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		<title><![CDATA[Latest posts for the thread "Skaven 2000pt army list!"]]></title>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ I know I  already posted part of this in the P+M forum, but I need some army list advice instead of actual model advice.<br /> My army is based on clan moulder, with a bunch of weird random gubbinz,<br /> the army list: <br /> grey seer (screaming bell) - 440 points (Any upgrades needed?) <br /> cheiften with <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> - 70 pts <br /> 300 skaven slaves with spears  - 750 (should i field these in 3 units of 100, or all together, pushing the screaming bell?) <br /> 2 hell pit abominations with warpstone spikes - 500 <br /> 5 rat ogres with master moulder - 233 <br /> total 1993 <br /> any ideas?<br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>: could do with some help with ideas for modeling/fluff, check the P+M forum!]]></description>
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				<pubDate><![CDATA[Sun, 24 Apr 2011 20:15:02]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>My clan moulder army list!!!</title>
				<description><![CDATA[ Yikes, what a hardcore list <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"><br /> <br /> A few constructive thoughts:<br /> - Master moulder is a bad idea, as he must run in the front rank due to being a champion; drop and invest in as many packmasters as possible (3)<br /> - Get that <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> some protection!  At the very least a shield, but likely some ward save too!<br /> - Running slaves beyond 50 is probably not the best idea, and 6x 50 should give you a pretty monstrous battleline as is (I'd also vote for musicians on those slaves, if you can spare the points <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">)<br /> <br /> What I got.  Any plan for Blood & Glory missions?  You're at 3 fortitude, which means auto-loss when seer or <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> bites it.  Making the bell unit a fat block of clanrats might help, but would probably set you back 100+ slaves <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"><br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Sun, 24 Apr 2011 20:26:06]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>My clan moulder army list!!!</title>
				<description><![CDATA[ Slaves can't push the bell; is clan rats or storm vermin only.<br /> When I've faced master moulders, they have always performed.  A T4 unit champ with 2W and a great weapon is pretty good.  Add as many normal pack masters in as well, along with a master bred rat.<br /> <br /> Don't all grey seers come with a power scroll and a healing potion?  Seems like they do.<br /> <br /> The list doesn't seem very mouldery to me; you could use some giant rats; maybe a rat swarm or two for theme.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Sun, 24 Apr 2011 21:35:29]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>My clan moulder army list!!!</title>
				<description><![CDATA[ awwwww, I wish skaves could push the bell. so I'm gonna have to settle for 200 slaves,, and 50 clanrats pushing the bell. is that any good? perhaps I should substitute one of the HPA's for more clanrats and slaves, but theyre the main hard hitting element of my army. whats better, clanrats with sheilds or just more clanrats???<br /> so we definitley want the screaming bell and <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>, with some clanrats pushing it (whats a good number???)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> NVM, totally new list now, I got it off the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website, pete foleys tournament skaven. I'm not going to rip the army off entirely, just use it as a basis for my list. here goes:<br /> <br /> <br /> Lords & Heroes <br /> <br /> Grey Seer with Power Scroll and Skalm. <br /> 305 points <br /> <br /> Warlord with shield, Weeping Blade, Potion of Strength, Dragonhelm and Talisman of Endurance. <br /> 183 points <br /> <br /> Battle Standard Bearer with shield and Storm Banner.<br /> 122 points <br /> <br /> Warlock Engineer with Doomrocket. <br /> 45 points <br /> <br /> Warlock Engineer with Brass Orb. <br /> 65 points<br />  <br /> Warlock Engineer with Death Globe. <br /> 40 points<br /> <br /> Core<br /> <br /> 21 Giant Rats with 3 Packmasters and a Master Moulder with great weapon. <br /> 124 points <br /> <br /> 20 Skavenslaves <br /> 40 points<br /> <br /> 20 Skavenslaves <br /> 40 points<br /> <br /> 20 Skavenslaves <br /> 40 points<br /> <br /> 25 Clanrats with spears, shields, musician, standard bearer and Clawleader. <br /> 145 points <br /> <br /> 25 Clanrats with spears, shields, musician, standard bearer and Clawleader. <br /> 145 points<br /> <br /> 29 Stormvermin with shields, musician, standard bearer with Standard of Discipline and Fangleader. <br /> 272 points <br /> <br /> Rare <br /> <br /> 1 Hell Pit Abomination with warpstone spikes. <br /> 250 points<br /> <br /> 2 Warp Lightning Cannons <br /> 180 points <br /> <br /> Total 1996 points <br /> now, I'm thinking possibly ccombine the two units of clanrats, just to get a bit more oomf to them, and possibly swap the rats out for some ogres. If anyone can think of anything else please say so. should I get rid of the warlord for something else?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2011 11:45:39]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>My clan moulder army list!!!</title>
