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		<title><![CDATA[Latest posts for the thread "Khador 25 - DoomReavers tide"]]></title>
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				<title>Khador 25 - DoomReavers tide</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(358);'>eButcher</span><br /> + War dog<br /> <br /> Doom Reavers<br /> + Greylord escort <br /> <br /> Doom Reavers<br /> + Greylord escort <br /> <br /> Doom Reavers<br /> + Greylord escort <br /> <br /> Juggernaut<br /> <br /> Man hunter<br /> <br /> To extend my army to 35 points i want to add here Yuri the Axe, one more man hunter and Fenris<br /> And next extension (to 50 pts) will add Kodiak and one more Doom Reavers squad with Greylord Escort ]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2011 20:23:06]]> GMT</pubDate>
				<author><![CDATA[ kimek]]></author>
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				<title>Re:Khador 25 - DoomReavers tide</title>
				<description><![CDATA[ The issue i'm seeing is an army like mine (eLilith) would just destroy it.<br /> <br /> 2 scathers a turn from ravagores are going to stop alot of charges and on feat turn with four scathers I could almost steer your army.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> and with nephlim bolt throwers knocking each jack back d3 inches per shot (again, 2 on feat turn) I can really keep them at bay.<br /> <br /> In a straight "run up and punch each other" fight you've got serious damage output, but in a fight where you have to weather some (or a lot) of gunfire, you don't have a lot of defense.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 01:35:44]]> GMT</pubDate>
				<author><![CDATA[ swarmer]]></author>
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				<title>Re:Khador 25 - DoomReavers tide</title>
				<description><![CDATA[ I'm pretty sure that you're over the 25 point limit.  Reavers + Escort = 8@  8*3=24  Jugger =7  Manhunter = 2 Dog =1  <span class="glossaryitem" onmouseover='gp(358);'>eButcher</span> =-6<br /> <br /> 24+7+2+1-6=28]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 01:44:09]]> GMT</pubDate>
				<author><![CDATA[ Leo_the_Rat]]></author>
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				<title>Khador 25 - DoomReavers tide</title>
				<description><![CDATA[ the <span class="glossaryitem" onmouseover='gp(358);'>eButcher</span> second tier reduce cost of every doom reavers by 1 point. ]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 04:57:55]]> GMT</pubDate>
				<author><![CDATA[ kimek]]></author>
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				<title>Re:Khador 25 - DoomReavers tide</title>
				<description><![CDATA[ My bad.  Sorry.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 10:47:26]]> GMT</pubDate>
				<author><![CDATA[ Leo_the_Rat]]></author>
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				<title>Re:Khador 25 - DoomReavers tide</title>
				<description><![CDATA[ <blockquote><div><cite>swarmer wrote:</cite>The issue i'm seeing is an army like mine (eLilith) would just destroy it.<br /> <br /> 2 scathers a turn from ravagores are going to stop alot of charges and on feat turn with four scathers I could almost steer your army.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> and with nephlim bolt throwers knocking each jack back d3 inches per shot (again, 2 on feat turn) I can really keep them at bay.<br /> <br /> In a straight "run up and punch each other" fight you've got serious damage output, but in a fight where you have to weather some (or a lot) of gunfire, you don't have a lot of defense.<br /> </div></blockquote><br /> <br /> That's the life of a Butcher list. Do not miss the speed of the army. He's advance deployed with all the Reavers. They will run 12 inches on turn 1. So that's 18 inches, with reach, if you don't kill his army on your next turn your fighting. Also remember Butcher feat IE feel the hate. He can full the attacks from Reavers with tokens for models killed during the feat turn.<br /> <br /> Lastly a properly spaced Reaver army, will not allow you to template more then 1 model a turn. So you shoot 4 templates? Who cares that's only 4 reavers dead? 2 bolt throwers ok 4 more. 8 dead? not a big deal, he then slams into you with <span class="glossaryitem" onmouseover='gp(4);'>4d6</span> on the charge IE weaponmaster + attack, kills stuff, and you have to find a way to kill butcher? I think he tears your legion list a new one as at 25 pts 2 Ravagors plus what seems like 2 Bolt Throwers really won't have a lot of support there?<br /> <br /> Nice list. Play aggressive, you'll do fine. Its awesome having an army that cannot be targeted by spells, is fast, and on the feat turn, attacks ALOT. I ran a similar list with a Beserker to save that 1 point to use Yuri instead of a man hunter. The Beserker was not that great, but Yuri was.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 14:54:07]]> GMT</pubDate>
				<author><![CDATA[ njpc]]></author>
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