<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "The Best 1,500 pts of Orks Ever"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "The Best 1,500 pts of Orks Ever"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Ok, so this is my 1,500 point, 23 game veteran ork army. They've never lost, even to a particularly annoying mechanised army. I've played it against about 15 guys ranging from newbies to long timers and it's always been a blast for both of us.<br /> <br /> Warboss with Power Klaw and Attack Squig 100 points.<br /> <br /> 30 Orks (<span class="glossaryitem" onmouseover='gp(19);'>CC</span> armed) with Nob and Power Klaw 215 points<br /> 30 Orks (<span class="glossaryitem" onmouseover='gp(19);'>CC</span> armed) with Nob and Power Klaw 215 points<br /> 30 Orks (<span class="glossaryitem" onmouseover='gp(19);'>CC</span> armed) with Nob and Power Klaw 215 points<br /> 30 Orks (<span class="glossaryitem" onmouseover='gp(19);'>CC</span> armed) with Nob and Power Klaw 215 points<br /> 30 Orks (<span class="glossaryitem" onmouseover='gp(19);'>CC</span> armed) with Nob and Power Klaw 215 points<br /> 30 Orks (<span class="glossaryitem" onmouseover='gp(19);'>CC</span> armed) with Nob and Power Klaw 215 points<br /> <br /> 2 Killa Kans (individual) with Kustom Mega-Blastas 110 points<br /> <br /> 1500 points<br /> <br /> I think people see it as a challenge to play against. It's a horde and completely frees you of the burden of tactical play. So far it's worked for me in any situation (planetstrike, cities of death, objective missions, slugfests) against most every type of army. As you'd imagine, blast templates are scary, but you can forgive it when you think to yourself "crap, that shot just killed 5 orks that cost me less that 2 marines." You even begin to see it as acceptable. Plus, you know when you reach those tanks or get in to combat in 2-3 turns, your powerklaws and weight of attacks will do all the work for you.<br /> <br /> Anyway, I want to expand by 500 points and (as you can see) I can't take any more boyz. What should I invest in?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729388.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729388.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 08:25:29]]> GMT</pubDate>
				<author><![CDATA[ zerodemon]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ LOOTAS 2X units of 15 can pump out 45 shots each unitis you rol a 3 or 6 in a single shooting phase thats a total 90 shots<br /> 225 point per unit no upgrdes nesercary thats bound to wipe out a few things<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729395.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729395.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 08:32:03]]> GMT</pubDate>
				<author><![CDATA[ da_mek]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Not an ork pro but the kans seem out of place they are not being a kan wall get lootas they are great and needed in this list to shoot while everything else walks.<br /> <br /> <span class="glossaryitem" onmouseover='gp(163);'>Kff</span> anyone?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729400.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729400.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 08:35:11]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Not a bad idea. Lootas are handy (I've got about 5,500 points of Orks currently.) I'll need to buy 15 more. I'll whack a grotzooka on my last unbuilt Killa Kan for a laugh too. <br /> <br /> And don't you say those filthy words to me. My orks would mutiny if I dared use a Kan Wall.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729410.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729410.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 08:39:15]]> GMT</pubDate>
				<author><![CDATA[ zerodemon]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ I would agree with Cow on that. Drop the Kanz for some Kopta's to pinch a tank or two. <br /> <br /> I know what would beat it my theoretical <span class="glossaryitem" onmouseover='gp(305);'>GK</span>.<br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(524);'>GM</span>'s with OSR and some other things.<br /> <br /> Elites <br /> <br /> 3 Techmarines with OSR and some other things<br /> <br /> Troops <br /> <br /> 2 Terminator squads with some other things.<br /> <br /> I would napalm you with a Min of 5 Pie plates at <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 4 and a Max of 15 Pies. <br /> <br /> You lose <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729411.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729411.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 08:39:36]]> GMT</pubDate>
