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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ I am an <span class="glossaryitem" onmouseover='gp(69);'>ig</span> player. My friend has a chaos space marine army with a land raider. Any hints on how to destroy the land raider?]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 12:15:34]]> GMT</pubDate>
				<author><![CDATA[ goblet270]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ squads of vets with 3 meltaguns in some sort of transport be it chimera or valk/vendetta.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 12:20:04]]> GMT</pubDate>
				<author><![CDATA[ Jubear]]></author>
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				<title>Re:how to beat land raider with imperial guard</title>
				<description><![CDATA[ Meltas, Vendettas, Manticores. Preferrably Manticores, the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is such a huge target that it's hard to miss...]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 12:26:08]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Re:how to beat land raider with imperial guard</title>
				<description><![CDATA[ So easy...<br /> <br /> 3x3 TLC vendettas ... sheer #'s , or as have been mentioned above, melta-vets <span class="glossaryitem" onmouseover='gp(471);'>DS</span>-in/Outflanking...]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 12:26:31]]> GMT</pubDate>
				<author><![CDATA[ BloodTzar]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Another option is some suicide melta stormtroopers. Rerolling <span class="glossaryitem" onmouseover='gp(471);'>DS</span> makes them quite reliable<br /> <br /> But yea <span class="glossaryitem" onmouseover='gp(69);'>IG</span> have so many options to knock out AV14]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 12:33:07]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>Re:how to beat land raider with imperial guard</title>
				<description><![CDATA[ Get yourself a medusa with bastion breacher shells, will crack that raider open like an egg.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 12:48:27]]> GMT</pubDate>
				<author><![CDATA[ Preston]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ While Medusae with Bastion Breacher Shells are great at killing Raiders, they are armored with chinese paper and whispered secrets, and die to literally *anything*. So make that first shot count.<br /> <br /> My 2k all-comer list has 2 Manticores and 2 Vendettas, so <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s are no biggie.<br /> <br /> Melta also works, but I wouldn't want to feed whatever is inside the Raider a squad of MeltaVets just for a potential <span class="glossaryitem" onmouseover='gp(316);'>KP</span>.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 13:04:00]]> GMT</pubDate>
				<author><![CDATA[ odorofdeath]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Veteran squad with Harker, 3 meltas, and a Demo-Charge... The demolition charge is backup, since it's a Heavy weapon... Right?<br /> <br /> If you get the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in 1 turn... Good the Demo-charge can be used next turn against the ones inside it.<br /> <br /> If you can't destroy it, you have 1 more chance (to only glance it though)]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 13:07:53]]> GMT</pubDate>
				<author><![CDATA[ sluggaslugga]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ CLOG ITS TREADS WITH DEAD GUARDSMEN!<br /> <br /> but really, lascannons w/ special orders, vendettas, manticores, or meltas.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 13:41:49]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Leman Russ with a multi-melta on the hull.<br /> <br /> EDIT<br /> <br /> Darn, meant stuff in the Hellhound family.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 15:17:35]]> GMT</pubDate>
				<author><![CDATA[ L_Dawg]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>L_Dawg wrote:</cite>Leman Russ with a multi-melta on the hull.</div></blockquote><br /> <br /> Russes can't have hull mounted Multi-meltas... Correct me if I'm wrong.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 15:22:53]]> GMT</pubDate>
				<author><![CDATA[ sluggaslugga]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ I have three units with Melta in my list: a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and two units of Stormtroopers. If I can get first turn and alpha-strike them with Scouts or get a shot in first turn, I go for it. You have to get a Land Raider down in the first turn or it's prety much too late; it's done it's job. After that, don't throw any firepower at it that could be better used somewhere else.<br /> <br /> Stranding an assault unit in the backfield is pricess. Wasting firepower on the transport after the unit is out is expensive.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 15:25:54]]> GMT</pubDate>
				<author><![CDATA[ ElCheezus]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>sluggaslugga wrote:</cite><blockquote><div><cite>L_Dawg wrote:</cite>Leman Russ with a multi-melta on the hull.</div></blockquote><br /> <br /> Russes can't have hull mounted Multi-meltas... Correct me if I'm wrong.</div></blockquote><br /> <br /> You're correct, unless there's a Forgeworld Variant I'm not aware of. There are Melta Sponsons though, but I'm pretty sure that's not what he was talking about.<br /> <br /> I agree on the Manticore. I've taken out more land raiders than anything else with that piece of artillery. ]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 15:27:01]]> GMT</pubDate>
				<author><![CDATA[ Lonecoon]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>sluggaslugga wrote:</cite><blockquote><div><cite>L_Dawg wrote:</cite>Leman Russ with a multi-melta on the hull.</div></blockquote><br /> <br /> Russes can't have hull mounted Multi-meltas... Correct me if I'm wrong.</div></blockquote><br /> You're correct.  This person has no idea what he's talking about.  A BS3 multimelta on an expensive tank to kill a Land Raider is a terrible idea.<br /> <br /> I would recommend the Manticore and Meltavets.  Or a 4x <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> (Orders will kill the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> dead).]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 15:27:42]]> GMT</pubDate>
				<author><![CDATA[ Gavo]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ I'm surprised that no one has mentioned Vanquisher cannons yet. 72" Strength 8 that functions like a melta. Sure, you're missing out on that AP1, but you'll have no problem getting past that AV14. Though, I suppose that BS3 might cause some problems as far as hitting the tank is concerned, but you could always bring Pask.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 15:55:25]]> GMT</pubDate>