				<description><![CDATA[ - Your Seer will die, and fast. But he'll do some damage.<br /> <br /> - The Warlord is a nice one. I usually save points with just a Seer and a big Ward save (same W and T) since they have the same <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. But it's you're call.<br /> <br /> - The Engineers are okay. The Death Globe is...eh. The Brass Orb is...eh as well, unless you're throwing it at Dwarfs, Ogres, Saurus, or a Steam Tank. The Doomrocket is king, but not because it's more deadly. It's just so reliable, for some dumb reason.<br /> <br /> - I'd drop the Standard of Discipline on the Stormvermin and give them the Stormbanner. That way you can get some Ward on that <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>.<br /> <br /> - On second thought, swapping the Stormvermin for Plague Monks will probably yield better results.<br /> <br /> - Beyond that...the units are just too small. 35-50 is generally my range, favoring 50. I'd also get some command on the Slave blocks. A musician is a must, at 2pts.<br /> <br /> - This guy's got a whopping 4pts left over! Why on earth didn't he grab two more Slaves? Or get two musicians? Madness, I say.<br /> <br /> Oh, and here's a neat little formula that proves shields are worth it for Clanrats:<br /> <br /> 6 shields = 3pts. Shields save 1 in 6 Clanrats (against S4 or less attacks), and 1 in 6 Clanrats (against <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks). 1 Clanrat = 4.5pts.<br /> <br /> So, against S4 or less attacks, you're spending 3pts to save 4.5. Against <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks, you're spending 3pts to save 4.5. Against S4 or less <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks, you're spending 6pts to save 9.]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2011 17:33:30]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>My clan moulder army list!!!</title>
				<description><![CDATA[ ok, so combine the clanrats units and exchange the death/brass globes for doomrockets. obviously add musicians. possibly change the stormvermin for more clanrats, or as said above, plague monks. ]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 13:35:22]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>My clan moulder army list!!!</title>
				<description><![CDATA[ Stil very new to <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> so pardon my ignorance.  Why plague monks in this list?  I don't have my books at hand but can they push a Bell?  If not what benefit do they bring?  I thought monks worked better with other plague stuff such as a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 17:35:13]]> GMT</pubDate>
				<author><![CDATA[ Breotan]]></author>
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				<title>My clan moulder army list!!!</title>
				<description><![CDATA[ You can't duplicate magic items.<br /> You only get 1 doom rocket (thankfully); that why he had the engineers set up that way.<br /> <br /> The banner of discipline goes with the small units. <br /> With the general Ld8 in that unit, you only need 2 ranks for the Ld10.  It lets you run smaller units and still have the leadership.<br /> <br /> I wouldn't drop the storm vermin; outside of the abomination, they are your only hitting power; you want to have more than a single melee option for killing stuff.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 17:42:27]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>My clan moulder army list!!!</title>