				<author><![CDATA[ InquisitorVaron]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Varon holly dear emperor i want some of that other stuff to give my guys like dayyyyyuuuuum that sounds nasty.<br /> <br /> 2 baal preds  3 speeders <span class="glossaryitem" onmouseover='gp(336);'>hf</span> <span class="glossaryitem" onmouseover='gp(51);'>hb</span> 3 vindies would make a fine mess of this too.<br /> <br /> Just saying <span class="glossaryitem" onmouseover='gp(163);'>kff</span> is really kind of like ha we orks get saves and some of us may live.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729417.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729417.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 08:43:07]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Haha, you're a funny guy. With the most basic layout, you've still got 230 points! On average you'd get 10 pies, which is good going. On average 3-4 are utterly accurate and 1-2 of the remaining 6-7 will scatter the wrong way. <br /> <br /> <font color='red'>Just realised that OSR always scatter no matter what so maybe 3-4 would miss entirely.</font><br /> <br /> The rest would definitely hit something so I can see that being really effective. Not to mention you can do it every turn. I'd imagine you'd take out 40 Orks a turn easily at first with declining results each turn as my army moves... which, when you include <span class="glossaryitem" onmouseover='gp(213);'>SB</span> fire, should leave me with between 60-100 when I assault your 15 models (20 if you take more terminators!) on turn 2-3. Something tells me I win.<br /> <br /> We've got a guy who plays with us with a similar <span class="glossaryitem" onmouseover='gp(10);'>BA</span> layout to that. The Vindicators and Baal Predators are nasty, though the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> <span class="glossaryitem" onmouseover='gp(336);'>HF</span> speeders aren't so effective in the grand scheme. It's mostly a question of can you kill enough before the Orks reach you. Usually six big units cause people to split their fire out of fear. The Kans often get ignored and pop a tank before people notice them.<br /> <br /> I agree, the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is a waste in my army where no life has that much value.<br /> <br /> The fun thing about the army is more that I wouldn't really mind losing. I like giving people the tactical challenge. I'd laugh to see a guy who'd bought 3 techmarines and 2 grandmasters just to play against my orks but it would be a fun game just to have all those explosions. Could honestly see it going either way.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729435.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729435.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 08:54:04]]> GMT</pubDate>
				<author><![CDATA[ zerodemon]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ The speeders are not meant to be a major thing tis just hey you can shoot the speeders or the tanks the thing is tho most people shoot for the tanks because they are big and 3 <span class="glossaryitem" onmouseover='gp(336);'>hf</span> and 9 <span class="glossaryitem" onmouseover='gp(51);'>hb</span> shots is not a ton but it adds up really fast.<br /> <br /> Furioso dreads could potentially wreck your army really fast depending if you roll well hits on 3s kills on 2s re roll able 2s from what mine has done he eats about 11 marines  ok well 10 because most squads run out at 10.but just to see we kept rolling yea 11 marines a turn was the average so if you roll 3 or better 60 times well there goes 1 squad that dosnt even get to attack back <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729488.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729488.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 09:35:33]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Eldar Night Spinners would give you absolute hell, given that decent blast placement will put difficult and dangerous on multiple units per turn. I'd love to face your army, it looks like fun. <br /> <br /> I do agree with Lootas as the next big thing to end up in the list. Nothing else really comes close to filling a niche you're missing. <br /> <br /> I think a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> would help a little, simply because the Big Mek would have so much protection anyway that a min-cost BM in a front unit will probably pay for himself, and it really adds to the "no strategy, just run" feel of the army, not needing to cover dive. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729607.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729607.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 10:48:31]]> GMT</pubDate>
				<author><![CDATA[ TehScat]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ <blockquote><div><cite>zerodemon wrote:</cite>Haha, you're a funny guy. With the most basic layout, you've still got 230 points! On average you'd get 10 pies, which is good going. On average 3-4 are utterly accurate and 1-2 of the remaining 6-7 will scatter the wrong way. <br /> <br /> <font color='red'>Just realised that OSR always scatter no matter what so maybe 3-4 would miss entirely.</font><br /> <br /> The rest would definitely hit something so I can see that being really effective. Not to mention you can do it every turn. I'd imagine you'd take out 40 Orks a turn easily at first with declining results each turn as my army moves... which, when you include <span class="glossaryitem" onmouseover='gp(213);'>SB</span> fire, should leave me with between 60-100 when I assault your 15 models (20 if you take more terminators!) on turn 2-3. Something tells me I win.<br /> <br /> We've got a guy who plays with us with a similar <span class="glossaryitem" onmouseover='gp(10);'>BA</span> layout to that. The Vindicators and Baal Predators are nasty, though the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> <span class="glossaryitem" onmouseover='gp(336);'>HF</span> speeders aren't so effective in the grand scheme. It's mostly a question of can you kill enough before the Orks reach you. Usually six big units cause people to split their fire out of fear. The Kans often get ignored and pop a tank before people notice them.