				<author><![CDATA[ The Forgefather]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ My friend always brings Pask in a Vanquisher.  He tends to miss a surprising amount for BS4.<br /> <br /> Other than that... medusa w/ bastion breacher shells work well although limited range, manticore rockets have ridiculous range and a chance for 3 blasts per turn.  However if you are playing on a board with decent cover, a landraider has a very good chance of making it to your lines to disgorge its murderous contents.<br /> <br /> Maybe next time I play him I should deepstrike my dreadknight right next to his manticores lining the back corner.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 16:01:43]]> GMT</pubDate>
				<author><![CDATA[ daedalus-templarius]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ I've always had the WORST luck against land raiders. The only time I ever seemed to be able to take them down was with Al'Rahem showing up with 3 or 4 meltaguns directly into melta range and then using Bring it Down! on himself.<br /> <br /> That and I once tagged one with a priest back in 4th ed.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 16:09:38]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ If melta isn't your thing, try lascannons.<br /> <br /> I remember playing a 4th ed. Guard army. I had just finished a Land Raider Crusader, painted to the very best of my ability. My pride and joy. The centerpiece of my army. I was confident it would mow down guardsmen.<br /> <br /> Turn 1. Move forward, pop smoke.<br /> Turn 2. Land Raider gets destroyed by <b>1</b> <span class="glossaryitem" onmouseover='gp(59);'>HW</span> squad with lascannons. I was most vexed.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 16:13:34]]> GMT</pubDate>
				<author><![CDATA[ CadianXV]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ You could also try a platoon with 15 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> teams combined as 1 squad... Can you do that actually?]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 16:15:38]]> GMT</pubDate>
				<author><![CDATA[ sluggaslugga]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ The likelihood of being destroyed by a single lascannon is quite low.  If your enemy is counting on lascannons to slag your <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, you should count yourself lucky.<br /> <br /> I pretty much use <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> in every game that I play, and while they get banged up in every game, they are almost never destroyed, especially not by lascannons.<br /> <br /> The one time I've had a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> explode spectacularly, was a stormtrooper squad DSing right next to it with no scatter and unloading about 4 meltas into it.  They were mulched by the terminators inside after that, but they still took out the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  Hopefully my friend will try that again now that I have warp quake.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 16:17:46]]> GMT</pubDate>
				<author><![CDATA[ daedalus-templarius]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>sluggaslugga wrote:</cite><blockquote><div><cite>L_Dawg wrote:</cite>Leman Russ with a multi-melta on the hull.</div></blockquote><br /> <br /> Russes can't have hull mounted Multi-meltas... Correct me if I'm wrong.</div></blockquote><br /> <br /> You're kind of wrong. They come on sponsons for sure though!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>sluggaslugga wrote:</cite>Veteran squad with Harker, 3 meltas, and a Demo-Charge... The demolition charge is backup, since it's a Heavy weapon... Right?</div></blockquote>]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 16:19:26]]> GMT</pubDate>
				<author><![CDATA[ geordie09]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>sluggaslugga wrote:</cite>Veteran squad with Harker, 3 meltas, and a Demo-Charge... The demolition charge is backup, since it's a Heavy weapon... Right?<br /> <br /> </div></blockquote><br /> <br /> No Demo is <i>Assault</i>.<br /> <br /> I run 2 Manticores and love to see my opponent plop down multiple Land Raiders. ]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 16:22:30]]> GMT</pubDate>
				<author><![CDATA[ SlaveToDorkness]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Demo...<br /> <br /> No mate, its assault!<br /> <br /> Plenty of decent options above, hope you crack that heretic open next time you play!]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 16:22:58]]> GMT</pubDate>
				<author><![CDATA[ geordie09]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>daedalus-templarius wrote:</cite>The likelihood of being destroyed by a single lascannon is quite low.  If your enemy is counting on lascannons to slag your <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, you should count yourself lucky.<br /> <br /> I pretty much use <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> in every game that I play, and while they get banged up in every game, they are almost never destroyed, especially not by lascannons.<br /> <br /> The one time I've had a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> explode spectacularly, was a stormtrooper squad DSing right next to it with no scatter and unloading about 4 meltas into it.  They were mulched by the terminators inside after that, but they still took out the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  Hopefully my friend will try that again now that I have warp quake.</div></blockquote><br /> <br /> 4 meltas O.o!?<br /> I don't think that's possible...]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 16:23:31]]> GMT</pubDate>
				<author><![CDATA[ sluggaslugga]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Let me edit my statement.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 16:26:00]]> GMT</pubDate>