				<description><![CDATA[ Right; I was suggesting that the 105pts spent on the other Engineers is probably not worth it, by comparison.<br /> <br /> If I could, I'd max out my hero choices with Doomrocket Engineers. Hell; that'd be my army. Most cost-effective item in the game.<br /> <br /> Agree with the Banner of Discipline as well; I just don't think it really benefits the Skaven much. A Ward save on the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> would be better.<br /> <br /> That's a good point on the Stormvermin, but...I dunno. I haven't played them enough to really feel that they're worth their points or not. Plague Monks would offer some hitting power, with a different focus (lots of attacks versus higher S), though they are slightly more resilient (T4 carries farther than 5+ armour, in most cases).<br /> I think that the Cannons make up for a lot of hitting power, since they are so stupidly good, but some extra melee would be nice.<br /> <br /> But as said above; do you want an especially Moulder-y list? 'Cause you've got...an Abomination...and some Giant Rats. You want a Monster Mash, I'd try something like:<br /> <br /> - Grey Seer + Talisman of Preservation + Ironcurse Icon (290)<br /> <br /> - Warlock Engineer + lvl1 + Doomrocket (95)<br /> - Chieftain + battle standard + Charmed Shield + Foul Pendant (105)<br /> <br /> - 40 Clanrats + shields + full command (200)<br /> - 40 Stormvermin + full command + Stormbanner (355)<br /> - 34 Giant Rats + 4 packmasters + Master Moulder (159)<br /> - 5 Giant Rats + packmaster (23)<br /> <br /> - 6 Rat Ogres + 4 packmasters + Master-bred Rat Ogre (287)<br /> <br /> - Hell-pit Abomination + Warpstone Spikes (250)<br /> - Hell-pit Abomination (235)<br /> <br /> Total: 1999pts, 139 models, 5 Fortitude<br /> <br /> Not a lot of models, but three hard-hitting units and plenty of Moulder-beasts. The rat-dart can go after war machines while the Stormbanner shuts them down. The other rats are just begging for Death Frenzy and/or Bless with Filth. The Rat Ogres and A-bombs do what they do best. ]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 18:43:42]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>My clan moulder army list!!!</title>
				<description><![CDATA[ nah, ive decided not to go with the moulder anymore, i just want a good list.]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2011 19:59:17]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ Well. In that case, I've got this to say:<br /> <br /> - Grey Seer.<br /> - Doomrocket-Engineer.<br /> - a few Gutter Runners.<br /> - Rat Ogres.<br /> - two Warp-lightning Cannons.<br /> - Hell Pit Abomination.]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2011 20:13:49]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ hmmm, that sounds good, but i do want some slaves units to use as tarpitters, and I need something to stick the grey seer, warlock engineer and <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> in]]></description>
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				<pubDate><![CDATA[Fri, 29 Apr 2011 19:31:03]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ Oh, yes to both of those. Absolutely.<br /> <br /> I just figured that, what with the 300+ Slaves that have made appearances in several of your other lists, that I wouldn't both mentioning bodies.<br /> <br /> Clanrats are the best character-bunkers, though a unit of Stormvermin with the Stormbanner is more and more worthwhile the less Weapon Teams and artillery you've got.]]></description>
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				<pubDate><![CDATA[Fri, 29 Apr 2011 19:38:48]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ 1 grey seer (upgrades?) (240)<br /> 1 Warlock Engineer + Doomrocket (45) <br /> 1 Chieftain + battle standard + Enchanted Shield + Foul Pendant (105) <br /> <br /> 40 Clanrats + shields (or spears) + full command (210) <br /> 1 Warpfire Thrower (70) <br /> 40 clanrats + shields (or spears) + full command (210)<br /> 1 poisoned wind mortar (65)<br /> 50 Skavenslaves + spears + musician (127) <br /> 50 skaven slaves + spears + musician (127)<br /> <br /> 5 Rat Ogres + 1 packmaster (256) <br /> 5 gutter runners (60)<br /> <br /> 1 Warp-lightning cannon (90) <br /> 1 Warp-lightning cannon (90) <br /> 1 HPA with warpstone spikes (250)<br /> 1993<br /> any ideas? I dont have many points to spend on more gutter runners, but it seems like there arent many of them, what should I do to get more?]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2011 08:12:48]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ I would drop the units of clanrats down to about 30 and swap the spears on the slaves for shields (or take neither). Also, the </div></blockquote>Grey Seer + Talisman of Preservation + Ironcurse Icon (290)</div></blockquote> <br /> idea for the Grey Seer is what everyone tells me to take, so it's probably pretty good. Another option is a power scroll to make sure you get the 13th spell off at least once. ]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2011 12:47:59]]> GMT</pubDate>