<br /> <br /> I agree, the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is a waste in my army where no life has that much value.<br /> <br /> The fun thing about the army is more that I wouldn't really mind losing. I like giving people the tactical challenge. I'd laugh to see a guy who'd bought 3 techmarines and 2 grandmasters just to play against my orks but it would be a fun game just to have all those explosions. Could honestly see it going either way.</div></blockquote><br /> <br /> Hmmm,  check out the battle reports. Played 1k Vs Nids. I have Psystroke grenades, now if I roll that 6 with that I can see all your ork's dieing. That and I'm hitting first with everything but 1. And the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> has a 3+<span class="glossaryitem" onmouseover='gp(162);'>Inv</span>. I would still say you lose.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729788.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729788.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 12:11:50]]> GMT</pubDate>
				<author><![CDATA[ InquisitorVaron]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Unless it's an objective game. Then the best you can hope for is a draw. OSR always scatters <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>, so a lot of those lovely pie plates won't hit anything. Plus, yes, you're hitting first, but I can't see you being able to knock out 90+ orks.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729828.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729828.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 12:27:17]]> GMT</pubDate>
				<author><![CDATA[ Cerebrium]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Two 15man lootas and a third Killa Kan with Rokkit Launcha]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729852.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2729852.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 12:34:46]]> GMT</pubDate>
				<author><![CDATA[ Tavitin]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ That's a lot of Orks but I can't see how you're going to deal with mech. You've got power klaws which you need to get close and then two KMB that's it. <br /> <br /> I would cut a unit of Boyz and the Warboss add a Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> giving your Boyz 5+ cover save. Get in some Lootas for ranged anti tank and some Gretchin to hold objectives any more points get Kanz.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2730243.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2730243.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 14:37:26]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ I've played against this sort of list with my valkyrie-guard list, a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> 5+ save may not seem like a lot, but when foot slogging against a far more mobile army that can pump out large amounts of large blast templates, the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> really helps.<br /> <br /> It means that 1/3 of your orks around the Big Mek will survive, especially when trying you break cover and head into no man's land to try and krump em. After all, every little helps!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2730295.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2730295.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 14:48:55]]> GMT</pubDate>
				<author><![CDATA[ Snarky]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ While you are foot slogging most mech armies will be moving rings around you and shooting this army to pieces.<br /> <br />  Only two <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons in the whole army means after 1 turn of <span class="glossaryitem" onmouseover='gp(482);'>AT</span> shots will be turning those Kans into slag since they won't have the 4+ cover from a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. Then all your opponent will have to do is move 12" away each turn and focus fire on your foot sloggers.  <br /> <br /> You do realize that you should be playing on a 6x4 table right?  That's a lot of ground to cover with foot sloggers. <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2730322.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2730322.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 14:55:31]]> GMT</pubDate>