				<author><![CDATA[ L_Dawg]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>sluggaslugga wrote:</cite>You could also try a platoon with 15 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> teams combined as 1 squad... Can you do that actually?</div></blockquote><br /> No, you can't. The most you could combine is 5. Of course, then you're spending at least 385 points, for just 5 lasguns...<br /> <br /> <blockquote><div><cite>daedalus-templarius wrote:</cite>If your enemy is counting on lascannons to slag your <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, you should count yourself lucky.</div></blockquote><br /> Right, lascannons are good because they're a harassment weapon. You're not likely to lose a land raider, but you MIGHT. A single lascannon hit against an unsmoked raider only wrecks or immobilizes it about 1 in 9 times, but if there's a couple of them, it's a serious enough threat to possibly force a change in your opponent's plans. I mean, it's like driving a land raider through terrain. You'll PROBABLY be fine... probably...<br /> <br /> <blockquote><div><cite>daedalus-templarius wrote:</cite>The one time I've had a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> explode spectacularly, was a stormtrooper squad DSing right next to it with no scatter and unloading about 4 meltas into it.  </div></blockquote><br /> That's interesting given that stormtroopers have only ever been able to carry two special weapons. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 16:27:31]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite><blockquote><div><cite>sluggaslugga wrote:</cite>You could also try a platoon with 15 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> teams combined as 1 squad... Can you do that actually?</div></blockquote><br /> No, you can't. The most you could combine is 5. Of course, then you're spending at least 385 points, for just 5 lasguns.... <br /> </div></blockquote><br /> <br /> I thought that you could include 5 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> squads, which is a total of 15 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> teams...]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 16:33:39]]> GMT</pubDate>
				<author><![CDATA[ sluggaslugga]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>The Forgefather wrote:</cite>I'm surprised that no one has mentioned Vanquisher cannons yet. 72" Strength 8 that functions like a melta. Sure, you're missing out on that AP1, but you'll have no problem getting past that AV14. Though, I suppose that BS3 might cause some problems as far as hitting the tank is concerned, but you could always bring Pask.</div></blockquote><br /> <br /> Would you pin your hopes on a single <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 melta? 1/2 chance of hit. 21/36 for a pen. 3/6 for a decent result (for the Vanquisher). That's around a 15% chance of taking it out. Not worth paying for a Vanquisher for that.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 16:35:03]]> GMT</pubDate>
				<author><![CDATA[ ElCheezus]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>sluggaslugga wrote:</cite><blockquote><div><cite>Ailaros wrote:</cite><blockquote><div><cite>sluggaslugga wrote:</cite>You could also try a platoon with 15 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> teams combined as 1 squad... Can you do that actually?</div></blockquote><br /> No, you can't. The most you could combine is 5. Of course, then you're spending at least 385 points, for just 5 lasguns.... <br /> </div></blockquote><br /> <br /> I thought that you could include 5 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> squads, which is a total of 15 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> teams...</div></blockquote><br /> <br /> You cannot combine HWSs. So it's either 15 <span class="glossaryitem" onmouseover='gp(638);'>HWTs</span> in squads of 3 or 5 <span class="glossaryitem" onmouseover='gp(638);'>HWTs</span> in Infantry Squads, combined.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 16:49:30]]> GMT</pubDate>
				<author><![CDATA[ SlaveToDorkness]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>sluggaslugga wrote:</cite><blockquote><div><cite>Ailaros wrote:</cite><blockquote><div><cite>sluggaslugga wrote:</cite>You could also try a platoon with 15 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> teams combined as 1 squad... Can you do that actually?</div></blockquote><br /> No, you can't. The most you could combine is 5. Of course, then you're spending at least 385 points, for just 5 lasguns.... <br /> </div></blockquote><br /> <br /> I thought that you could include 5 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> squads, which is a total of 15 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> teams...</div></blockquote><br /> <br /> The only things you can combine are Platoon Infantry Squads.  No heavy weapon squads, no special weapon squads, no command squads.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 17:10:22]]> GMT</pubDate>
				<author><![CDATA[ tuebor]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>tuebor wrote:</cite><blockquote><div><cite>sluggaslugga wrote:</cite><blockquote><div><cite>Ailaros wrote:</cite><blockquote><div><cite>sluggaslugga wrote:</cite>You could also try a platoon with 15 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> teams combined as 1 squad... Can you do that actually?</div></blockquote><br /> No, you can't. The most you could combine is 5. Of course, then you're spending at least 385 points, for just 5 lasguns.... <br /> </div></blockquote><br /> <br /> I thought that you could include 5 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> squads, which is a total of 15 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> teams...</div></blockquote><br /> <br /> The only things you can combine are Platoon Infantry Squads.  No heavy weapon squads, no special weapon squads, no command squads.</div></blockquote><br /> <br /> So you can't issue all of them Bring It Down! or Fire On My Target! <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 18:18:52]]> GMT</pubDate>
				<author><![CDATA[ sluggaslugga]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite><br /> That's interesting given that stormtroopers have only ever been able to carry two special weapons. <br /> </div></blockquote><br /> <br /> Yea it was a while ago, I am probably wrong.  2 meltas at close range will slag a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> just the same.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 19:01:43]]> GMT</pubDate>
				<author><![CDATA[ daedalus-templarius]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Two melta's don't have that good a chance.  Less than two hit, which means less than one pen, which means roughly a 50% of destroying it.  Plus you need to scatter in double pen range which is only about a 50% chance, so maybe a 33-25% of destroying it.  <br /> <br /> Plus if you go second, and have to deepstrike the raider has already unloaded before you come in.<br /> <br /> There really isn't a good answer to land raiders other than decide how badly you really need it dead and start pooring things into it accordingly.  None of it has good odds, but eventually something will take.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 19:11:31]]> GMT</pubDate>