				<author><![CDATA[ spyguyyoda]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ oooh, but theyre my character bunkers! possibly drop one of them down to 30 and then shove it in with the other to make a unit of 70, gives me about 100 or so points (because i would lose  a weapons team) to spend to upgrade the seer, and then get some more points spent on the gutter runnners. <br /> <br /> and shields? ON THE SLAVES???? excuse me sir but how stupid are you? thats just not worth it! a 6+ save for a model worth 2 points? why would I even want the save, it wont save many, and I dont care about the slaves anyway. its just not feasible points wise, however the spears let another rank attack. warpsolution knows the exact formula for shields and ttheir worth.]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2011 15:57:31]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ I would get armor of destiny and a shield on the <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>, personal preference though.<br /> <br /> Get the talisman of 4+ ward on your grey seer and maybe a dispel scroll at the very least.<br /> <br /> I would find room to add one more rat ogre so you can go two ranks for steadfast denial, also add more pack masters.<br /> <br /> Consider dropping one wlc for another unit of gutter runners, it'll depend on your area and playstyle but you could try the list with both. Also consider slings and poison on them as well.<br /> <br /> Hope this helps in someway! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2011 19:07:56]]> GMT</pubDate>
				<author><![CDATA[ Pervertdhermit]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ ok, I'll try and work that in somehow, but it'll be dfficult.<br /> can't i make up the second rank with packmasters?]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2011 20:50:09]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ Your latest list is good Walker!<br /> <br /> I think it can be improved though <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Lord<br /> Grey Seer - General, Talisman of Preservation, Power Scroll, Ironcurse Icon (325)<br /> <br /> Hero<br /> Cheiftain - Battle Standard, Armour of Destiny, Shield (122)<br /> Warlock Engineer - Doom Rocket (45)<br /> <br /> Core<br /> 38 Clanrats - Full Command, Shields (191) [General + <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> bunker here]<br /> 49 Slaves - Pawleader & Musician (104)<br /> 49 Slaves - Pawleader & Musician (104)<br /> 50 Slaves - Pawleader & Musician (106)<br /> 50 Slaves - Pawleader & Musician (106)<br /> <br /> Special<br /> 6 Rat Ogres - Master-bred Rat Ogre, 4 Packmasters (287)<br /> 5 Gutter Runners - Poison & Slings (90)<br /> 5 Gutter Runners - Poison & Slings (90)<br /> <br /> Rare<br /> Hell Pit Abomination - Warpstone Spikes (250)<br /> Warp-Lightning Cannon (90)<br /> Warp-Lightning Cannon (90)<br /> <br /> TOTAL: 2000<br /> <br /> Slaves tarpit the enemy, while you magic them, warp-lightning them, shoot them with poison shots and flank charge them with Hell Pit and Rat Ogres. The slave champs + the champ in the clanrats unit are there to challenge opposing lords, heroes or champs to decrease the amounts of bodies they kill. You dont care much about <span class="glossaryitem" onmouseover='gp(173);'>CR</span> as you should be steadfast (at least initially). <br /> <br /> Brutal and effective concept.<br /> Its the mainstay of my own army (many others' as well). I play 3000 pts, so have more toys of course (mainly Plague Priest with Furnace + 40-50 monks, another WLC, Bell etc)<br /> <br /> I honestly think, if you want a mainstay for a good skaven army you WONT go wrong with this list. Spears on slaves can be used but are NOT cost-effective, really. They wont kill much anyway, rather have more bodies than spears.<br /> <br /> ALL your units will be deployed as 5 wide and 8-10 deep. Ranks are much more important than damage output from skaven core infantry. Rat Ogres, HPA + cannons + magic will be your real damage output! Gutter Runners are best used to go after enemy warmachines, soloing wizards, great eagles, stuff like that. They can box the opponent in too, and force <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>-test for marching for example. ]]></description>
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				<pubDate><![CDATA[Sun, 1 May 2011 18:26:44]]> GMT</pubDate>
				<author><![CDATA[ LordofMuck]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ Packmasters don't count towards ranks in Rat Ogre units.<br /> <br /> The above list is solid; I'd really only suggest a few things:<br /> <br /> - the typical Grey Seer builds are usually Power Scroll/Skalm or Talisman of Preservation/(Ironcurse, Dispel Scroll, etc.). Any of them are great choices, though the Power Scroll won't make you many friends or earn much in the way of creativity points. It's brutal, though.<br /> <br /> - a very minor point, but a halberd will almost always help you stay alive more than a shield on your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>.<br /> <br /> - I prefer a secondary wizard for some extra spell options; there's a significant number of worthless crap for spells in the Skaven lores.<br /> <br /> - One unit of Clanrats with well over 500pts in characters is a dangerous gambit. Especially with the frequency you'll encounter the Lore of Life.