2000 competative</title>
				<description><![CDATA[ Why would they say it's not a weapon, it's even in the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> weapon section for the rules.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 00:25:22]]> GMT</pubDate>
				<author><![CDATA[ Coyote81]]></author>
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				<title>Re:[grey knights] 2000 competative</title>
				<description><![CDATA[ it says something to the order of it is treated as a weapon. Besides lets be honest a d3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 1d6 scattering rending large blast template would be OMGWTFBBQ powerful. ]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 01:29:39]]> GMT</pubDate>
				<author><![CDATA[ gendoikari87]]></author>
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