				<author><![CDATA[ ArtfcllyFlvrd]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Right, melta stormies cost half as much as a raider, so you assume you'd need two squads to do the job most of the time. Thank the emperor for airborne assault, though.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 19:18:21]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ i have had success with this:<br /> <br /> veteran squad/ melta x3/ shotguns/ demolitions doctrine.  you will catch them off gaurd the first time you assault a landraider and do some damage to it.  after that though, expect losses.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 19:33:51]]> GMT</pubDate>
				<author><![CDATA[ martin74]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>The Forgefather wrote:</cite>I'm surprised that no one has mentioned Vanquisher cannons yet. 72" Strength 8 that functions like a melta. Sure, you're missing out on that AP1, but you'll have no problem getting past that AV14. Though, I suppose that BS3 might cause some problems as far as hitting the tank is concerned, but you could always bring Pask.</div></blockquote><br /> <br /> +1....add Pask, Lascannon Hull, and Multimelta Sponsons.....= Landraider Cost, but major BS4 armor slaying power!]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 19:37:28]]> GMT</pubDate>
				<author><![CDATA[ Anarchyman99]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>Grundz wrote:</cite>CLOG ITS TREADS WITH DEAD GUARDSMEN!</div></blockquote><br /> <br /> Do you mind if i sig this? <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <br /> <br /> Stormtroopers or a harker vet squad sound like the best bet though. Twinlinked lascannons work too!]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 19:39:04]]> GMT</pubDate>
				<author><![CDATA[ Commisar Von Humps]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Well, his manticores and medusa generally do much better than throwing DSing stormtroopers at my <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>, and hoping to get within 6" to melta.<br /> <br /> I think next time he is going to go with that ever popular build of tons of melta vets in chimeras, 3 artillery, 3 vendettas, and whatever else he can throw in.  We'll see how the <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> do against that, and how many chimeras my psyrifles can pop.<br /> <br /> <blockquote class="uncited"><div>Land Raiders can be popped pretty easily. In 4th Ed i lost my <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in turn 1 to a Hunter killer missile off a Razorback. Sucked. </div></blockquote><br /> <br /> Str8 <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile only capable of glance on a 6.  They aren't that easy to pop, especially with 5th ed damage table.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 19:59:53]]> GMT</pubDate>
				<author><![CDATA[ daedalus-templarius]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Land Raiders can be popped pretty easily.    In 4th Ed i lost my <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in turn 1 to a Hunter killer missile off a Razorback.    Sucked.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 20:01:14]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Two <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 Meltaguns in range have a 49.6% chance of immobilising or better. Also, if you use Chimeras for your Stormtroopers and give them Scouts, deepstrike doesn't have to be a factor (assuming you get 1st turn). They also then serve as a good distraction unit for the first turn, two if you're lucky or hide them well.<br /> <br /> If you *really* want it dead, you can send in a melta-equipped <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (or two) in a Vendetta, too. While their orders would have been nice, a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> is probably one of the best suicide units. <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> would work in a pinch, as long as you don't mind only having 3 guns.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 20:11:01]]> GMT</pubDate>
				<author><![CDATA[ ElCheezus]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>ElCheezus wrote:</cite><blockquote><div><cite>The Forgefather wrote:</cite>I'm surprised that no one has mentioned Vanquisher cannons yet. 72" Strength 8 that functions like a melta. Sure, you're missing out on that AP1, but you'll have no problem getting past that AV14. Though, I suppose that BS3 might cause some problems as far as hitting the tank is concerned, but you could always bring Pask.</div></blockquote><br /> <br /> Would you pin your hopes on a single <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 melta? 1/2 chance of hit. 21/36 for a pen. 3/6 for a decent result (for the Vanquisher). That's around a 15% chance of taking it out. Not worth paying for a Vanquisher for that.</div></blockquote><br /> <br /> I'm aware that a BS3 Vanquisher is a bit risky; but you completely ignored my suggestion of adding Pask to the Vanquisher, which increases its chances at killing the landraider immensely. Furthermore, the Vanquisher has a 72" range, which means that on turn one the land raider will be in range; and you'll be able to take multiple shots at it before it reaches your deployment zone, further increasing your chances to at least get an immobilized result on the table (especially with Pask's crack shot rule).]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 20:23:22]]> GMT</pubDate>