<br /> Beyond that, I usually find that three blocks of 50 guys is enough to hold down the fort; two units of Clanrats, and two of Slaves.<br /> <br /> - One unit of Gutter Runners will easily trash a whole army's worth of war machines (unless there's some Organ Guns or Volley Guns in the line) or similar things, so the only reason that you'll want more than that is to ensure they enter play as quickly as possible. If that's worth an extra 90pts to you, do it. I usually keep some more toys around.<br /> <br /> - Spearslaves can be cost-effective. Spells like Bless with Filth become actually worthwhile on said units. It's situational. If you're up against Ogres, just stick to being Steadfast. If you're fighting Sword Masters, you can try slapping on Death Frenzy and lettin' 'em at it.<br /> Overall, I keep them cheap and naked, just to have more variety in my army, though I pay for it with less flexible units.<br /> <br /> - Overall, though, this is similar to my lists. Weapon Teams are iffy, but they're fun. Rat Ogres are pretty scary, as long as they get a chance to swing. Cannons and A-bombs are kings; there's very little that can compete with these units.]]></description>
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				<pubDate><![CDATA[Sun, 1 May 2011 21:08:32]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ how about:<br /> Lord <br /> Grey Seer - General, Talisman of Preservation, Power Scroll, Ironcurse Icon (325) <br /> <br /> Hero <br /> Cheiftain - Battle Standard, Armour of Destiny, halberd (122) <br /> Warlock Engineer - Doom Rocket (45) <br /> <br /> Core <br /> 56 Clanrats - Full Command, Shields (191) [General + <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> bunker here] <br /> 50 Slaves - Pawleader & Musician (104) <br /> 50 Slaves - Pawleader & Musician (104) <br /> 50 Slaves - Pawleader & Musician (106) <br />  <br /> <br /> Special <br /> 6 Rat Ogres - Master-bred Rat Ogre, 4 Packmasters (287) <br /> 5 Gutter Runners - Poison & Slings (90) <br /> 5 Gutter Runners - Poison & Slings (90) <br /> <br /> Rare <br /> Hell Pit Abomination - Warpstone Spikes (250) <br /> Warp-Lightning Cannon (90) <br /> Warp-Lightning Cannon (90) <br /> <br /> TOTAL: 1999 <br /> <br /> so the chracter bunker unit is bigger, and I suppose I could move the characters to the slave units if things got desperate, but shouldn't I really have 2 units of clanrats? where would I get the points to field the second unit, or should I just split the first unit into 2? <br /> I could field the core troops as:<br /> 40 Clanrats - Full Command, Shields (196) [General + <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> bunker here] <br /> 40 Clanrats - Full Command, Shields (196) [General + <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> bunker here] <br /> 50 Slaves - Pawleader & Musician (104) <br /> 50 Slaves - Pawleader & Musician (104)<br /> and I would even have 11 points spare to add to something there. I dont know really, but we're nearly there! I've also started painting ect, so I should have some pics of my first WLC up soon.<br />  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 1 May 2011 22:20:13]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ I'm currently fielding this:<br /> <br /> 38 Clanrats - Full Command, Spears, Poisoned Wind Mortar (260.5) [General  + Lv1 Warplock Engineer bunker here] <br /> 38 Clanrats - Full Command, Spears, Warpfire Thrower (265.5) [<span class="glossaryitem" onmouseover='gp(174);'>BSB</span> + ?v 2 Warplock Engineer bunker here] <br /> 50 Slaves - Musician (102) <br /> 50 Slaves - Musician (102)<br /> <br /> Basically, I separate my <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and General so neither unit is that much more a target than the other.  My opponent also needs to wipe out two horde units to completely remove my Leadership bonuses.]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 06:33:44]]> GMT</pubDate>
				<author><![CDATA[ Breotan]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ Two units of clanrats + two units of slaves are fine. So you can do that, and then have the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and general-grey seer in each their unit.<br /> <br /> It would also be nice, as per Warpsolutions suggestion, to have a secondary wizard. You could dump one unit of gutter runners and upgrade the warlock to a level 1 wizard. You would have 40 pts left over from that swap.]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 06:56:26]]> GMT</pubDate>