				<author><![CDATA[ UsdiThunder]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ 'Reeeeeet. Lots of good ideas. You're bringing me round to the idea of a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. <br /> <br /> A. Remember that mech armies with pie plates may cause me some issues but that, in general, I will (and always do) reach them in turn 2-3 and Nobs get 5 A at S 10 on the charge. With 6 units, there aren't a lot of tanks that will stand up to their attention. The KMB Killa Kans aren't meant to kill anything really, but usually do just for the sake of it.<br /> <br /> B. I always play on a 6x4 table. In fact, it's better for me because I can make the most of unit spacing with an army this big. 6x2" dispersed units of 30 Orks take up all of my deployment space, with each squad covering 12" by 10" area so nearly a square <span class="glossaryitem" onmouseover='gp(438);'>ft</span>. When you add in an extra inch between squads that's no deployment space. This deals with most of my pie plate issues on turns 1-2 and limits death severely.<br /> <br /> p.s. I've played this another way too, and against OSR <span class="glossaryitem" onmouseover='gp(305);'>GK</span> heavy armies I think I'd group my squads almost base to base in deep strike style rings. OSR scatter will deal with my issues that way, as they're never accurate. I'm sure it would cause the odd devastating mishap for me but this way, at least considering the modal average of <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> rolls, only 2 of the average 10 pie plates would barely clip any of my units, with a very VERY occasional lucky scatter or roll of a double 1 causing me any real hassle.<br /> <br /> C. Mercer, I bow to your tactical genius and would love to cut a unit of boys. However the boys would be very angry and I don't know how well I would hold up against 30 tiny choppas hacking me to pieces in my sleep. I can not do this. It is against the spirit and point of the army, and while Gork and Mork are clearly (I am loss free with this army after all despite playing a bunch of the recent <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s) smiling upon me, there is no way any of my boys get cut.<br /> <br /> D. Varon, I wish we could play this game. It seems like it would be hilarious for at least one of us. Either you'd get very lucky with your scatter rolls and all of my orks would die OR (and in a probability sense this is the more likely scenario) you'll realise too late that each 6pts Ork gets 4A at S4 I4 on the charge, and they do usually get the charge. The threat of you rolling a 6 with psychotroke grenades is so minimal (1/6 in fact) that it doesn't concern me at all and even if you did, I'd laugh about it anyway. It would be funny and characterful. I'd love to lose a unit in such a hilarious way.<br /> <br /> I assume you've equipped your terminators with halberd, else we're striking at the same time, and I assume you're using hammerhand. Let's say 30 orks reach a unit. I've taken damage so it's two units and 2 <span class="glossaryitem" onmouseover='gp(107);'>PK</span> armed nobs (par for the course.) <br /> <br /> First off, I'll crack off 30 pistol shots before assault. Assuming there are still 5 termies in the squad (probable unless I got a lucky shot off with a KK) I get 10 hits, 5 wounds and 1 would probably die. That leaves you with 4. I charge. You attack. 8 A, 4 hits, 3 wounds, 3 dead (is that right? I think so but can't remember if GKT get 2A or 3 in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>)<br /> <br /> My turn. 25 normal orks. 100 A, 50 hits, 25 wounds. 4 unsaved wounds. All gone. No need for <span class="glossaryitem" onmouseover='gp(107);'>PK</span> nobs.<br /> <br /> Let's throw a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> in there for a laugh. We can't make assumptions about the psychotroke effects but the only ones that scare me any are effects 2 (which limit my A to 1 per model) and 6 (already discussed.) Your hits, I don't care about and my <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> is no issue to me. You're in terminator armour so if I run, you can't chase me.<br /> <br /> So 3 attacks for him. We'll assume they all hit, since he's a badass and <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and it's the most likely result of psychotroke effect that you'd get to auto or reroll hits (1/3 results does this.) He'll wound twice and 2 orks will die.<br /> <br /> Everything else goes pretty much the same though I'll only kill almost 4 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> so we'll say 3. I make my <span class="glossaryitem" onmouseover='gp(107);'>PK</span> attacks (which there are 10 of since I have 2 nobs in 2 depleted units.) 5 hits, 4 W 2 are allocated against the <span class="glossaryitem" onmouseover='gp(524);'>GM</span>, his 4+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save from his Iron Halo saves one but sadly he dies anyway because he isn't eternal warrior and the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> strikes at S10. I win again. Poop.<br /> <br /> That's all maths though. In real life I'm sure things would go your way. <br /> <br /> E. I know how much ground I've got to cover with foot sloggers. They've won a whole bunch of times. I play this army when I want a giggle. The reason I say they're the best is because once they start moving I turn off my brain and laugh like a maniac and still win out (23:0 since Codex Orks was released.) I usually play with my Marine Scout army and their record is much less impressive (something like half and half, usually losing against <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> and Daemons.) I genuinely don't believe the army is tactically sound. I win through good luck and number crunching in these games. <br /> <br /> I am a solid believer that ANY Ork army should be at least 50% boys if you want to win and that is before nob upgrades (ie in a 1,500 pts game you should buy 125 ork boys for 750 pts right off the bat.)<br /> <br /> F. Finally, I've decided not to take lootas. My army isn't about shooting. I will take the following for my extra 500 pts to go with the theme of the army.<br /> <br /> 10 Nobz, 2 <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 8 Big Choppas, 1 bosspole 295pts<br /> Deffkopta, Buzzsaw, rokkits 70pts<br /> Deffkopta, Buzzsaw, rokkits 70pts<br /> Deffkopta, Buzzsaw, kustom mega-blasta 65pts<br /> <br /> Yeah, that's reasonable.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2731080.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2731080.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 17:44:01]]> GMT</pubDate>