				<author><![CDATA[ The Forgefather]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>The Forgefather wrote:</cite><blockquote><div><cite>ElCheezus wrote:</cite><blockquote><div><cite>The Forgefather wrote:</cite>I'm surprised that no one has mentioned Vanquisher cannons yet. 72" Strength 8 that functions like a melta. Sure, you're missing out on that AP1, but you'll have no problem getting past that AV14. Though, I suppose that BS3 might cause some problems as far as hitting the tank is concerned, but you could always bring Pask.</div></blockquote><br /> <br /> Would you pin your hopes on a single <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 melta? 1/2 chance of hit. 21/36 for a pen. 3/6 for a decent result (for the Vanquisher). That's around a 15% chance of taking it out. Not worth paying for a Vanquisher for that.</div></blockquote><br /> <br /> I'm aware that a BS3 Vanquisher is a bit risky; but you completely ignored my suggestion of adding Pask to the Vanquisher, which increases its chances at killing the landraider immensely. Furthermore, the Vanquisher has a 72" range, which means that on turn one the land raider will be in range; and you'll be able to take multiple shots at it before it reaches your deployment zone, further increasing your chances to at least get an immobilized result on the table (especially with Pask's crack shot rule).</div></blockquote><br /> <br /> In that case, a single shot has a 25% chance (counting <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 and crack shot) of immobilising or better. If you're lucky and the opponent starts far back in spearhead, you'll get a second shot. Two shots gives a 44.2% chance of immobilising or better. Of course, you might want to count smoke in there for at least one of the shots. On turn two the squad might be close enough to reach combat the next turn or two, though, but all that depends on how the game unfolds.<br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 Lascannon shots (with Crack Shot) have a 42.4% chance of immobile or better. Combined with the Vanquisher cannon, that's a combined 68% chance, so things are looking up. If you go ahead and count smoke for a turn, it falls back to 56.4%.<br /> <br /> If you're combating a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, I don't consider spending 220 points for a slightly better than 50% chance to take it out to be a good investment, especially since the Vanquisher's range of "effective" targets is so limited. That is to say, it really can't do squat against infantry and it's overkill against lighter tanks. Compared to a min squad of Stormtroopers who have similar odds, cost half as much, and more flexibility, I can't honestly support running a Vanquisher.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 20:45:44]]> GMT</pubDate>
				<author><![CDATA[ ElCheezus]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Yeah, unfortunately, the single-shottedness along with lack of AP1, twin-linking, S10, or ordnance is what kills it. There just isn't enough killing power there to be all that serious against AV14, even with pask.<br /> <br /> Ironically, where the vehicle really shines is against light vehicles, where you're basically guaranteed to roll on the penning table (but when you throw on the chance to get crappy results and low <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, it's still not great).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 20:54:38]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ My friend has missed so many Vanquisher rounds with Pask... its almost not funny anymore.<br /> <br /> Almost.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 21:03:42]]> GMT</pubDate>
				<author><![CDATA[ daedalus-templarius]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ I feel the same way about my brother-in-law's railgun, Zoanthrope, and Hive Guard shots. It seems the dice themselves just favour Melta.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 21:15:47]]> GMT</pubDate>
				<author><![CDATA[ ElCheezus]]></author>
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				<title>Re:how to beat land raider with imperial guard</title>
				<description><![CDATA[ Manticores and Medusas are nice and all but if your strapped for <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slots, suicide melta stormtroppers are nice. Usually, they earn their points back (and killpoint) as soon as they come in (thanks to re-roll scatter). Plus, they're nice in any list because if their isn't a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> on the field (or Monolith, but if you are using melta against that, you are doing it wrong), you can usually get side or rear armour on anything else.<br /> <br /> Regardless, seeing your opponent's prized <span class="glossaryitem" onmouseover='gp(87);'>LR</span> go KA-BOOM on the field is always a moral victory. (Take that fluff)<br /> <br />  <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 21:47:08]]> GMT</pubDate>
				<author><![CDATA[ Commissar Typhus]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Remember you don't need to total the land raider in some cases. Take a cue from dark eldar if it is sitting there stunned, it can shoot one gun and it's cargo is no closer to you, so stun it and move on to another target, if it must die, melta the land raider with vets, storm troopers, or hi <span class="glossaryitem" onmouseover='gp(123);'>str</span> ordanance like a demolisher remember though land raider is the second toughest vehicle in the game to deal with, the only thing worse is the monolith.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 02:20:38]]> GMT</pubDate>
				<author><![CDATA[ doubled]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ If it's stunned, someone forgot a piece of wargear. . .<br /> <br /> Paying 250+ points for a transport for you similarly expensive and choppy unit only to have it crippled by the absence of a 15 point piece of gear = fail.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 02:22:08]]> GMT</pubDate>
				<author><![CDATA[ ElCheezus]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ You would think it would be automatic, but I have played more then a few games where someone had to shave points to get in everything they wanted, and extra armour seems to be the first thing to go in most lists.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 02:32:32]]> GMT</pubDate>
				<author><![CDATA[ doubled]]></author>
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				<title>Re:how to beat land raider with imperial guard</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(69);'>IG</span> has more options to knock out AV14 than pretty much any other army. You have options in literally EVERY <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot: <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 4x Melta <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> (bring it down! orders) in a Vendetta. Scout move up, drive up, disembark, toast it. <br /> <br /> Troops: 3x Melta Vets in Chimeras<br /> <br /> Fast Attack: Vendettas with or without melta cargo. <br /> <br /> Heavy support: Manticores, Demolishers, Medusae with and without bastion breachers, etc. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 02:43:51]]> GMT</pubDate>