				<author><![CDATA[ LordofMuck]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ thats probably a good idea, and with the 55 points i now have, i just need to find an  extrra 15 from somewhere to get a weapons team.]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 07:53:44]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ Well or you could get a second warlock Engineer, so that you can have the doomrocket on one, and have the other be the level 1 wizard. That will enable this guy to have a dispel scroll (while keeping the power scroll on your grey seer).<br /> <br /> Something like this should be good?<br /> <br /> Lord <br /> Grey Seer - General, Talisman of Preservation, Power Scroll, Ironcurse Icon (325) <br /> <br /> Hero <br /> Cheiftain - Battle Standard, Armour of Destiny, Halberd (122) <br /> Warlock Engineer - Dispel Scroll, Level 1 Wizard (90)<br /> Warlock Engineer - Doom Rocket (45)<br /> <br /> Core <br /> 38 Clanrats - Full Command, Shields (191) [General + Engineer bunker] <br /> 38 Clanrats - Full Command, Shields (191) [<span class="glossaryitem" onmouseover='gp(174);'>BSB</span> + Level 1 Engineer bunker]<br /> 49 Slaves - Pawleader & Musician (104) <br /> 50 Slaves - Pawleader & Musician (106) <br /> <br /> Special <br /> 6 Rat Ogres - Master-bred Rat Ogre, 4 Packmasters (287) <br /> 6 Gutter Runners - Poison & Slings (108) <br /> <br /> Rare <br /> Hell Pit Abomination - Warpstone Spikes (250) <br /> Warp-Lightning Cannon (90) <br /> Warp-Lightning Cannon (90) <br /> <br /> TOTAL: 1999]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 08:58:59]]> GMT</pubDate>
				<author><![CDATA[ LordofMuck]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ nice, but I would like to get 18 points from somewhee to up the clanrats units to 40 each, just for the extra rank bonus. is this a good idea?<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> oh, I need to ask something else. <br /> One of my firends has offered to trade his IOB clanrats for my IOB high elves, but he doesnt have the <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>, warplock engineer, or the rat ogres. one of my other friends was willing to traade me 3 rat ogres and the warlcok engineer for my swordmasters of hoeth and the wings from the gryphon. <br /> is it fair, to trade the lothern sea guard and ellayrian reavers to one guy for his 40 clanrats and 2 weapons teams, and the swordmasters and wings to the other guy for his 3 rat ogres and warlock engineer, and which one should get the mage (I'm planning on converting the gryphons body itself)???]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 10:41:31]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ Yeah i think its fair to trade like that, its to the benefit of all involved <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> The mage - <span class="glossaryitem" onmouseover='gp(269);'>id</span> say - should go either to the one who needs/wants it the most, or to the one that trades you the 40 clanrats + weapons (biggest trade).<br /> <br /> Your clanrats units are already at 40 each when 2 characters joins each of them <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> And besides that remember that your rank bonus (both for combat resolution and for Leadership, from the Strength in Numbers rule) caps a a maximum +3 ! So when you have 20 men left in a unit (4 ranks, 5 wide) you have max. rank bonus.<br /> Having more ranks is to retain the max rank bonus through casualties, and also, very importantly because in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if you outrank your opponent you become steadfast (make breaktests on your unmodified leadership)<br /> <br /> Edit: Though if you want to up the clanrats to 40 each, (without characters) simply lose the 6th gutter runner <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 12:43:58]]> GMT</pubDate>
				<author><![CDATA[ LordofMuck]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ actually, i hadnt noticed that with the characters, but thats a great idea! ok, thanks, i think we have the list completed now. any advice on tactics???]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 14:11:44]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ I agree now maybe lets focus on the general tactícs with the list, then you can always adjust the list once you get experience playing with it.<br /> <br /> I have already in my first post given some very general tactical advice, ill just repeat the tactical part of it...<br /> <br /> Ok so here you go....