				<author><![CDATA[ zerodemon]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ <blockquote><div><cite>zerodemon wrote:</cite> you'll realise too late that each 6pts Ork gets 4A at S4 I4 on the charge</div></blockquote><br /> <br /> Orks boyz are I3 on the charge. They're I2 base.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2731099.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2731099.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 17:47:51]]> GMT</pubDate>
				<author><![CDATA[ Snarky]]></author>
			</item>
			<item>
				<title>Re:The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Also, how do nobz get s10 on the charge?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2731153.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2731153.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 17:57:04]]> GMT</pubDate>
				<author><![CDATA[ orkboy232]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Could pop your Warboss up to Ghazzy.  This is just the sort of army he'd lead (and if you ever <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>, you could take them all, ALL, as a single unit Green Tide!  That's a single unit that'd cover half the board!<br /> <br /> Maybe look at a Warphead?<br /> <br /> <br /> But what I think might be fun, and in keeping with your way of playing simple, would be to get Grotsnik, and give a couple of your units Cybork (if not all, if you could find the points).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2732127.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2732127.page</link>
				<pubDate><![CDATA[Wed, 27 Apr 2011 21:02:44]]> GMT</pubDate>
				<author><![CDATA[ Anvildude]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Actually it's S9 I think. Double S4 for <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and +1S for Furious Charge.<br /> <br /> I did an error on the I but it makes no difference to the maths anyway. The Orks were still striking last.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2733203.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2733203.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 01:26:09]]> GMT</pubDate>
				<author><![CDATA[ zerodemon]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ I always thought you added +1 to the base strength on a charge.  I would expect a nob to go from s4 to s5 the same way a boy would go from s3 to s4.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2733285.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2733285.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 01:51:40]]> GMT</pubDate>
				<author><![CDATA[ samwellfrm]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ It's either in the rules or been <span class="glossaryitem" onmouseover='gp(36);'>FaQ</span>'d that the charge bonus is added <i>after</i> the Wargear's effect.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2733337.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2733337.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 02:12:04]]> GMT</pubDate>
				<author><![CDATA[ Anvildude]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ <blockquote><div><cite>samwellfrm wrote:</cite>I always thought you added +1 to the base strength on a charge.  I would expect a nob to go from s4 to s5 the same way a boy would go from s3 to s4.</div></blockquote><br /> <br /> No, double <span class="glossaryitem" onmouseover='gp(123);'>str</span> first then the +1 giving them 9 on the charge.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2733388.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2733388.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 02:28:02]]> GMT</pubDate>
				<author><![CDATA[ NickTheButcher]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ New to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  Hilarious army, makes me want to play Orks. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2733490.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2733490.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 03:06:28]]> GMT</pubDate>
				<author><![CDATA[ Sethorly]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Seriously dude. There is nothing as fun as playing Orks, win or lose.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2733800.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2733800.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 05:28:29]]> GMT</pubDate>
				<author><![CDATA[ zerodemon]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ That army is just so beautifully simple and yet horribly disgusting at the same time <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> I would cringe facing that <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2733844.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2733844.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 05:50:17]]> GMT</pubDate>
