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		<title><![CDATA[Latest posts for the thread "Best set-up for a grey knight Grand Master?"]]></title>
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				<title>Best set-up for a grey knight Grand Master?</title>
				<description><![CDATA[ In my opinion grey knights biggest strenth is in shooting, so giving a Grand Master a Psycannon is just a given. Rad grenades are cheap and effective. The question comes to the close combat weapon. The Hammer seems to be a waste of his inititive. He all ready has inititive 5 and thus will strike before most things, but I7 with a Halberd would be helpful against some enemies. Having a 3+ invulnerable would be okay with the Sword. An extra attack with Flacions sticks out and I like it. <br /> <br /> That being said, what do you all like? Keep in mind I will be sticking him in with a squad of terminators.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 03:06:18]]> GMT</pubDate>
				<author><![CDATA[ cuda1179]]></author>
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				<title>Best set-up for a grey knight Grand Master?</title>
				<description><![CDATA[ I dont really like the psycannon unless I absolutely have free points. I prefer sword (maybe <span class="glossaryitem" onmouseover='gp(93);'>MC</span> it if spare points), rad grenades, and maybe psychotoke grenades for the laughs. I get the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> not for a combat beast but as a support character with his abilities to boost his army while weakening the enemies]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 03:13:13]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>Best set-up for a grey knight Grand Master?</title>
				<description><![CDATA[ Both types of grenades.  Halberd isn't too good with him, as he's I5 already.  I would go with the sword.  As for the psycannon, it's so expensive on him I wouldn't even consider it, to be honest.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 03:20:42]]> GMT</pubDate>
				<author><![CDATA[ Gavo]]></author>
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				<title>Best set-up for a grey knight Grand Master?</title>
				<description><![CDATA[ Psycannon is rediculously expensive on a Grand Master. Skip it and use the points you save to put double (or more!) psycannons into the rest of your army.<br /> <br /> Give him rad, psychotroke, and blind grenades and a weapon of your choice. I'm partial to Falchions, but that comes down to personal preference.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 04:27:30]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Re:Best set-up for a grey knight Grand Master?</title>
				<description><![CDATA[ I would add psychotrope and rad grenades, keep the force sword and go. <br /> <br /> In my army (When i'm not using draigo...) he's going to be there more for a force multiplier with a squad and grand strategy carrier than direct combat, and given that just the two grenades puts him at 205 points, I would say call it there. Add in a psycannon and falchions and you start getting to the point where you might as well just go use draigo and get +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> +1S +1T +1W +1A and mastery 2.<br /> <br /> You may also want to consider using a librarian with quicksilver and might of titan to buff your terminators instead of a tricked out <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span>, though the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> can give you counter-attack I suppose...hm...Don't really think you can go wrong either way though.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 06:41:27]]> GMT</pubDate>
				<author><![CDATA[ SOFDC]]></author>
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				<title>Re:Best set-up for a grey knight Grand Master?</title>
				<description><![CDATA[ I've had a lot of success with just a basic Grand Master with psychotroke grenades, 3 x servo skulls and sometimes psybolt ammunition.  It keeps him still on the cheap-ish side and still can perform for you.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 07:18:13]]> GMT</pubDate>
				<author><![CDATA[ Sugar_Woof]]></author>
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				<title>Best set-up for a grey knight Grand Master?</title>
				<description><![CDATA[ Force sword or Halberds the way to go, though my preference is for the sword since 3++ is nice, and he's I5 anyways. x3 Servos are fun too, plus all the grenades he gets (Rad and Blind nades are a must, psychotroke is a 50/50, pending on points), he makes a pretty nifty force multiplier, especially for a foot/<span class="glossaryitem" onmouseover='gp(471);'>DS</span> list with his psychic communion.<br /> <br /> However the psycannon on him is RIDICULOUSLY expensive, even with his BS6, I wouldnt pay that much for one single Psycannon. Nor would I pay for the Psybolt ammo since it's 5 points for only the one model. however the incinerator is not such a bad idea. It's so dirt cheap, and even though you'll be footslogging/DSing most ways if you are gonna take a <span class="glossaryitem" onmouseover='gp(524);'>GM</span>, for that price having a S6 template isnt so bad to thin the enemy ranks.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 09:17:40]]> GMT</pubDate>
				<author><![CDATA[ Ronin]]></author>
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				<title>Best set-up for a grey knight Grand Master?</title>
				<description><![CDATA[ I take all grenades and 3 servo skulls. Keeps him reasonably cheap (for <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>) but he is just a general buff unit.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 09:40:48]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Best set-up for a grey knight Grand Master?</title>
				<description><![CDATA[ While a psycannon is really expensive on a gm he is relentless and bs6.  Another fuzzy <span class="glossaryitem" onmouseover='gp(305);'>gk</span> issue is the 2nd roll to hit for bs6+ isn't a reroll, which means odds of missing a shot and the reroll is 1/144.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 09:41:31]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Best set-up for a grey knight Grand Master?</title>
				<description><![CDATA[ Sadly, anything above <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 5 is counted as a reroll. Lest you be shooting ANOTHER shot, instead of "rerolling" to hit the ones that missed.<br /> <br /> If you mastercraft your psycannon (bringing it to a whapping 50 points) and have <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 6, its just generally accepted your not going to be missing enough to worry about it. Bs5 is good enough, so maybe a Bro-C with psycannon for smaller games couuld be good?<br /> <br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/363287.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/363287.page</a><br /> <br /> check it out, its educational ! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 10:13:39]]> GMT</pubDate>
				<author><![CDATA[ Jaon]]></author>
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				<title>Best set-up for a grey knight Grand Master?</title>
				<description><![CDATA[ <blockquote><div><cite>schadenfreude wrote:</cite>Another fuzzy <span class="glossaryitem" onmouseover='gp(305);'>gk</span> issue is the 2nd roll to hit for bs6+ isn't a reroll, which means odds of missing a shot and the reroll is 1/144.</div></blockquote><br /> That doesn't make any sense my friend ^^. Do you mean a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> BS6 Psycannon?<br /> <br /> As the others said above 45+ points is ways to expensive on a dude who primarily wants to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. You'll get maybe 1 or 2 rounds of shooting off and for the points you could get 4 psycannons for S-squads or Purifiers instead (8 BS4 Assault/16 H shots &gt; 4 BS6 shots). BS6 isn't a huge increase over BS5 anyways, a 6+ re-roll is quite crappy.<br /> You're better off giving the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> some equipment which allows him and his squad to dominate absolutely everything in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. <br /> Give him an Incinerator (a steal for 5 pts. and a must have <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, it's not like you're giving up an extra attack for 2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> or something) for some much needed punch against hordes, Psycho-, blind- and Rad grenades and you'll rule most enemies for 40 pts. ]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 10:20:02]]> GMT</pubDate>
				<author><![CDATA[ Ragnar Blackmane]]></author>
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