<br /> <br /> Slaves tarpit the enemy, while you magic them, warp-lightning them, shoot them with poison shots and flank charge them with Hell Pit and Rat Ogres. The slave champs + the champ in the clanrats unit are there to challenge opposing lords, heroes or champs to decrease the amounts of bodies they kill. You dont care much about <span class="glossaryitem" onmouseover='gp(173);'>CR</span> as you should be steadfast (at least initially). <br /> <br /> ALL your units will be deployed as 5 wide and 8-10 deep. Ranks are much more important than damage output from skaven core infantry. Rat Ogres, HPA + cannons + magic will be your real damage output! Gutter Runners are best used to go after enemy warmachines, soloing wizards, great eagles, stuff like that. They can box the opponent in too, and force <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>-test for marching for example. <br /> <br /> In general i would probably deploy the two clanrats units next to each other in the centre, grey seer on one unit, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> in the other, and then a slave unit on the flank of each. Perhaps Rat Ogres and HPA between the clanrats and the slaves, or perhaps on the outer flanks of the slaves. This will depend on the deployent zone available and the army you play against etc. Cannons i would deploy BEHIND the army, where they have good <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to shoot and see over your units, but can't easily be reached.<br /> <br /> In general i would myself advance rapidly against armies that outshoot (and/or out-magic) me, and stay rather put against armies that I outshoot (and/or outmagic).<br /> Of course deployment is also dependent on the spells you roll for your wizards.<br /> <br /> Well perhaps someone else can help out additionally? Whats your own ideas as well? or do you have specific questions?]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 09:03:28]]> GMT</pubDate>
				<author><![CDATA[ LordofMuck]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ yeah, should I wait for the gutter runnersd to come in with their 4+ roll, so i can run on from behind the enemy, or should I scout move them forwards? what should I shoot the wlc's at, troops or characters? and should i take the enemy warmachines out first or go for the troops? should i leave anythiing to guard the wlc's, and most importantly, whats your verdict on the 13th spell?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I've also had some ideas on theme. I'm thinking a heavily customized clan skyre army, with all the little engineereey bits, so the tie in with the two warlock engineers and warp lightning canons. but NO CHANGES <span class="glossaryitem" onmouseover='gp(421);'>TO</span> THE LIST, IM NOT LOOKING FOR MORE CLAN SKYRE UNITS, I JUST NEED HELP MAKING THE UNITS IN THE ACTUAL LIST MORE SKYRE-ISH. now, im thinking clan skyre would have lots of slaves for menial work ect, so I'm going to give them all backpacks and engineering tools on their backs ect. the clanrats will all have custom heads, ect, and possibl cutsom weapons. the rat ogres, im not sure yet, but Ii might augment them a bit, for funzies. now the big problem is the HPA. It doesnt seem very skyre-ish, so i can either say that they just hired a HPA from clan moulder, or I can come up with a completley custom clan skyre type vehicle. possibly a couple doomwheels on a big base, with a pltform on top, as if the doomwheels are the wheels to something big, with some sort of gun system on the top, and some mechanical arms to attack with. or a completley scratchbuilt mecha (or possibly made from a dreadknight, but with suitibly skaven customizations, but that would be very difficult, I'd need a very clear plan) but i do love the look of clan skyre. if not i'll just have augmented rat ogres, engineers in training (clanrats) and the engineer's slaves. I dont know about the grey seer, possibly just leave him as a grey seer. if anyone else has ideas please post them, especially about the HPA]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 17:38:18]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ sorry to triple post, but any ideas on how I could make this:<br /> <a href="http://www.warseer.com/forums/attachment.php?attachmentid=76277&d=1260170384" target="_blank" rel="nofollow">http://www.warseer.com/forums/attachment.php?attachmentid=76277&d=1260170384</a>]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2011 17:26:05]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ I've been looking in my army book and i cant find any mention of the:<br /> ironcurse icon<br /> talisman of preservation (though there is a talisman of protection, is that it?)<br /> or the ironcurse icon.<br /> i cant even find the power scroll (though i supose thats in the main rulebook???) but i can find a power stone. is that it?<br /> where are they and what do they do?]]></description>