				<author><![CDATA[ seabo_76]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ <blockquote><div><cite>zerodemon wrote:</cite>Seriously dude. There is nothing as fun as playing Orks, win or lose.</div></blockquote><br /> <br /> Damn right! Though my Boyz usually get shot to hell before they accomplish anything, they are just a sideshow. Last game, my 12 Burna boyz in a battlewagon killed 10 Harlequins via the "Burny dance" along with 6 Dark Reapers (five and an exarch) and 6 Fire Dragons (also 5 and an exarch) in close combat with their power weapon mode. I also swear by Meganobs, but only if you also bring Mad Dok Grotsnik, so they can have a 5++. I don't have as many boyz as you do, so the elites have to do the heavy lifting, but that's also fun, watching one unit kill half the enemy with what are essentially crude weapons put to an ingenious use.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2734033.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2734033.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 07:23:57]]> GMT</pubDate>
				<author><![CDATA[ warpcrafter]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Tell me about it. I love my elites (I have a bit of everything for orks) but this list really doesn't need 'em.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2734088.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2734088.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 07:59:28]]> GMT</pubDate>
				<author><![CDATA[ zerodemon]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ It took me a while to understand how this list works.  Then it hit me:<br /> <br /> It wins games by opponents surrendering due to boredom in the movement phase! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Seriously though, it's a solid looking list, but come up against the right person who knows how to eliminate units efficiently and you are toast.  Particularly <span class="glossaryitem" onmouseover='gp(69);'>IG</span> tank-heavy armies, all they have to do is wipe out one (probably bunched up due to number of models on your half of the board) unit a turn to get a good chance of victory.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2734139.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2734139.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 08:31:29]]> GMT</pubDate>
				<author><![CDATA[ Leigen_Zero]]></author>
			</item>
			<item>
				<title>Re:The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Love it  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> However that sounds like a challenge. How about this?<br /> <br /> Commissar Yarrick - 185<br /> Company Command Squad w/Mortar & Flamer, Master of the Ordnance - 90<br /> <br /> 6 Psyker Battle Squad - 70<br /> 6 Psyker Battle Squad - 70<br /> 5 Psyker Battle Squad - 60<br /> <br /> Infantry Platoon 25 man w/3 Mortars & 1 Flamer - 150<br /> Infantry Platoon 25 man w/Commander Chenkov, 3 Mortars, 20 Conscripts w/Next Wave - 350<br /> <br /> Griffon - 75<br /> Griffon - 75<br /> Griffon - 75<br /> <br /> Griffon - 75<br /> Griffon - 75<br /> Griffon - 75<br /> <br /> Griffon - 75<br /> <br /> 11 Large Blasts & 6 Small Blasts (perhaps) a turn killing on 4's or less - 7 killing on 2's & can re-roll scatter dice, Yarrick will make all of them Stubborn + he's hardcore, Conscripts will slow at least 1 unit down and re-appear when they get butchered. Even if things do scatter they'll likely hit some of the 180 Orks on the table  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> That's the best I could come up with anyway off the top of my head a <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">nyway <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> As with adding 500pts more I'd say give all the Boyz Squads Rokkit Launcha's - 18 should cover any transports/light vehicles  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> You might also try making half of them Shoota Boyz - a potential 180 shots is nothing to be sneezed at!<br /> <br /> A Mek Boy with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> will be wise but dull, a Weirdboy Warphead will be so much more fun <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> They need some Fire Support/Distraction - Burna Boyz, Kommandos, Lootas or a few Looted Wagons w/Boomguns will serve them well. Beware Land Raider Redeemers!<br /> <br /> As I'm crippled with nothing better to do (no painting for me at the moment  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">) you've inspired me to write some ridiculous lists! Thanks!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2734256.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2734256.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 09:44:26]]> GMT</pubDate>
				<author><![CDATA[ warspawned]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Bring on the manticores!!!!!! Funny list dude!!!!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2734351.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2734351.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 10:53:04]]> GMT</pubDate>