				<author><![CDATA[ NuggzTheNinja]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>doubled wrote:</cite>You would think it would be automatic, but I have played more then a few games where someone had to shave points to get in everything they wanted, and extra armour seems to be the first thing to go in most lists.</div></blockquote><br /> <br /> Thats. . . wow.<br /> <br /> You've got a huge target, that is going to draw a ridiculous amount of enemy fire, and it's main job is to get <i>over there</i>. Now, I usually don't put EA on any of my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> vehicles, but an assault vehicle pretty much demands it in my book. The only exception would be if it were partially a distraction, with your real power units elsewhere.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 02:46:39]]> GMT</pubDate>
				<author><![CDATA[ ElCheezus]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Exrtra Armour &lt;3 If it's an option it's a necessity <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Back on topic i find &quot;Bring it Down&quot; and a Lascannon <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> or two does the job well enough but this, and every other option, has already been mentioned.<br /> <br /> Good luck in your next game facing one <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Peace Out!<br /> Jonny!]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 03:49:23]]> GMT</pubDate>
				<author><![CDATA[ RubberJonny]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>ElCheezus wrote:</cite><blockquote><div><cite>The Forgefather wrote:</cite><blockquote><div><cite>ElCheezus wrote:</cite><blockquote><div><cite>The Forgefather wrote:</cite>I'm surprised that no one has mentioned Vanquisher cannons yet. 72" Strength 8 that functions like a melta. Sure, you're missing out on that AP1, but you'll have no problem getting past that AV14. Though, I suppose that BS3 might cause some problems as far as hitting the tank is concerned, but you could always bring Pask.</div></blockquote><br /> <br /> Would you pin your hopes on a single <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 melta? 1/2 chance of hit. 21/36 for a pen. 3/6 for a decent result (for the Vanquisher). That's around a 15% chance of taking it out. Not worth paying for a Vanquisher for that.</div></blockquote><br /> <br /> I'm aware that a BS3 Vanquisher is a bit risky; but you completely ignored my suggestion of adding Pask to the Vanquisher, which increases its chances at killing the landraider immensely. Furthermore, the Vanquisher has a 72" range, which means that on turn one the land raider will be in range; and you'll be able to take multiple shots at it before it reaches your deployment zone, further increasing your chances to at least get an immobilized result on the table (especially with Pask's crack shot rule).</div></blockquote><br /> <br /> In that case, a single shot has a 25% chance (counting <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 and crack shot) of immobilising or better. If you're lucky and the opponent starts far back in spearhead, you'll get a second shot. Two shots gives a 44.2% chance of immobilising or better. Of course, you might want to count smoke in there for at least one of the shots. On turn two the squad might be close enough to reach combat the next turn or two, though, but all that depends on how the game unfolds.<br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 Lascannon shots (with Crack Shot) have a 42.4% chance of immobile or better. Combined with the Vanquisher cannon, that's a combined 68% chance, so things are looking up. If you go ahead and count smoke for a turn, it falls back to 56.4%.<br /> <br /> If you're combating a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, I don't consider spending 220 points for a slightly better than 50% chance to take it out to be a good investment, especially since the Vanquisher's range of "effective" targets is so limited. That is to say, it really can't do squat against infantry and it's overkill against lighter tanks. Compared to a min squad of Stormtroopers who have similar odds, cost half as much, and more flexibility, I can't honestly support running a Vanquisher.</div></blockquote><br /> <br /> Well, Cheezus you do make a good point. Your stormtroopers can do the job for a cheaper price, but the tank is always an option. Both have their pros and cons. The troopers can scatter outside of melta range or mishap, even with the re-roll, and the vanquisher can miss its target completely. Now, I feel that the tank might be able to accomplish more when/if it kills the raider, such as being able to focus on other armor even if it is overkill; whereas the stormtroopers will probably be destroyed by the unit inside the land raider, provided that they survive the explosion. ]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 04:40:34]]> GMT</pubDate>
				<author><![CDATA[ The Forgefather]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ I usually go with Stormtroopers in a Chimera that get Scouts on turn 1 instead of Deepstriking, if I can. Then you don't have to worry about scattering or mishapping. Of course, that means probably losing a Chimera.<br /> <br /> Range has its benefits, for sure. If you're committed to a suicide squad, though, you might manage to have them block movement lanes or pull the enemy out of whatever formation they were trying to cruise in. I wouldn't call myself a pro at it, but sometimes you can manage to have the <span class="glossaryitem" onmouseover='gp(171);'>STs</span> do as much in death as they did in alpha-strike. (most of the time I'm happy if the meltas just do their job)<br /> <br /> I might be able to see taking a Vanquisher if you're going full-on gunline, but I rarely encourage that. Of course, that's an entirely different thread.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 04:58:18]]> GMT</pubDate>
				<author><![CDATA[ ElCheezus]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Would it be worth it to send in Marbo and drop a demo charge?]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 09:01:40]]> GMT</pubDate>
				<author><![CDATA[ goblet270]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ I don't consider DSing stormtroopers to be a valid anti-raider unit, because the earliest they'll come in is turn two, with an even chance that it will be turn 3.  After that much time, the raider will either be near my lines, contents disgorged, or I will have committed a chimera melta squad to deal with it.  I would only send DSing stormtroopers after enemy fire support tanks.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> No to the Marbo question:  Demo charge is S8, which glances on a 6.  ]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 11:30:01]]> GMT</pubDate>