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				<pubDate><![CDATA[Sun, 15 May 2011 08:00:57]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ Look in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>.<br /> <br /> The roborat looks like an old Doomwheel model with some <span class="glossaryitem" onmouseover='gp(3);'>40k</span> bits.<br /> <br /> Clan Skryre isn't just mad-science and gadgets, you know. They've got Clanrats, like everyone else. Grey Seers are separate from any Clan, so he's got his place. I think the key to a good themed army is to not stick to it exclusively. Skryre breeds monstrous creatures, dabbles in biological warfare, etc. Just not as much or as successfully as the other Clans. <br /> <br /> As for the A-bomb, you could just, ya' know, have a particularly Skryre one. He's got bits for a Warpstone drill, an electric chassis, and a mechanical arm. You could just go from there; a spiky metal roller in front. A cannon-barrel here or there, etc.<br /> <br /> And strategy-wise...it all depends. I usually deploy my Gutter Runners with their Sneaky Infiltrator rule, but if there's a good place to put them as Scouts, I'll do that instead. They can clean up a whole gun line, given time.<br /> With the Warp Lightning Cannons, always aim at the characters in units, if any. If they fail their Look Out, Sir! roll, you might zap 'em. If not, you kill more dudes.<br /> Target their war machines if you think they could take out your Cannons, but otherwise, let the Gutter Runners do that. Monsters are great targets, and multiwound models like Trolls and Ogres. The Warp Lightning Cannon can take on anything, really. Just consider (1) what the biggest threat is at the time and (2) what the juiciest point-sink is at the time, and fire.<br /> The Curse of the Horned Rat is very good. Plague is better against a lot of Horde units, and Scorch is easier to cast, but nearly as devastating. The true strength behind Skaven magic is that they have 2 Big Spells (I don't count Crack's Call; it's great, but it's limited). I always try for the 13th, Scorch, and Plague. Beyond that, I'd like Skitterleap, Wither, and Bless With Filth, probably in that order.]]></description>
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				<pubDate><![CDATA[Sun, 15 May 2011 13:41:37]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ ok, thanks, i'll see the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>.<br />  but nah, i'd rather make a roborat than have a proper HPA, i do love my conversions! <br /> Rat ogre wise, yeah, I am just gonna use normal rat ogres, if you say it will still fit the fluff. then i'll just use the clanrats and slaves as normal (but possibly with some extras, such as masks and unit fillers, just for fun), great!<br /> thanks for the tacttics, i'll definitley use tthose. but with the targeting of characters, if they pass their look out sir role, how does it kill more men than usual?  ]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2011 17:07:18]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ It doesn't; you just kill one more regular rank-and-file guy, instead of the character. The point is, if you fry 15 guys, it probably won't matter too much whether or not the character in the unit was one of them.]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2011 17:23:21]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Re:Skaven 2000pt army list!</title>
				<description><![CDATA[ right, sorry to bump, but i have my first battle with this army scheduled for the 25th, against warriors of chaos, and i need some advice, no changes to the list, but i want too know how to defeat him with it<br /> i know he has:<br /> lots of chaos warriors<br /> marauder horsemen<br /> chaos knights<br /> wulfrik the wanderer leading 100 marauders with great weapons (i am REALLY worried about these)<br /> hellcanon<br /> a wizard guy on a mount (i think disc of tzeench) who he says just flies around and blows stuff up<br /> <br /> my question is:<br /> how do i win???<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span><br /> i finished the roborat, i think it looks quite nice, heres the link, please tell me what youu think (on that thread) and VOTE!<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/374795.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/0/374795.page</a>]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2011 19:04:39]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ Well, Warriors is one of the toughest armies out there now, since everything they have can be a threat. My suggestions:<br /> <br /> - focus on one of the scary units--Warriors, Knights, Hellcannon--one at a time with as much firepower as you can bring to bear.<br /> <br /> - protect your cannons from early death via the Horsemen and the Tzeentch wizard. The battery will help out a lot, if they work, so you need to keep them around.<br /> <br /> - zap the wizard when you can, if you can. Just don't go out of your way.<br /> <br /> - Feed slaves to the Wanderer's unit and try to cast Plague, if you can.<br /> <br /> Warriors are a tough army, but so are Skaven. You should do okay.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 14:48:08]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Skaven 2000pt army list!</title>
				<description><![CDATA[ thanks]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 13:11:21]]> GMT</pubDate>
				<author><![CDATA[ walker90234]]></author>
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