				<author><![CDATA[ imperial commander]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ <blockquote><div><cite>zerodemon wrote:</cite><br /> <br /> C. Mercer, I bow to your tactical genius and would love to cut a unit of boys. However the boys would be very angry and I don't know how well I would hold up against 30 tiny choppas hacking me to pieces in my sleep. I can not do this. It is against the spirit and point of the army, and while Gork and Mork are clearly (I am loss free with this army after all despite playing a bunch of the recent <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s) smiling upon me, there is no way any of my boys get cut.<br /> <br /> </div></blockquote><br /> <br /> You may rise loyal subject <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .... anyway, reason I'm suggesting cut a unit of Boyz because you still have 150 which is damn lot and you've got limited options for dealing with certain builds though that amount of Boyz is going to be tough to deal with. With a unit dropped you could invest in two units of Lootas giving some valuable ranged anti tank so your Boyz can bash some heads instead of bashing tanks and then next turn getting shot to pieces. You still have some points left so add some Gretchin which are still a troop choice and hold objective, then switch the Warboss to a Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> which I think you're probably going to do from reading your comments. If you have any points get a single Deffkopter with buzzsaw which is useful for alpha strike <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> . Still got loads of Boyz which is great but adds a little more flexibility and offence but keeps in your bizillion Boyz theme too <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> . Give it a try at least and report in what you find <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2734693.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2734693.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 13:35:21]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ you could always drop the Killa Kanz and the Warboss and get Ghazgull as he fits into the lists theme better and his WAAAGH would let you have assaults alot more early.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2735123.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2735123.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 15:27:28]]> GMT</pubDate>
				<author><![CDATA[ rogersss]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ pure green tide list, love it.movement would be tedious. but still fun ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2735127.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2735127.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 15:28:14]]> GMT</pubDate>
				<author><![CDATA[ G00fySmiley]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Okay so relisting to 2,000 points, while retaining 180 boys (I am none flexible on this.)<br /> <br /> Warboss w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 'Eavy Armour and Attack Squig 105pts<br /> <br /> Ork Boys w/ 3 rokkit launchas, nob and <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 245pts<br /> Ork Boys w/ 3 rokkit launchas, nob and <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 245pts<br /> Ork Boys w/ 3 rokkit launchas, nob and <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 245pts<br /> Ork Boys w/ 3 rokkit launchas, nob and <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 245pts<br /> Ork Boys w/ 3 rokkit launchas, nob and <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 245pts<br /> Ork Boys w/ 2 rokkit launchas, nob and <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 235pts<br /> <br /> Deffkopta w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkit launcha, buzzsaw 70pts<br /> Deffkopta w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkit launcha, buzzsaw 70pts<br /> Deffkopta w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkit launcha, buzzsaw 70pts<br /> <br /> 15 Lootas 225 pts<br /> <br /> 2000 pts<br /> <br /> So essentially this is the same army but with added lootas for suppressing fire, individual deffkoptas for annoyance factor and lots of rokkits (and deffguns for lighter vehicles) for tankbusting. I pondered over what to do about A14 vehicles but since only Tankbusta bombs (not reliable), Tankhammers and <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s are really capable of doing that semi reliably in the Ork army, I decided I have enough <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s to do me.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2735507.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2735507.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 17:20:03]]> GMT</pubDate>
				<author><![CDATA[ zerodemon]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Could take out a single Loota for that last rokkit and Cybork on the warboss.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2735541.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2735541.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 17:27:52]]> GMT</pubDate>