				<author><![CDATA[ Biophysical]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Also, scout sentinels might be good...]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 12:24:02]]> GMT</pubDate>
				<author><![CDATA[ sluggaslugga]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Meh, my beef with Paskquishers is that at the end of the day you have a big juicy target that'll get blown up in 1 hit and only has one role]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 13:00:17]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Same happens to my basilisks in <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> games all the time.    They rarely survive past turn 2.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 13:20:46]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>goblet270 wrote:</cite>Would it be worth it to send in Marbo and drop a demo charge?</div></blockquote><br /> I wouldn't think so, unless i'm missing something, you'd need to roll a six to glance and that's if you don't scatter too far.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 13:28:32]]> GMT</pubDate>
				<author><![CDATA[ RubberJonny]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ If you have first turn killing a land raider is pretty simple if you don't mind losing a squad.  You either load up a veteran squad with 3 meltas and demolitions in a vendetta and place it in the middle of your deployment zone so you can cover most of the board between a 24 inch scout move and then a get out 2, 1 inch base move 6 inches and 6 inch <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> melta range and then a 6 inch charge with melta bombs if your meltas didn't do the job.  You can use a company command squad with bring it down instead but the melta bombs is more reliable as you get more penetrating hits despite they not being ap1 and if vehicles are close together you can multi assault.<br /> <br /> Your opponent will probably reserve to avoid this trick which is great because its 2 or more turns the raider isn't driving terminators into your lines so you have 2 turns to drive the rest of your melta vets inside chimera units up to slightly behind the 24 inch mark so you are out of terminator charge range and can drive 12 and disembark in <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> melta range when the raider does show up.  Make sure to smoke your melta units on turn 2 before he can roll on.  He can either try and shoot your melta carrying units who have smoke and give up his own smoke or just smoke. <br /> <br /> Other then Meltas and meltabombs, Manticores are your best bet to kill land raiders as they can get up to 3 shots, have the range to shoot a raider anywhere on the board and ordinance <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> take the highest has a decent penetration rate.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 14:09:46]]> GMT</pubDate>
				<author><![CDATA[ Kirika]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>Kirika wrote:</cite>If you have first turn killing a land raider is pretty simple if you don't mind losing a squad.  You either load up a veteran squad with 3 meltas and demolitions in a vendetta and place it in the middle of your deployment zone so you can cover most of the board between a 24 inch scout move and then a get out 2, 1 inch base move 6 inches and 6 inch <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> melta range and then a 6 inch charge with melta bombs if your meltas didn't do the job.  You can use a company command squad with bring it down instead but the melta bombs is more reliable as you get more penetrating hits despite they not being ap1 and if vehicles are close together you can multi assault.<br /> </div></blockquote><br /> <br /> This probably won't work unless you go first.  And if it has moved, you probably won't hit it with melta bombs, since you get one attack that only lands on a 6, because you can be sure the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is moving 12" a turn.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 15:26:31]]> GMT</pubDate>
				<author><![CDATA[ daedalus-templarius]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ If the opponent goes first, you can cautiously advance, pop smoke, and prepare to go on turn 2. Yes, they've moved 12" and probably popped smoke, too. But if you put your unit right in front, you've got a Chimera and a squad in the way. Speed bump of a more literal nature.<br /> <br /> Besides, does going second mean you give up?]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 15:46:27]]> GMT</pubDate>
				<author><![CDATA[ ElCheezus]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Vets with 3 melta guns, or Demo vets with 3 melta guns.  If the Demo vets don't get the job done with melta guns 10 melta bombs might do the trick.  If the melta guns immobilize, but do not destroy the land raider the 10 melta bombs will auto hit and definitely destroy the land raider.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 16:22:21]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ My only argument against Demo Vets is that they cost twice as much as a PIS with 4x Meltas and a <span class="glossaryitem" onmouseover='gp(254);'>MB</span>.<br /> <br /> Obviously, there's a big difference between the two, and you can't ignore that. But if you're dropping them off out of Vendettas or Valks on turn 1 for an alpha stike, I'd rather lose a 60-65 point squad than a 130 point squad.<br /> <br /> Of course, I also have to admit that the Vets are much, much more likely to get the job done. On a Raider that's moved and popped smoke, Vets are at 88% to immobilise, while <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> are at 48% (two <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, which would be equivalent point cost, would be a combined 72%, so Vets win sheer numbers).<br /> <br /> If it hasn't moved or popped smoke: Vets 99%, <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> 74% (2x <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> 93%)<br /> <br /> So, actually In that role Vets totally win out due to a fuckton of bombs. I think ultimately I like the flexibility of two <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (plus I aready have them due to using blobs), but this one is definitely dependent on your list. Both blow the crap out of <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 16:42:41]]> GMT</pubDate>
