<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Easy Insta-Death Fix"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Easy Insta-Death Fix"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Easy Insta-Death Fix</title>
				<description><![CDATA[ All,<br /> <br /> In the Hope of making T4 multi wound units usable again, what if they made if a model is wounded by an attack that would cause Insta-death, the model takes an toughness test with a -1 modifier.  If it fails the toughness test, it is removed.<br /> <br /> That seems like a easy way to make things like warriors or Paladins better.  What do you think?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/363708/2716103.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/363708/2716103.page</link>
				<pubDate><![CDATA[Sun, 24 Apr 2011 03:13:00]]> GMT</pubDate>
				<author><![CDATA[ AdeptSister]]></author>
			</item>
			<item>
				<title>Easy Insta-Death Fix</title>
				<description><![CDATA[ I think you're trying to blanket-improve models that do not suffer too greatly from it. S8 or instant-death inducing weapons aren't that common in 2+ <span class="glossaryitem" onmouseover='gp(381);'>ROF</span> varieties.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/363708/2716498.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/363708/2716498.page</link>
				<pubDate><![CDATA[Sun, 24 Apr 2011 07:54:24]]> GMT</pubDate>
				<author><![CDATA[ Mahtamori]]></author>
			</item>
			<item>
				<title>Re:Easy Insta-Death Fix</title>
				<description><![CDATA[ Better: If a model would be Doubled Out and has more than one wound, it may roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>. On a 5+, Instant Death does not apply.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/363708/2716581.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/363708/2716581.page</link>
				<pubDate><![CDATA[Sun, 24 Apr 2011 08:45:49]]> GMT</pubDate>
				<author><![CDATA[ Your Friend Doctor Robert]]></author>
			</item>
			<item>
				<title>Easy Insta-Death Fix</title>
				<description><![CDATA[ Eternal Warrior ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/363708/2716619.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/363708/2716619.page</link>
				<pubDate><![CDATA[Sun, 24 Apr 2011 09:00:05]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
			</item>
			<item>
				<title>Easy Insta-Death Fix</title>
				<description><![CDATA[ No, otherwise Nobs would be insanely more irritating to take down as would paladins. I Like the game the way it is. <br /> <br /> And as someone has mentioned, there isn't that much that fires something at S8 that has a <span class="glossaryitem" onmouseover='gp(381);'>ROF</span> of 2 or more...<br /> <br /> Unless you face me where i take 4 blastmasters and 3 Vindicators <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/363708/2716643.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/363708/2716643.page</link>
				<pubDate><![CDATA[Sun, 24 Apr 2011 09:25:55]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
			</item>
	</channel>
</rss>