				<author><![CDATA[ Anvildude]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ My <span class="glossaryitem" onmouseover='gp(27);'>DE</span> would love to spam Splinter Cannon onto this list turn after turn and scoot away as you flail helplessly against it. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> If you're ever on vassal, I demand a challenge! *throws down iron gauntlet* <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> but, seriously, this list has to look horrifying from across the table. So many bodies to chew through, pie plates or not, it would be a tough fight.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2735577.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2735577.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 17:42:12]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ personally I'd do 3 groups of 5 lootas instead of one group of 15 that way you aren't skrewed when you roll a one or 2 and they only get one shot each. you have the space for 3 groups of 5 and also if one group shoots and kills its tartet the other 10 get to shoot at new targets, there really only isn't a downside <span class="glossaryitem" onmouseover='gp(72);'>imo</span> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2735592.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2735592.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2011 17:46:15]]> GMT</pubDate>
				<author><![CDATA[ G00fySmiley]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ I agree with GOOfySmiley.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2737322.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2737322.page</link>
				<pubDate><![CDATA[Fri, 29 Apr 2011 00:52:57]]> GMT</pubDate>
				<author><![CDATA[ samwellfrm]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ I agree with him too. Well said mate.<br /> <br /> @Grim Smasha you can only scoot backwards so far before 6 feet of Orks get to your end of the table and there's nowhere to go my friend. I'm curious how much Splinter Cannon spamming you could do in 1,500 pts. Would you throw up your ideal list?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2737410.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2737410.page</link>
				<pubDate><![CDATA[Fri, 29 Apr 2011 01:28:29]]> GMT</pubDate>
				<author><![CDATA[ zerodemon]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Here's what I'm using currently with a good win ratio.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> The Baron  (105)<br /> <br /> TROOPS:<br /> Kabalites x5, Blaster, Venom w/Dual Cannons, Chain Snares  (130)<br /> Kabalites x5, Blaster, Venom w/Dual Cannons, Chain Snares  (130)<br /> Kabalites x5, Blaster, Venom w/Dual Cannons, Chain Snares  (130)<br /> Kabalites x5, Blaster, Venom w/Dual Cannons, Chain Snares  (130)<br /> <br /> ELITES:<br /> True Born x4, Blaster x4, Venom w/Dual Cannons, Chain Snares  (178)<br /> True Born x4, Blaster x4, Venom w/Dual Cannons, Chain Snares  (178)<br /> True Born x4, Blaster x4, Venom w/Dual Cannons  (173)<br /> <br /> HEAVY:  <br /> Ravager, Flickers  (115)<br /> Ravager, Flickers  (115)<br /> Ravager, Flickers  (115)<br /> <br /> TOTAL:  1499<br /> <br /> That's 84 cannon shots per turn, and thats non tailored.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2737474.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2737474.page</link>
				<pubDate><![CDATA[Fri, 29 Apr 2011 01:54:23]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Thoughts:<br /> <br /> <br /> If you go with lootas, and want 15, go with 3 squads of 5 or two of 7 and 8, rather than 1 of 15.  You're looking for suppression fire, not destruction fire.  3x5 can suppress three units, 1x15 can kill one unit.<br /> <br /> <br /> I like kommandos with your list.  15 more boys + snikrot coming in anywhere will cause your opponent fits  - do they move closer to the green tide, or risk an early charge on a valuable unit by the kommandos.<br /> <br /> I like putting the rokkits in the boyz units.  I am not convinced of a viability of running three lone suicide koptas.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2737515.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2737515.page</link>
				<pubDate><![CDATA[Fri, 29 Apr 2011 02:10:56]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Nice army! Very small, very elite. I like it.<br /> <br /> I use suicide koptas often inside other Ork armies. They never serve me wrong. I'll give 'em a try some time.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2737516.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2737516.page</link>
				<pubDate><![CDATA[Fri, 29 Apr 2011 02:11:17]]> GMT</pubDate>
				<author><![CDATA[ zerodemon]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ I personally love horde orks, the sight of being outnumbered like that often leads your opponent to make mistakes. I have to ask though... no boss polls?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2737517.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2737517.page</link>
				<pubDate><![CDATA[Fri, 29 Apr 2011 02:11:42]]> GMT</pubDate>
				<author><![CDATA[ The Greedy Grot]]></author>
			</item>
			<item>
				<title>The Best 1,500 pts of Orks Ever</title>
				<description><![CDATA[ Boss poles have rarely made enough of a difference for me to see them as necessary. I use big units and find once they're below 11 models in this army, they're only any good for backing up a larger surviving unit anyway.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2737527.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/364624/2737527.page</link>
				<pubDate><![CDATA[Fri, 29 Apr 2011 02:14:35]]> GMT</pubDate>
				<author><![CDATA[ zerodemon]]></author>
			</item>
	</channel>
</rss>