				<author><![CDATA[ ElCheezus]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Plus, remember people, the demo charge is only S8 and it's NOT ORDNANCE. It is as effective against a land raider as a hunter-killer missile.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 16:49:43]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite>Plus, remember people, the demo charge is only S8 and it's NOT ORDNANCE. It is as effective against a land raider as a hunter-killer missile.<br /> <br /> </div></blockquote><br /> <br /> I wouldn't even chuck the bomb at the land raider knowing the vets are 99% certain to die, it's the 10 melta bombs that make them so deadly especially if the land raider is immobilized by the melta in which case the land raider is doomed.  Nothing can count on surviving 10 auto hits form melta bombs.  10 melta bombs versus a 12+ moving target is about as good as 3 melta guns against a target that popped smoke.<br /> <br /> There is also the deployment factor.  Demovets in a vendetta with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> going first=The <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player should know the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player can turn 1 charge the land raider with 10 melta bombs and auto hit every time.  Knowing that the marine player will sink the land raider back behind a rhino, and the demo vets forced the land raider to deploy further from <span class="glossaryitem" onmouseover='gp(69);'>IG</span> lines.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 16:56:36]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Surprised that no ones said anything about the Melta Blast Hellhound yet, i'm sure that could take out a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> speciually if you ran 3 as a squadron.<br /> <br /> You could actually take out a land raider literally by clogging the trends with men, if you assault a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with a blob that has Melta Bombs and Preists with Eviserators they could take out a Land Raider too... unfortunently...]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 18:37:04]]> GMT</pubDate>
				<author><![CDATA[ Riddick40k]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>Riddick40k wrote:</cite><br /> You could actually take out a land raider literally by clogging the trends with men, if you assault a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with a blob that has Melta Bombs and Preists with Eviserators they could take out a Land Raider too... unfortunently...</div></blockquote><br /> <br /> And only hitting on 6s.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 18:54:27]]> GMT</pubDate>
				<author><![CDATA[ daedalus-templarius]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ Re-rolled 6's, to be fair, thanks to the priest.  ]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 19:03:27]]> GMT</pubDate>
				<author><![CDATA[ Biophysical]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>daedalus-templarius wrote:</cite><blockquote><div><cite>Riddick40k wrote:</cite><br /> You could actually take out a land raider literally by clogging the trends with men, if you assault a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with a blob that has Melta Bombs and Preists with Eviserators they could take out a Land Raider too... unfortunently...</div></blockquote><br /> <br /> And only hitting on 6s.</div></blockquote><br /> <br /> Only if it moved 12 ]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2011 05:10:33]]> GMT</pubDate>
				<author><![CDATA[ Riddick40k]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>schadenfreude wrote:</cite> it's the 10 melta bombs that make them so deadly</div></blockquote><br /> Right. I mean, 10 meltabombs for only 30 points? Plus a free demo charge? If meltabomb saturation is the goal, one could hardly do better.<br /> <br /> <blockquote><div><cite>Riddick40k wrote:</cite>Surprised that no ones said anything about the Melta Blast Hellhound yet, i'm sure that could take out a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> speciually if you ran 3 as a squadron.</div></blockquote><br /> It has the exact same problem as the vanquisher. 1 BS3 shot, even with melta, just isn't good enough. Plus, the devil dog doesn't even get the protection of AV14, the ability to take a hull lascannon, and is shorter ranged (especially if only shots in melta range count, which in this case is true), meaning it needs to expose itself more. The squadrons only hurt their survivability even more.<br /> <br /> Plus, with 3 devil dogs, you're spending much more than the land raider just to take out the land raider.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2011 05:19:07]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ what about this: <span class="glossaryitem" onmouseover='gp(87);'>lr</span> demolisher, melta vets, basilisk, master of ordnance etc. ie. all the suitable weapons in my army, ordered to bring it down on turn 1, with marbo as a last resort.]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2011 11:13:59]]> GMT</pubDate>
				<author><![CDATA[ goblet270]]></author>
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				<title>how to beat land raider with imperial guard</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite><blockquote><div><cite>schadenfreude wrote:</cite> it's the 10 melta bombs that make them so deadly</div></blockquote><br /> Right. I mean, 10 meltabombs for only 30 points? Plus a free demo charge? If meltabomb saturation is the goal, one could hardly do better.<br /> <br /> <blockquote><div><cite>Riddick40k wrote:</cite>Surprised that no ones said anything about the Melta Blast Hellhound yet, i'm sure that could take out a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> speciually if you ran 3 as a squadron.</div></blockquote><br /> It has the exact same problem as the vanquisher. 1 BS3 shot, even with melta, just isn't good enough. Plus, the devil dog doesn't even get the protection of AV14, the ability to take a hull lascannon, and is shorter ranged (especially if only shots in melta range count, which in this case is true), meaning it needs to expose itself more. The squadrons only hurt their survivability even more.<br /> <br /> Plus, with 3 devil dogs, you're spending much more than the land raider just to take out the land raider.<br /> <br /> </div></blockquote><br /> <br /> Well for all intential purposes the question was asked how can he destroy a Land Raider with Guard, not the best way to kill Land Raider with Guard<br /> <br /> I just thought it would be best for him to know all the possible ways to deal with a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2011 15:04:12]]> GMT</pubDate>
				<author><![CDATA[ Riddick40k]]></author>
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